Like it or lump it, there are some publishers out there who march to the beat of their own drum. Square Enix is definitely one of them, as today's news demonstrates quite nicely. Fresh from removing most of the Chaos Rings series of RPGs from the App Store storefront, Square Enix has announced a spin-off title in the series called Cosmos Rings. As one might expect, it's an RPG, and it's supposedly going to be releasing quite soon worldwide. Oh, and it's for the Apple Watch.

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Did anyone else hear a record scratch? No? Just me? Well, leave it to Square Enix to launch a new Apple Watch game well after that train has sailed for many publishers. They're not skimping on the game, either. The development team includes many veteran Chaos Rings series staff including producer Takehiro Ando, scenario writer Yukinori Kitajima, character artist Yusuke Naora, composer Noriyasu Agematsu, among others. It's hard to tell from looking at screens how the gameplay is going to work, but it certainly has a striking visual style.

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The game's official site doesn't provide a whole lot of information at this point, but if you want to see more screens, feel free to head over to Yahoo Japan and scroll down. We'll have to wait and see exactly what kind of game Cosmos Rings is, but if nothing else, it's probably a good reason to fish the ol' Apple Watch out of the desk drawer.

  • Enker

    Remove 3 glorious RPGs, give us a freemium-looking Apple Watch game. *dies*

    • Alex Bittencourt

      My thoughts exactly. Really disappointed.

  • curtisrshideler

    Seriously got this one wrong, in my opinion. Sure, the few RPG-loving, Apple-watch-wearing people out there might want to play an RPG on their phone... BUT the majority, I would venture to guess, would rather just have the entire Chaos Rings series on iOS and working. Looks like SE put their time and energy into the wrong direction. Well, at least we got a iOS 9 fix for CR3.

    • Alex Bittencourt

      I agree. I love Square, but this kind of move makes me feel less inclined to pay for their next releases (that are not cheap by iOS standards).

    • http://toucharcade.com Eli Hodapp

      To be fair, it's hard to really say how much time and energy went into this. It's not at all uncommon for developers to do stuff in their spare time to learn a new platform or technology. Link's Awakening, for instance, which many consider to be one of the best Zelda games, was largely developed by a team of guys at Nintendo after-hours because they wanted to fiddle with making a Zelda game on the Game Boy. It eventually reached a point where someone else at Nintendo saw it and was like "Hey this is really good we should release this."

      It seems supremely likely that someone on the Chaos Rings team was similarly fiddling around learning Apple Watch stuff, and someone at Squeenix said the same thing. There's practically no money to be made in Apple Watch development, so it's almost impossible to imagine anyone green lighting this project if it wasn't already done before they found out about it.

      • curtisrshideler

        Yeah, that's a good point. I mean, if I DID have an Apple Watch, I'd pick it up. But man, it would only make me want to play CR again.

  • http://wizodd.tumblr.com Wizard of Odyssey

    Do people who paid $400+ for an Apple Watch really keep it in a drawer?

    • Daxmort

      I was confused by that too. I mean, it was obviously said in jest, but..whether you can play games on it or not, it's a watch. I wear it to tell the time. It's nice that it has added features, but primarily it serves the same function as any other wrist timepiece.

      I do use it to glance at texts, email and weather, too.

      • http://wizodd.tumblr.com Wizard of Odyssey

        Me too. I HATE it for games, even stupid little "I'm texting you, please respond" games like Lifeline. It's too small and awkward for anything except a quick glance.

    • http://toucharcade.com Eli Hodapp

      Mine lives on the little charger stand thing on my nightstand, my two Pebbles live in a drawer though. The Apple Watch isn't a very useful gizmo, particularly when you've already got a watch that does a way better job at just telling time.

      • Daxmort

        Is there a difference? I mean, it runs on the same system as my phone, and my phone is way more accurate than any analog battery or wind-up watch I've owned. Does more, too. So I don't get how any other watch can 'do a better job'..

        Battery life aside, I mean.

      • http://toucharcade.com Eli Hodapp

        I never have to charge a mechanical watch, and the Apple Watch keeping better time is sort of irrelevant to me. My watch gains maybe a second a month, which isn't really noticeable as nothing I do requires that level of precision where whether it's 5:30:00 or 5:30:01 makes any difference. I also really like being able to glance at my watch without needing to do the arm raise gesture to get it to turn on, which really ended up killing the Apple Watch for me as the motion you have to make is effectively the international sign for "I've got better shit to do right now."

      • curtisrshideler

        Yeah, the only reason I ever wanted one was because it was a new piece of Apple tech. But my Suunto tells time AND doesn't bug me with more notifications or need to charge daily.

  • Aaron C

    I think this is kinda cool 🙂

  • Joshua Woodward

    Wow... NEXT!

  • Godspoken

    Would like to see this on Android Wear. If only just to try.

  • uberdan101

    Dammit, sqeenix, just give me FFVIII on mobile already!

  • Mysterious Heroine X

    I can accept this BUT if only they make a premium CR4 next. CR3 is a freakin gem on iOS. If they stop there (especially after removing the old titles) and start making freemium RPGs and no more CRs then I'm going to be terribly disappointed.

    They really need to make up for tossing out those other amazing CR games..

  • NeoZeitGeist

    I will not be buying from them, I'm pretty tired of developers that take my money and run, pretty much the app removal tactics have made them untrustworthy to me.