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Out Now: 'Bombcats', 'Chasing Yello Friends', 'ERA Deluxe' 'Frozen Synapse' for iPad, 'Karateka Classic' and More

Wednesday, May 15th, 2013

It's kind of a weird week this week, there's a lot of games coming out at least compared to previous weeks but quite a few of them aren't spinning our proverbial clocks- At least in first impressions. Regardless, we look forward to spending more time with these titles to see how many of them grow on us. Also, if you've got an iPad just stop what you're doing and scroll down to Frozen Synapse.

All Glory to the Pixel King!

iTunes Description:

Exciting news citizen! Our glorious King has passed a new law, specifically stating that 'The King's castle must at all times be at least 42% grander, cooler and shinier than those of his enemies.' The time has come for you, brave citizen, to fight for, and almost certainly die for, your King's noble dream to one day have his own private waterpark!

Build an awesome fortress, stuff it with soldiers, catapults and whatnot, and lead your army into battle against other players' castles in devious turn-based combat!

Forum Thread: All Glory to the Pixel King! - (by Steve O`Gorman) [Universal]

App Store Link: All Glory to the Pixel King!, $0.99 (Universal)


Bombcats

First Impressions: 'Bombcats' is a Physics Puzzler that Combines My Love of Cats and Explosions

In case you hadn't noticed, Chillingo had taken a short hiatus from their normal weekly release pace, but are back this week with – wait for it – a physics puzzler. It's called Bombcats and being a fan of both cats and explosions I took it for a quick spin this morning. It's cute, plays well, seemingly has loads of content, and it's also somewhat unremarkable.

Forum Thread: Bombcats - (by Chillingo Ltd) [Universal]

App Store Link: Bombcats, Free (Universal)


Can Knockdown 3

iTunes Description:

Challenge your aim, hone your precision, and push your puzzle-solving skills to the next level in this insanely addictive game. This installment takes the critically acclaimed Can Knockdown series to all new heights- the physics-based carnival gameplay you know and love- and adds unique puzzles, adrenaline-charged challenges, and even more explosive action!

Forum Thread: Can Knockdown 3 - (by Infinite Dreams Inc.) [Universal]

App Store Link: Can Knockdown 3, $0.99 (Universal)


Cat Raid

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iTunes Description:

Defend the Earth from the attack of huge cats from outer space!
Bounce the flying cats by using a trampoline.

Forum Thread: Cat Raid - (by Ho't unite)

App Store Link: Cat Raid, Free


CastleMine

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iTunes Description:

Defend your castle from the evils that lurk below in this unique strategy game! You will need to dig deep into the earth to uncover treasures and destroy the enemies threatening your castle.

Forum Thread: CastleMine - (by Stephen Yap) [Universal]

App Store Link: CastleMine, $0.99 (Universal)


Chasing Yello Friends

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iTunes Description

Fun-filled multiplayer fish racing:

- Challenge Yello fans from all over the world!
- Race against your friends in real time!
- Endless number of random tracks!
- Avoid the obstacles and catch all the power-ups to get to the finish line first!

Forum Thread: Chasing Yello Friends - (by dreamfab) [Universal]

App Store Link: Chasing Yello Friends, Free (Universal)


ERA Deluxe

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iTunes Description:

ERA Deluxe is here! A beautiful Sci Fi TD game for iOS!

Forum Thread: ERA Deluxe - (by Forest Moon Games)

App Store Links:
    ERA Deluxe, Free
    ERA HD Deluxe, Free (iPad Only)


Fire & Forget The Final Assault

First Impressions: Upcoming Release 'Fire And Forget: The Final Assault' Isn't So Great, Interplay Apparently Still Around

Fire & Forget: The Final Assault is an arcade post-apocalyptic racing game that's set to debut tonight alongside a bunch of other new releases. You can catch a look at it below, but you should probably avoid the actual product. It's not good. The driving feels super floaty, the car-to-car combat is bland, and the production elements aren't stellar. That isn't to say there aren't some neat ideas buried in it. After all, who doesn't like the idea of driving around a laser-equipped car that can spontaneously morph into a fighter plane? But, the execution isn't great, making it a pretty forgettable game as a whole.

Forum Thread: Fire & Forget The Final Assault - (by Microids) [Universal]

App Store Link: Fire & Forget The Final Assault, $1.99 (Universal)


Frozen Synapse for iPad

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First Impressions: 'Frozen Synapse' Hitting Tonight On iPad

Frozen Synapse on iPad is one of the few notable "core" kinda releases this week, and it is what you think it is: a pretty straight-up port of an imaginative PC title that got a bunch of awards and praise. This version sees the addition of one-tap touch controls, as well as cross-platform play.

Forum Thread: Frozen Synapse - (by Mode 7)

App Store Link: Frozen Synapse, $6.99 (iPad Only)


Gravity Guy 2

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First Impressions: 'Gravity Guy 2' is a Big Departure from the Original, but Fun in Its Own Right

The original Gravity Guy [Free / Free (HD)] popularized the whole "gravity flipping" mechanic on mobile back in 2010, but the long-awaited sequel does away with that entirely in favor of a more traditional – though still innovative – endless runner formula. Gravity Guy 2 won't have you frantically switching between running on the ground or the ceiling in order to get through its puzzle-like levels, as in the original.

Forum Thread: Gravity Guy 2 - (by Miniclip.com) [Universal]

App Store Link: Gravity Guy 2, $0.99 (Universal)


Jacob Jones and the Bigfoot Mystery : Episode 1


(Trailer from PlayStation Vita version of the game!)

iTunes Description:

A small boy, his big new friend, and a huge problem.

Join Camp Eagle Feathers’ newest ‘Brave’, Jacob Jones, on an amazing adventure to uncover just what is going on at Camp Eagle Feather.

Forum Thread: Jacob Jones and the Bigfoot Mystery : Episode 1 - (by Lucid Games) [Universal]


Karateka Classic

First Impressions: 'Karateka Classic' Brings the 1984 Apple II Original to iOS

Last year, Jordan Mechner teamed up with Liquid Entertainment to create a modern remake of his 1984 beat 'em up classic, Karateka. The modern, 3D recreation of Karateka [$1.99] (which we reviewed in December) does an excellent job of conveying the tragic tale of the poor, imprisoned princess Mariko and the bold quest to rescue her to today's gamers using modern visuals, an original score, and unique, new fight mechanics. Another thing it does is give old school gamers a real itch to go back and play through the 8-bit original. Happily, as of tonight, that itch is easily scratched.

Forum Thread: Karateka Classic (By Kareteka LLC) [Universal]

App Store Link: Karateka Classic, $0.99 (Universal)


Manuganu

iTunes Description:

Run, jump and slide from ropes, dodge rocks! Not enough? There is much more in Manuganu. Avoid swinging hammers and jump over moving ice blocks. Don’t get burned and jump between walls to collect coins and medallions. Break stone blocks and activate platforms before you fall into fog and much more...

Forum Thread: Manuganu - (by ALPER SARIKAYA) [Universal]

App Store Link: Manuganu, $0.99 (Universal)


Nikko RC Racer

First Impressions: 'Nikko RC Racer' Nails the Nostalgia of RC Cars, but Feels Underwhelming as a Racing Game

...That's what caught my eye about Nikko RC Racer from Paladin Studios, who you might remember as creators of the awesome Momonga Pinball Adventures [$2.99]. This is an official Nikko-endorsed racing game featuring 10 actual RC cars from across the company's 55 year history. The download itself is free and comes with 2 cars unlocked and 1 unlocked via "Liking" a Facebook page. The other 7 cars are 99¢ each to unlock or you can unlock the whole bundle for $2.99. You can also get a promo code to unlock cars by buying an actual Nikko RC car in real life, so there's that too, I guess.

Forum Thread: Nikko RC Racer - (by Paladin Studios) [Universal]

App Store Link: Nikko RC Racer, Free (Universal)


Trucker: Parking Simulator

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First Impressions:
I actually spent a bit of time with this today, and while this game is going to be hard to write about in a "full" article, it's free, and driving around with any kind of precision in a semi truck is actually surprisingly difficult- Particularly while backing up.

Forum Thread: Trucker: Parking Simulator - Realistic 3D Monster Truck and Lorry 'Driving Test'

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Hold on to Your Hats, The Frostbite Engine is Coming to Mobile

Tuesday, May 14th, 2013

portal-promo-03Details are ridiculously vague as of this writing, but the internet is exploding this afternoon with news of a recent update to the Frostbite "History" page which makes mention of something called "Frostbite Go," a mobile version of the Frostbite engine being in the works:

One of our most exciting current projects is called Frostbite Go, a mobile division empowering EA game developers with Frostbite’s proven excellent workflows and features to bring true Frostbite experiences to all major mobile platforms.

Frostbite has been through many iterations and has been used in tons of games, most notably the Battlefield series. You can speculate like mad as to what "mobile" means, but it seems crazy to think that wouldn't also include the iPhone on some level. That's really all we know right now, but you better believe we'll be watching this story like a hawk.

Kick Off the WWDC/E3 App Icon Sticker Swap With This $25 off Coupon from Sticker Mule

Tuesday, May 14th, 2013

sticker-mule-logo-thumb-3Two years ago, Imangi Studios hatched the bright idea of getting stickers made of the Temple Run app icon. Everyone who saw them at GDC 2012 was like, "Hey, that's a great idea!" Fast forward to GDC this year, and we hooked up with Sticker Mule to get a bit of a discount to try to spur the adoption of a GDC indie developer app icon sticker trade. Well, the whole thing exploded and was successful beyond my wildest expectations. Everyone had stickers made which not only served as a slick little mini game collecting them all but also turned out to be a fantastic icebreaker for us awkward nerds to talk to one another at mixers, parties, and other similar events. I came home with so many stickers it was ridiculous.

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Well, WWDC and E3 are just around the corner, and once again we did a proverbial fist pound with Sticker Mule, and got a sick coupon code to help developers save some cash and get a boatload of stickers to trade in the process. Here's how it works this time around:

  1. Head over to Sticker Mule
  2. Pick out whatever you want, as long as it's over $50. The 2" x 2" rounded corner sticker is perfect for app icons, an as seen above can be printed edge to edge just like a real icon. Alternatively, if you want to get fancy you can get die cut stickers, or anything else.
  3. Use coupon code WWDC2013 during checkout and save $25 on your order!
  4. Trade stickers like a boss at WWDC, E3, or both.

One major PRO TIP I learned the hard way: Stickers are surprisingly heavy. The 2" x 2" rounded corner stickers come in little shrink wrapped 50 sticker packs, and each of those weigh around 2 ounces. If, like me, you have the grand plan of ordering a few hundred then throwing them in your suitcase with all your other heavy gadgets, gizmos, and wires, you could find your suitcase woefully over weight for your flight.

Figure out where you're staying, contact Sticker Mule, and have your stickers shipped to your hotel before you arrive! Way easier! I wish I would've done this at GDC, but, c'est la vie! This coupon code will be good through WWDC and E3, but it's not a bad idea to get orders in early in case you need to do any art revisions to make sure your stickers look as awesome as possible.

I really can't say enough good things about Sticker Mule. Their service is amazing, the quality is fantastic, and holy heck was trading stickers at GDC a lot of fun.

TouchArcade is Hiring Freelance Writers

Monday, May 13th, 2013

945427_larger-6We've been incessantly tweeting about it, but I figured it was worth a quick PSA post to get the word out to folks who don't do the whole social media thing. In a nutshell, we're always on the hunt for new writers. As the App Store gets more and more popular, there's an ever-increasing need for more people to handle the exponentially increasing onslaught of weekly iOS game releases.

Whether you're just getting your start in the games journalism world, or you're an experienced freelance writer that's seeking another notch in their belt, we're anxious to hear from you. For more information about what we're specifically looking for and how to submit your details from us, follow this link.

Out Now: 'Crazy Monster Bowling', 'Dig!', 'Go Home Dinosaurs', 'Impossible Road' and More

Wednesday, May 8th, 2013

Whoa, it's Wednesday again, which means exactly one thing: I have an appointment to get my hair cut. Oh, and a bunch of new iOS games are coming out. As of this posting, all of these games should be available in all regions including the USA. So, without further ado, here's the games you can sink your proverbial teeth into this week:

Crazy Monster Bowling

First Impressions: 'Crazy Monster Bowling' is Arcade-style Bowling with Crazy Monsters

Sometimes taking a sport and axing out pretty much any sort of realism is the key to making a fun arcade version of said sport. With Crazy Monster Bowling, as you can probably guess just by the title, this is about as far from simulation bowling as you can get.

Forum Thread: Crazy Monster Bowling (by NEONFIVE STUDIO) [Universal]

App Store Link: Crazy Monster Bowling, Free (Universal)


Daddy Was a Thief

First Impressions: Smash and Grab and Smash Some More in 'Daddy Was A Thief'

The game begins with you bursting onto the rooftop of the bank and leaping to the building next door. It's here that you'll make your escape, and you do this by literally pounding through the floor of each, well, floor of the building. A swipe downward smashes your thief through the floor, and a swipe upward makes you jump. Your character auto-runs so these are literally the only controls in the game, and it works brilliantly.

Forum Thread: Daddy Was a Thief (Universal app by Rebel Twins)

App Store Link: Daddy Was A Thief, $1.99 (Universal)


Dig!

First Impressions: I'm Digging 'Dig!', the Latest Game from Tasty Poison and Crescent Moon

Snark aside, you play as an aspiring archeologist in a fast-paced puzzle game with a strong nod back to games like Qix as the way you both dig up new artifacts and deal with enemies in the field is by controlling your guy to draw boundaries for the areas you're digging in. Completing levels involves managing bad guys, collecting treasure, then digging deeper

Forum Thread: Dig! - (by Crescent Moon Games) [Universal]

App Store Link: Dig!, $2.99 (Universal)


Go Home Dinosaurs

First Impressions: Firehose Games's PC Tower Defense Game 'Go Home Dinosaurs' Hits iPad Tonight

Go Home is a pretty standard tower defense title with a couple of notable twists. For one, you don't just place turrets, you control an autonomous one that you can move around a level freely to cover any defensive gaps. For another, the level design sorta resembles a puzzle game's. Turrets are shaped like jigsaw pieces, basically, and you can only put them where they fit. Finding the perfect spacing and locking the right pieces into each other is an essential part of the late-level strategy.

Forum Thread: Go Home Dinosaurs - (by Fire Hose Games)

App Store Link: Go Home Dinosaurs, $4.99 (iPad Only)


Impossible Road

First Impressions: Cheating Is Fun: 'Impossible Road' Invites Players To Break It

Kevin Ng's upcoming Impossible Road has the look and feel of an everyday mobile arcade game, but it's definitely not. In it, you guide a ball down an infinitely winding neon stretch of track, collecting points as you rocket through the numbered gates that line it. It's a simple, breezy task where death comes fast because the track twists, turns, and falls into itself. As you play, though, you start noticing gaps in the system. For instance, the ball doesn't need to follow the track linearly. You can let it fall off and land onto a stretch that's deeper down. You can also skip gates, too, and earn the same amount of points that a person that managed to hit them all would. Also, the ball doesn't even need to roll down. If you're a bad enough dude, you can just keep throwing it off the track and controlling its ricochet off of the curves.

Forum Thread: IMPOSSIBLE ROAD - (by Kevin Ng) [Universal]

App Store Link: IMPOSSIBLE ROAD, $1.99 (Universal)


Tasty Tadpoles

First Impressions: Be Quick or Be Lunch in Arcade Puzzler 'Tasty Tadpoles'

In the jungle, only the strong survive. I guess that's true in ponds, too. In Tasty Tadpoles, the first solo iOS release from developer Mark White, strength doesn't mean being bigger or stronger, but rather being faster and more clever than your enemies. If you aren't, you'll find your cute little tadpole becoming nothing more than an afternoon snack.

Forum Thread: Tasty Tadpoles - (by Mark Whiteb) [Universal]

App Store Link: Tasty Tadpoles, $0.99 (Universal)


'CardSplice' Cleverly Catalogs Your 'Magic: The Gathering' Cards Using the iPhone Camera

Wednesday, May 8th, 2013

mzl.ehgqieyz.320x480-75It seems like the longer you play Magic: The Gathering, the more massive your collection of cards inevitably grows, and the greater the urge is to somehow digitize it all becomes. Whether it's because you've got tens of thousands of dollars of cards you want record of for insurance purposes, a neurotic need to catalog everything, or maybe just to quickly view your mana curve in a deck, that itch is definitely there. The problem is, every other app I've tried that serves this purpose has involved loads of typing. It's just the nature of any data collection app, as the first step of analyzing any data is actual often irritating data entry.

CardSplice [Free] aims to change all that. Using technical wizardry that straddles the line between optical character recognition and feeling like straight up black majiks when it's working properly, all you need to do is wave your cards in front of your iPhone camera to enter them in to the app. Admittedly, it's far from perfect, and there's a bit of a learning curve in regards to how you need to hold your phone in relation to the card, how ambient light needs to be hitting the card, and other finicky things that makes the card recognition stop working.

The good news is, the developer is totally on top of this with two options for making papercraft stands for both your iPhone and the cards themselves. Whether you fashion this apparatus via elaborately folding paper or the (seemingly much more simple) cutting a few junk Magic cards up, removing all the variation of holding the phone, holding the card, and making sure the image isn't blurry seemed to make things go substantially better.

(more...)

I'm Digging 'Dig!', the Latest Game from Tasty Poison and Crescent Moon

Wednesday, May 8th, 2013

mzl.juimudvq.320x480-75Among the games coming out tonight is a new title from the creators (and publisher) of Pocket RPG [$4.99 / Free], which was a neat spin on the dual stick shooter formula while adding in elements of both roguelikes and dungeon crawlers. Seriously, take a look at our review- It's a great game. Anyway, the new Tasty Poison and Crescent Moon joint is called Dig!, and from the title alone I bet you can guess what you do in the game.

Snark aside, you play as an aspiring archeologist in a fast-paced puzzle game with a strong nod back to games like Qix as the way you both dig up new artifacts and deal with enemies in the field is by controlling your guy to draw boundaries for the areas you're digging in. Completing levels involves managing bad guys, collecting treasure, then digging deeper. Check out the trailer:

I've played a bit of the early part of the game, and am really digging it so far. The tutorial makes the game seem way more basic than it actually is, as once you're a good 10 or 15 minutes in you're actively playing a much deeper set of mini-games between deciding which hats (the game's power-ups) you'll have available as well as managing your own museum where all your artifacts end up which serves as a persistent nearly tycoon-like money making system.

I'm excited to get deeper into the game, but, in the meantime, if you want to be alerted when it's available in the US tonight be sure to add it to your TouchArcade app [Free] watch list.

Steph Thirion's 'Faraway' is Still Coming per The New Yorker

Tuesday, May 7th, 2013

fwy_teaser-300x200If you get the feeling that you've been reading about Steph Thirion's 'Faraway' for years now, you'd actually be totally correct in that notion as we first posted about the game all the way back in 2010 when we first saw it at GDC. In a nutshell, the game as we saw it then involved flying around the universe and hooking on to stars via a familiar gravity mechanic that (most recently) appeared in games like Astro Shark [$0.99] and many others. Faraway's unique hook is that it combines this style of gameplay with actually drawing star constellations depending on which stars you hook on to.

You can see how this all shakes out in our video from GDC 2010:

We caught up with Thirion a year later at GDC 2011, where we got a look at a slightly more complete version of the game along with the explanation that he had been delayed by other projects that had prevented him from working on Faraway. We shot another video, and it seems the most notable change is tweaked progression to make it easier for players of all skill levels.

The following August we got word that the game was going to be released in the fall of 2011, and there even was a pre-release teaser trailer that hit Vimeo. It's a good trailer, and we found ourselves justifiably stoked that Faraway was (then) just around the corner.

After that, things went totally dark and updates on the game's progress were limited to the Faraway thread getting bumped every now and again as someone found a new vague tidbit or just stopped by to ask if anyone knew where the game was.

The most promising sign that the game is still in the works came from The New Yorker of all places, where Rob Dubbin, a writer for The Colbert Report actually managed to get his hands on a copy of the game. The story touches on its epic development cycle, as well as areas of the game that Steph Thirion has reworked after being inspired by recent indie darlings like Journey and Fez.

Overall though, this is just a promising sign that Faraway isn't a dead project, and that it exists somewhere, and might eventually be released some day. If you've been following this title for years now like us, be sure to add it to your TouchArcade App [Free] watch list.

Ngmoco Block-Stacking Classic 'Topple 2' to Return to the App Store [Update: Out Now!]

Monday, May 6th, 2013

3348427533_1478b5d3c3jpg-200x300You know you're an O.G. iOS gamer when you've got fond memories of the original array of Ngmoco games. I'm talkin' Dr. Awesome, Word Fu, Mazefinger, Rolando, and the Topple series. After all, there was a time when it was totally fair to say that ngmoco were well on their way of being the "Nintendo of the App Store" or whatever other cheesy phrase you wanted to assign to a developer that was continually raising the bar of what you could expect of iOS gaming. For better or for worse, the free to play explosion happened along side the release of Eliminate, and, well, here we are.

In the aftermath of the free to play apocalypse, the DeNA buyout, and all the other weird junk that's been going on in the lifecycle of ngmoco a few of these classics have been pulled from the App Store as they originally existed, or replaced with strange Plus+ laden free releases. However, per a recent interview with our pals at 148apps, Topple 2 is on its way back.

As explained in our review, Topple 2 is a block stacking game that is/was a ton of fun. From our review:

The premise of the Topple series is simple, you stack blocks of various shapes and sizes to reach a set altitude goal within the provided time limit. Blocks can be rotated to fit better in to the existing stack and the game makes excellent use of the accelerometer. If your tower of multicolored blocks isn’t as sturdy as you would like it to be, tilting the phone left or right causes your stack to lean, potentially giving you the extra bit of stability you need in order to not send everything crashing down.

It'll be interesting to see how the game stacks up now, as admittedly a lot of the original appeal of games back then revolved around the fact that it was super-nice to see titles that were cleverly designed to be iPhone games instead of just being games that run on the iPhone. It was a serious distinction that anyone around for the inception of the App Store likely will remember all too well.

[via 148apps]

Update: Aaaand it seems Topple 2 [$0.99] is now out. It's 99¢, and filled to the brim with Mobage stuff pressuring you to sign in, link your Facebook, and all that. Oh, and it has up-scaled blurry non-Retina assets. And advertisements for CSR Racing on the title screen and ads that load on the world map screen in between levels. Le sigh.

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Yep.

Gameloft Reveals New 'Gangstar Vegas' Teaser

Friday, May 3rd, 2013

If you fancy yourself an open world crime game aficionado, this week is just filled with good news for you. First, Grand Theft Auto Vice City went on sale for $1.99, and now Gameloft is revealing a new teaser for the upcoming Gangstar Vegas. Give it a look:

If you've been in the iOS scene for a while, you know how this dog and pony show plays out in that Gameloft posts a vague trailer, everyone speculates what the game is going to be like, and after a few more tidbits get drizzled out the game appears for download anywhere from a few weeks to a month-ish later. Regardless, given how Gameloft's last two games (Dungeon Hunter 4 [Free] and Iron Man 3 [Free]) have had their IAP implemented, I'm curious to see how this new version of Gangstar shakes out.

As Featured on "The Ellen Show," 'Heads Up!' is a Party Game You Need

Thursday, May 2nd, 2013

heads-up-icon-150x150If you imagine a venn diagram where one circle is people who read TouchArcade and the other circle is people who watch The Ellen Show on the reg', I'm really not sure what (if any) overlap there'd be. Regardless of whether you're an Ellen superfan or you don't even know who Ellen DeGeneres is, you need to check out the new iOS game she's throwing her proverbial brand muscle behind. It's called Heads Up! [$0.99] and I think the best way to describe it is Spaceteam you can play with your Mom.

In Spaceteam [Free] you're playing with a gang of nerds, each with their own iOS device, with everyone laughing and shouting random sci-fi-ish to everyone else. Heads Up! has a very similar party game vibe when you're playing, with two main benefits: You only need a single iOS device, and gameplay revolves around pop culture charades that anyone can get into. If you watch Ellen, you're probably totally familiar with the style of charades she does, if not, check out this video of the Heads Up! game being played on her show:

In a nutshell, you get a group of people together, load up the app, select a category, and then hold your iPhone (or iPad) up to your forehead. From there, you've got 60 seconds where a word will appear on the screen, everyone else shouts clues, and you try to guess it. If you get it right, you tilt your device down, if you can't get it and want to skip you tilt up. It sounds basic, but even beta versions of the game that randomly would appear at bars and restaurants of GDC was a ton of fun.

Cooler yet, Heads Up! utilizes the front camera of your device in a super clever way. As you're playing, it's recording everything, and showing the word(s) you're supposed to be guessing in the saved recording. So, if you have a particularly silly game, you're only a few buttons away from blasting that footage up to Twitter, your own Facebook, or even the Heads Up! Facebook page which I'm guessing will be used to feature the best videos on the actual Ellen show.

Here's the video exported from the play session seen in the previous video:

The only down side to Heads Up! is that outside of a social situation there's really not much for you to do, but, that's the case for all party games. Still, you should drop a buck on Heads Up! and keep it in the same folder on your iPhone that you keep Space Team in so next time you're out with friends you can bust this bad boy out and see how long it'll take you to guess "Captain Jack Sparrow" from your friends' terrible barrage of clues.

App Store Link: Heads Up!, $0.99

Gamevil Throws Its Hat into the 'Diablo'-like Ring with 'Dark Avenger'

Wednesday, May 1st, 2013

If you spin the clocks back to GDC (which feels like ages ago even though it totally wasn't), we actually had our pepperoni-greased hands all over Gamevil's Dark Avenger which is due out this evening at 11:00 PM Eastern, or potentially way earlier if you're in Europe or Asia. We took some extensive hands-on video of the game, which still feels representative of the release version of the game:

In a nutshell, Dark Avenger is another crack at a mobile version of Diablo. They were beaten to the App Store by Gameloft's recently released Dungeon Hunter 4 [Free] and I'm super curious to see which will end up being the champion of this proverbial dungeon crawling cage match.

Impressions on our forums generally seem to be positive, although multiple members have mentioned that the game feels a little flat. That echoes my experiences as well, although admittedly I'm very curious to see if/when the game opens up at all to anything more than mindless monster mashing.

International App Store Link: Dark Avenger, Free

Paradox Interactive's 'Leviathan: Warships' Hits the US App Store Tonight

Monday, April 29th, 2013

We've already posted quite an extensive preview of Paradox Interactive's Leviathan: Warships, a totally cross-platform multiplayer game filled with ship on ship action. Whether or not you read the preview, or are even vaguely interested in anything to do with strategic ship battles, you've got to watch the trailer, or even watch it again:

Leviathan: Warships is an iPad exclusive, largely because I'm not really sure how the in-game UI could ever really translate to the smaller screen of the iPhone. But, if you're lacking an iPad, just go ahead and grab the game for your PC via the bazillion different digital download options available. Leviathan: Warships should be available in the US App Store at 11:00 PM tonight.

We're currently fighting over who is going to review the game, and I'm thinking the best way to decide who is worthy is through one massive winner-takes-all in-game battle, right?

International App Store Link: Leviathan: Warships, $4.99

Hey iOS Developers, Are You Going to WWDC or E3?

Friday, April 26th, 2013

So, it's happening again. WWDC and E3 are taking place on the same week of June 9th. Apple typically is super late to announce WWDC, and even though we were burning incense, crossing our fingers, and engaging in every other even vaguely reasonable superstitious activity to try to make the events not overlap, here we are. We're now trying to make travel plans and figure out what days we're going to be at which events since both are ridiculously important in regards to general iOS game coverage.

If you're an iOS developer, work with a studio releasing an iOS game, or doing anything that'd even be remotely relevant when it comes to TouchArcade coverage of either these events, we'd love to hear from you. I want to make sure we're budgeting appropriate time and staff to each event, both so we can provide the best coverage to our readers and have a chance to check out the largest amount of cool stuff between the festivities taking place simultaneously in both Los Angeles and San Francisco.

Please do us a solid and drop a comment here, hit me up on Twitter, or shoot us an email and let us know your plans. We'll start booking meetings soon, but first I need to figure out who is going to be where and when.

Thanks!

Capcom Confirms Obvious 'Phoenix Wright' Delays, Due in July

Thursday, April 25th, 2013

I feel like we've been waiting so long for the Phoenix Wright Ace Attorney Trilogy HD that asking where it is in comments on Wednesdays has practically ascended to meme status. Regardless, this morning our pals at Joystiq spotted a surprisingly candid post on the Capcom forums where Christian Svensson, Corporate Officer and Senior Vice-President of Capcom USA, simply says:

For reasons unknown to me, the release has slid another several months to July. Sorry guys. :(

Originally slated for release last year, fans of the DS trilogy of Phoenix Wright games have just a little more waiting to do, assuming there aren't any further delays. Something to consider though, a release window of July could mean the game just might be playable at E3, which certainly would be a promising sign that it's actually coming.


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