I like the idea of VR quite a bit, but I never saw the point of building games rather than experiences around the platform. So, when Sansar was announced, I was quite excited, and judging from the new trailer, I was probably right to be. If you haven't read our earlier story on the platform, Sansar is a social VR platform from Linden Lab, the creators of Second Life, that aims to gives us a huge virtual world ready to let players create all kinds of experiences. As you can see from the trailer below, Sansar might finally give us those VR worlds we've watched in movies and read about in books, and the developer's experience making Second Life might help them actually pull it off.

You'll be able to make your own objects and worlds in VR and, of course, monetize them. Second Life had online university classes and all kinds of other things going on (and yes, other things too), so imagine what can be done in VR. Sansar will be primarily for the PC, but it will be accessible via mobile devices upon consumer launch. What do you think? Would you be interested in such a VR experience?

  • Alexythimia23

    This sounds awesome! U cud do all sorts! Create a forest...throw up from motion sickness.....go put in a river ......throw up from motion sickness......crawl back sweating to finally create a house.....pass out from motion sickness..game over.

    Lolz just kidding, i suffer from motion sickness bad when i used a little vr, but to be fair i have never used an occulus? Idk whether with some vr kits u dont get the motion sickness? P.s sorry for keep saying motion sicknesses!

    • http://adamsimmersive.com Adams Immersive

      It's more the app than the device, although some devices make it harder to do an app well.

      First person walking is the WORST thing for symptoms. There are ways to solve that, but I seldom see them used, which is a shame.

      • Alexythimia23

        That makes sense as some apps made me feel worse then others. I cant wait till vr is mastered properly, where its comfortable playing a good couple of hours no problem. I would love to try oculus as apparently that mimics how each eye sees so it feels more natural?

      • http://adamsimmersive.com Adams Immersive

        Each of the platforms has some specs better than the others, but there is no night and day difference between the headsets from Oculus, HTC Vive, and PSVR. Controller variation is more important (PS being the weakest) and so is availability of full-scale title (PS shaping up to be the best). But those factors aren't to do with symptoms. My advice: play anything with cockpit. Avoid anything without. NOTHING will ever make walking around in VR not cause motion sickness to some extent, because your body simply isn't moving, and the brain knows it. But a cockpit gives you non-moving surroundings that agree with your brain. It helps a lot. (And just getting your "V-legs" by spending short sessions and building up.)

  • http://adamsimmersive.com Adams Immersive

    There was SOMETHING there with Second Life. A next-gen playground platform could certainly be great in VR.

    But I'd better be able to find something other than virtual underwear stores within my first half hour of exploring. Seriously, ANYTHING but that, just once in a while.

    • Stetch

      Only hope Apple will understand that ...

      • http://adamsimmersive.com Adams Immersive

        I'm a VR gaming fan so I hate to say it, but I don't really expect Apple to do much with VR. AR is more broadly useful, and I expect that's their focus. VR gaming is a niche (an aweome one) within the gaming niche. It will never even take over all gaming—because you don't always want to be "somewhere else."