GRID Autosport, Feral Interactive's upcoming premium racing game, looks like it's going to be a blast to play, but you'll only be able to do so if you have one of the latest devices, iOS 11, and plenty of space on your phone. Specifically, GRID will only support iPhone 7 or newer and iPad Pros (with the exception of the 2017 9.7 iPad). And if you haven't yet updated to iOS 11, you won't get to play the game. Finally, the developers recommend you have at least 8GB of space on your device before installing the game, given that the base game and the free DLC packs will take around 6GB of space. I hope those requirements don't keep many of you who wanted to play the game from checking it out, but given how good the game looks, I understand why it needs newer devices.

As we talked about yesterday, the developers will stream GRID on November 22nd for the first time, so if you're curious about how it looks and plays, make sure you tune in that day. After seeing the device requirements, I expect the game to look even better than I thought it would. No release date yet, but it shouldn't be too far off. Head over to our forum thread for more info.

  • http://www.dLifeHD.com dLifeHD

    So it will support iPad 2017?

    • Taeles

      yep

      • http://www.dLifeHD.com dLifeHD

        Sweet! Then shouldn't 6S be supported too since iPad 2017 and 6S have basically the same innards?

      • Glenn Sim

        The iPad 2017 has a better A___X chip compared to 6S A9

      • Richard Hill

        No it doesn’t, it’s a standard A9, the 9.7 Pro has an A9X.

      • Thewhoopimen

        Erm I think you mean A9 for the iPad and A10x did for the now 10.5 and 12.9 pros

      • Richard Hill

        No, the iPad 9.7 Pro has an A9X the iPad 9.7 2017 (5th Gen) an A9

  • Jinxtah

    Ah nuts. I haven't upgraded to iOS 11 due to the battery drain being wonky. I can't say when I'll be upgrading, so I guess I shan't get this at launch. What a shame.

  • metalcasket

    iPhone SE is officially supported.

    • nicola faraone

      Yes feral fail with this compatible device list.... Ipad 2017 (A9 chip) and iPhone SE (A9 chip) is officially supported , iphone 6S (A9 chip) no .... XD , iphone 6S will be officially supported when game release like all others A9 devices

  • Nuno Lourenço

    hahahahahahhahahah

    epic fail , If it's only for ios 11 I'm not doing the downloading

    • zergslayer69

      I'm glad they limited it to the more powerful devices but to make it iOS 11, that's silly. Same goes for final fantasy 15.

  • Oliv30

    Lol @ the reqs. Hope they get bad sales so they'll have to reconsider that.

    • Jinxtah

      That's a pretty terrible comment to make. They ported the game, but you can only optimize so much. The older iPhones and iPads just isn't up to the task. Hoping they'll get terrible sales, is rather shitty.

    • Valbunny

      But as a mobile gamer why would you go against improvements and the future of mobile gaming? Higher download sizes, system requirements, will result in more detailed, in depth games, which is something I personally would love to see. I have no interest in this game, however I would be willing to purchase just to show I want this type of future for mobile games.

      • askep3

        Same, I’m so excited. I don’t understand why everyone’s comparing. This is why we end up with games that don’t take advantage of the latest expensive hardware, because they get caught up with compatibility

  • TheVimFuego

    These requirements are madness.

  • MaqueGenio

    This sure looks more like a decision coming directly from Apple.than the developers. Grid runs butterly smooth on a potato pc. Gpd win with atom x7 is about as fast as iphone 6 (A8) runs at 60 fps. There is no reason for not porting to less capable devices. Apple is clearly calling the shots and it is a unfortunate trend going forward.

    watch?v=pG0f6vMjkEU
    watch?v=rjhnVcJHKFs

  • SimiaDei

    Ugh. I was hoping to play this on my iPad Air 2. I'm sure it'll be fine on my 7 Plus, but I'd prefer the bigger screen. Still pumped for this game, though.

  • zergslayer69

    I know people with older devices are hating at the spec requirements but if they made it compatible with max number of devices you'd see either features cut or graphics dialed quite a ways back. Not iOS related but some people complain how bad doom looks on the switch. Imagine if the switch had yearly iterations spanning a few years back and they tried to develop for all the systems. The game would be really terrible looking and performing.

    • TheVimFuego

      It’s possible to have multiple quality settings. This is just lazy coding.

      • http://toucharcade.com Eli Hodapp

        [Citation Needed]

      • TheVimFuego

        There are many games with adjustable detail levels, it wouldn’t take much to detect the device type and scale accordingly (reduce textures, shading, particle effects, draw distance, scenery ... the list goes on). It’s just easier to code for the higher specs. Unfortunately this is typical these days in software engineering and why we have so much bloatware. Excuse the rant I come from the days where every machine cycle counted and it gets my goat.

      • lezrock

        True! But of course ferals approach will assure the game will look best on shared video and pictures.

      • TheVimFuego

        Absolutely! Look, I’m stoked the thing is coming out and I have a 9.7 Pro so will buy in (and clear some precious space) if it’s bug free but I refuse to believe that the developers have done the most to make this available to the widest audience.

      • platypus_devil

        Feral released the Rome: Total War series and they scaled the graphics per device so every single device had graphics tuned to the highest possible while still having a good fps. They spoke about supporting as many devices as possible and tuning for every device instead of having a single setting for every game. So they already have been shown to do what you've suggested in those three games.

        This means the iPad Pro has basically PC ultra in Rome while the iPad Mini had PC minimum (I'd assume). They even added in new higher graphics for the new Pro when it was released.

        https://www.feralinteractive.com/en/games/rometw-ios/building/

        Given their comments in forums about Autosport I'd expect exactly the same process but we'll find out (perhaps during the stream).

        I can't be sure but I suspect the lack of support for older devices will be down to the hardware not being powerful enough even on the lowest render modes. GRID Autosport has a full console/PC quality engine with detailed physics and complex models so there is a limit to what's possible even if you spend ages tuning the engine.

      • TheVimFuego

        I was unaware of the history for this dev and apologise for maybe firing a knee jerk reaction off. Maybe this is one of those games that just needs the latest and greatest to shine. I hope it lives up to the hype in any case.

  • Luzsec

    Yeah 7+ but the bad news is 'required ios 11' i think to stay for 10.3.2 'til the jb release

    • Nigel Murray

      You're waiting for a jailbreak release? Ahahahahahaha. Wow.

  • Gavx

    Also price must be - 40$

    Thanks for this requirements I will pass that 🙂

    • Superdio

      Price will be around 9,99, like with total war games

      • Nigel Murray

        Very reasonable. Mario Run was priced the same but it was a terrible, barebones Mario game.

        I hope this game sells well so we see more console/PC games ported to mobile platforms.

  • Duel

    It's nice finally to see developers to push those limits with these devices and show what can be done when using all that power. Those old models have slowed down the real potential and would do that in future too because there's so many old devices in use and devs want big wide support

    Definately going to test this with my iPad Pro 10.5"

  • knownquantity

    iOS 11 = Metal 2.

  • islesfan

    Good to know that my TWO YEAR OLD device is already too old. I can't even upgrade yet, and Feral has passed me by. Sad.

  • http://toucharcade.com Eli Hodapp

    Guys something to consider on this is that whenever we post our "Here are the best games for the new iPhone" articles, 80% (or more) of the games are always the same. Hell, the Infinity Blade series has kind of been the go-to for that sort of thing and that kicks off with a game that came out in 2010.

    It's a situation where they simply can't make everyone happy all the time. Folks want full-blown AAA graphics and everything else, but also want that game to run on the iPhone 4. If you've got a older device that won't be able to run this game, just look at it as something to look forward to when you do upgrade.

    It's not like there's any shortage of other iOS games to play.

    • islesfan

      You do have a point, but come on, the 6s plus isn't ancient. I think asking for compatibility for anything within two years old is pretty reasonable.

      • http://toucharcade.com Eli Hodapp

        People who have an iPhone 6 would then say the same thing. At some point you’ve got to have a cutoff if you’re going to do a next-gen game like this.

    • https://www.behance.net/rgdesignhouse Ron

      Valid. Plus what about the guy who goes out and gets that new device and then looks for cutting edge games that take advantage of that brand new software and then realizes he has no options but to sift through lists of 7 year old games.

  • marksapolloa

    This article is confusing, it reads as thought the 9.7” iPad Pro is not supported when it actually is.

  • tommet

    Whelp, iOS 11? I'm out. Got too many games that 11 would kill.

  • askep3

    Don’t know why it’s controversial... if it’s possible to make console quality high end AAA games (or at least ones hat look like it), but you have to sacrifice older devices and iOS versions, so be it.

  • ABIBIFAHODIE

    Mfi controller support?