Yesterday, the folks over at Super Evil Megacorp unveiled a significant revamping of how skins are crafted within its mobile MOBA Vainglory [Free]. These changes should go quite aways to alleviating some of the longstanding concerns.

Any players that have spent significant time within Vainglory have had to deal with the fairly convoluted skin system. The multi-tiered skin experience required players to grind quite a bit for cards of various rarity, with higher tiered skins requiring a ridiculous amount of time and luck just to get even close to unlocking them. This led to the creation of an inventory system that (at the time) existed solely for skins, and was fairly convoluted in terms of card management. This led a lot of players to ignore the skin game entirely (or spend a load of premium currency to get whatever they wanted).

Now, the system for unlocking skins is being significant changed in favor of a “blueprint” system. Now, instead of cards, players can discover skin blueprints within chests that are unlocked via in-game quests. Skin blueprints aren’t guaranteed in each chest, but once a blueprint is unlocked, players just need to spend the requisite amount of essence (in-game currency) to unlock the skin in question. Find a blueprint for a skin you already own? That just turns into more essence.

With this change, the Vainglory developers hope to streamline the whole process of earning skins as well as cut down on the cluttered UI that ended up taking over a large part of the menu system. In addition, the developers announced a drop in premium currency prices for skins, as it’ll be harder to work towards specific skins within the blueprint system. Some skins will also get renamed as the tier system no longer exists.

For more information, check out the official press release. Otherwise, the skins revamp will be available in the upcoming Version 2.12 update.

  • Pala Guru

    This change is horrible for us as consumers unless we’re willing to shell out cash. Yes I get businesses need to make money, but they can achieve that through methods that don’t constantly screw the consumer over. Not only have they drastically increased the ammount of essance required to craft skins (literally more than double for rares, over a thousand more for epics, and 1.4k more legenendaries) but to top it off, they added a mandatory loot box system to be able craft them! You now have to get lucky to be able to craft the skin you desire as you’ll now have to aquire a blueprint (only randomly recieved via loot boxes, no other way to obtain it) along sith paying the ridiculous price in essence. This business practice is insulting and should never be endorsed.

    • planarbox

      Your math is so off. If you're talking about the original skins from 2 years ago, the ones that you had to earn the rare before you could get the epic, before you could get the legendary, then yes. But for every other skin it's only 100 more for rares, a little under 400 more for epics and actually 600 LESS for legendaries.

      • Pala Guru

        You do realize that these changes are effecting all of the skins right? Not just the new ones. There are currently 25 Legendary skins, only 5 of which use the new system. So only 5 skins out of the 94 being changed are cheaper, while the other 89 get their prices jacked up. We are talking about every skin in the game being hiked up price wise with the exception of 5, and on top of that you’ve gotta get lucky through your loot boxes to craft the skin you’d like. But if you’d like to argue something along the lines of “but with the old crafting system you couldn’t simply make the legendary by itself because you’d have to craft the rare and epic first” i’ll shut down that too. With the old system, making the rare, epic AND legendary would set you back 5,520 essance. Thats only 520 more essance than a standalone legendary with this new system they plan on implementing, and thats ignoring the fact that with the old system you could craft whatever you wanted and I got three skins in the process. With the new system you’re going to have to get extremely lucky to get the exact legendary blueprint you want. But you think this is all fine?

  • Adams Immersive

    Now I'll have to somehow calculate which skins I should finish how vs waiting for the new system! Feels more complicated than ever...