King of Dragon Pass [$9.99] is a civilization building, role-playing, interactive-fiction game set in the mythologically blessed world of Glorantha—home of RuneQuest, HeroQuest, and 13th Age. It operates on two levels, one of empire building where you grow a tribe into a dominant force and another of character-driven role-playing adventure. The fact the game can do both simultaneously and do it well is why the game, released way back in 2010, is an absolute iOS classic (not to mention the other platforms on which it appears). A Sharp Games, the developers of King of Dragon Pass, announced a follow-up game and spiritual successor to the game…nearly three years ago.

Six Ages, set in the same world, intends to weave in the the interactive fiction, role-playing, resource management, and empire building elements that made King of Dragon Pass so compelling. Creating such a game takes time, however, but good news arrived in a recent blog for the game. Six Ages has now reached "feature complete" status, which means they have an alpha version ready to go. The next step is to start banging away at bugs with a small group of play testers and making sure those features work the way their intended. Unfortunately A Sharp aren't calling for volunteers for this round of testing, but we'll keep our eye out for a call to arms for beta testers.

  • shdwstar2417

    Great news!!! Make have to make another pass through Dragon Pass again.

  • HelperMonkey

    The announcement of a follow-up to King of Dragon Pass had moved from history to legend, and from legend to myth, until it was almost forgotten...

    This is good news, and all I know about it is that King of Dragon Pass was outstanding. I'm officially paying attention again.

  • lezrock

    I'm excited!

  • Gurney Halleck

    Very much looking forward to this! Exciting news to learn it is still in the works and on a path for release! KoDP is one of my favorites 🤓

  • curtisrshideler

    Even though I'm just not that good at playing KoDP, I enjoy it enough to pick this one up too!

    • Gurney Halleck

      A thing that made KoDP much more fun for me was reading the manual through. Then going through a few quick play-throughs. Let yourself make mistakes and just play with the mechanics. For me it just kind of dawned on me how each of the gameplay elements interrelate after I started to pick up the speed and stop trying to make the perfect choice each time. There really isn't one. It plays like life 🤓