Category Archives: Featured

Why is Mobile Gaming the Future, and Consoles are Dying? "Well, Basically, the TV Sucks."

Do you want to know why the dedicated gaming system is not dead now, but soon will be? Because kids love tablets more than dessert, they're doing everything on them, and to quote one kid in this report by Miner and Co. Studio: "Well, basically, the TV sucks." More and more kids aren't watching TV, or wanting to use them at all – they're quite fine watching videos and playing games on tablets. And that's why dedicated game hardware is a dead concept walking. The consoles are dead, and mobile gaming will someday kill it...

'Avernum 2: Crystal Souls' Is Back On The App Store

Friends, 2015 has been an emotional roller-coaster for mobile RPG fans. There's been the business with The World Ends With You [$17.99 / $19.99 (HD)] and its update, the teasing of a new Baldur's Gate game, and the long-awaited announcement of Final Fantasy 7. Then there was Avernum 2: Crystal Souls [$9.99 (HD)], a release that seemed as open-and-shut as anything you could imagine. That is, until it wasn't...

TouchArcade Teams up With Mobcrush to Stream Tons of Mobile Games

You asked and we listened. One constant piece of feedback we've gotten from our community is to bring back live streaming, and with the wild success of our Patreon, we're doing just that. The tl;dr of the news is that in the very near future the whole TouchArcade team is going to be streaming exclusively on Mobcrush, a new mobile-focused streaming service. We're still working out the particulars, but keep your eyes peeled on the site for way more news regarding our streaming plans. We're going to be aiming for around two hours of streaming a day, and are open to any suggestions on what kind of games you'd like to see streamed and when. I'm a big fan of scheduled shows, so I think we're going to shoot for a week-long array of content you can look forward to with potential for off-hours bonus streams if anyone is playing something new and cool that they want to share. The URL you're going to want to bookmark is http://www.mobcrush.com/toucharcade, but they've also got a mobile app you can install by tapping this link on your iOS or Android device. From there, search for "TouchArcade" and follow us...

Alex Okafor of One Man Left Studios on the Importance of Supporting TouchArcade

Our Patreon continues to rip it up, as we blew past the 75% mark this weekend- rapidly closing in on our goal. Our Patreon is actually doing so well that we're #175 overall on Patreon. All this is awesome, totally unexpected, and you guys are the best. Anyway, on Friday we heard from Neil Young, the founder and former CEO of ngmoco who has since moved on to doing secretive things at N3TWORK. Today, we're swinging back to the indie side of things to hear from Alex Okafor, who is half-way responsible for Tilt to Live [$2.99] which you've probably played in some form or another over the years...

I Wish 'Fallout Shelter' Leaned More on the Social Experiments That Powered Fallout Vaults

I've been playing Bethesda's Fallout Shelter [Free] since its release the Sunday before E3 and after starting over a couple times finally have a vault with over 100 people and a fully upgraded Nuka Cola Bottler. This has me at the strange point you really rarely hit in free to play games where I find myself saying, "Well, now what?" It's a weird feeling, as basically all free to play games, builders in particular, orbit the idea of a never-ending treadmill of content. I've got friends that have been playing Hay Day [Free] for years without running out of things to do, and here I am saying "Well, now what?" in a matter of weeks of playing Fallout Shelter...

TouchStone Tavern #7 - Your Weekly 'Hearthstone' News Roundup

Hello again, and welcome to another edition of Touchstone Tavern, your weekly Hearthstone [Free] news roundup. Nothing really big happened this week other than Blizzard teasing a July 22nd announcement that "might" reveal an upcoming feature or expansion! In addition to the announcement of the announcement, we had another Tavern Brawl, which some called the most fun Brawl so far, some "drama" regarding the casting at Archon's Team League Championship, and some other news. This hasn't been the busiest week news-wise, but the news we did ranks up there with the best. I believe that you, just like me, are very curious about what Blizzard has in store for us in around two weeks time. Ok, let's jump into it, shall we?..

TouchArcade Game of the Week: 'The Executive'

The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Now, before anyone goes over-thinking this, it doesn't necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable "best" thing. Instead, it's more just us picking out the single game out of the week's releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one...

Which MFi iPhone Game Controller Should You Buy?

The world of MFi controllers is still a bit of a crazy one at the moment. The first few months were rough: limited support from games, a dreadful selection of controllers, and even iOS issues that practically ruined the first good controller, the SteelSeries Stratus. Now, time has led to a greater number of games that support MFi controllers to where I have a huge folder full of them, and while the controller selection is full of ones with flaws, there's at least one controller I can wholeheartedly recommend as a great all-around package. Still, MFi controllers are still not a fantastic proposition on iOS...

Celebrate the 4th of July With Some Great Sales

If you are in the market for some good, cheap games, you've come to the right place. As the USA celebrates its Independence Day, many App Store developers have decided to join the celebrations by throwing cheap games your way in the hopes that all that eating and drinking will make you susceptible, and I believe they are correct in their assumption. So, take a look at the list below and use it as a guide for your shopping, but be sure to check back because I have a hunch that we'll see many more sales before the weekend is over...

Neil Young of N3TWORK, Former Ngmoco Founder and CEO, on the Importance of Supporting TouchArcade

At some point over the night, our Patreon rocketed past $7,000. We're so close to our goal that I can taste it. You guys are amazing, and I know I've been saying that a lot recently but, I don't know what else to say to express the immense amount of gratitude we're all feeling here. The success of the Patreon is super validating to all of us here, as Shaun nailed it when we were talking about it last night in saying that site traffic statistics don't measure how much people care about what you're doing, Patreon contributions do. It's awesome to be doing something people care about, which really, has been our goal all along...

RPG Reload File 045 - 'Sorcery!'

Hello, gentle readers, and welcome to the RPG Reload, the weekly feature where we never seem to have enough rations to get by. Each week, we take a look at an RPG from the App Store's past to see how well it's holding up in the present day. It's a bit of revisiting, a bit of reflecting, and a chance to take a deeper dive than our usual reviews allow for. I'll try to present a balanced plate of RPGs from week to week, hopefully representing what is an incredibly wide genre, but I'm always open to suggestions. If you know a game that you'd like to see featured, simply leave a comment below, post in the Official RPG Reload Club thread, or tweet me at @RPGReload. There's just one more regular reader's choice article after this one, with September bringing a few changes to the schedule. If there's something you really want to see me play and write about soon, it's time to get those recommendations in!..

Jared Bailey of Nocanwin on the Importance of Supporting TouchArcade

After our June update yesterday, we saw another surge in contributions to our Patreon, and it feels like we're in the home stretch of hitting our goal. Also, as mentioned yesterday, we're getting really close to having all the forum stuff done, so hang tight for that...

Nintendo Talks Pricing and Monetization for Mobile Games, Leans Heavily Towards "Free-To-Start" Games

In a general meeting with the shareholders, Nintendo CEO, Satoru Iwata, provided more details about his company's thinking regarding the monetization model of its upcoming mobile games. He first reiterated that Nintendo cannot succeed in the mobile world if it simply releases any software title with one of its popular characters or themes from its popular game franchises; the company needs to find a way to stand out among the crowded world of mobile gaming. As for monetization, responding to a question about going either with "one-shot" payments (premium) or free-of-charge but pay for items (F2P), Iwata said that Nintendo will not use the terminology "free-to-play" because it wants its games to be appreciated by consumers, and he feels that using this terminology implies that the game is completely free. Instead, his company prefers the term "free-to-start" because that term aptly describes how a player can begin a game for free but not play it for free. He then stated that one-time payment systems haven't been doing great on smart devices because of the huge pressure from other developers that has led to a race to the bottom. Since Nintendo wants to "cherish" the value of software, there's a limit to how low a price it wants to attach to its upcoming mobile games. Nintendo doesn't believe it should limit its monetization system to one-time payments, although that's not an overarching principle because different payment systems suit different kinds of software...

Out Now: 'The Executive', 'Divide By Sheep', 'CivMiner - CivCrafter Expansion', 'Alchemic Dungeons', 'Wars of the Roses', 'TapMon Battles' and More

It's turned out to be a decent little week of new iOS games heading into our 4th of July holiday this weekend in the US. Well, "decent" doesn't do justice to any week where The Executive is releasing. Seriously, that is one of the most unique and enjoyable games I've ever played. But hey, there's several other really strong titles out today too, like CivMiner and Divide By Sheep, plus there's a ton of lower-profile games that I've never heard of that I can't wait to try out. It's why I love iOS gaming! Check out the list below, and if you've got your eye on something or you've spotted a new game that's not on this list then give us a shout in the comments below...

June Patreon Update - Thanks to All Our Supporters

As part of our Patreon, we're going to be doing these monthly roundup posts to thank everyone who has contributed so far. If you've pitched in to supporting TouchArcade, Patreon should be charging whatever credit card you used in the next couple days. Currently we're sitting at 415 supporters and $6,302.75 a month from readers, developers, and fans from the site. It means so much to us it's hard to put in to words, seeing the rush of support when we posted we were in trouble has totally validated just how much work we all pour in to the site...

New iPhone Games Coming Tonight (But Mostly Out Now): 'Chip Beat Blaster', 'Quadrush', and Loads of Other Indie Games

It's Wednesday once again, and if this trend on the App Store keeps up, we're really going to need to re-think what to call this weekly feature. In the past, games would pop up in New Zealand then slowly drizzle across the world as it got closer to Thursday in each geographical region's respective time zones leading up to games coming out in the USA at 11:00 PM Eastern. The last few weeks, more and more games have just been showing up as available worldwide at the same time they'd typically just show up in New Zealand. This is the case this week as well, with the vast majority of these games available for download right now...

The Tasos Principle: Storytelling in Superhero Games and Comic Books

The superhero side of popular culture has expanded immensely in recent years, with video games increasingly becoming mainstream entertainment and superhero movies breaking box office records with each foray. Unsurprisingly, the different forms of superhero entertainment, be that comics, movies, or video games, increasingly become intertwined as Marvel and DC have realized that fusing their products to create a web of entertainment options helps increase their cultural reach. Marvel's recent decision to create a new comic book based on the iOS and Android smash hit, Marvel Contest of Champions [Free], marks the first time in Marvel's history that a story originating in a video game becomes the seed for a comic book. Marvel's decision provides interesting insights on the way the different storytelling techniques of the two mediums might co-exist and how they might interact with each other, all to the benefit of readers and gamers...

Rami Ismail of Vlambeer on the Importance of Supporting TouchArcade

Let's kick off today's TouchArcade Patreon update with some awesome news: We're above 400 individual patrons supporting the site, and we're just a few bucks shy of $6,000- Over half way to our goal in less than two weeks. You guys are amazing, and this level of grassroots support from our community is only motivating us to kick even more proverbial ass in the world of iOS gaming...

The Fretz Zone: My Big Beef with Hearthstone's Tiny Interface

I spend a lot of time playing Hearthstone[Free] on my iPhone. Between the frequent updates and competitive deck building, its a little bit of an obsession for me. It's becoming more and more prevalent that full featured desktop games are making their way into our nook of the gaming world. Its really an awesome and fantastic thing. One thing that is getting on my nerves, however, is that we are seeing a neglect for the rules. ..

The Carter Crater: Just Make 'Fallout Shelter', Jeez

Fallout Shelter [Free] has been a tremendous success on the App Store, and I think it's been a triumph in more ways than just "Bethesda is going to make Scrooge McDuck levels of cash" – a major publisher went to mobile and made a game that didn't suck, that was actually cool and original while also being free-to-play. It's a sign of hope, and I implore every other publisher to do one simple thing: ..

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