$0.994 starsReviews

‘Crazy Escape’ Review – Why Penguins Should Not Have Driver’s Licenses

TouchArcade Rating:

Fall 2011 is the unofficial season of anthropomorphized penguins. Don’t believe me? Between the penguin sweater craze and the release of Happy Feet 2, adorable penguins are everywhere. Now, a third entry into fall’s penguin lineup is here in the form of BulkyPix’s super-cute new game, Crazy Escape [99¢]. And this one answers the question on everybody’s mind: Can penguins drive tiny penguin cars, and if so, is it extra-adorable?

It’s a story as old as time itself: Two penguin buddies have to take to their Jeep (err, low-emission 4×4 of indeterminate branding, I should say) to save their sheep friends from being kidnapped and eaten by wolves. As these penguins race along the winding road, they must collect sheep, stars (ostensibly because penguins like shiny objects?), keys (to unchain locked-up sheep, of course!), and avoid stationary wolves, roaming wolves, chasing wolves – basically wolves of all kinds, all right?! You can run into fences (good) and trees (bad!), and the less road you cover to complete the level, the better.

Your finger acts as a simultaneous road-creating device and penguin-steerer. You drag your finger across the screen to create the path your penguins take. Ideally, you devise the shortest route possible to collect your stars and sheep friends, as this results in the highest score.

At first, it’s not particularly challenging because there’s no element of speed involved. However, as the game progresses, wolves start out on the road behind you, following your every movement, and if you dawdle too long you’ll be busted for sure. Additionally, things like oil slicks and trees get in your path which, if hit, cause you to swerve (at best) or force you to restart the level (at worst). Here’s hoping everyone was wearing their seatbelts!

The levels go by lightning-fast, so it’s perfect if you have a short attention span or a short period of time in which to play. The graphics are also pretty cute. However, as it’s a line-drawing game, the most important part is the drawing element. The worst part of so many drawing games is an imprecise, over-sensitive or otherwise less-than-ideal drawing mechanic.

Luckily, that’s not the case with Crazy Escape. The drawing was perfectly in-sync with my finger; at times, perhaps a little too in-sync, as I have shaky hands (particularly when being chased by hungry wolves). My only real complaint is that on an iPhone or iPod touch screen, it’s hard to see what you’re doing. My chubby fingers kept blocking my view, which made it difficult to navigate around the increasingly challenging obstacles the game threw at me as I progressed.

Still, despite my fat fingers, I found this game to be extremely fun. For only a buck, there’s really no excuse to not download this one. You get a seemingly-endless number of levels and a fun diversion, and it’s Universal to boot. Besides, you don’t want to find yourself ill-prepared for the fall penguin craze, do you?

  • KATAMARI Amore

    We regret to inform you that service for this application will be terminated as of 3/30/2015.
    *Items already purchas…
    TA Rating:
    Free
    Buy Now
  • Crazy Escape

    "I found this game to be extremely fun. For only a buck, there’s really no excuse to not download this one."…
    TA Rating:
    $0.99
    Buy Now
  • 10 Comments

    1. RyeleyKuykendall

      Ok first you forgot to mention Angry Birds a minimum of 3X, and second, where the hell are all the puns?

      But still. Tekken level? Psyched.

      1. Pseven7

        Angry Birds is such an amazing game!...

        ... I hate Angry Birds! It sucks!

    2. Steve

      Wow, not sure why people have problems with this game... I like it, it's still way better than 90% of daily IOS releases and you can't deny that at least 9 out of 10 games are crap.

    3. Stephen

      My question is whether this is a "level pack" that requires you to pay a 2nd time for, or if people who purchased the first thing will get this too. I wonder, because the in-game store has everything listed separate, so it makes me suspect that it's a pay-for-each-update type thing. :(

    4. John Usher

      The biggest problem I had with this was the controls, they were terrible.

    5. James Bond

      They lost me the second I found out it was freemium.

      1. James Bond

        I mean honestly, I feel like many of the developers are going freemium solely on the figure that freemium titles are making more than premium ones. Honestly, if monetization is the criteria of the developers, they're not even getting a download from me.

        1. greenfuseful

          Why? Developers have bills to pay (possibly dependants to support) and want to buy nice things too. Why is it bad that they try and make a profit from their work?

          1. James Bond

            I don't think paying the next utilities bill for a company as big as Namco is even a thing to be considered. Sure, it's not wrong for a company to strive for profits, but at the same time you have to consider that the company lives off it's fan base. Now if your only motive is to suck all the cash you could from your fan-base without much attention being diverted to delivering quality to your games, what kind of company is that?

            The best way I could describe the relationship between a developer and its consumers is like a love relationship. The company caters to the people's wants, and the people cater to the purchasers wants. If the company's motive is to not cater its fan base, then there's a serious problem.

    6. Elle Wong

      I thought the controls were okay, but I was pretty disappointed by the very bare levels. In the console games, there's action and movement and things happening all around you, but in Amore it's just so...static.