An Interview with ng:moco’s Neil Young: Rolando and Beyond
Monday, November 3rd, 2008
Touch Arcade recently had the opportunity to conduct a half-hour interview with ng:moco founder Neil Young regarding the company’s recent announcements, the state of iPhone gaming, and what the future holds for this promising iPhone development house.
Ng:moco is responsible for Topple [App Store] and MazeFinger [App Store] and will also be publishing the highly anticipated platformer Rolando.
Young revealed a number of insightful observations and predicitions concering the future of iPhone gaming. He believes that in order for the iPhone gaming market to realize its potential, it has to get to the place where developers can reach an average per user revenue in the neighborhood of the Sony PSP and Nintendo DS–an average of $53.50 spent on games per year. ($0.99 game pricing isn’t likely to do it.) As well, the company plans on bringing an Xbox Live-type experience (achievements, friend management, etc.) to the iPhone. And as for the newly introduced Android handset, Young doesn’t see it being much competition for the iPhone as far as mobile gaming is concerned.
Young is also quite enthusiastic about their upcoming title Rolando which was created by independent developer Simon Oliver. Young has been so impressed by Oliver that he compares the Rolando developer to Nintendo legend Shigeru Miyamoto.
Touch Arcade: Thanks for speaking with us, Neil. It’s been quite a big few days for you and ng:moco of late, what with the recent release of Topple and Maze Finger as well as the announcement of ng:moco as the publisher of Rolando.
Neil Young: Yes, it has. I think it said in the press release but we have over a dozen games that we’re working on and planning to release in the next few months and Maze Finger and Topple are the first of the fast apps and then we’ve got a number of premium apps of which Rolando is the first one and we’re super super excited about that.
[ Read on for the full interview transcription. Omitted from this interview transcription are portions concerning ng:moco's upcoming iPhone take on a Geometry Wars / Thrust combination, which we detailed in an earlier post. ]


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