‘Featured’ Category Articles

An Interview with ng:moco’s Neil Young: Rolando and Beyond

Monday, November 3rd, 2008

Touch Arcade recently had the opportunity to conduct a half-hour interview with ng:moco founder Neil Young regarding the company’s recent announcements, the state of iPhone gaming, and what the future holds for this promising iPhone development house.

Ng:moco is responsible for Topple [App Store] and MazeFinger [App Store] and will also be publishing the highly anticipated platformer Rolando.

Young revealed a number of insightful observations and predicitions concering the future of iPhone gaming.  He believes that in order for the iPhone gaming market to realize its potential, it has to get to the place where developers can reach an average per user revenue in the neighborhood of the Sony PSP and Nintendo DS–an average of $53.50 spent on games per year.  ($0.99 game pricing isn’t likely to do it.)  As well, the company plans on bringing an Xbox Live-type experience (achievements, friend management, etc.) to the iPhone.  And as for the newly introduced Android handset, Young doesn’t see it being much competition for the iPhone as far as mobile gaming is concerned.

Young is also quite enthusiastic about their upcoming title Rolando which was created by independent developer Simon Oliver. Young has been so impressed by Oliver that he compares the Rolando developer to Nintendo legend Shigeru Miyamoto.

Touch Arcade: Thanks for speaking with us, Neil.  It’s been quite a big few days for you and ng:moco of late, what with the recent release of Topple and Maze Finger as well as the announcement of ng:moco as the publisher of Rolando.

Neil Young: Yes, it has.  I think it said in the press release but we have over a dozen games that we’re working on and planning to release in the next few months and Maze Finger and Topple are the first of the fast apps and then we’ve got a number of premium apps of which Rolando is the first one and we’re super super excited about that.

[ Read on for the full interview transcription. Omitted from this interview transcription are portions concerning ng:moco's upcoming iPhone take on a Geometry Wars / Thrust combination, which we detailed in an earlier post. ]

(more…)

Coming from ngmoco: ‘Geometry Wars’ Meets ‘Thrust’

Sunday, October 19th, 2008

Neil Young of iPhone game development house ngmoco recently was kind enough to grant Touch Arcade an interview regarding the company’s recently announced titles, the Rolando announcement and what lies ahead for iPhone gamers.  The full story is coming soon, but a particularly interesting point from the interview is an as-yet unnamed title that should hit the app store before the holidays.

The game in question is a shooter that is more or less a marriage of Geometry Wars: Retro Evolved and Thrust–and for those unaware, those are two of the best games ever written for any platform. 

Geometry Wars is a modern title (XBOX 360, PC, Wii) with a retro / psychedelic feel that is basically Robotron on steroids…in space.  Thrust was a popular 80s game, originally released for the BBC Micro and Acorn Electron, that takes Lunar Lander and adds perfect physics–a superb title.  Being a die-hard retro gaming fanatic (and a rabid fan of both of the aforementioned games), I can easily say that I am more excited about this title than any other in the App Store.

Gamers not on-board with the retro gaming surge need not fear, however.  Neil indicates that with this title, ngmoco is not simply bringing an old contept to a new machine, but is incorporating the control, graphical flair and energy that modern iPhone gamers are looking for.

Presently the game features 200 levels, which Neil indicates is probably too many–expect a reduction. What’s more, the final game may (or may not) feature fully editable levels.

I was unable to hide my excitement for this upcoming title and, noting this along with my retro obsession, Neil indicated that the game is probably everything I am hoping it is.  I can’t wait.  Stay tuned for more on this title as information surfaces.

FOX Launches ‘Terminator’-themed, location-based MMORPG

Wednesday, September 24th, 2008

FOX Broadcasting has launched a web and iPhone-based game called Ambush [App Store] that ties to its TV series Terminator: The Sarah Connor ChroniclesAmbush is a simplistic MMORPG that places the player in a virtual city and relies upon real-time iPhone GPS location information to track players within the game world.

The player must create an account at the web-based game site terminatorambush.com and choose to play as either a Human or a Terminator.  The player’s mission is simply to survive in a fight to either protect or eliminate Skynet, the self-aware computer network bent on destroying the world.

Ambush can be played either online or on the iPhone.  The online player’s goal is to predict the movements of their targets in the virtual city and set traps in an attempt to terminate their iPhone opponents.  The iPhone player’s goal is to survive within this virtual city by sending real-time GPS location information and avoiding traps set by their online opponents.


Web version of Ambush

The website’s rules listing adds clarity to the gameplay:

Welcome to Skynet. Your goal is to earn as many points as possible by setting traps to terminate your iPhone opponents.

Each icon on this map represents an iPhone player. Red for Machines, White for Humans. Select an opponent from the map.

Your opponent’s last 5 locations are displayed on the map. This path is based on the real movement of the iPhone player as he sends his location in real time.

If you wish to track this player you may add them to your Targets.

Your goal is to terminate your target by setting a trap in the location where you think your target will appear next.

Your trap is set. You will now wait for your target’s next move.

You may reset your trap at any time or leave your trap where it is if you are certain your target will move to that location.

You can track up to 5 targets at a time.

A player’s activity refers to how often they set their locations. A player’s level is a reflection of their score.

Ambush [App Store] appeared today as a free download in the iTunes App Store.  Obviously as more iPhone players jump onboard gameplay in the game’s virtual world will become more active than it is, here on day one.

FOX’s Ambush has beaten another upcoming location-based MMORPG to market: Parallel Kingdom, which we looked at back in March.

[ UPDATE 9/25: Ok, which one of you out there got me...??!! ]

Atari’s Legal Team Attacking iPhone “Breakout” Clones

Thursday, September 18th, 2008

It appears that Atari’s legal team has kicked into action and is demanding the removal of at least three iPhone games, and likely more.

iPhone developer Bootant had posted yesterday in our forums that Atari had requested the removal of BreakClassic [App Store] and BreakTouch 3D [App Store].

As it turns out, Spiffyware, the developer of Super Pong 2 [App Store] has also been asked to remove their app.

Some very unfortunate news, I have been asked to remove SuperPong 2 from the App Store at the request of Atari Interactive due to infringements against the pong and breakout copyrights.

Student developer Noah Witherspoon ran across a similar issue when his popular Tris game had to be pulled due to a copyright claim made by the Tetris company.

In the case of Witherspoon and Spiffyware, both are student developers who do not have the resources to mount a legal battle, and they have both expressed some doubts about the legal scope of these demands.

Update: Gyrocade’s 3D Vector Pong [App Store] has also been contacted by Atari. The developer’s solution appears to simply be renaming 3D Vector Pong to 3D Vector Ball. Though no official response from Atari has yet acknowledged this change as sufficient.

iPhone 2.1 Update Arrives, Compatibility Issues Surfacing

Friday, September 12th, 2008

Apple, today, released the much anticipated iPhone 2.1 firmware update.  This is a major update that addresses a number of issues, not the least of which is the app crashing problem plaguing certain users that have lots of 3rd party apps loaded on their device (myself included).

Features include:

  • decrease in call set-up failures and call drops
  • significantly improve battery life for most users
  • dramatically reduced time to backup to iTunes
  • improve email reliability, notably fetching email from POP and Exchange accounts
  • faster installation of 3rd party applications
  • fixed bugs causing hangs and crashes if you have lots of 3rd party applications
  • improved performance in text messaging
  • faster loading and searching of contacts
  • improved accuracy of the 3G signal strength display
  • repeat alert up to two additional times for incoming text messages
  • option to wipe data after ten failed passcode attempts
  • Genius playlist creation

Any significant OS update brings with it the chance that certain applications will break due to under-the-hood changes.  The iPhone is no exception to this rule, and so far we’ve seen one application break under firmware 2.1: Zen Pinball: Rollercoaster from ZEN Studios.

Seeing this, we expect to find a number of other apps similarly afflicted by this latest update.  Developers of applications so affected will certainly post updates that restore compatibility soon, and we will keep readers updated of which apps require an update as we encounter them.

Please let us know of any such incompatibilites you encounter.

( Thanks Raphael Salgado for the initial report )

EA’s ‘Spore Origins’ for the iPhone

Tuesday, September 9th, 2008

As we recently reported, EA’s much anticipated Spore Origins [App Store] for the iPhone and iPod touch is now available in the iTunes App Store.

Spore Origins is an abbreviated, mobile adaptation of Will Wright’s Spore, one of the most highly anticipated computer games ever released.  As Wikipedia describes Spore,

Spore is a multi-genre “massively single-player online game” developed by Maxis and designed by Will Wright. It allows a player to control the evolution of a species from its beginnings as a unicellular organism, through development as an intelligent and social creature, to interstellar exploration as a spacefaring culture. It has drawn wide attention for its massive scope, and its use of open-ended gameplay and procedural generation.

While Spore is a massive title that takes the player through five distinct game phases (Cell, Creature, Tribal, Civilization, and Space), Spore Origins is a more modest undertaking that is entirely based around the Cell phase of evolution.  EA demonstrated an early version of the game at Apple’s iPhone SDK event back in March, and since then it has been one of the most eagerly anticipated App Store releases.  (Both Spore and Spore Origins saw a nearly simultaneous release in the last few days.)

The game features 30 levels of play and offers two distinct game modes: Evolution and Survial.

In Evolution Mode, the you must move your organism through a variety of environments from the Primordial Ooze to the Sandy Coast, evolving along the way.  Eating smaller creatures fills the DNA and Heart meters at the top of the screen.  For each filled heart, your organism increases in size which puts more creatures on the menu, so to speak.  Once the DNA bar is filled, your organism moves to the next level.  Along the way, various symbiotes can be collected which enable temporary capabilities such as shield, speed increase, and poison.  The Creature Editor allows you to customize your organism to make it smarter, stronger, and faster.

Survival Mode presents a more simplistic play scenario.  The goal is simply to stay alive in order to reach the highest level possible.  Avoid all other creatures and pick up food pellets in order to fill the DNA bar and move to the next level.  Various power-ups can be collected along the way: Vortex, Shrink, Bomb, Shield, Clock, Blades, and Lightning.

The iPhone’s accelerometer controls are used to guide the organism through its environment, with a tap to the screen activating power-ups or offensive “special parts” added through the Creature Creator.  The controls work well and feel “natural” and the relative tilt angle can be calibrated through the options menu.

Spore Origins feels every bit a big studio title.  It features some of the loveliest graphics ever seen on the iPhone.  The creatures are cute and colorful, the levels are highly detailed, and the hazy backdrop animations amid the ooze goes hand in hand with the fitting ambient soundtrack to deliver a pleasant sense of immersion in the game world.  Tricky Software has delivered a highly polished mobile adaptation of the Maxis original.

Spore Origins is certainly one of the most engaging games available for the iPhone.  Using the Creature Creator to evolve your organism–to better equip it to eat and not be eaten in the dangerous game world–and to watch those changes work to advantage is highly satisfying.  And while an iPhone port of all 4GB of the Mac / PC flagship title would’ve really made us happy (we can dream…), little brother Spore Origins is a great game that’s well priced in the App Store at $9.99.

Game Details
Name: Spore Origins (v1.0.0) Price: $9.99 [Buy]
Developer: EA / Tricky Software Size: 79.9 MB
In Brief: An accelerometer-controlled “little brother” to Spore, Spore Origins brings evolutionary fun to the iPhone.  Evolve your organism and move level to level in this “eat or be eaten” game.  A unique title with great graphics and big-studio polish that’s fun to play.

Cyan Porting Myst to iPhone

Wednesday, August 20th, 2008

Touch Arcade forum user Cougarcat let us know that Cyan has quietly announced that they are porting Myst to the iPhone.

This is a small project that probably a very few of you know about. We are porting Myst to the iPhone. Ok, before some of you start groaning, this is an outside funded project that is keeping a few developers employed… but it is really more than that. It is an interesting and fun project. This is also a very small team with three of us (which includes Derek, Rand (not Randy) and myself).

For those not familiar with Myst, the game was first published for the Mac in 1993 and was both a critical and commercial success. While technologically rather simple from today’s standpoint, the game’s graphics and soundtrack were remarkably immersive. The game starts you on a strange island where you must explore your surroundings, solve puzzles and figure out the backstory.

Myst was recently ported to the Nintendo DS platform, and the following trailer provides a look at the DS version of the game:

Flight / Sports Title ‘Clusterball 2′ for iPhone Demonstrated

Friday, August 15th, 2008

Swedish game developer Resolution Interactive has released a preview of their forthcoming flight / action / sports hybrid Clusterball 2.

Clusterball 2 for the iPhone is a conversion of the developer’s existing PC title (pictured) and offers unique, fast-paced gameplay that, as the demonstration video illustrates, translates well to the iPhone’s accelerometer-based control systems.

Clusterball is a high-paced, adrenaline pumping flight sport demanding skill, tactics and ball control - designed as a first person shooter but without the splatter and gore. Played in midair with high tech aircraft, your objective is to gather and score as many balls as possible while trying your best to keep your opponents from doing the same. As your tail grows longer, your ship will gradually slow down, making you more vulnerable to attacks. Thus, each extra ball gathered involves a calculated risk.

According to Resolution Interactive, the game will feature various online components including gamer profiles, public scoreboards, and challenger features and sport graphics that are above and beyond what is available for the iPhone today.

Clusterball® 2 for iPhone will aim to make a mark on the iPhone market by offering the highest quality of graphics and maneuverability through the gyro controls. With a fast-paced gameplay and obstacle rich environment, Clusterball® 2 for iPhone will be an adrenaline filled experience for young and old alike.

“Clusterball® 2 for iPhone is very exciting, and will be a new start for us.” Say Lars Lindstrom, founder at Resolution Interactive. “We look forward to present our new demo as well as our coming titles at the GC convention next week”.

Resolution Interactive will be demonstrating the title at next week’s Game Convention in Leipzig Germany where we hope to hear additional details including an App Store release date.  Stay tuned.

A demo video of the PC version offers an additional glimpse at gameplay.

[ via Pocket Gamer ]

Gameplay Video of Upcoming iPhone Shooter ‘StarSmasher’

Sunday, July 27th, 2008

Late last week we covered EspressoSoft’s rather promising looking upcoming iPhone shooter, StarSmasher.

We’re pleased to report that the author, John Bowers, has posted a sample gamplay video which, although just a short glimpse, shows the game to be everything we’d hoped for.

Strong work, John. We can’t wait for the App Store release.

StarSmasher is expected to debut in the iTunes App Store in the next few weeks and will be a $2.99 download.

Kart to Kart: Cro-Mag Rally vs. Crash Bandicoot Nitro Kart 3D

Saturday, July 19th, 2008

Ever since that little Italian plumber jumped in a squat racing vehicle on the Super Nintendo back in 1992, gamers have been obsessed with kart racing.  And with good reason.  Dispensing with any particular realism (Gran Turismo 5, this is not) and focusing only on fun, the kart racer is a pleasant way to white-knuckle it across the finish line.

The iTunes App Store currently features two very popular kart racers for the iPhone, Pangea’s Cro-Mag Rally [App Store] and Vivendi’s Crash Bandicoot Nitro Kart 3D [App Store].  We thought readers might appreciate a head-to-head…or kart-to-kart…comparison between these titles in order to better choose the racer right for them.

A QUICK OVERVIEW

Cro-Mag Rally:

  • 9 different ractracks (including ‘Atlantis’ which is underwater)
  • 11 different vehicles
  • 9 types of powerups
  • Play modes: Race, Gather
  • Game size: 58.3MB
  • App Store price: $9.99

Crash Bandicoot Nitro Kart 3D:

  • 12 different racetracks
  • 6 different vehicles
  • 8 different weapons
  • Play modes: Quick Race, Cup, Story, Time Trial
  • Game size: 7.0MB
  • App Store price: $9.99


Cro-Mag Rally

(more…)


SITE SPONSORS