Call of Duty Elite for mobile, the companion to the companion Call of Duty experience, is coming to iOS tomorrow and Android next week, MacRumors reports. And it’ll bring a few interesting control options with it. Inside the app, you’ll be able to check your stats and other players’ stats, hit up after action reports, scope map information, track your challenge progress, and modify your loadouts all without ever having to look at your console.
While that’s a ton of cool support, fans will inevitably be noting what’s missing. In a conversation with Joystiq, Beachhead Studios Chacko Sonny said Beachhead learned a a few things about Elite’s stunningly bad launch, so it won’t be tossing out features until it knows they’re “at the level" fans actually want.
Speaking to the MacRumors about future features, Sonny said:
“We view this as the foundation. We want to hear from the community: how do they use this? What parts do they like? What parts aren’t as useful? We want to drive additional development going forward from people who play the game every single day. That’s going to help us deliver a better set of iterated features going forward, and for the forthcoming tablet version as well."
During the rocky launch, we kinda gave up on Elite. The release of the mobile app definitely gives us reason to give it another shot, so we will. Tomorrow!
[via MacRumors]


I can't wait to hear what Kirkenjerk has to say about this.
"IT SUCKS."
More like, ABOUT FRIGGIN TIME!
FUCK YES!!!!
CoD sucks balls
not as good as your mom...ooo
You mean that masked lady at my place? That's your mom actually... bitch
http://itunes.apple.com/nz/...
it's "we've all given up". and I'm romanian.
Is there going to be a similiar thing, but for Battlefield? (battlelog)
The app is decent, but I'm disappointed that it doesn't have the maps for me to look over. Also the option to set what challenges you are tracking doesn't seem to work. I tap the little crosshairs, a spiny wheely thing appears for a bit, then goes away and I'm still not tracking that challenge.
Also it seems kind of pokey in general.
I'm not generally an arcade game junkie, but the game is so well-tuned, the weapons so fun and well-balanced, and the action so deliciously frenetic that I am all-in on it.
By the way, the article doesn't mention it, but you can download a free Mac/PC version to try it out at supercratebox.com . I love playing most on my iPad though (it's playable on iPhone, but everything feels a bit too tiny and the virtual buttons obscure the action).
Yeah, the writer should add this to the end. I love both versions but obviously due to the controls the desktop version is better. And for the price of free, there's no reason to not download it. It works as a great lite version.
Not even one mention of Muffin Knight?
Muffin Knight was based off of this game and I think they did mention MuffinKnight in an earlier post unless it was a different review or whathaveyou xD
Why?
Why mention a clone in the game's review? 'Super Crate Box is great. By the way, it got cloned.'
screw muffin knight. they deserve no mention.
Great review. I would love an option for rearrange buttons. Besides that, awesome game.
They already added that.
You can switch the A & B buttons around, but not place them wherever you want.
What game has that? lol
Robot Wants Kitten, for one example. Possibly also that Space Miner game, though I don't remember for sure.
Muffin Knight, Modern Combat 1, 2 and 3, Space Miner, etc.
Lots of games! lol
ID games: Wolfstein 3D, Doom...
Street Fighter IV
I too would love this.
"On iPhone, the two-button UI is a tad too bulky."
This really drove me nuts at first, but eventually you get over it. It's pretty rare now that I die because I couldn't see what was under my thumbs. I bought this game because TA was praising it so much even before the review. Very glad I did. It's insanely addictive and probably the most difficult game I've played since TMNT on the NES. I really, really suck though.
good god tmnt was so hard but so good.
Man my thumbs hurt from so much frantic pressing. I have loathed all other virtual controls and barely tolerate the controls for Mage Gauntlet, but this game simply nailed it. Death comes often but it tosses you back into the meat grinder so quickly that you're already five crates deep before you're able to get upset at your death. It reminds me of VVVVVV for PC in that sense, which was short, but great.
The three levels and three modes are great, but I'd love to see even more levels in the future.
Meanwhile, I'm doing my part to get to 40 million crates... but first to ice my thumbs.
As much as i like this game, it needs tactile buttons. It´s just no touch game even if they tried their best. I just don´t like dieing because i jump if i want to shoot or walk in the wrong direction, especialy with a game like this.
I also want a horizontal iCade.
Five stars is nonsense. Everywhere people are complaining about the hitbox of the character, the sloppy controls, etc. The controls really are awful. Here's an example: try running while holding down the fire button when you have the flamethrower. You'll do this stupid little hop dance. This is a repeatable way to ensure these little hops, but they happen all the time when holding other weapons, and can seriously screw up an otherwise good run. All sorts of buggy behaviors like these make the game an exercise in frustration.
You hop around because your running on fire. But otherwise i agree, this issent a 5 star app due to the controles.
I agree about the poor hit detection, but the controls...I don't know how they could be any better. What makes this game's controls worse than any other game with virtual buttons? For any game with more than one virtual button, there's always a guy complaining about the controls. It's unnatural and I don't blame you for not being able to do it, but it's not the game's fault. I beat SCB before the update and never had a problem with the controls.
I couldn't have said it any better.
Except for the whole "already beat SCB" thing. I thought the controls were fine before, but either way the game is hard- as it should be.
Lol, that stood out to me as well. How do you "beat SCB"?
The controls/game actually did need some tweaking before the update. You couldn't jump and shoot properly, for instance (there would be a brief pause). But it's only apparent to those who played a lot of the original desktop version. Someone playing SCB for the first time on iOS may think the pause was intended.
Luckily, this was fixed in version 1.1 (as Vlambeer mentions in the update notes).
Totally agree. Any NES game is so much better controlled because of physical buttons. This game should have never been released with touch controls.
What's wrong with the reviewers? Are they all 15 year olds and haven't played proper games?
Given the size of Brad's biceps, I'd watch out for who you are calling a 15 year old. ;-)
These kinds of comments make no sense at all. There are not physical buttons on smartphones and tablets, so you can't use them in games. Get over it. If you want physical buttons, get something else.
THANK YOU.
That was my point. This game is almost fully about the precision of the controls, thus the fact that it was released on a device without buttons does not make sense at all. Okay, I understand that they would earn more money by selling it on AppStore than on PlayStation Network, but 5 star review, really?
I Agree 100%. Thank you.
The flamethrower hop-dance is a feature, not a bug (like the fact that the disc gun kills you). You can't stand on flames! The "hop-dance" occurs on the PC version too.
I know, I know, it wouldn't be the same- but I still want a "casual" mode like Halfbot did with The Blocks Cometh.
Disc-gun AND double pistols. Damn them to hell.
Awesome game! I only wish when I fall down a fire pit, I come back twice as fast.
is this game the same thing as muffin knight? it LOOKS pretty much the same...
Muffin Knight is a cheap rip-off. The original Super Crate Box is a PC-game, released back in 2010.
oh ok. cuz they both looked so much alike in terms of mechanics that one either had to come from the other or both were drawing on another older game that i wasn't aware of. thanks for the info.
Great game, great controls, great review! My girlfriend is getting tired of me shouting expletives as I play this in bed at 3am...
Excellent review! 5 stars well deserved! And why the hate for Disc Gun? I love it :D But I can't stand pistols... -.-
Vlambeer's rad, they're pumping out great game after great game
After reading all the great reviews, I plunked down $ for it and have regretted it ever since. It is Just Not Fun, IMO. After grabbing five boxes, the critters start flying at you in such numbers that I found it impossible to avoid them. Game over. . .game over. . .game over. . .so many times. . .and every time you grab a box your weapon changes, so it's impossible to plot a strategy. . .if I want this much frustration I'll just take the subway. Fail.
You're doing it wrong. At first I was skeptical, and sucked. After a while though, and after practicing (a lot) you finally figure out what the hell you're doing. And believe it or not, you develop a strategy. It's a game that demands you're attention at all times, but if you keep at it you'll get better. If not, you suck, and you should delete the game instead of whining. Everyone else will continue to play without you .
The strategy is really about what you do with the different weapons. If you get a bad gun (disc/flamethrower/pistol), you should quickly run to another crate and get a better gun. If you get a good gun (minigun/revolver/laser) you should use it to wipe out all the baddies before getting another crate.
There's a tremendous amount of nuance and depth in how each weapon can be used. An example: mines can be used defensively. If it's early in the game, I'll go to the bottom of the screen and place a bunch of mines on both sides of the fire pit to act as a final live of defence against red baddies.