The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Now, before anyone goes over-thinking this, it doesn't necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable "best" thing. Instead, it's more just us picking out the single game out of the week's releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one.

These picks might be controversial, and that's OK. If you disagree with what we've chosen, let's try to use the comments of these articles to have conversations about what game is your game of the week and why.

Without further ado…

 

Leap of Fate

After initially being announced on our forums back in March of 2014, the development of Leap of Fate [$3.99] from Clever Plays went eerily quiet to the point that it seemed like the game might not launch on mobile at all. It made its way to Steam nearly six months ago to critical acclaim, making it all the harder to deal with the fact that we might not be getting our mobile version after all. Then this week, Clever Plays made good on their promise as Leap of Fate finally arrived on iOS, and boy oh boy was it ever worth the wait.

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For those who haven't been following along for the past couple of years, Leap of Fate is a dual-stick shooter with roguelike elements that's set in a dark and moody cyberpunk world. You start out playing as a shadow mage who is fed up being a pawn in a secret mage society, so he strikes out on his own and takes on the Crucibles of Fate, a series of trials that pit you against your own psychological demons, in an effort to discover his "true fate."

Atop the standard dual-stick shooting, you also have an awesome Shadow Walk ability which allows you to pause time, pick a different point to teleport to, and then attack any enemies who happen to be in between those two points during your teleportation. That's just the basics of combat, though, as there's also special glyphs you can obtain that give you unique attacks, and during each "run" through the Crucibles of Fate your character is given a randomly generated skill tree which lets you upgrade their abilities in all sorts of ways.

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Your path through the Crucibles of Fate is displayed in a unique way, as a deck of cards laid out on a table. The top card acts as the first round, and once beaten it unlocks whatever cards are touching it below, kind of like a weird game of solitaire. It gives you a bit of agency in terms of how you progress without being completely nonlinear. Levels are randomly generated rooms which you'll drop into, clear of all enemies or bosses, collect any goodies, and hop right out and move on to the next.

The amount of depth and replayability in Leap of Fate is unreal, and although it's a randomly-generated game that's meant to be played over and over there are some long-term goals to achieve as well as storylines for each of the game's four playable characters. It feels like you're always progressing in some fashion, whether that's in your current run or in the game overall, and it gives Leap of Fate that "just one more go" feeling that's usually reserved for more casual mobile fare. This is a hardcore game that rewards skilled play, but broken into digestible bites for mobile.

There's so much more to say about Leap of Fate, but I'll have to cut things short and save something for a review. However, if you enjoy challenging action games, this one has a ton to offer. I haven't experienced such satisfying and fast-paced action since Implosion. Players in our forums have been raving about Leap of Fate since the moment it launched, so if you're looking for some more information or impressions be sure to read up. As for me, I'm publishing this bad boy and kicking back for the weekend with my new obsession Leap of Fate.

  • Lifelike

    Great game. Solid choice in a week with a few strong releases. Definitely been the one I can't put down between this, Skyfish and Hero Generations.

  • skylerolson

    Trying to decide between this one and skyfish, both seem great.

    • Delusionaltool

      Both buy both

      • skylerolson

        Eventually but if I don't limit myself on video game purchases I'll be broke haha

      • Qaioud

        I haven't been able to put this down.

        I've been very able to put skyfish down.

        Ymmv, though, obviously!

    • Timmy2x

      Did I miss the skyfish review? (It's great btw)

  • HelperMonkey

    Strong week.
    Well-earned.

  • houseofg

    What a difficult week, with all the amazing premium releases. Thanks for making the hard decisions guys πŸ˜‰

  • LordShad0wz

    I absolutely agree with this choice! I love this game! It's so well done! So polished! There's real progression yet real consequences for dying. It's just a really well done game!

  • Tonk Montana

    Agree with the choice. Between this and Armajet, I haven't had much time to play any of the other awesome releases this week and Vainglory has been neglected for once. πŸ˜‰

  • skylined87

    Yeah, this game is insane! Can be quite hard (for me at least), but yes there is always some sort of progression. Simply just a great frickin' game! This year we have seen some awesome games hit the App Store, but this one has got to be my favorite or at least top 3. For 3.99 this is a damn steal.

  • 7lilwhitewolf7

    This iz one funtaztic game!

  • Qaioud

    Outstanding choice!

    Reminds me of Rayark's implosion.

    Only with more depth. And smaller lettering.

    Tremendous stuff. Thumbs!

  • GiHubb

    I'm not feeling the same love - it doesn't run very smoothly on my iPad Pro 9.7 and for a dual-stick shooter it's critical, in my opinion.

    • Chronosz

      game of the week? more like best game on ios!

    • gmattergames

      I have to agree, not so much on performance, but overall, and despite all of it polish and solid design, the lack of area exploration diminishes it's otherwise strong rpg appeal. I realize its intended to be a pickup-n-play arena-style action-rpg, but I'd prefer traditional map/dungeon exploration over the card-driven level progression. Not saying the accolades are undeserved, just a matter of personal preference.

  • spizak

    Does it have mfi support?

    • Chronosz

      no it doesnt have mfi support

      • spizak

        That's a bummer for what is an obvious choice for mfi controller game

      • Lickzy

        How can you know that without actually playing the game?

      • boydstr

        I bought the game but it is real fast paced the touchscreen isn't that great to play this I hope they made an update for MFI

  • coolwhip

    Thank you for saving me $4. It's a shame because mfi support would make this an instabuy for me.

    • Shkrbby

      Maybe you could learn how intuitive the touch controls are, especially when you know this is a AAA game for the price of half a pint good ale.

      • spizak

        No they are not, I got it and it's floaty - often get stuck and die. I was asking for mfi support as my controller is on the way.

        This controls are fine, but I feel they are floaty and lack precision - on the iPhone 6 at least.

      • conturax

        Yeah I'd be down too with mfi support. Helpfully the dev sees that he's missing out on a revenue source with all those with controllers.

      • spizak

        Totally, not hating at the game - it's awesome, it just could have been awesomer;)

      • decius46

        I have to agree playing on a 6s on IOS whatever the latest version is, the touch controls are not smooth at all. It's impossible to have good aim it ends up pointing to 3 , 6 , 9 , 12 o'clock but getting to 1 o'clock is nearly impossible. I never had this type of a problem with "AAA" game. Luckily the shadow leap / rune mechanics are touch based. If the touch controls were more refined it would be a great game.