We've been covering the upcoming Metroidvania title Dandara for well over a year now. It's a super clever title as they manage to pack in everything you'd expect of a Metroidvania title while coupling it with a jumping mechanic that has you launching from wall to wall. Since you can stick to walls, which direction is up and which is down is fluid, creating some incredibly fascinating exploration possibilities. We saw it back at GDC, and got another quick look this morning at PAX:

Currently, they're trying to figure out if the mobile version of the game is going to launch simultaneously with every other platform, or if it's going to come later. However they eventually handle the launch, I'm excited to play through it myself.

  • boydstr

    I am a huge fan of the Metroidvania genre and the mix between platform and shooting are looking very exciting gameplay but I think that this kind of game needs controller support and seeing what kind of gameplay the game delivers I am almost sure that it is premium