We've mentioned in the past how difficult it was deciding on Spider: The Secret of Bryce Manor [99¢] as our game of the year in 2009, along with Space Miner [99¢ / HD] in 2010. It shouldn't come as much as much of a surprise that as the App Store has gained even more momentum, making these picks has become much more challenging. Interestingly enough, this year all of the games that we had in consideration for game of the year were also universal, which made the decision to drop the differentiation between the iPhone game of the year and iPad game of the year that we did in 2010 incredibly easy.
In 2011, we're looking at iOS games as exactly that, games for iOS devices. We might prefer playing some of these games on the iPad (or in some cases, even the smaller screens of the iPhone or iPod touch) but they're all fantastic experiences regardless of what device you're playing it on. With the advent of iCloud, we're hoping in 2012 developers take universal compatibility to new levels, and create games that are not only great on all devices, but can be seamlessly played on as many devices as you own.
Also, if you'd like to get some more insight on the TouchArcade game of the year process, check out the most recent episode of The TouchArcade Show. We discuss what we each liked about all of these games and more.
TouchArcade Game of the Year
Superbrothers: Sword & Sworcery EP, $4.99 - [Review] - [Forum Thread] - Our minds were blown at GDC 2010 when we first got our hands on Sword & Sworcery. The initial experience of playing the game is so powerful that it gave me chills. I really can't think of any other mobile game that has invoked a similar emotional response that I've played in my entire life. Sworcery is an absolute flawless combination of an entirely original soundtrack by Jim Guthrie, pixel art that is easily among the best I've ever seen by Craig D. Adams, and the creative genius of Kris Piotrowski along with the proverbial behind-the-scenes glue provided by Capybara Games to bring the whole project together.
Sword & Sworcery is universal, and while we ever-so-slightly prefer the overall experience on our iPads, it's still just as incredible on the smaller screens of the rest of the iOS device family. In fact, if all you have is an iPhone or iPod touch, you might want to just opt for Superbrother: Sword & Sworcery EP Micro [$2.99], which is a couple bucks cheaper at the expense of losing universal compatibility. Regardless of what device you play it on, S&S is a game you simply must play, from start to finish, with a great pair of headphones on if at all possible.
TouchArcade Game of the Year Runner Up
Anomaly Warzone Earth, $1.99 - [Review] - [Forum Thread] - Tower defense games have always been an App Store staple. It just seems to be a genre that perfectly meshes with both the touch controls of iOS devices, as well as providing an overall gameplay experience that works really well for playing on the go. Unfortunately, it seems there's only so much you can do in a tower defense game, and even though the past few years have brought some great entries into the genre, they all felt sort of the same. Then, from out of nowhere, comes Anomaly Warzone Earth. In essence, 11 bit studios took the traditional tower defense formula, and flipped it around, offering a whole new take on an otherwise stale section of the App Store.
They didn't stop there though, as especially when played with headphones, Anomaly Warzone Earth is ridiculously immersive. Incredible amounts of effort went into creating a game that looks and sounds as good as it plays, and the game feels fresh the whole way through, as 11 bit studios constantly throws new challenges and gameplay elements at you all the way up to the last level. Similar to Sword & Sworcery, Anomaly Warzone Earth [99¢] is also available as a slightly cheaper although non-universal version as well.
Honorable Mentions
We also wanted to honor three other stand-out iOS titles that were among all of our best-of lists for the year. Like our game of the year and runner up, they're all universal and should be on every iOS device that you own if you're even remotely interested in iOS gaming.
Infinity Blade II, $6.99 - [Review] - [Forum Thread] - A great sequel to Infinity Blade [$5.99] by Chair Entertainment, Infinity Blade II expands upon the original in every way possible. It's by far the best looking game on the App Store, and we suspect it will likely serve as the graphical benchmark of what iOS devices are capable of throughout 2012. If you want to stretch the legs of your iPhone, iPad, or iPod touch and see what its truly capable of, Infinity Blade II is the game to do it with.
Mage Gauntlet, $2.99 - [Review] - [Forum Thread] - Rocketcat Games has had a fabulous track record for releasing phenomenal iOS titles with its Hook series of games, and Mage Gauntlet continues that tradition by being its best game yet. Flawless controls combine with all the retro trimmings to make us warm with nostalgia while feeling modern enough that even people who weren't around for the great action RPGs of the 16-bit era can appreciate it. Recent updates have improved gameplay even further, and have added universal compatibility. We can't wait to see what Rocketcat does in 2012.
SpellTower, $1.99 - [Review] - [Forum Thread] - The App Store is home to a plethora of clever puzzle games, and Zach Gage'sSpellTower is our favorite of the year. Gage elegantly combines the simplicity of a word game with the complexity of a strategy game, and its multiple game modes provide something for everyone regardless of whether you like to take your time and hunt for the best words, or be on the clock and racking up points as quickly as possible. We prefer SpellTower on our iPads, but it's just as much fun on the iPhone and iPod touch as well.
Each year before Christmas we've put up a buyer's guide listing the best iOS titles of the year. Looking back at the 2009 Buyer's Guide and the 2010 Buyer's Guide, we've come a long way. Below you'll find all of 5 star rated iOS titles, as well as the standout 4.5 star games.
If you just opened an iPhone, iPod touch, or iPad for Christmas, this is a great place to get started. To make this list a little easier to digest, we've broken these games into a few very vague categories. Oh, and if you also opened an iCade this Christmas, don't forget to check out our list of iCade supported games.
Casual
Tiny Wings, $0.99 - [Review] - [Forum Thread] - It's not every day that Angry Birds gets knocked to the #2 position on the top sales charts, but Tiny Wings did it. It comes packed with delightfully simple single button gameplay that even kids could enjoy along with increasingly difficult goals that even hardcore gamers will find challenging. Get this game, now.
Angry Birds Rio, Free - [Review] - [Forum Thread] - As easy as it is to groan at Angry Birds Rio getting a 5 star rating, it's a fantastic game. It obviously takes the original Angry Birds formula and builds on top of it with the Rio tie in, boss battles, and some spruced up interface elements. There's also a few extra layers of parallax scrolling that really make this version of Angry Birds look much better than the others as well.
Bumpy Road, $2.99 - [Review] - [Forum Thread] - It's not often that a game comes along in the App Store that makes you think, "Wow, why didn't someone think of this sooner?". Bumpy Road is just that kind of game. The control system to control the game world rather than the car is remarkably clever, and since its initial release it's even seen some update love from the developers.
Tiny Tower, Free - [Review] - [Forum Thread] - NimbleBit set some sky high expectations with Pocket Frogs [Free], their previous (and first) foray into the free to play world. I'd go as far as to say that Tiny Tower is even better, as it has completely taken over my household.
Temple Run, Free - [Review] - [Forum Thread] - Imangi Studios doesn't release games all that often, but when they do, they sure are good. Temple Run takes the endless runner formula, adds a third person chase viewpoint, some tilt mechanics, and heaps of power ups to cheat death. Additionally, Temple Run was voted the forum game of the week when it was first released.
Platformer
EDGE Extended, $2.99 - [Review] - [Forum Thread] - We thought the original Edge was incredible, and Extended somehow takes that same game formula, applies a substantial layer of awesome, then knocks it out of the park. Clever platforming mechanics combined with fantastic music really just create an experience that you can't miss.
Bring Me Sandwiches!!, $0.99 - [Review] - [Forum Thread] - Adult Swim is batting 1000 lately with fabulous iOS games, and Bring Me Sandwiches!! keeps that tradition going strong. It's a cross between the collect-everything-you-see gameplay of Katamari Damacy with a platformer game. Additionally, tons of control schemes make the game great to play no matter what your control preference might be.
Sonic CD, $2.99 - [Review] - [Forum Thread] - Here we have the best installment of one of the greatest gaming franchises, which received both flawless review scores and game of the year awards when it was originally released ported with complete perfection to iOS. This is a game you flat out need to buy if you even vaguely consider yourself an iOS gamer. Not only because it's such an impeccable port of an important piece of gaming history, but because we need to vote with our wallets to tell Sega (and anyone else who might be watching) that this is the quality we demand out of retro games brought to the App Store.
Whale Trail, Free - [Review] - [Forum Thread] - Most games you can plot along a line graph with "gameplay" on one end and "presentation" on the other. The best games wind up somewhere in the middle, and Whale Trail definitely sits deep into the "presentation" side of things. Still, the game looks fantastic, and the incredibly vibrant graphics almost make you forget the gameplay is so simple.
Wind-up Knight, Free - [Review] - [Forum Thread] - Picture Super Mario Bros. Got a nice image in your head? Good. Now imagine Mario could never stop moving and would only change direction if he hit a wall. A little tougher. And what if absolutely everything could kill him in one hit, and there was no such thing as a checkpoint? That sounds like the sort of game that would have you cursing, spitting, and contemplating throwing your controller, and it also sounds a lot like Wind-up Knight.
Adventure
Superbrothers: Sword & Sworcery EP, $4.99 - [Review] - [Forum Thread] - This is the closest thing to what we'd call a "system seller" of a video game since the iPad was originally released. Sword & Sworcery is an absolutely incredible experience, a thought that has not only been shared by the gaming press, but also the mainstream media as well. If you have an iOS device and $5 to your name, there's no excuse not to spend it on this game. If you don't want to fork over a couple bucks more for the universal version, Sword & Sworcery Micro [$2.99] is just what the doctor ordered.
Machinarium, $4.99 - [Review] - [Forum Thread] - This game generated a heck of a lot of controversy when it was revealed that it'd only run on the iPad 2 only, which had us more than a little worried about its performance if it requires top-end hardware. It turns out, Machinarium runs fantastically, despite its Adobe Air-based innards. If you've got the hardware, don't miss this remarkably clever adventure.
Aquaria, $4.99 - [Review] - [Forum Thread] - Imagine if a Metroidvania went underwater with a fantastic touch-based control scheme. That's what Aquaria is in a nutshell, but you've got to appreciate its fine touches and vision even if its formula doesn't jive with you.
Retro
Forget-Me-Not, $1.99 - [Review] - [Forum Thread] - In our review we called Forget-Me-Not the "retrolicious lovechild of PAC-MAN and Rogue," and I'm really struggling with a better way to describe the game. An amazing scoring system combines with fantastic retro graphics that only bolster how much fun Forget-Me-Not is to play. If the thought of PAC-MAN combined with dungeon crawling at all piques your interest, stop what you're doing and download Forget-Me-Not immediately.
The Last Rocket, $1.99 - [Review] - [Forum Thread] - Retro-inspired games are fairly common on the App Store, but The Last Rocket is one of the best examples we've seen of a modern-day title that could have easily passed as an absolutely fabulous NES game. The Graphics and music are all delightfully 8-bit, but even without all these retro trimmings the gameplay could stand on its own.
Velocispider, $1.99 - [Review] - [Forum Thread] - This fantastic tilt-controlled shooter has sucked up entirely too much of our time. With nods to retro shooters like Space Invaders, awesome pixel art, and universal compatibility Velocispider is simply fantastic.
Another World - 20th Anniversary, $3.99 - [Review] - [Forum Thread] - It's hard to find a game on the App Store with more history behind it than Another World. Touch-based controls (as well as an optional virtual D-pad) along with both original and remastered graphics make for an outstanding port of this classic adventure game.
Role Playing
Infinity Blade II, $6.99 - [Review] - [Forum Thread] - We put incredibly powerful devices in our pockets and on our laps daily, but rarely do we see games that utterly embrace this like Infinity Blade 2 has. It's a showcase piece; a technically and visually gifted game that consistently delivers eye-popping stuff. The gameplay is great, too.
Mage Gauntlet, $2.99 - [Review] - [Forum Thread] - Almost too many games lean on pixel art and chip tunes just because it's in style, but Mage Gauntlet draws inspiration from that era and allows it to permeate every aspect of the game. If you have any fond memories of Super Nintendo-era action RPGs, don't miss this game.
Pocket RPG, $4.99 - [Review] - [Forum Thread] - Crescent Moon Games' latest is this awesome spin on entirely randomized Roguelike gameplay mixed with the action-packed style of a dual stick shooter. It's a combination that works incredibly well, and being entirely randomized, is infinitely replayable. If you don't feel like springing for the universal version, there's also a cheaper Pocket RPG iPhone Edition [99¢].
Strategy / Sim
King of Dragon Pass, $9.99 - [Review] - [Forum Thread] - No lie, I've spent more time playing this game than all the other games that we reviewed in September combined. If my exhaustive review wasn't clear enough, here's all you need to know: If you like simulation games, you needed King of Dragon Pass on your iPhone yesterday. I've still got my fingers crossed for an iPad version, but I'm more than happy managing my clan whenever I've got a few seconds to spare on my iPhone.
Great Little War Game, $0.99 - [Review] - [Forum Thread] - As mentioned in our review, this game is anything but little. Great Little War Game is a turn-based strategy game that we consider a must have for anyone even vaguely interested in the genre. The developers are remarkably active in our community, and thus far GLWG's updates have been fantastic, both in implementing new features as well as forum feedback.
Pocket Academy, $3.99 - [Review] - [Forum Thread] - It seems like ever since Game Dev Story [$1.99 we just can't get enough of Kairosoft simulations. This one in particular puts you in charge of a school, and while many of the mechanics might not be immediately apparent, once the game grabs you, it doesn't let go.
Tiny Heroes, Free - [Review] - [Forum Thread] - geoDefense and geoDefense Swarm cranked tower defense on the App Store up to 11, and, dare I say it, Tiny Heroes makes a great attempt to crank it to 12. Or, at least, 11 and a half. This fantasy-based tower defense title should not be missed by anyone who even vaguely fancies the genre.
Sid Meier's Pirates! for iPad, $4.99 - [Review] - [Forum Thread] - This pirate sim is a game with a ton of history behind it, and 2K Games did a marvelous job of porting it to the iPad. It has depth on top of depth, and will keep you busy for quite some time if it manages to suck you in. We've got our fingers crossed for more ports like this of incredible games that work phenomenally on the iPad.
Anomaly Warzone Earth, $1.99 / HD - [Review] - [Forum Thread] - Who knew that turning tower defense in reverse would make for such an incredible game? If you're even vaguely interested in anything to do to tower defense, Anomaly: Warzone Earth needs to be on your iOS device. The mechanics are solid, the atmosphere is cool, and it'll leave you wanting for a sequel.
Action / Shooter
Dead Spaceâ„¢, $6.99 - [Review] - [Forum Thread] - "Console quality" is a phrase that's thrown around a lot to describe portable games, and really, it's a fitting title for this iOS-exclusive version of Dead Space. We tend to prefer Dead Space for iPad [$9.99] over its iPhone counterpart, but both are fantastic games that should be a part of your collection.
Battleheart, $2.99 - [Review] - [Forum Thread] - This single player game perfectly combines everything that's good about complex party-based realtime battles found in MMO-style games with wonderfully simple and intuitive touch controls. Multiple character classes are included, as well as equipment upgrades. It's incredible just how much flexibility there is for tweaking your party and how you play the game. Battleheart is fantastic on the iPhone, but you can't miss it if you own an iPad.
THE KING OF FIGHTERS-i-, $2.99 - [Review] - [Forum Thread] - Back in the day of the arcade fighter arms wars, it was Street Fighter versus The King of Fighters with as fierce of a rivalry among gamers as arguing Nintendo vs. Sega. KoF has arrived on the App Store, and it's every bit as good as its Street Fighter, although it remains to be seen if they'll match the online play found in Volt.
Jetpack Joyride, Free - [Review] - [Forum Thread] - This is our favorite game of the month, as this endless power-up packed single-button flying game is responsible for sapping days of productivity across the entire TouchArcade staff. There are so many hooks to keep you playing that you can do "one more game" for hours through achievements, missions, unlockables, and all sorts of cosmetic customizations.
Bug Heroes, Free - [Review] - [Forum Thread] - Much like how Dungeon Raid took typical match three gameplay and made it awesome, Bug Heroes takes the dual stick shooter to the next level. The core of the game is based around the typical dual stick shooter formula, but multiple playable characters (each with strengths and weaknesses) as well as elements of both castle and tower defense make this a game that everyone needs to check out. Just keep in mind, it will be very difficult to go back to your basic survival-mode dual stick shooter after this.
Zombieville USA 2, $0.99 - [Review] - [Forum Thread] - Tightly-constructed, well-executed, charming, different and entertaining are all words we freely use when describing Zombieville 2. It's a near perfect iterative entry to the franchise, as it artfully hones in on and turns up the volume on the two best parts of the original: the shooting and upgrade models.
Grand Theft Auto 3, $4.99 - [Review] - [Forum Thread] - Even though GTA 3 wasn't designed for virtual controls, you'll have a great time with it, even if all you do is drive around Liberty City listening to the fantastic in-game radio stations. (My favorite is the talk station.) As you become more accustomed with the splattering of virtual buttons all over the screen, you'll find hours upon hours of content to plow through. Having played GTA3 to completion many times in the past, I'm incredibly happy to be able to take it anywhere with me on my phone of all things.
Bug Princess, $4.99 - [Review] - [Forum Thread] - Aside from a few small quibbles, Bug Princess offers yet another stellar entry in CAVE’s series of iOS shooters. It’s probably the most straight forward and least complex out of them all, which makes it a great starting point for bullet hell newbies, but it does have its share of depth for those looking to master its strategies.
STREET FIGHTER IV VOLT, $4.99 - [Review] - [Forum Thread] - Capcom is following their time honored tradition of relentlessly re-releasing Street Fighter with Street Fighter IV Volt. This time around there are three new characters as well as online multiplayer.
Dark Meadow, $5.99 - [Review] - [Forum Thread] - Atmospheric horror is a game genre that never really seems to translates to portable devices very well, but Phosphor Games did a great job of it with Dark Meadow. Set in a creepy hospital, and utilizing the Unreal Engine, the game looks and sounds great. A repetitive combat system drags down this otherwise fantastic title.
Puzzle
Where's My Water?, $0.99 - [Review] - [Forum Thread] - This super-fun liquid-centric physics game puts you in the driver seat of helping an alligator take a shower. Sure, it's hard to come up with a more ridiculous premise, but maybe that's part of this game's charm. A wacky scrolling mechanic on some levels is the only thing we have to complain about, otherwise Where's My Water is fabulous.
Dungeon Raid, $1.99 - [Review] - [Forum Thread] - As mentioned in our review of the game, with the number of fish in the match three sea, it takes a lot to make one that's just as fun (if not more so) than the match three staples like Bejeweled 2 and other classics. Dungeon Raid accomplishes this by distilling the Puzzle Quest formula down to its basics, and providing match three gameplay that retains its simple nature while offering a shocking amount of depth via random equipment and character upgrades. Also, there's much more to matching than just high scoring, clearing each type of block has a purpose, and the order you clear them in can mean life or death. This game has stolen hours of my time, I can't recommend it enough.
Casey's Contraptions HD, $2.99 - [Review] - [Forum Thread] - There are tons of contraption-building games on the App Store, but few are as good as Casey's Contraptions. The theme of the game is gloriously whimsical, and you can spend hours delving through the clever and convoluted solutions your friends post via Game Center.
Gesundheit!, $1.99 - [Review] - [Forum Thread] - This stealth-centric sneeze-powered puzzle game comes with fantastic controls, some of the best hand-drawn art we've seen in action on the App Store, and details like shadows moving relative to your iOS device's gyroscope readings. We prefer the iPad version, but only because you'll want as much screen real estate as possible to enjoy this game's incredible art.
Wooords, $1.99 - [Review] - [Forum Thread] - Games where you search for words within a pre-defined set of letters have some serious roots, heck, this kind of puzzle was published in newspapers before video games even existed, and there's a zillion variations on the App Store. Words totally impressed us with its slick presentation that feels less like playing a word game and more like moving magnetic letters around on a refrigerator.
SPY mouse, Free - [Review] - [Forum Thread] - Firemint has managed to de-throne Angry Birds from the #1 position on the App Store with this line-drawing-powered stealth game. Collect cheese, evade cats, use various tricks, and even fight bosses. All the gameplay elements go together incredibly well, and Firemint even managed to remove a lot of things that have historically annoyed us about stealth games in the process.
SpellTower, $1.99 - [Review] - [Forum Thread] - Word games can still be fun. Elegant, clever and fun, SpellTower a complete package, brought together by Gage's trademark use of cheerful colors, simple patterns and elegant typography.
iBlast Moki 2, $2.99 / Universal HD - [Review] - [Forum Thread] - This game sets the standard of what gamers should expect of sequels. It's got familiar puzzle-centric physics mechanics of the original with tons of new features that add complexity and all kinds of new ways to solve puzzles. Additionally, a perfectly integrated solution system can show you how your friends completed a level if you get stuck.
Monsters Ate My Condo, $0.99 - [Review] - [Forum Thread] - Adult Swim and Pik Pok joined forces to bring us one of the craziest matching games we've ever seen on the App Store. The game requires matching similarly colored floors while appeasing nearby color-coded monsters, each with a more ridiculous super-power than the last. Also, you can score billions if you're good. Billions!
Scribblenauts Remix, $0.99 - [Review] - [Forum Thread] - Originally released on the Nintendo DS, Scribblenauts is a game that's so unique that you simply must play it. Remix combines the best elements from both of the DS games along with 10 iOS-exclusive levels. In addition, it's even universal and boasts complete iCloud save syncing support.
Bejeweled Blitz, Free - [Review] - [Forum Thread] - Popcap takes the glorious match-three mechanic of the classic puzzle franchise, pumps up the volume on the jewel and match bonuses, and then condenses it all down into frantic, one-minute bursts of eye-gasmic, point-laden play.
Sports
NBA JAM by EA SPORTS™, $0.99 - [Review] - [Forum Thread] - iOS gamers really couldn't ask for much more when it comes to EA's port of NBA Jam… Multiplayer was even added in an update! All of the massive dunks and secret modes are intact, making this a surprisingly faithful port. EA even recently updated the game's roster, bringing it in line with this NBA season.
Pocket HalfPipe, $2.99 - [Review] - [Forum Thread] - This incredibly awesome skateboarding game is highly reminiscent of the halfpipe in the classic NES series Skate or Die, but with much better graphics and crazy dual stick controls that allow you to pull off all kinds of moves. The game could easily be described as basic, but it's so much fun that we don't care. The tricks you'll be able to pull off after a bit of practice are cool, and stringing a massive chain together is hugely rewarding.
Fight Night Champion by EA Sportsâ„¢, $4.99 - [Review] - [Forum Thread] - A surprisingly competent boxing game that feels like an equal to its console counterpart instead of a typical watered-down mobile version. Great touch screen controls combine with different game modes to create a boxing experience that is among the best that the App Store has to offer.
Music
Groove Coaster, $2.99 - [Review] - [Forum Thread] - There have been a ton of rhythm games released on the App Store, but none have the amazing presentation of Groove Coaster that almost makes it less of a game and more of an experience-- And this is one experience you really can't miss especially if you enjoyed its creator's other game, Space Invaders Infinity Gene.
Radballs, $0.99 - [Review] - [Forum Thread] - We fell in love with RadBalls inside of the first few seconds of the trailer, and by the time it was over we were ready to yield our first born to its creator. Oh, yeah, the game is fun as hell too. It's a music-centric matching game that even allows you to use your own tracks. Check it out.
Our ratings for games we reviewed in December are now in place, and we now present to you the ones that are on the top of the heap. Each game reviewed receives a 1-5 star rating relative to the other games from that month. Generally, a three-star or higher is considered a "good" rating.
Our final scores are not the product of any traditionally objective measures such as graphics or sound, but simply reflect the games we would most recommend to others. Keep in mind, this listing is comprised of games we reviewed in December, and not necessarily games that were specifically released in December.
If you're new to iOS devices, or haven't been following the scene as closely as you should have been over the last year, Apple's year end feature App Store Rewind 2011 has an incredible amount of must-have games and apps that, in my opinion, you can basically just blindly download as they did a great job of picking out the cream of the crop.
Apple's iPhone game of the year is NimbleBit's Tiny Tower [Free], a great free to play little tower building simulator that we loved in our review. If you haven't tried it yet, you really should. Runners up to iPhone game of the year include Tiny Wings [99¢], which shockingly enough we also thought was great. Illusion Labs' Touchgrind BMX [$4.99] also made the cut, and, believe it or not, we positively reviewed it as well.
Our ratings for games we reviewed in November are now in place, and we now present to you the ones that are on the top of the heap. Each game reviewed receives a 1-5 star rating relative to the other games from that month. Generally, a three-star or higher is considered a "good" rating.
Our final scores are not the product of any traditionally objective measures such as graphics or sound, but simply reflect the games we would most recommend to others. Keep in mind, this listing is comprised of games we reviewed in November, and not necessarily games that were specifically released in November.
Our ratings for games we reviewed in October are now in place, and we now present to you the ones that are on the top of the heap. Each game reviewed receives a 1-5 star rating relative to the other games from that month. Generally, a 3 or higher is considered a "good" rating.
Our final scores are not the product of any traditionally objective measures such as graphics or sound, but simply reflect the games we would most recommend to others. Keep in mind, this listing is comprised of games we reviewed in October, and not necessarily games that were specifically released in October. (more...)
Our ratings for games we reviewed in September are now in place, and we now present to you the ones that are on the top of the heap. Each game reviewed receives a 1-5 star rating relative to the other games from that month. Generally, a 3 or higher is considered a "good" rating.
Our final scores are not the product of any traditionally objective measures such as graphics or sound, but simply reflect the games we would most recommend to others. Keep in mind, this listing is comprised of games we reviewed in September, and not necessarily games that were specifically released in September. (more...)
Our ratings for games we reviewed in August are now in place, and we now present to you the ones that are on the top of the heap. Each game reviewed receives a 1-5 star rating relative to the other games from that month. Generally, a 3 or higher is considered a "good" rating.
Our final scores are not the product of any traditionally objective measures such as graphics or sound, but simply reflect the games we would most recommend to others. (more...)
Our ratings for games we reviewed July are now in place, and we now present to you the ones that are on the top of the heap. Each game reviewed receives a 1-5 star rating relative to the other games from that month. Generally, a 3 or higher is considered a "good" rating.
Our final scores are not the product of any traditionally objective measures such as graphics or sound, but simply reflect the games we would most recommend to others.
5 Stars
Gesundheit!, $1.99 - [Review] - [Forum Thread] - This stealth-centric sneeze-powered puzzle game comes with fantastic controls, some of the best hand-drawn art we've seen in action on the App Store, and details like shadows moving relative to your iOS device's gyroscope readings. We prefer the iPad version, but only because you'll want as much screen real estate as possible to enjoy this game's incredible art.
Groove Coaster, $2.99 - [Review] - [Forum Thread] - There have been a ton of rhythm games released on the App Store, but none have the amazing presentation of Groove Coaster that almost makes it less of a game and more of an experience-- And this is one experience you really can't miss especially if you enjoyed its creator's other game, Space Invaders Infinity Gene.
Wooords, $1.99 - [Review] - [Forum Thread] - Games where you search for words within a pre-defined set of letters have some serious roots, heck, this kind of puzzle was published in newspapers before video games even existed, and there's a zillion variations on the App Store. Words totally impressed us with its slick presentation that feels less like playing a word game and more like moving magnetic letters around on a refrigerator.
THE KING OF FIGHTERS-i-, $2.99 - [Review] - [Forum Thread] - Back in the day of the arcade fighter arms wars, it was Street Fighter versus The King of Fighters with as fierce of a rivalry among gamers as arguing Nintendo vs. Sega. KoF has arrived on the App Store, and it's every bit as good as its Street Fighter, although it remains to be seen if they'll match the online play found in Volt.
4.5 Stars
Squirmee REDUX, Free - [Review] - [Forum Thread] - This game takes the tried and true single-screen puzzle action game formula that's been such a hit on the App Store and applies a healthy coating of difficulty to it. In our review, we describe it as "Super Meat Boy flipped on its head, and that description fits incredibly well as the game focuses on controlling the environment instead of your character. A level skip button comes in handy as some of the levels included are hard.
Magnetic Billiards: Blueprint, $0.99 - [Review] - [Forum Thread] - This game combines vague elements of billiards and match three in a crazy way that is incredibly fun. The initial download is free, and comes with enough content to keep you busy for quite a while. After that, a number of great IAP options exist to unlock additional game modes and levels. By the time you're even hit with unlocking anything with real cash, you'll know for sure that you love the game.
Sid Meier's Pirates! for iPad, $4.99 - [Review] - [Forum Thread] - This pirate sim is a game with a ton of history behind it, and 2K Games did a marvelous job of porting it to the iPad. It has depth on top of depth, and will keep you busy for quite some time if it manages to suck you in. We've got our fingers crossed for more ports like this of incredible games that work phenomenally on the iPad.
DEATHSMILES, $11.99 - [Review] - [Forum Thread] - CAVE does it again with the fast-paced shooter formula that they're known so well for. Like all their games, it follows a fairly standard shmup format with many elements you can comfortably ignore-- However, if you embrace the scoring system and the things required for scoring big, you'll be rewarded with a flat our exhilarating experience.
Pocket RPG, $4.99 - [Review] - [Forum Thread] - Crescent Moon Games' latest is this awesome iPad-exclusive spin on entirely randomized Roguelike gameplay mixed with the action-packed style of a dual stick shooter. It's a combination that works incredibly well, and being entirely randomized, is infinitely replayable. …Now, if only there was a version that was truly pocket sized for my iPhone.
Special Mention
Marathon 1, Free - [Review] - [Forum Thread] - iOS devices are quickly turning into the most amazing retro gaming platform imaginable. This month, Marathon joined the ranks of other classic first person shooters already available, and is free to download, unless you want to spring for an entirely optional high-res graphics pack. If you're a Halo fan and have never played Marathon, you really should. It's crazy seeing how many nods there are to what would become Bungie's blockbuster FPS franchise.
Deadlock: Online, Free - [Release Announcement] - [Forum Thread] - It's a little difficult to review free to play online-centric games like this because so much of what makes them great is long-term support from the developer as well as how healthy the player community is. Regardless, we've been having a ton of fun with Deadlock and think that the online multiplayer based dual stick shooter formula with a host of upgrades that you can either buy or slowly unlock is a winner.
As always, we expect there will be some debate about relative scores, but keep in mind that everyone's personal ratings may vary based on individual tastes.
As we mentioned in January, we're bringing back our monthly "Best of" roundups. Much like the February and March, the end of May and the beginning of June hit right smack dab in the middle for preparing for and attending both E3 and WWDC-- Two incredibly busy events that also landed on the exact same week, something I hope never ever happens again. So, just like before, we're doing an extra large double month double feature.
Our ratings for games we reviewed in both May and June are now in place, and we now present to you the ones that are on the top of the heap. Each game reviewed receives a 1-5 star rating relative to the other games from that month. Generally, a 3 or higher is considered a "good" rating.
Our final scores are not the product of any traditionally objective measures such as graphics or sound, but simply reflect the games we would most recommend to others.
Our ratings for games we reviewed April are now in place, and we now present to you the ones that are on the top of the heap. Each game reviewed receives a 1-5 star rating relative to the other games from that month. Generally, a 3 or higher is considered a "good" rating.
Our final scores are not the product of any traditionally objective measures such as graphics or sound, but simply reflect the games we would most recommend to others.
As we mentioned in January, we're bringing back our monthly "Best of" roundups. Unfortunately, late February and Early March were absolutely loaded with both GDC and PAX East which left us with little time left to do anything other than handle both events. To make things up, today we've got this awesome "Best of" extra large double feature, with both February and March games.
Our ratings for games we reviewed in both February and March are now in place, and we now present to you the ones that are on the top of the heap. Each game reviewed receives a 1-5 star rating relative to the other games from that month. Generally, a 3 or higher is considered a "good" rating.
Our final scores are not the product of any traditionally objective measures such as graphics or sound, but simply reflect the games we would most recommend to others.
After getting together to pick our official 2010 iPad and iPhone game of the year, we also had our writers compile lists of their personal favorites from the last year, and their reasons why.
This past year was without a doubt absolutely insane for iOS gaming. Assembling our "best of" lists was an incredible task due to the sheer volume of games released, especially as things ramped up near the end of the year culminating in quite possibly the craziest Wednesday in TouchArcade history. The mad rush to play through and review as many of these Wednesday releases as possible between the time they're originally released on the New Zealand App Store and when they appear on the American App Store has made my personal gaming habits a little out of the ordinary, to say the least. My favorite games that I've spent quite a bit of 2010 playing generally are games that offer gameplay that is both conducive to quick plays and drawn out marathon sessions.
I've mentioned it a ton in my various reviews over the years, but more than anything else, I like games that make good iPhone games rather than good games that simply run on the iPhone. For instance, I love that we have highly competent ports like LEGO Harry Potter [$4.99] on the App Store, but I quickly found myself frustrated with its console-style checkpoint based save system which I honestly think has no place on any kind of portable device. When I'm not playing games for TouchArcade, my typical play sessions of games might only be a few minutes long while I'm waiting for something and decide to pull my phone out.
Also, although I don't quite feel as strongly as Brad when it comes to virtual controls, I love games that actually harness the power of the touch screen in ways beyond just plastering a D-Pad and set of buttons on the screen. Unfortunately, this isn't always possible for every game genre, and I can totally get in to virtual controls when they're both necessary and done well.
Anyway, it's impossible for me to list all my favorite games here, but here's a small selection of titles that I've invested a ridiculous amount of time in to over the last year:
Tilt to Live, $2.99 - [Lite / iPad] - [Review] - [Forum Thread] - I can't get enough of this game. I thought it was great when it was first released, and has only gotten better through updates with additional game modes, power-ups, and more. The art style is incredibly bright, and I really like how they've even managed to give red dots personality through different behaviors and formations. Also, few things are as satisfying as narrowly escaping death and obliterating massive amounts of red dots in one gigantic combo.
Pocket Frogs, Free - [Review] - [Forum Thread] - Freemium games have hit the App Store in a major way, and much like similar games on Facebook, your enjoyment with them seems limited to the honeymoon between discovering the game and hitting the usually not that optional pay wall. The great thing about Pocket Frogs is that it seemed to be designed to be a fun game first and a freemium revenue source second. I've played many similar games before where purchases are "optional", but Pocket Frogs was the first where they actually felt optional. Through exploring the frog pond or completing objectives you earn everything you'd ever need to keep going, unless you want to get hardcore with your frog breeding. Freemium developers have a lot to learn from NimbleBit.
Helsing's Fire, $0.99 - [Lite / iPad] - [Review] - [Forum Thread] - Talk about a complete package. Helsing's Fire has everything I like in an iPhone game: A great art style, fantastic touch-controls, a unique gameplay concept, and endless replay value thanks to super-difficult online puzzle challenges. I also like how nothing in Helsing's Fire is time sensitive, as between moves you can just put your phone down if you need to without issue. The developers have also kept the game fresh with updates, as there has been an entire new campaign and several other awesome additions since its initial release.
Baseball Superstars® 2011 Pro, $0.99 - [Lite] - [Review] - [Forum Thread] - I'm not really interested in sports, in fact, I've often remarked how much easier things would be if I were into sports as I'd always be entertained by things like whatever football game is on TV. That said, I can't get enough of the Baseball Superstars games. 2011 is little more than a slightly improved sequel over 2010, but that didn't stop me from training up an entirely new team of super players and battling online with them. Gamevil blurs the line enough between sports and RPGs that my natural instinct to fill up experience bars kicks in, making Baseball Superstars 2011 absolutely impossible to put down.
Splode, $0.99 - [Review] - [Forum Thread] - There are a ton of chain reaction type games on the App Store, but what has kept me interested in Splode is how they've taken such a simple gameplay concept and turned it in to something truly special using graphics and sound. I've always thought the transition from black and white to color was a really cool visual effect when used well. (Such as in the movie The Wizard of Oz.) Splode does something similar in that the game starts out dark and dreary with a cold sounding wind, and as you pop a splode, flowers bloom, the sky turns blue, and a musical note plays with each reaction. You can see how this all goes together in the Splode trailer.
MovieCat! - Movie Trivia Game, $1.99 - [Lite / iPad] - [Review] - [Forum Thread] - My household consists of huge movie buffs, and as such, it seems like MovieCat! is almost always running on an iPhone at some point during the day. It has enough content in it that duplicate questions still haven't really been an issue thanks to updates and in-app purchase DLC. If you're at all interested in movie trivia, this is the game to get.
After getting together to pick our official 2010 iPad and iPhone game of the year, we also had our writers compile lists of their personal favorites from the last year, and their reasons why.
It's truly amazing to look back at 2010 and recall just what a huge year it was for iOS gaming. This past year we saw the release of the iPad and its large, high-resolution screen that takes the multitouch interface to an entirely new level. We saw the release of the iPhone 4 which raised the bar in pocket performance, as well as in pixel density with its Retina display that is downright shocking to behold. And we saw the release of a mountain of exceptional game titles from studios large and small the world around. But what we saw most of all, I think -- what no one can presently deny -- is the clear truth that the iOS platform is, far from a lame castle, an Epic Citadel standing tall upon the console playfield.
The list of excellent iOS games released in 2010 just goes on and on, but being perhaps the most ancient gamer on the TouchArcade staff, I am particularly partial to titles that deliver a helping of retro goodness with the action, as longtime readers are likely aware. And, as such, my list of particular favorites leans generally in that direction, if not entirely. And so, I present my list of iOS titles that particularly grabbed my attention this year.
Vector Tanks EXTREME!, $0.99 - [Review] - Ahh, the glowing goodness that is Vector Tanks Extreme. I've been playing this one for nearly a year now and I still stick to my original assesment of the game: it's Battlezone on crack. Well more furious than the earlier Vector Tanks, Vector Tanks Extreme is just a ridiculous level of intense action. Kill or be killed -- and fast. It doesn't get much more white-knuckle than this superb, modern-retro iOS shooter.
Babylonian Twins Premium, $0.99 - [Review] - A reimagining of a 17-year-old Amiga title, Babylonian Twins is a gem of a game with a unique and clever two-character, tag-team play mechanic. You control brothers Nasir and Blasir in order to solve each level. Each brother has certain special abilities, but only one can be active at once. You switch from one to the other, leaving the unplayed character as a statue. You'll find you need to tag team to make your way past puzzles and obstacles, and even use the other character as a springboard to jump higher. And, this one is definitely not reserved for the retro camp.
Harbor Master HD, Free - [Review] - I quite enjoyed Imangi's line-drawing strategy title Harbor Masterwhen it first arrived for the iPhone (and not just because I've actually been to Fishing Bay). But it wasn't until the game got the big-screen, iPad HD treatment that it earned a place on my list of addictions. The extra real-estate makes all the difference for me and has made Harbor Master HD my favorite game of its sort.
GravSpace, $0.99 - [Review] - I wrote my review of Paul Carter's cave-flyer GravSpace back in March, and titled it "The Closest Thing to 'Thrust' in the App Store." And, that's really all you need to hear to make the leap towards this one. Well, that is, if you've heard of the classic 'Thrust' or appreciate the wonderful gravity game / cave-flyer genre. In a nutshell, it's Lunar Lander, in a cave system, towing cargo with a tractor beam. And it's awesome.
Geometry Warsâ„¢: Touch, $0.99 - [Review] - I bought my Xbox 360 primarily to play Geometry Wars. That game, alone, certainly justified the purchase. It's the definitive modern-retro game and is how I thought games in 2010 would feel, as a daydreaming 12-year-old back in 1984. And now, an iOS version of Geometry Wars: Retro Evolved 2 can be played on your iPhone or iPad. For $0.99. (No Xbox required.) (Epic.)
Espgaluda II, $8.99 - [Lite] – [Review] – Cave is legendary in the world of the hardcore shooter, and their App Store release of Espgaluda II brought by far the most intense shooter action to the platform that iPhone gamers had ever seen. Filed under the "bullet hell" genre, Espgaluda II is a touchscreen dance of dodging that will rattle your mind and perhaps change your assessment of just how many sprites an iOS device can kick around the screen at one time. The game was followed by the similarly excellent Dodonpachi Resurrection.
After getting together to pick our official 2010 iPad and iPhone game of the year, we also had our writers compile lists of their personal favorites from the last year, and their reasons why.
My recent take on two higher-profile games over the last couple of weeks have left many of you resentful or sore. And while this isn't a perfect place to explain a simple belief of mine that informs my critical analysis, it'll do.
I do not think that our touch devices can recreate the feel of a controller in a satisfying way. On-screen UI, the common "workaround," is a lazy and irritating aspect of an endless list of App Store titles attempting to ape console experiences. The simple fact of the matter is that our touch devices can do two things really well: touch and swipe -- not A, B, X, or Y and analog sticks.
What makes the iPad and iPod cool is that they can offer something our Xbox 360s and PSPs can't; they can allow us to directly interact with mobile games in meaningful, totally unique, and sometimes particularly active ways. We can't, after all, stick our hands into our HDTV sets, physically tap on menu options, or carry our consoles in our pockets.
And I believe we should celebrate our touch devices because they offer a fresh and interesting way to play games that no other platform at the moment can. The good games are the ones that take advantage of our hardware. The bad games are the ones that forgo good design by pulverizing our eyes with impure UI elements or other pointless workarounds.
This was a long way of just saying this: here are five of my personal favorite iOS games of 2010, all of which use the platform as I believe it is best used.
Solipskier, $0.99 - [Review] - [Forum Thread] - I love indie games because they're often minimal games that present a single intriguing and polished hook. No flair or filler. Solipskier is a perfect example of this, as it's game about creating Technicolor ski slopes as you ski. It's a wild and fun idea that actually comes together to create an entertaining game.
Game Dev Story, $3.99 - [Lite] - [Review] - [Forum Thread] - I've been writing about games and talking to dudes who make games for a little under five years now, so I think GDS hits me in a spot that it can't for people who haven't devoted their lives to games, games design, and sales. Still, GDS is a remarkable and upbeat simulation that pretty much represents the game development process in an entertaining and streamlined way. And, oh, man, are there carrots that keep you invested in GDS for entirely way too long.
Robot Unicorn Attack, $0.99 - [iPad] - [Review] - [Forum Thread] - OK, I should probably use this space for Infinity Blade or Monkey Island Tales 1 HD, but damn do I love me some Robot Unicorn Attack. It's perfect for on-the-go play, getting a laugh from friends, or even scratching the itch to listen to bad euro synthetic music for a few minutes.
Yoot Tower, $7.99 - [Review] - [Forum Thread] - A lazy bit of shorthand for Yoot Tower is to describe it as "SimCity in the Sky," and I'll continue using that because I'm lazy. But I guess I'm also using it because it's so accurate -- this is SimCity in the sky. The balancing act of keeping guests happy coupled with the need for financial gain and continuous building is satisfying and you've got to appreciate the small touches of humor and personality.
Civilization Revolution for iPad, $6.99 - [Review] - [Forum Thread] - The iPad version of Civ Rev hit earlier this year and I've yet to put it down. I think, actually, I've spent more than 60 hours with this one. Like a good Civ, Civ Rev for iPad is complex, yet careful streamlining makes this accessible for even the most unfamiliar with the series.