If you've played the terrific Thimbleweed Park [$9.99], you'll know that's a great adventure game. What you probably also know if you've read any coverage on the game is that the game is usually talked about within the context of nostalgia, especially given how the team behind it includes people who worked at Lucasarts and are behind some of the greatest adventure games ever. In a recent interview though, Jenn Sandercock, a game designer involved in Thimbleweed Park's development, cautioned against having nostalgia be the linchpin of any discussion on adventure games and talked about how you can use the same mechanics as older games and still allow the genre to progress.

After pointing out that the team behind the game includes people newer to the industry (and not just the Lucasfilm alumni), she talks about how adventure games have been evolving like any other genre, but many often dismiss games like Thimbleweed Park as simply a throwback game that only hardcore adventure gamers will love. First person shooters, she points out, have tweaked their mechanics but at their core are still the same games as many years ago, just like adventure games. And yet people don’t often separate content or implementation issues in adventure games from those core mechanics like they do in other genres. A very interesting interview that raises some important points on how adventure games always seemed to be critiqued in the contest of nostalgia.

[via Gamasutra]

  • http://www.threeboy.com threeboy

    Metal Gear solid is just a cool version of Pacman.

  • jabbasoft

    Forza Horizon 3 is a cool version of Outrun ;). I will be buying Thimbleweed Park but this year there are so many great games I have weeks/months of stuff queued up and waiting to be enjoyed so will return to this over Christmas. Mixed love and dislike for some of the old SCUMM games, DOTT remains my fave game for audio effects (ah, ripping the samples and putting them on my old Nokia phone...) and voice acting. Didn't get on with the later Monkey Island ones, but just personal preference.

    • chuckfinley

      I am still trying to recover from the iOS 11 culling. I've got a huge back log on my iPad that if I dare update, I lose. (Not loose for the unwashed).

      It's made me seriously consider moving to GOG/Steam for the majority of my game purchases.

      I understand the devs choosing not to put resources into updating a legacy game. But F@&k Rockstar and other publishers who let good games die a game of neglect.

      iOS 11 is the begin of the end of my mobile gaming.

      Oh and screw Fishlabs for their support of the latest versions of GOF which pale compared to originals.

      Caveat Marketor (sic)

      • metalcasket

        What the hell are you on about? Rockstar? All of their apps are 64-bit and (other than San Andreas) have been forever. If there's any iOS developer/publisher that has to be commended for making sure their games are never lost in the shuffle, it's Rockstar.