Gameloft's Modern Combat series has long been the benchmark for military first-person shooters on mobile, and like its console and desktop inspiration Call of Duty, it would offer high end visuals, an action-packed single-player campaign, and a robust online multiplayer to mobile gamers every couple of years. But the times they are a-changing, and what once worked for the Modern Combat series wasn't cutting it in today's App Store climate. The last entry in the series was Modern Combat 5 in July of 2014, and after trying to launch as a fully paid premium title it floundered and promptly pivoted to a more typical free to play model, which has allowed it to stay afloat and keep a decent flow of updates coming for the past few years. But the old Modern Combat formula was in need of a serious shakeup, which is what the company hopes to do with Modern Combat Versus.

First officially teased back in October, Modern Combat Versus is a multiplayer-focused entry in the series, as its name implies. It's not a sequel to any other Modern Combat game, and it uses a brand new engine which will offer some nifty new tricks for the latest devices. There will be no single-player campaign, as Gameloft would rather focus all of their energy in one direction rather than splitting their dev teams into multiplayer and single-player groups. As much as I love the completely over-the-top drama in the stories of the Modern Combat games, I can't say I'll miss single player too much. But, just because there's no proper campaign doesn't mean there isn't some story flavoring to bring meaning to all the multiplayer action, and you can see the first bits of this from the cinematic intro to the game below.

As you can see from the video, in Modern Combat Versus you'll play as a variety of different "Agents" who all have unique personalities, abilities, and roles to play on a team. Gameloft will be soft-launching the game shortly, and for this soft launch they've announced that 12 different Agents will be available, broken up into 4 classes as detailed below:

  • Attacker: Deals consistent weapon damage and is equipped with an ability that provides a wide range of utility during battle.
  • Defender: Provides team support with a focus on damage mitigation. With a high health value, a lot of firepower is often required to take them down.
  • Assassin: Deals large bursts of damage with their weapon or ability, but their low health makes them easily vulnerable.
  • Specialist: Focuses on disrupting the battlefield with situational weapons and abilities.

Additionally, the Agents will be customizable by way of unlockable skins, weapon paint jobs, and unique kill signs, and they can also be leveled up to increase their damage output and health. On Gameloft's social media, they've previously unveiled 3 of the 12 different Agents, all of them of the Assassin class. Those Agents are: Mi-Nu, SW1FT, and GH0ST, and today Gameloft has sent over the very first artwork for the 4th Agent they're ready to reveal, the bad ass looking LOCK.

Like most of today's popular multiplayer shooters, the variety of Agents and different classes in Modern Combat Versus lend themselves to more team-oriented online play. That doesn't mean that those kill everything deathmatch experts won't have a place on the team, though. The unique abilities of the Agents will require things called Core Charges to activate, and Core Charges are slowly earned over time but also earned more quickly based on your kills and assists. You can only store up to 10 Core Charges at a time, and different abilities can cost a different amount of Core Charges depending on who you're playing as. So, by excelling with kills and assists, you'll be able to deploy your special ability more frequently and thus be even more beneficial to your team overall.

Of course, with the different classes there will be players who can excel at a variety of different areas to help your team's cause. For the soft launch, there will only be a single 4v4 mode called Zone Control, which is slightly different from similar modes from previous games. In Zone Control, there will be a stationary capture point that unlocks shortly after the start of a game. Teams fight for control of the zone, and at the end of the game the team who controlled the capture point for the longest wins the match. Pretty standard stuff but sounds like fun. Speaking of maps, there will be 5 for the soft launch of Modern Combat Versus, and you can see some in-game shots of each of those below, including the previously unannounced Slums which is based off of Modern Combat 4 fan-favorite map Dog Days.

Apex:

Sandstorm:

Port:

Blackrock:

Slums:

The final big point I want to talk about for Modern Combat Versus is the controls. First-person shooter controls have long been a sticking point on touchscreens, and Modern Combat games have always done a pretty good job of offering customization options so players could find controls that personally suited them. Still, there's always an overwhelming number of buttons and UI elements onscreen that can be pretty intimidating, especially to more casual players. For Modern Combat Versus Gameloft has tried to strip down everything as far as possible to offer a clean and intuitive interface to control your character.

The entire left side of the screen acts as a virtual analog stick to move your character, with holding in a direction allowing you to sprint. The entire right side of the screen is used for aiming, with a double-tap activating the aiming down sights or an alternative action based on the ability of the Agent being used. Weapons shoot automatically to allow for this heavily streamlined control scheme, but Gameloft will also be adding a more traditional "shoot" button as well as support for controllers in future versions of the game. Additionally, each map will have at least 2 wall-running points that will allow you to access special areas, and you'll simply need to sprint towards these areas to trigger the wall running. Finally, you'll activate an Agent's special ability by tapping an onscreen icon in the lower middle of the screen.

You can see these controls in action in the gifs below, which showcase the much cleaner UI and the third gif actually shows LOCK's special "Augmented Reality" ability.

As a big fan of the Modern Combat series, I'm excited to see the direction that Versus is taking. While I'd love to have a single-player campaign to play through, I'm glad Gameloft decided to dedicate everything they have into making the multiplayer experience the best it can be. Multiplayer is always the long-tail of any first-person shooter release, and I imagine they're hoping to keep Modern Combat Versus going for years to come. Also, as mentioned previously, the paid model hasn't worked out so well for Modern Combat, and even older entries in the series have come to add IAP options in their paid versions to try and make the games viable. Obviously, Modern Combat Versus will be free to play right out of the gate, but Gameloft does promise there will not be any pay to win elements and there won't be an energy system.

I'm also quite encouraged by Gameloft's attitude towards how they're launching Versus. They'll have a region-locked soft launch happening possibly as soon as next week, and then will be expanding to different regions and removing the location locks to allow more players to join in. They have aspirations to move the game towards eSports as they have with Modern Combat 5, but they're really adamant about having a well-balanced and polished version of the game before doing so, and so they'll be very open to feedback both during the soft launch phases as well as after its worldwide launch. Once we've confirmed when the soft launch will take place we'll let you know.

UPDATE: For some reason the images in this article were not clickable to reveal the full sized versions, and we've since fixed this so if you want a closer look at the maps or Agents above just give the image a click!

  • sweiss

    Zombies please

    • Bloodangel

      Noooooooo!

      • Jmartinez41

        Rocket league?

    • Samurix16

      Yes!

    • Ali

      Go play Dead trigger! 😠

    • San Ehrhardt

      YES!

    • Yung Neil

      sweiss Oh oh oh yes

  • MintCity

    I'm sorry but MC5 didn't impress me at all. It had a lot of balance and P2W

    • MintCity

      Posted previous comment on accident. MC5 had a lot of balance issues and P2W mechanics. I feel this will go down the same road. Don't get me wrong, it looks fantastic and it sounds quite fun. I'll try it but I feel that I won't play it for long if it has P2W properties.

      • Teezy

        Its made by Montreal and they never added pay2win in their creation of games so you dont have to worry about it being pay2win. Mc5 was made by a different team thats probably why it was pay2win

      • Anonomation

        Actually, all of Gameloft's new games are like this

      • Teezy

        Because they are money grabbers Montreal isnt

      • UmbreBones

        Bruh Montreal is bae

      • Teezy

        Yea bro

    • ShelvsHotPencil

      Same here, I have a : mehhhh , attitude

    • Ben Badrou

      Sorry for his best game MC5 Beautiful and wonderful
      thank you

  • Gargoyle Senior

    This looks freakin good

    • Yung Neil

      It's gonna be a good game by the looks

  • Blucard

    I don't like the auto-shoot

    • Samurix16

      It's better for mobile.

    • Mish Issel

      that will likely be an option for players, at least on windows.

    • Teezy

      Same hope its not like on critical ops where noobs can kill you easily

      • Yung Neil

        No no as you can see on the gifs they will be harder to kill but not to hard

  • Mrbestapps

    I loved everything about the game aside from auto shoot. Please no.

    • Mrbestapps

      Still is going to be an amazing game! Can't wait!

    • boydstr

      Gameloft stated that "Gameloft will also be adding a more traditional shoot button" and in a future update controller support.

      • Mrbestapps

        Yes but why would you put yourself at a disadvantage by disabling auto shooting? All your opponents will have auto shooting enabled.

      • Raphael Alexander

        If he wants manual shoot he probably is good enough at it to not be at a disadvantage

      • Mrbestapps

        True I guess. Would make the game more challenging anyways. I'll use manual 🙂

    • Raphael Alexander

      I want auto shoot because it's hard to aim and shoot and walk at the same time.

      • Ákos Csanádi

        that's why you put the shoot and aim down teh sights buttons on the top of the screen , and operate them with your pointy finger...

  • Mekklesack

    Well, this helped me to make up my mind. Consoles no more...

    Just Mobile and PC for me.

    • Rain1dog

      Your missing out on Horizon Zero Dawn, Nioh, Persona 5, Uncharted... PSVR....

      I used to be all mobile but the PS4/Pro library is flat out freaking amazing. I haven't had so much fun gaming in the last 15 years. VR is pretty dam awesome to boot.

      I wanted to love mobile but the ftp revolution killed it for me. Other than Forsaken Media, Butterscotch, CM games, and Gameloft I've lost all interest in mobile gaming....

      Also the Switch!

    • boydstr

      Playing on mobile is way cheaper but you will miss some fantastic games when you exclude consoles personally I hope that Gakai will make gaming more affordable for larger groups of gamers.

  • Mekklesack

    I also hope you can toggle off auto fire. You need the element of surprise in a competitive FPS. Even if there's no button, there must be a work around for this.

    • Mekklesack

      Otherwise, it looks great!

      • Mekklesack

        Don't get me wrong, auto fire is perfectly fine for horde arena style games where you're swarmed with enemies, but not against live players.

      • Mekklesack

        I pity anyone who doesn't use the virtual fire button.

      • saansilt

        It wirked great in Archetype.

    • Bloodangel

      They state there will be a normal fire button option too, in a later version of the game. Don't know if this will be a later version of the soft launch, or a later version after final release

  • Rob Sauceda

    How about no annoying ads? I refuse to play game loft games because of a stupid amount of ads included, bullet force is free and has no ads

  • http://wizodd.tumblr.com Wizard of Odyssey

    I know they want to signify that there are female soldiers in this game, but do they really need breast windows in their armor to prove it?

    Not that it matters to me, I'm not playing any more beige shoot-em-in-the-head games.

    • TwoLiterSoda

      As a female gamer this didn't me at all. Women are works of art be it virtually or in real life.

  • Abz Productions

    Gameloft does promise there will not be any pay to win elements and there won't be an energy system. i somehow i don't believe this..at all.

    • Jmartinez41

      At release. Then they add it later like usual

      • Abz Productions

        yep..sadly.

  • WP

    Have to say, Gameloft sure has developed their graphics engine over the years - looks amazing.

  • TwoLiterSoda

    Love it! Let's hope it plays as good as it looks

  • Mekklesack

    I'm not complaining, I love this! In all honesty, this game helped me to confirm that I no longer need a console. And the cheap new iPad is going to sell a ton of these games, so sign me up! I am so on board for this!! Injustice 2, Transformers: Forged to Fight, and now This. 👌 It's bliss.

  • MintCity

    What I don't understand is why they don't include force touch controls for first person shooters on mobile. It would be the best option, even over auto-shooting.

    • Jmartinez41

      Unfair advantage

    • Mrbestapps

      Mc5 has force touch to fire but it doesnt work nicely. Try it.

  • GalDrogo

    👎🏼👎🏼

  • Jakeopp

    eww auto-shooting

    • Devil41

      You can always disable that

  • San Ehrhardt

    Just make it a paid game without ads or any energy system of any kind.

    • Mrbestapps

      Yup and then have everyone pirate the game and only update it twice as you have no source of income. Got it. Well worth the 2+ years of development.

      • boydstr

        Yeah good point a lot of gamers complain about the so called "FTP"but there is a lot of piracy out there that must be influence the developers choice to make a game premium or FTP mabey that's the reason that the AppStore is as it is these days with a lot!!of FTP stuff and and not so many premium games.......a real shame.

  • boydstr

    I played the Modern Combat games only for the single player campaigns it's a shame that so far as I know that there no story driven FPS on mobile so i am looking forward to the upcoming Shadow Gun Legends.

  • Alexythimia23

    Same old same old rehashed repackaged gameloft fps shooters
    Gets a bit stale after 8 years :/

    • Mrbestapps

      Then don't play them?

      *mind blown*

      • Abz Productions

        his opinion. *mind blown*

      • Alexythimia23

        Wow u get blown easy dont ya? Sensitive queen today aint ya lol

  • Rob Sauceda

    I'll even pay for no ads lol I can't stand a game with ads on these expensive ass phones

  • darkich

    Well, one thing is for sure. The graphics are setting a new bar on mobile. Wow

  • Raphael Alexander

    It wouldn't make any sense to have energy in a multiplayer only game.

  • Raphael Alexander

    Shadowgun Deadzone has no ads but all Gameloft games do... It's pretty obvious who the weaker company is.

  • justbe333

    I badly wanna play this. Keep the framerate up . Give us good intuitive controls 😉

  • Muneeb Zaman

    A Huge Disappointment : No Single Compaign...

  • yearoftherat

    Looks good but typical Gameloft = F2P with $$$ IAPs...

  • Levi Bultsma

    What countries will they soft launch too

  • João Cruz

    Does anyone know when will be the soft launch?

  • Mario Saad

    please we want Zombies

  • Aquib

    Please make mc versus compatible to Sony xperia z2 Qualcomm 801 adreno 330
    AND GNO too

  • Aquib

    Please make it like modern combat 4.. the best fps ever .. not like mc5 ..shit graphics and gameplay .. shit energy system in multiplayer..
    plz Gameloft we want mc6 to be upgraded version of mc4 ...I hate mc5 ...still playing mc4

  • Aquib

    Please soft launch in INDIA for Android

  • Alex Martin

    Will it free to play or buy to play?

  • GermanGamer

    Do you guys think that mcv will work on the chuwi hi8?

  • Draven2222

    Here's hoping MFi Controllers get supported asap...LOL.. dont u guys learn anything from mobile?.. FPS "touchscreen" games are a POS...you only attract the casual gamer...essentially you are making a disposable/forgettable game (because no-one cares enough to invest their precious time into.),All the updates in the world will achieve nothing in the long run except prolong the development agony. To build a dedicated loyal gaming fanbase u need to support "physical controllers" from the word go..it is the one ingredient that should be given priority over everything else. Power is nothing without Control.

  • Jakub Vamberský

    Will give it a shot until Shadowgun Legends comes out.

  • David Steele

    I hate the auto shoot feature, also controller support should be imminent

  • Alex Martin

    Gg

  • Halith Syed KM

    Do anybody know when are they going to release this game for iOS??

  • sniper hearts

    How to Download Modern Combat Versus for Android