We've been keeping a very close eye on Thimbleweed Park for quite some time now because it's not often you get an adventure game from Ron Gilbert and Gary Winnick, the developers responsible for the classic Maniac Mansion. I'm happy to say that the game is finally coming to iOS September 19th and Android October 3rd. The game has already released on Steam to great reviews, which only made the wait worse for us over in the mobile world. Thimbleweed Park is a mystery game in the vein of Maniac Mansion and Monkey Island, which means plenty of comedy to go along with the mystery. It tells the story of two federal agents trying to solve the mystery of a body found under the bridge in the town of Thimbleweed Park.

The game's cast features all kinds of peculiar characters, including an insult clown, an aspiring game developer, and even the ghost of a pillow salesman. You are able to play as all of them (in the fashion of Maniac Mansion) as you try to figure out the craziness that is the mystery at Thimbleweed Park. I can't wait to get my hands on this one, and I'm glad September 19th is just around the corner.

  • Brandon Smith

    TP is an absolutely PHENOMENAL game. I had more fun with it than I have with most other games from the last 10 years.

    One protip for enjoyment though: The game is heavily inspired by Twin Peaks. That means just like Twin Peaks, it has two "seasons" with a fairly hard break in between. Expect a different tone between the halves of the game, and don't get uptight when it... goes places. Just be along for the ride and remember that you got everything you wanted with the resolution of the first act.

    Second tip: If you see a drain leaking radioactive waste? Just look up the solution. Unless I missed something, there is no way anybody could ever figure that puzzle out.

    • Steven Lewis

      I am a huge Twin Peaks fan and I am looking forward to playing this.

    • Deewin

      This game will have hints now since it's appealing to a more causal audience on the switch and ios. I was never good at figuring things out with these types of games and hopefully those hints will help me with not looking up solutions.

      • Brandon Smith

        I played it a little late on the Mac and by the time I played it there was a full Hint system implemented into the game. It's actually extremely clever. There are phones all around the game world that you can use to call any number you like. One number you will find scrawled around town is for a hint line that you can call if you ever get stuck. It's a really neat way to solve that particular problem.

        I never found myself too stuck, but mainly that's because Thimbleweed Park does what I consider to be the golden rule of game design, and that's that it allows you to have multiple problems that you can be working on at the same time. So if you get stuck on one... just go work on another one. There should never be a hard "stop", where you can't play the game if you can't do ONE particular thing. I think that's why a lot of people got turned off of challenge based adventure games.

  • kfelicity85

    YEESSSSSS!!!!! Praise the lord!!!! Best news ever!!!

  • Michaelbacon

    Any idea on the price??