After the bafflingly slow rollout of the newest 1.5 update for Pokemon GO [Free], trainers now have access to a brand new Appraisal system, which allows you to hear from your team leader about whether your prized Rattata is in the top percentage of Rattatas, or if it's yet another rodent to be transferred away to be turned into candy. However, in typical Pokemon fashion, what Blanche, Candela or Spark tell you is not a particularly accurate or explicit guide to your creature's potential, and such wooly phrases like "Your Farfetch'd is pretty strong!" doesn't help anyone wanting cold, hard stats on whether their companion is battle worthy. Thankfully, the internet is a beautiful place, and Gamepress has managed to decode all the individual phrases into numbers that quantify your Pokemon's abilities, which I have painstakingly compiled into a cool color-coded chart below.

go appraisal1 go appraisal 2

However, before I throw a table with stats and terminology about Pokemon GO at you, it's probably a good idea to explain the more intricate details of Pokemon stats, and what the new Appraisal system means and how it's accessed. To get a free appraisal for any Pokemon you have caught, go to their specific stat screen, and click the bottom right button which has the option to favorite, transfer or appraise your creature. Once you have chosen the appraise option, your faction leader will come and give a run-down on your Pokemon's stats. While some will be obvious, such as the size of your Pokemon, or what their best stat (Attack, Defense or HP) is, there will also be vague phrases referencing the ability of your Pokemon. These refer to hidden stats that your Pokemon have, which are called IVs (or Individual Values).

IVs aren't discoverable from the main stat screen, and are completely separate to CP or any other quantifiable measure of your Pokemon's ability in Pokemon GO. There is one IV for every stat, and they range from 0 to 15. For example, the 'perfect' Pokemon will have a hidden IV stat of 15 for HP, Attack and Defense; an average fighter could have 7 in HP, 9 in Attack and 3 in Defense. There is no way to change or improve these IVs, so they are pretty integral in choosing which multiple of a Pokemon you decide to keep, or transfer to Professor Willow. The Appraisal feature is used to gain a rough idea of the IV values of your Pokemon, and two of the phrases stated by the leader reveal different elements about the hidden stats of your Pokemon. One gives a rough range of the total of your Pokemon's IV stats, while the other hints at what their highest IV value may be. If that sounds confusing, just follow the table below which explains everything in far more detail.

Pokemon Go Table

While it's great that Niantic are building on the core game of Pokemon GO - and hopefully this is merely the start of a constant flow of updates in the coming weeks - an IV Appraisal feature wasn't exactly the number one feature that the community has been crying out for, and a minority of fans have predictably been upset at Niantic for prioritising this over rolling out the new tracker to everyone. Perhaps this was a move to eliminate third party software that linked to your game to read the Pokemon's IVs themselves, but regardless of the motivations behind this, I'm just happy to see Pokemon GO slowly become the game I envisioned it to be back at that incredible launch trailer in September 2015. As ever, be sure to follow our forums for any further updates for Pokemon GO, and share your impressions of the 1.5 update - or any wishes for future iterations - in our dedicated Pokemon GO thread.

  • torosama

    By the time it becomes the game you envisioned and many others.... the player base will be a fraction of what it was. One of the things about mobile games... it seems there is a window of opportunity for a lot of players. Once that is gone most don't come back for another look. I don't doubt this game will continue to make money, just not what it could have been had they not fudged it up so badly out of the gates.

    • Rob Funnell

      It will be smaller inevitably, but there are still a lot of people playing it, both the more hardcore Pokefans I know, and a lot of casuals. If it gets updated with more Pokemon, even the most disillusioned minority of fans will come back. But yeah, a lot of these features should have been there at launch, but if Niantic missed out on the summer where the game is essentially made to be played, it likely would have been a different story re its success.

    • hawk tan

      Happy raiding now

  • kjell1979

    This feature seems to be a nod to the non casual players. That is, the casual player likely will have trouble understanding why their 600 CP vaporeon is better than their 1250 CP one.

    That being said, as a competitive free to play game and as a mid level (~22) player, I'm more concerned about efficiency than IVs. To me, it's not worth the time or effort to level up and get the candies to evolve that perfect Nidoking when I can get an average one sooner. That gives me more ability to battle gyms and get the experience I need to train better Pokemon. I assume by level 30 it'll take so long to level up that I'll have time to train Pokemon with better or perfect IVs. Until then I can eyeball ones that are close enough.

  • FusionFountain

    I like the game, but there's too many things that make me not want to keep playing. The main thing is that to level up you need to really invest time into the game. That's fine, it should feel like a challenge, or else what's the point; BUT as I'm investing my time in the hopes of reaching a high level, nothing feels like my time invested was worth it. I don't feel rewarded and it's mainly because, as you said, actually improving your Pokemon isn't worth the time. I like catching Pokemon, I really enjoy it. But I feel bad when I catch a bulbasaur that I was hoping to find, and he's pitifully weak, so I keep him because I like that Pokemon, but I'm not really wet going to be able to use it. The only thing that could change this is that evolving Pokemon beefs their power up, but how would I ever do that with hard to catch Pokemon, and more importantly why should I feel good about catching a Pokemon I like when it's only use to me is to sell it so I can evolve the same Pokemon I catch after I catch 12-50 more so that I can evolve it. It's not special or exciting at that point and that's the feeling I loved about playing Pokemon. And without the Pokemon world from the game, where you start out with basic Pokemon, get stronger, and as you level up the areas you go to give you more interesting Pokemon, because the game world is designed around that. With this system being basically randomized that's no longer there. A level 1 and a max level trainer both have the same odds of finding something rare, which is boring to me because it's not an achievable goal. Just a lottery. And that's before all the stats and evolution grinding/selling Pokemon.

  • Pocket Master

    Make a LEGIT console Pokemon game

  • CarlRJ

    Thank you for the color-coded chart! Awesome quick reference.

    • Rob Funnell

      Glad it was helpful 🙂

  • SaintBulbasaur

    So, if I've got one eevee, CP489 HP62, "overall not great in battle" and "excellent stats", and another eevee, CP379 HP57 "a strong pokemon" and "blown away by stats", which one should I evolve? I was going to evolve the higher CP one before this appraisal system!

    • Rob Funnell

      The latter, I'd say. Better stats ones gain more CP on evolution, and also you can make up for a CP deficit with stardust, while bad stats are permanent. Go for the CP379 one 🙂

      • Ken Neth Wong

        I think we have to look back with the old combination where top achievable CP matters (preferably something with very high CP to begin with). The Appraisal merely give you the additional 45 point stats. So Eevee with 100CP maximum with the best IV is far worst than 600CP Eevee with medium IV. (This is a common misconception, CP still matters)

      • Rob Funnell

        Pretty sure - but by no means certain - that the IV total of your Pokemon affects the CP multiplier when they evolve, so a 300CP Eevee with perfect IVs will go to a higher CP when it evolves than a 400CP one that is worse. Obviously both need to be considered, and if there's a massive gap (or if you don't have a lot of candies/stardust), IVs aren't the be all and end all of what Pokemon you use.

    • Ken Neth Wong

      Keep in mind that XL medium stats pokemon may have higher overall CP than XS top stats pokemon. Size matters 😀

      • Roleki

        Is this true?
        Do bigger Pokemon have higher CP values?
        I think not.
        Smaller means easier to dodge, no?
        Anyone willing to share their experiences?

      • Ken Neth Wong

        Okay, it's probably not true. I read a little more on it. IV is something that doesn't change through evolve while other stats might. Best use the calculator to determine it =/