What are the best tactical role-playing games for mobile devices? I see that question a lot and, inevitably, somebody mentions Warhammer Quest [$2.99] by Rodeo Games, and rightfully so. Warhammer Quest is without question one of the best turn-based combat games out there and one in which I've invested a huge number of hours in the four-plus years since its release. Rodeo Games is no more, unfortunately, but that didn't stop a sequel from making its way to the App Store. Warhammer Quest 2: The End Times [$4.99] was just released by Perchang, but can it clear the high bar set by its predecessor?

Perchang is home to a lot of the talent from Rodeo Games so the band is largely back together and it shows in The End Times. The game looks and feels similar, as well it should, there's no need to reinvent the wheel when the one you had is quite good at, you know, rolling. Things are dire in Middenland and a new threat has emerged. A king with three eyes has amassed an army of evil doers to assault the world and all its people and bring about an apocalypse. If you can't trust kings with three eyes who can you trust these days?

Unwilling to go quietly to their doom, the powerful across the land with a stake in the status quo set aside their differences and gather to take on the three-eyed king and save the world. Two such paragons are Captain Marcus Hammerfall of the Empire and a dark-elf sorceress named Meharva Darkshade. The pair strike an uneasy and assumedly temporary alliance to seek out the Mace of Helsturm, a powerful artifact that could swing the battle against the King and his army of chaos. Together, they enter the ruins beneath Altdorf on their quest, and you control them.

You start out The End Times with Marcus and Meharva but pick up other companions as you progress. Much like the original, the game plays out as a series of regional quests in Middenland. Each quest in the main storyline takes you to a different city or town and into a dungeon delve. Prior to entering you pick and equip your party and send them forth to defeat the minions of the three-eyed king and any other dungeon dwellers who dare block your path. As you complete quests you gain experience for the heroes that participate, as well as loot and gold. Each town and city provides opportunity to level up your team at the training grounds, buy and sell loot at the market, and recruit new companions at the tavern. The End Times follows the main storyline with each delve taking you closer to your overall goal. There are also side quests that can be used to help level your characters and get more loot as well as random events that pop up during travel that add some nice immersion to a game that is, for the most part, more hack and slash than role-playing.

The combat encounters play out the same as the original and will feel familiar to any fan of turn-based role-playing games. Each member of your party has a pool of action points that can be used to either move or attack. This lets you cruise a great distance across the map, take a more modest move action and attack enemies, or take multiple attacks. There are a number of different weapons and some characters can switch between melee and ranged options. The touch controls are well-implemented and you can play through turns very quickly if desired or take your time to ponder your best move. As you level each character gains access to more options, opening up the strategic variety you have at your disposal to take down any particular fight.

Video-game graphics have come a long way since 2013 and The End Times is certainly modernized from the original. First, it is fully 3D and looks great. You can zoom in and out and turn things every which way to enjoy the camera angle of your choice. The city maps are quite attractive and highlight the height of castles and towers and nicely reminiscent of the Game of Thrones opening sequence. I also like the forests and other terrain features present in the world travel maps.

Let's talk payment model. Warhammer Quest 2: The End Times is a premium game where the initial price gets you the Middenland campaign with no restrictions. There is an expansion available as well. For $5 you can buy the Reikland region which adds a ten-part regional quest, new settlements, a new enemy—the dastardly rat people known as Skavens—and two more tile sets. Additionally, there are a number of special packs available via in-app purchase. There are character packs, for example, that give you a new character to play along with special weapons, skills, and outfits. You can also buy gold with which to hire adventurers and buy equipment. You earn gold just by playing the game, so there isn't a need to pay to advance here, the option is just available for those that want to get their hands on some of the extras earlier.

One last thing to note before buying is that upon release there is a bug in the game that causes a crash when trying to load a saved game. I experienced this bug on two different game saves and can't get back to my main game. Perchang is aware of the bug and there should be an update very soon, but in the interim it is best to either not exit a game back to the main menu or wait until a new version is released (the game was reviewed on version 1.003).

Warhammer Quest 2: The End Times is exactly what I wanted to see in this sequel. The game play is fun, challenging, intuitive, and compelling—pretty much the mix of adjectives you want for a video game. Perchang didn't try to reinvent the wheel here, they stuck with what worked well in the original and updated things where it made sense to do so. Whether you're a fan of Warhammer Quest, or tactical-combat games in general, picking up The End Times is an easy decision. Do it. If you're looking for more information on the game you should head to our forums where the page count for Warhammer Quest 2 is growing by the day. Perchang developers have also been active participants in the discussion there and have shared quite a bit about the game.


TouchArcade Rating

  • Kotovsky

    Well, I really don't like card based drop over classic loot system in WH1. The same goes with inventory - it's unneeded simplification.

    • Dunan

      If it was a graphic of a chest opening, would that make a difference? It's just how they present the items and characters.

    • Maelwolf

      What’s the difference? In WQ1 you got a bunch of loot at the end of a dungeon exactly the same as WQ2. The only difference I’ve noticed is that in WQ1 you sometimes got loot after clearing a room as well.

      The inventory I do agree with, as I’d much prefer to be able to look at all my loot on one screen.

      • Kotovsky

        In WHQ1 you get bunch of loot from every dungeon. In WHQ2 it's just one item and some gold. Also in WHQ1 you can equip 12 items. Drag-n-drop inventory as n WHQ1 is more comfortable.

  • Random Genes

    How is it that many users, myself and some friends included, are seeing crashing in the application and reviewers are not? I don't think we have any weird configurations iPhone>6 iOS>10.

    I want to love this game but on iPhone it wouldn't get past the initial intro and on the iPad Pro the sound isn't working!!

    • http://toucharcade.com Eli Hodapp

      I haven't had a single issue, it's real odd.

    • Jim Shorts

      No issues with me either.

    • Spiral75

      I cant get past the intro. Crash crash crash. Every time

      • MrSwiftFox

        Same happened to me several times (also iPhone 6). Try naming your save game to something else than what they suggest, that did it for me.

  • Anthony Taylor

    What’s the difference? In WQ1 you got a bunch of loot at the end of a dungeon exactly the same as WQ2. The only difference I’ve noticed is that in WQ1 you sometimes got loot after clearing a room as well.The inventory I do agree with, as I’d much prefer to be able to look at all my loot on one screen.

    • Gurney Halleck

      This is a cut and paste of earlier comment by Maelwolf. Had you intended to quote it and add something?

  • merefield

    5 stars? Steady on ... the game looks fantastic and the core mechanics are quite nice ... but its a bit repetitive and the inventory management is poor. The map is a bit unintuitive and ambushes would have been more logically set in an outdoor environment - why is my character entering a dungeon during an ambush? Rogue Wizards is a lot better imho.

  • SoyGreen

    5 Star is a bit generous on this one...

    While graphically - it's considerably better... really enjoy the 3d and ability to adjust the view how I like. I am just finding this one too blah at the moment and kind of disappointing.

    A. Where are the random events that happen when in a dungeon? None of that anymore? What was it - the Winds of change or something? There is nothing in the game right now to force you to move quickly. I can stick back and move slowly and not be worried about a random drop of enemies on me. Maybe that will come in later story quests? But I haven't run into it yet!

    B. Does it get hard? I've played about 12-15 quests so far and they are pretty damn simple... I've only run into one hard quest... see next note.

    C. The only quest I lost (I abandoned) was a random ambush when travelling (which took me into a cave... I guess the cave ambushed me?) but my level 2-3 characters were dropped into a cave with 5 cave trolls with 110+ hp each that I wasn't even able to hit... that's neat!

    D. You'll have to buy gold if you want to keep your heroes leveled... really no way about it. I'm at a point where ALL FOUR of my heroes are ready to level up and I have 75 gold... drop rate is not sufficient to keep your heroes leveled up.

    E. I bought 2 heroes... where is my stuff? There were items I was supposed to get from them when I purchased them... never got. And I'm not the only one - was a comment on the app store talking about it as well with no reply from the developer.

    There is more... but this is a game that still needs work and tweaking... giving a 5 is pretty damn generous as it sits right now.

    Don't get me wrong - I will play it - it's a game/style I enjoy - but I was really surprised to see the 5 star...

    • Craig

      I was a huge fan of WQ1 and greatly anticipated this sequel. However, I am disappointed in the final product. I was hoping they would build upon what was great about the first game and fix what didn’t work. Instead it is more of the same (would it be that difficult to have the random encounters be above ground?) with a less intuitive interface. There is no tutorial or in game documentation (luckily I played the first game). While the 3D modeling is nice and detailed I find the lighting and coloring, especially the skin tones, to be a bit off. Skin looks like metal and the deep shadows on the white character screens seem out of place.

      My feeling is this game would have benefited greatly from a more lengthy beta period and several updates. It just feels unfinished.

      WQ1 was one of my favorite games and this one shows promise. Hopefully the developers will fix some of the issues. Otherwise I will probably not purchase the expansion.

  • Victor_III

    Five stars is too generous; a lot of the items are broken and there is hardly any variety in the encounters or enemies. I played through both quest lines, so obviously I didn't hate the game, but it became extremely tedious, largely due to lack of variety in the enemies and items. There were maybe 4-5 Beastmen enemies and 6 Skaven enemies (Clan rat, Assassin, Stormvermin, Plague Monk, Warlord, Grey Seer, no ranged), alongside some miscellaneous monsters. Ambushes quickly become boring--the scarier enemies like the trolls can be easily kited. Ranged enemies are not even smart enough to shoot and then go back to cover.

    The devs ought to iron out the broken sidequests, add extra special actions to some of the tougher enemies, and double the variety of enemies encountered in the quest mobs, bosses, sidequests, and ambushes, for free. Players need to be allowed to dismiss heros, preferably for gold; in my playthrough I ended up w/ about 20 heros. These moves probably would not be that difficult; they would definitely make the game more fun.

    A hardcore mode and class-based hero perks acquired by leveling would be definite pluses.

    I hope that the game will be improved but as is, it has little replay value.


  • norraf

    Hugely disappointed.

    Worse then original in every aspect except graphics. Expensive addons to an already premium game. Plus, the IAP are almost necessary for game enjoyment as there are no other heroes other than initial four otherwise. Initial classes are ugly and boring with very limited customization (the color shaders are even broken). Repetitive and very shallow game play. Lack of perma-death or difficulty slider takes the thrills out of the adventure.

    2,5/5, all stars come from the genre - nothing comes from the actual game itself.

    Also: I have to add that because of previous game and the review from TA, I bought everything I could from scratch and quickly felt like a fool for doing so. To me it seems like a seasoned reviewer should spot the many weaknesses very early on.

  • phandaal

    Very suspect 5 star review.

Warhammer Quest 2 Reviewed by Nick Vigdahl on . Rating: 5