Author Archives: Eli Hodapp


About the Author

Eli as been obsessed with mobile gaming his entire life. Originally starting with Tiger Electronics handhelds, graduating to the original Game Boy, and upgrading to nearly every handheld platform leading up to modern day portables.

We're streaming live on Mobcrush right now. There's a couple different ways you can watch the stream, and they all work equally well and it's really just a matter of personal preference as to which method you prefer. The easiest way to watch is just watching the embedded player right here on TouchArcade. In the interest of being polite, we mute the audio. If you're somewhere you can listen, be sure to turn it back up- the controls for that are in the lower right corner of the video stream. Alternatively, if you're on a mobile device, download the free Mobcrush app for iOS [Free], also available on Google Play. From there, search for TouchArcade. If you follow us, you'll get alerts when we're streaming. Last, but not least, you can visit our channel directly in your browser at mobcrush.com/toucharcade. Oh, and if you want to participate in chat, you'll need to register over on Mobcrush first...

The TouchArcade Show - 275 - "I Wear the Cargo Shorts"

September 23rd, 2016 9:30 PM EDT by Eli Hodapp in Podcast
Free Buy Now

We kick things off with some listener email, specifically defining what makes a "Mike Meade game." From there, we come good on our promise from last week with tons of game chat. Those games include Deflated [Free], The Counter of Death [Free], the Sorcery [$4.99] series, Vulture Island [$2.99], Action Buggy [$0.99], Cat Physics [$1.99], Jungle Crash Land [$0.99], and Faily Rider [Free]. There might be some other stuff in there, but those are the big ones. We also talk about how great W1-enabled headphones are, and we talk about Mike's upcoming game, Mikey Jumps.

Don't forget to shoot us emails with any questions, feedback, or anything else relevant or irrelevant to podcast@toucharcade.com. We read 'em all, and love decoding messages written entirely in emoji. As always, you can listen to us with the links below... And if you like what you hear, please subscribe and/or drop us a review in iTunes. Much appreciated!

 

iTunes Link: The TouchArcade Show
Stitcher: The TouchArcade Show via Stitcher Radio for Podcasts [Free]
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-275.mp3, 76.5MB

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If You Like TouchArcade, Please Support Our Patreon

September 23rd, 2016 9:15 PM EDT by Eli Hodapp in News
Free Buy Now

Hey everyone, it's Friday and we're close to the end of the week of TouchArcade blasting stories out (unless anything cool happens over the weekend we need to cover), but the fact still remains: To survive, we very much need your support. The business of running a web site is tricky, and as we pointed out in our original cry for help, the way developers promote their iOS games has changed significantly with the rise of metrics-centric free to play and in-game directly tracked advertising. It's supremely difficult for us to compete with that, and as such, we've been appealing to our community directly. If you like hanging out on our forums, listening to our podcasts, or reading some of the best long-form content in mobile gaming, please consider supporting us on Patreon. We never hit our initial goal, but we've been slowly climbing none the less. We're hopeful we get there eventually!

It doesn't take a whole lot to keep us afloat, as we run super lean as is. As I've mentioned before on the podcast, even if our hardcore podcast followers each just contributed a buck a month we'd really never need to worry about this again. It'd be awesome to not need to worry about this kind of thing, and instead just continue focusing on combing the App Store for the best games iOS has to offer. To do that, we need your help. Think of it like subscribing to a magazine, except that magazine shovels rad content your direction 24/7 and is home to a great community of people to discuss every aspect of mobile gaming with.

Of course we appreciate the support of our current and former backers, but if you haven't chipped in yet... If you like what we do around here, please consider supporting us on Patreon.

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Earlier this month, Apple sent an email out to developers on a new process they're implementing which more or less aims to sweep up some of the old garbage cluttering the halls of the App Store. The goal makes sense, as they want to trim down the amount of broken or otherwise totally unmaintained apps cluttering up the App Store which is still packed with all sorts of games and apps which might not even support the Retina Display (among many other potential problems of abandoning software on a quickly evolving platform). I get it, it's a pretty terrible user experience to have someone searching for a game, and have the possibility exist where the one they choose to download hasn't been updated in five years, resulting in it potentially looking terrible or maybe even not working at all. Apple's mantra has always been "it just works," so keeping these old and often supremely janky apps on the App Store represents a real problem. However, Apple is doing what they seem to love to do: Addressing a problem in a way that creates an even bigger mess than they started with...

Dog Sled Management Game 'Dog Sled Saga' Hits the App Store

September 22nd, 2016 1:15 PM EDT by Eli Hodapp in News
$3.99 Buy Now

One of the things I saw at PAX was Dan FitzGerald's Dog Sled Saga [$3.99], a surprisingly complex dog sled management game. The gameplay loop involves racing dogs via a mechanic where you're aiming and tossing dog biscuits to each of your dogs to keep them going full speed. (It almost reminds me of managing your carrots when riding Epona around in Zelda games.) After each race, the "real" part of the game begins and you micromanage all the aspects of your dog sled team and their training to build the ultimate group of canines...

Love 'Marble Madness' but Wish It Was on Your Watch? 'Marble Watchness' Might Be for You

Apple Watch gaming is super weird, but developers have figured out all sorts of crazy ways to sort of make these game experiences work on the small screen. Usually that's bite-sized companion style games, not full-blown arcade style games. The upcoming Marble Watchness bucks that trend by attempting to provide Marble Madness style gameplay on the watch, controlled with four tiny buttons:..

Upcoming 'Drifty Chase' Simplifies Drifting to One Tap

When you think of drifting in video games, you're probably imagining precise feathering of whatever button controls the gas, hitting the button that pulls the hand brake, then delicately wiggling an analog stick to gingerly slide around the corner. What if you could simplify all that into one tap? Well, that's exactly the magic of the latest verby verb to be released, Drifty Chase. Check out the video:..

Happy International Banana Festival, everyone! (Keep in mind, today is not to be confused with National Banana Day, which is apparently a totally different holiday.) I guess bananas are good enough to occupy more than one day on the made up holiday calendar, which, well, seems alright to me I guess. A bunch of iOS developers are joining in on the International Banana Festival celebrations. This list should get a few additions throughout the day as well, since we're expecting Sorcery 4 and a bunch of other games which likely aren't Jade Empire to be randomly popping up on iTunes at some point very soon...

The TouchArcade Show - 274 - A Live Delivery

September 16th, 2016 9:23 PM EDT by Eli Hodapp in Podcast
Free Buy Now

Well, if there's one thing you can always count on, it's never being able to count on anything. The original idea of this podcast episode when we were throwing together some notes about it was we were all going to get our new iPhones, set 'em up, and talk about what it's like gaming on them. Problem is, UPS didn't show up for Jared until it was super late (they actually deliver his phone while we're recording) and my iCloud restore took so long I couldn't really do much beyond use the stock apps for most of the day. So, with all of our good plans out the window, we just sort of talk about our first impressions and how weird it is that we've seen so little perceived advancement in mobile 3D graphics (among other stuff). We'll have a more normal episode next week, I promise.

Don't forget to shoot us emails with any questions, feedback, or anything else relevant or irrelevant to podcast@toucharcade.com. We read 'em all, and love decoding messages written entirely in emoji. As always, you can listen to us with the links below... And if you like what you hear, please subscribe and/or drop us a review in iTunes. Much appreciated!

 

iTunes Link: The TouchArcade Show
Stitcher: The TouchArcade Show via Stitcher Radio for Podcasts [Free]
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-274.mp3, 49.5MB

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iPhone 7 First Impressions: Another Yearly iPhone Release, Another Set of Incremental Improvements

Something I've spent a lot of time thinking about since the iPhone 7 reveal keynote is how difficult is it to write about these new hardware releases year over year, or get that excited for them anymore. I was one of the idiots standing in line for the original iPhone, and at the time, this (now infamous) quote from Steve Ballmer about it being "the most expensive phone in the world" was totally true-..

If you're looking for games to download to try to push your new iPhone (or hell, even your old iPhone) to the limit, the keynote presentation would lead us to believe that Oz: Broken Kingdom [Free] is going to be one good way to do that- Apparently offering more monkeys on screen than any other 3D game on the App Store along with many more visual goodies...

New iPhone Games: 'Biker Mice: Mars Attack!', 'KOMRAD', 'Letter Club' and More

Well, it's National Hoagie Day, and assuming you're observing the holiday, that's probably the most exciting thing that's going to happen today. Here's why- Every iOS dev releasing a game is really hoping for one thing: Some super sick featuring from Apple. The week a new major version of iOS hits along side with release of the new iPhone means two things are getting featured. If you load up the App Store, you'll see all kinds of stuff updated for iOS 10 and on Friday we'll see even more featuring categories for best games/apps for the iPhone 7...

iOS 10 is Now Available for Download

September 13th, 2016 1:02 PM EDT by Eli Hodapp in News

Coming full circle from its reveal at WWDC this year, iOS 10 is now available for everyone to download. Apple has been doing pretty extensive (and easy to access) public betas, so all the fancy new stuff in iOS to might not be news to you, but as someone who hopped onboard with the release of last week's gold master... I'm >really digging the various tweaks and improvements made across the board. Of course, like with any major iOS version upgrade, it might not be the worst idea to hold off on upgrading a bit to wait and see if any major games or other things are broken. However, if you too live life by the seat of your pants, you can just grab it right now...

Watch Miyamoto Demonstrate His Ability to Eat a Burger and Play 'Super Mario Run' in New Video

While the internet is still busy arguing whether Super Mario Run is the best or worst thing ever, Nintendo is showing off the benefits of a game that can be played with one hand. This morning, Nintendo tweeted out a video showing a bit more of Super Mario Run as Shigeru Miyamoto demonstrates all the things you can do while playing a portrait mode single-hand game:..

Our replacement hosts did an amazing job last week keeping the podcast spice flowing, but this week we wrangle back the mics to get a ... slightly more normal episode of the show on the books. With the new iPhone 7 being front and center this week, we spend most of the podcast chatting about the new iPhone, the headphone jack drama, the unbelievable reveal of Super Mario Run, and touch just a little bit on the new Apple Watch before briefly going over some games. Those games include, Atomic Super Lander [$2.99], Disco Dave [Free], Skyhill [$2.99], and Submerged: Miku and the Sunken City [$4.99]. It's a great time for everyone involved.

Don't forget to shoot us emails with any questions, feedback, or anything else relevant or irrelevant to podcast@toucharcade.com. We read 'em all, and love decoding messages written entirely in emoji. As always, you can listen to us with the links below... And if you like what you hear, please subscribe and/or drop us a review in iTunes. Much appreciated!

 

iTunes Link: The TouchArcade Show
Stitcher: The TouchArcade Show via Stitcher Radio for Podcasts [Free]
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-273.mp3, 65.5MB

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Following PAX, quite a few indie devs I talk to on the reg' asked me whether or not I think it's worth exhibiting on the showfloor (or even attending at all). The answer is usually a complicated mish-mash that involve more questions like, "Well, what are you hoping to get out of being there?" Like most things in game development, computing a concrete return on investment is tricky. Conventions are expensive, and it seems unrealistic to assume you being at an event is going to result in a large enough spike in downloads to justify the cost of being there. If it was that easy, everyone would do it...

Watch the iPhone Event Keynote Streaming Live Right Now

It's that time of year again, when Apple is about to reveal the latest and greatest iPhone. MacRumors has a full roundup of everything that is expected to be revealed, and historically those sort of things have been pretty accurate. Anyway, you can watch the event live in your browser or by using the Apple Events Apple TV app...

Something we'll hopefully hear some more news about today in Apple's keynote is what's going on with the official release of iOS 10. If you haven't been paying attention to the various feature announcements, iMessage is getting fleshed out in a big way via all sorts of third party addons including but not limited to sticker packs. Sticker Pals is an upcoming pack from the creators of Hatch [$2.99] that has a super light weight loot system which will make some stickers rare as they're distributed via loot boxes that players share, collect, and open...

New iPhone Games: 'All Star Quarterback 17', 'Think Shift', 'Submerged' and More

Today is the day where every man, woman, and child takes a moment to appreciate the objectively best lunch meat: Salami. That's right, it's Salami Day, an entire day dedicated to the magical meat. Also, something I learned today is that apparently chorizo is considered a variety of salami. It's like I just found out my favorite lunch meat and my favorite burrito filling are cousins and I didn't even know all this time. Anyway, game releases might be a little odd today as developers avoid the news cycle being dominated by Salami Day celebrations such as the unveiling of the new iPhone. However, we may get some surprises throughout the day as games which are shown as part of the Salami Day keynote pop up on the App Store, kind of like Epic Citadel [Free] and other titles have in the past...

PAX 2016: A Look at the 'Crashlands' Campaign Editor

September 5th, 2016 9:16 PM EDT by Eli Hodapp in News, PAX
$4.99 Buy Now

It's no secret that we really love Crashlands [$4.99] around here, and one of the early things we heard of (I think from a GDC meeting?) was how they had plans to publicly release all the tools they used to make the game so players themselves can customize their own campaigns. Well, the dudes at Butterscotch Shenanigans have been hard at work polishing it up and are getting close to unleashing it to the world. Here's what the editor looks like in action:..