It feels strange to type this, but Square Enix has removed almost the entire Chaos Rings series from the App Store, apparently never to return. From the entire series, only Chaos Rings 3 remains available for purchase. Those aren't the only games they've removed, either. Long-broken releases like Song Summoner, Drakerider, and others have also been taken down from the storefront, though they're all still accessible through your purchase history if you've already bought them. The removal of those games stings a little less since they've been non-functional for years now, but the Chaos Rings games only recently started having issues as of iOS 9. They're still fairly popular games, so it's surprising to see Square Enix throw in the towel on them.


Some eagle-eyed players noticed the games were missing, so I did the usual thing of heading over to both the English and Japanese websites for the games. Opening up the pages for Chaos Rings, Chaos Rings Omega, and Chaos Rings 2 greets you with variations on the following message:

Thank you for playing "CHAOS RINGS".

On May 31, 2016, distribution of "CHAOS RINGS" will end. This means that as of May 31, this game title and any related items will no longer be available for sale.

We sincerely thank you for your long-time patronage of "CHAOS RINGS".

The Japanese message more or less translates to the same, so this is different from the situation we saw with The World Ends With You. It really does look like the games are gone for good. What makes this particularly sad is that the only issue with the games running under iOS 9 appears to be a conflict with the game's voices. If you mute them, the games play just fine. I'm no developer, but that doesn't seem like the kind of thing to kill a game over, particularly one that carries the prestige on the platform that Chaos Rings does.


I've contacted Square Enix to get an official response about all of this, and I'll be sure to write up an update to this story if their reply offers up anything different from what the official websites say. It's a little worrisome to see Square Enix tossing some relatively expensive games out like this, particularly given their recent statements about wanting to do more paid apps. It doesn't take too many situations like this one before customers lose confidence in a publisher and aren't so willing to part with their money to pay premium prices anymore.

  • Wizard of Odyssey

    Ugh. Support your games, please. I want old mobile games to have a "long tail" just like old movies or old games on traditional, locked-in consoles.

    • Dankrio

      Seconded. We are talking about Square, not some small indie dev who can barely afford pay 100 dollas a year to keep game on cloud.

      • BaronKrause

        Yet those devs somehow always seem to find the time for patches, yet multi million dollar companies like Square can't be assed.

    • Baked Xatu

      It's all about profit. If it's not making enough of a return, why would you keep spending money on updating it?

      • Dankrio

        The things are not so simple. This kind of move might hurt them and iOS ecosystem back on the lung. Especially when they have been saying to have plans on releasing more premium games on mobile.

      • Dankrio

        On the long run*

      • madreviewer

        I hesitate when I see a 2k game
        Except for

      • Baked Xatu

        I love XCOM so much. I get tingles just thinking about it.

      • BaronKrause

        Yes, because not doing do tarnishes your reputation and will make current customers less trusting of you. It's not all about immediately profits if your planning to stay in business for years to come.

        When you make a new game you want your potential customers to think "awesome I love them" and not "great, those dicks again".

      • curtisrshideler

        Yeah, I've been a huge supporter, but then again I haven't adopted iOS 9 yet. So, I guess I haven't experienced these problems. However, this is a little shocking. And my trust has definitely gone down a bit.

      • rayray307

        That's what she said

      • Repulsa

        It's like the other guy said... Indie devs can find s way to keep their games available Square Enix can more then afford to keep them there I think it's more that they know in a few more updates the older games will be probably be broken by the new iOS and they don't care to have to bother to fix them when that happens

      • Wizard of Odyssey

        That's very logical, but it's the short view. It's also about ecosystem and brand trustworthiness. They charge a lot more for their games. Why should we pay Squeenix at all when they have a reputation for abandoning their stuff? When other companies support their free to play games?

      • Lickzy

        Hmmm I really agree with Baked AND Wizard.

        On one hand I agree with letting a sinking ship sink if it's not making money.

        On the other I completely agree with brand loyalty and confidence.

        My conclusion...absolutely nothing changes for me. I owned both chaos rings 1 and 2, both of which are gone from my cloud but it doesn't really bother me at all. I will continue to buy square titles because i'm a religious fan boy and I will continue to not participate in F2P games because I don't like the model.

        Either way, I see arguments on both sides and I feel for both. : )

      • Wizard of Odyssey

        If you stand for nothing Lickzy, what will you fall for? πŸ˜›

      • Lickzy

        Ha. Well said Wizard. I guess what I stand for is:

        1) Businesses making strategic financial decisions to allow themselves to remain viable


        2) People's freedom of choice to support or not support companies as a result of their actions

      • Brawwwn

        I love the Hamilton reference.

      • Lickzy

        Compnies abandon their products when they aren't financially viable.

        Conversely, companies continue support their FREE games because they make piles of money on them.

        If people stopped buying IAP for hearthstone, fire example, I GUARANTEE it would disappear before the year's end.

      • Baked Xatu

        Are we really going to discuss ecosystem concerning the AppStore? It's littered with very little paid games, because no one wants to pay for them. It has very little to do with trust from the consumer's end and more to do with being cheap and not seeing mobile games as being worthy of money upfront.

        It took me 4 months before I paid for a game outright on here, and even longer before I was willing to part with more than a dollar, because I felt mobile games weren't worth it. It wasn't until I noticed how much money I spent on IAP that I changed my stance.

    • Maude St. Nubbins

      And how do you expect they fund those engineers to keep fixing the game every time the operating system breaks it? It comes with the territory. Square got your money, the game is no longer profitable, so it's financially unsustainable to keep these games updated.

      Short answer: it's not going to happen.

      Your comparison is extremely flawed, regardless. You have to re-purchase movies every time there's a new format. Old PC games are absolutely NOT supported indefinitely, but the abandonware community usually finds ways to keep popular games functional. And locked-in consoles don't have the issues that platforms with ever-evolving operating systems do (PCs and smartphones).

      • Morgan01

        Many valid points being brought up regarding longevity and supporting games through IOS updates. On the other hand, is this showing a new precedence from SE?

    • MidianGTX

      It's as much the fault of the platform as it is the developers. You can't expect a company with dozens of games to keep spending time and resources on them years after release, simply because the nature of iOS renders older titles unplayable and prevents users from applying their own compatibility fixes. No other platform has ever required support this long after development has ended and Apple seemingly have no good way to address the issue. To talk as though it's an obligation of the developer is essentially just asking people to work for free. Not very realistic.

    • anon_coward

      easier said than done. it's a lot harder than just recompiling it on a new version of xcode every year

      • Wizard of Odyssey

        That's why they ask $20 for their apps. I don't think most people would care if this was a dollar app.

      • anon_coward

        $20 pays for the individual development. there is a lot of expensive software they use other than xcode to make the games that needs to be bought, deployed and the game checked for bugs

        most times it's the fault of all the other software breaking when apple updates IOS. not just using a new version of xcode.

    • Christopher Horenstein

      I don't think Apple should be breaking apps like this. But SE has no excuse for not supporting this, so shame on them too.

  • theforkfactor

    Well I was gonna but CR3 but after this I'm worried it'll be gone and/or unplayable in the future. This is why hardcore/console type gaming on mobile can't take off when it's all too temporary. I don't like "renting" my games like this...

    • Maude St. Nubbins

      It's unavoidable. It will be gone and unplayable in the future, just like every video game ever. That is, unless you keep obsolete consoles, use emulators or stop upgrading your PC and touch devices. In all of those cases, note that the developers are not updating the games, the community is finding ways to keep playing them.

  • dasker4444

    I had realized that withdrew drakerider, a game that happens to me years ago and wanted to revive, update it expected to finish again, but withdrew like the rest of titles mentioned.

  • JamesJohnny

    It's crazy how you pay $15 for a game and they get pulled out of the store and you lose your hard earn cash smh

    • Daniel Schroeder

      Did they also delete the game from your device and iTunes library? Wow!

      • Dankrio

        You always might misclick on an Apple intrusive popup to install OS and voilΓ  the game is broken.

      • Dankrio

        Not to mention that a dev can pull the game from purchase history altogether if they want to.

    • Maude St. Nubbins

      It's not crazy, it's the downside of technology. It's always marching forward, and eventually your toys break. I don't get why this is so hard to understand-- a smartphone is more akin to a PC than a console, and nobody is playing old DOS games without an emulator. Operating system updates eventually break games, that's an unavoidable fact. But they don't do it so quickly that you shouldn't have ample time to finish them.

      • visualplayer

        Eventually, yes. This is not eventually. This is sort of way too quick and for hardware still in existence. I get the sense you're going up and down the thread giving the same 'nothing lasts forever' response to people complaining 'too soon.' I think that response is to someone else's argument. Nobody here is claiming games should last forever and a day. Several people have bought these games recently and for phones they still have. They have a valid point when they say 'too soon.'

      • JPDL

        why are you being such an apologist?

  • Godspoken

    At least they ported them to the Vita before this happened so they'll live on in some way.

    • TJF588

      Just not in English, I guess.

  • Alexythimia23

    Aw man this sucks, luckily i have these games up untill i upgrade ios that is....i hate that we have no longevity to mobile games! Some of us only game on this platform so it sucks knowing games break so easily with each ios update.
    Seems like this will aways be the case with the mobile scene? πŸ˜”

  • dcook20

    I've been a iOS gamer for years now but the more this keeps happening the more this makes me want to give up and get a PS Vita or a 3DS

    • riChchestMat

      I did just that. Loving my 3DS

  • Bradley

    I think the bigger issue at hand is the unwillingness to support games. You can blame apple for seemingly breaking games with their constant updates or you can blame the developers of these games, but it really hammers home that these games are just rentals. Even if FFVII, for example, never gets pulled from the store, there may come a day when it is rendered unplayable. The same can be said about any game, whether it was free or cost you $22.

    • Ragnar Dragonfyre

      It is Apples fault.

      How often do you hear of Windows updates totally breaking a game? It just doesn't happen. Games released for a Windows OS continue to work on that OS.

      I can still play games from the 90s on my PC, even if it does take using a DOS emulator that slows the clock speed yet I can't play an iOS game that I bought just a couple years ago?

      Developing a game shouldn't mean the devs have to support it for life, even if it's no longer profitable. There should be an onus on Apple to create backwards compatibility in their updates.

      • Repulsa

        I absolutely agree with you we should have the same longevity and functionality as other gaming platforms because for some of us this is our only gaming platform. Being a busy mom of three I can't just plunk down in front of a PC or console and game for hours I have to get my gaming in on the go when I spare a few moments. Apple needs to get it together and give us mobile gamers the same that others expect from all the other gaming platforms.

      • Alexythimia23

        Your a woman and a mum of 3?! Thats so awesome! Lol for some reason i always imagine that all the posts are just guys, i know thats really stereo typing but that is really cool and you have been active on the forums for ages! And you got some good tastes in mobile gaming ✌🏼️✌🏼
        Also if that is the case with windows i guess it does seem like you cud put the blame on apple, its so disheartening knowing that sooner or late i might lose most of my back catalouge of games some of which i have yet to play πŸ˜”πŸ˜”

      • ValentiaLyra

        Women gamers may not be here in great numbers, but we are definitely here! πŸ˜€

      • visualplayer

        As a teacher I love to see gaming moms! Kudos!

      • DvDarkman

        I wouldn't blame apple alone. Windows games to break with time, though modding communities may fix them. This has been a problem on both iOS and Android, and is a major shame.

      • Leszek Jurczak

        Apple just doesn't feel responsible for their OS and whats worse for millions of its users. Sony, Nintendo nor Microsoft; no console manufacturer would allow himself to something like this where in version 3.0 software, some game suddenly stops working on their device.

        And what about customer rights? I bought the game, I paid for it god damn it. I want to play it. Can't play you say? Give me back my money for god's sake.

      • Maude St. Nubbins

        YOU'RE USING AN EMULATOR, the devs are not supporting the game in your example, the emulator author is, so stop making that comparison. If someone makes an iOS8 emulator, you can keep playing chaos rings too.

      • MidianGTX

        In that case, blame the locked down ecosystem of iOS and the App Store. Even Android would technically allow users to apply their own fixes to broken games. You can shift the blame wherever you like, the fact remains it's only a problem for Apple, nobody else.

      • depisive

        Nobody is using an emulator on a computer to run a game from 2007, I'm using an emulator to run a game from 1997, or possibly even earlier.
        I've had plenty of games from even 2004 work on windows 10 without emulation required.

        The original iphone came out in 2007, so the iphone as a whole is JUST 10 years old, at it's maximum.

        and none of these games were made to work on an original iphone, they were all published within the last 5 years to the iphone / android market, and yet are unfunctional, and that's unacceptable.

      • nini

        Nothing like coming to PC-like devices expecting them to work like the consoles of old which never saw updates. Windows junk tend to break less because there's so much legacy stuff kicking around that it doesn't take much to run something. This isn't the same and I'm sorry for devs ditching stuff but sure, blame Apple for having the temerity to update their stuff, not lazy devs jeez.

      • anon_coward

        with windows MS will have 5 different version of each file to keep backward compatibility and then people whine why its slow or why it takes 20GB to install the OS

        do you really want a 10GB install size just for IOS?

    • Maude St. Nubbins

      "Unwillingness" is the wrong word. So many people on this thread acting as if its their unassailable right to have their games updated for all eternity, for free. Game development is not a charity and premium games do not generate revenue to pay for constant updates. If the sales numbers don't support an engineer's time to keep it functional, devs stop supporting it. Simple tech economics.

      • Dankrio

        Square sa not a small time dev. So, the math is simple: I won't buy from them. πŸ˜‰

      • Alexythimia23

        Well put dankrio! They defo can if they wanted to, but my gripe is why this has gone on so long after so many updates and it seems to go unnoticed? Ive never seen an article on TA where apple have said we are going to start taking our gaming comm seriously and make a ios where things wont break down so easily for devs, i dont know! Some how future proofing their games in advance. Truth is i dont have enough knowledge on how difficult that would be, but rather then devs constantly have to update, maybe find a solution now? But that ball wud be in apples court, and like i said ive personally never seen anything where they have recognised the gaming community and its issues?? Am i wrong on this? Have apple released statements recognising this particular issue?? If not maybe it comes back to that old chesnut, that they are not that invested in the gaming side other then letting devs create and sell apps, maybe thats where they have drawn a line in the sand?πŸ˜•

  • Sabaki

    I really loved the original Chaos Rings and bought Chaos Rings 2 and Omega to enjoy at sometime.

    Thing is, I bought those titles during a promotion obviously decided upon by Square, how is it they pull these games a few months after eliciting sales for these items?

    I still have working NES cartridges I bought in 1991! πŸ˜•

  • James Sira

    As I always comment on articles like these, here is my two-cents: Bioshock

    • park

      Lol. I even bought my first iphone just to play bioshock. It was the first app i installed on the iphone after the phone purchase. The way games keeps disappearing from the store made me to sell my iphone. Remember 2k drive? But anyway i have now android and have ppsspp emulator and after sometime we will have good working dolphin emulator. Those games (roms) will never disappear i know.

  • Milotorou

    Wait... what !?

  • theonetruejm

    I have all the Chaos Rings except 3. They are all listed on my purchase list and I am able to download. Hopefully I will still have them after iOS update. I just feel bad for folks that have not played or purchased yet.

    • Michal Hochmajer

      Same for an android version. Still in list, no longer in store. Time to burn some ol' printed circuits, before my beloved series disappear forever. Musiea, Escher, I come...again. πŸ™‚

  • curtisrshideler

    This is baffling to me. I'm a huge SE supporter. I have purchased many of their games, in hopes of eventually playing them all. However, this is a little worrisome from an investment standpoint. I may have to stop buying every game right away to support them and wait until I can sit down and play each one before buying. It's really weird to me since this is their "mobile" RPG franchise. Hopefully, DQ and FF won't fall by the wayside eventually.

  • curtisrshideler

    Although, much like a DS or PS Vita, as long as don't change our operating system, and replace batteries, we should be able to play these forever on whatever device we have them on. But it is sad to see support die.

    • korossyl

      Until the devices themselves die... and little iPhones are less hardy than big, clunky consoles.

  • nkx

    This is happening more and more. This platform is just a rental platform. I still can't even finish bioshock or monster hunters. The onus is on Apple iOS system. It's a shame but reality.

    • Alexythimia23

      Its why i never upgraded ios, ive played monster hunter on ios now for the last month and man this game is an absolute gem! Even at work i look forward to getting home just to fire it up and the rush you get after battling a beastie for nearly 50 mins, laying traps, healing , keeping tools upgraded and then having five mins left and you finally take it down!! Man gotta love it, so i feel so bad for peeps who got this only to update and then never be able to play it.
      Bioshock also i played because i wanted to experience it on ios as we were losing games left right and centre, i knew i could not leave it any longer in my backlog. Freemium i cudnt care less if that lasted a year!! But if you pay for it id like at least a good 5 years, if its gotta go its gotta go but at least give us a bit of time to play the damn things.

    • Maude St. Nubbins

      You speak like this is new. Yes, it's a shame to see a game you love die, but unless you're using an emulator, you're not playing your old PC games either. The only way I can still play Dungeon Keeper II is because GOG has created a platform that emulates an old operating system. The studio that made it isn't even around anymore to update it, even if that was a reasonable expectation.

      • Tallgeese

        Legit iOS emulator for old games I bought that you got a 30% cut of please, Apple! Also .flux (and not just in the next update for only 2013+ machines, you greedy pOS!)

      • MidianGTX

        It's new for there to be no solution. There's a solution for almost any old DOS or Windows game you can think of.

  • Enker

    Bollocks!!! I completed the original and it's semi-sequel last summer and was hoping to get to the official full sequel and third instalment this summer. I'd been seriously looking forward to it in fact.

    • curtisrshideler

      I'd recommend playing the third one while you can. It's massive and beautiful. But I'd suggest buying it, downloading the chapters, and never deleting it. Worth it. But I'm on iOS 8.4.1 and may never upgrade on this phone.

  • vic_viper_001

    Even if the games hadn't been removed from the App store, the next iOS update probably would have ruined them anyway. You can't win either way... all you can do is waste money. I'm not a big fan of wasting money.

  • fabell

    Very, very sad. Looks like Media.Vision (the dev) hasn't been informed yet as they still have the iTunes purchase pages up on their website. Seems like when Square Enix took up the producing role of the game they also took up the debugging role and haven't done the job of keeping them updated. It was probably a snap decision by a Suit who did the math of paying some guy to debug the games versus work on another money generating project. Knowing how things work at Square Enix (top down decision-making process, extremely low pay for bottom-level programmers, almost no chance for promotions outside of inner circle relationships), very few people were probably consulted.

  • JudasKain

    This move essentially reflects the trajectory SE is taking in the Mobile market. They'll port famous titles and pull them out in 2-3 yrs, all the while throwing f2p wet tissues at us with the hopes that one will stick. chaos rings was a premium game made for iOS. That's gone, and so is the desire to make anything of the sort.

  • korossyl

    Th REAL bad guy in all of this is Apple, who feels compelled, for some assinine reason, to release a new version of iOS every year, which breaks a good chunk of the apps that its users cherish. iOS is a remarkable platform, and Apple seems hell-bent on breaking it.

    • nini

      Yeah, fuckers daring to update their shit and not just leave it aging just so 6,000 core gamers can have their little games, the entitlement here is astounding.

      • korossyl

        Spare me. The updates are generally unnecessary at best, harmful at worst: they generally consist of a number of new "features" that no one asked for and no one wants -- just to justify the REAL reason for the update, which is to give us more Apple-licensed bloatware. There's a good chance at each update that some of your software will break -- or that some of APPLE'S software will break (Game Center) -- but good luck getting an actually NEEDED update, then, to help you out.

        And should you choose NOT to upgrade? Apple will give you a top-priority dialogue box TWICE a day to remind you, and should you say no to those, will try to schedule the update anyway.

        I'm not cynical by nature; in fact, I find it quite off-putting. But I've long realized that Apple has extremely little respect for its customers. Being "core gamers" (I'm not sure what that means?) has nothing to do with it.

      • curtisrshideler

        Yeah, even though I turned off automatic upgrades, I have to occasionally delete the latest iOS update that downloads to my phone while plugged in and on wifi overnight. Annoying. I'm still on 8.4.1. Long live MHFU and all my SE games. I'd rather have those games than new Apple features that I don't need or want.

      • Alexythimia23

        Well put, i wud also rather stick to the ios 8.1 and play the games i have now. Nini as always is just being dramatic and jumping the gun and replying with aggressive posts and missing the point the person was making. REALITY is apple are at fault as they CAN do something about it. Most of the peeps here are not asking for games to last our lifetime, were commenting on this article on how games are broken WAY too quickly! Thats not feeling entitled, thats expecting to play our games for a couple of years at least instead of regular mostly unnecessary updates breaking them, thats what we want.
        Were not naive enuff to think that we will get these games work for a decade, but would like a solution whereas we dont have to worry about games breaking each damn update!

  • Wizard of Odyssey

    One of the Touch Arcade regulars had an interesting idea a while back, maybe when Bioshock broke, about how iOS games should have a sandbox mode for backwards compatibility. Games deserve to have a longer shelf life (especially after purchase!) than dairy products.

  • albinosalad

    Maybe Apple should be careful to not break API compatibility every year when they release a new iOS.
    Honestly, I am both shocked and grateful that many indie developers
    still update their old games that I paid 0.99 for several years ago. I
    imagine they don't make enough money selling those old games to cover
    the maintenance costs every year.

  • Lickzy

    I typically articulate myself better and formulate my thoughts before speaking but I'm not so hear me out.

    I feel there has to be some sort of argument in that I, you, we cannot put NES cartridges in our Wii's and play duck hunt, but we don't complain about that?

    Does anyone argue that Sony should allow you to play original PS1 discs on your PS4, or conversely, that our PS1 should play PS4 discs?

    Maybe we have been spoiled by iOS gaming and the purchase history cloud? Perhaps we need to start retiring our old mobile gaming devices like we did our consoles?

    • RunningWild

      To that end, you still can put your NES cart into a NES and play Duck Hunt if you paid for (thus own) both. The same can't be said for the 'digital revolution'. I dread the day it all goes digital as that is the day consumers truly lose ownership.

      Yes, it's convenient and saves space but its the only pro when it comes to digital.

      • Wizard of Odyssey

        Of course, you can't play Zapper games on a modern non-CRT television.

    • Shaun Musgrave

      The problem with this analogy is that if I bought a NES game three days before the SNES came out, my NES would still play it. Whereas someone who bought, I don't know, Monster Hunter, three days before iOS 9 hit wouldn't be able to play the game on the same device they bought it on. Unless they skip updating, of course, which us savvier types have learned to do while we see where the dust settles. But the regular Joe could buy a game on a Monday and not be able to play it on Friday on the very machine he bought it with. That's a problem.

      But analogies are tough in general. This is a new frontier, and there aren't any easy comparisons to make. For what it's worth, I can see Apple and Square Enix's side in this. But if anything, understanding their points of view only makes me feel worse about it all. This massive chunk of gaming history is, sooner or later, going to be dust in the wind. That feels wrong somehow.

      • nkx

        Shaun this made me sad too. I knew 2k, gamesoft, capcom stopped caring. But to see SE I'm a bit shocked. What's next FF1-2 gone as well. Capcom doesn't event care to update anymore. 2k fake promise of working on bioshock is nowhere to be found.

      • visualplayer


        I got mh-FU'd.

        And I'd just discovered the game!

    • Wizard of Odyssey

      I'm not keeping retro iPhones to play old games, though. It's not a perfect analogy.

      • Tallgeese

        no analogy is perfect

      • Lickzy

        And I'm not sayin the analogy is perfect but I feel there is something there.... And feelings don't mean facts.

        But if you're willing to hang onto an old console, maybe you should hang onto old devices?

    • Maude St. Nubbins


    • Earth Vs. Me

      The differenece is that Nintendo didn't annually update the NES' OS, gradually making your cartridges inoperable.

      We're not talking about new hardware here, this is a case of involuntary firmware updates to the same device that ran a game when you bought it.

  • Psac42

    I should definitely finish FF9 before that series goes away, too!

  • MK

    I finished Chaos Rings 1 and 3, but want to play Omega and 2 at some point. Disappointing move.

  • riChchestMat

    I'd already given up on iOS as a gaming platform. I check back in Touch Arcade every now and then. This week we've had this and also paid editions of Naughty Piggies getting blighted with adverts and IAP. Meanwhile I get multiple pop-ups per day from my devices to install the latest iOS that I don't trust.
    This isn't just bad for SE but also for Capcom, 2K and Apple themselves.
    I've now switched to 3DS and am loving it.

  • phandaal

    Why would I ever buy a SE game again on this platform? Glad I didn't buy Romancing Saga 2 yet.

  • phandaal

    Oh one more thing. This whole "it's Apple's fault" argument is garbage.

    I have fantastic games on my iPad Pro like King of Dragon Pass, which I bought six years ago on my iPad 2, that still work, in fact, the vast majority of my old games still work. It's pretty much only the SE ones that keep breaking.

    These SE games are made by a large studio, not a small indie team. They have the manpower and the money to keep these games updated and respect their fans. The fact they don't do so simply shows us what a crappy culture this company has. They don't respect their fans investment. They don't have pride in their craft. They push out crappy, patched together ports that break at the slightest iOS change, and then have the temerity to simply leave them broken.

    We should be getting a refund for every single SE game that no longer works.

  • Michal Hochmajer

    Despite all negative posts, what if.
    I can understand, mostly valid points on both sides.
    Who knows, maybe SE will release Chaos Rings 3: Prequel Trilogy. You know, it is always easier to update one game then four different. That would be great! I can also welcome all Chaos Rings soundtracks (especially CHR 3 outside of Japan) for both itunes and google play.

    • curtisrshideler

      Seriously. I've been sitting here listening to a downloaded rip of the CR3 soundtrack just waiting for them to put it on the U.S. iTunes Store so I can pay them for it.

  • stubbieausi

    I want to support developers that release Premium games on iOS. I no longer play Freemium games because I always felt that when they shut the servers down your money is lost.
    Seems however that the same sort of fate happens with premium games and iOS.
    Probably because iOS was not originally developed to have proper was after all just an operating system for smart phones.

    This is a real wake up call for me. I have over 400 games on iOS. Time to stop buying and start playing....and don't upgrade iOS until I am done with them all.

  • curtisrshideler

    Well, it's about time someone comes out with a solid .IPA emulator for iDevices, so we can install old/removed app's from the App Store. And hopefully the emulator could play games no matter what iOS your current device is on. THAT might be the short term answer. There are already desktop iOS emulators I imagine. Might be time to get into that.

  • Wizard_Mike

    All this does is help me realize what sucks about the iOS platform: everything dies. All these years later and I can still play games from the 80's and 90's on the various home and handheld consoles that I've held on to. My kids even play them, and because of this they have almost the same "gaming history" as I do. But nothing exclusive to the iOS market will be around forever. My kids can play every final fantasy game ever made, even the originals on the initial systems they were launched on, but now Chaos Rings is a thing of the past that no one will ever experience again? iOS gaming will have no tangible history like every other gaming platform does. The future will be able to talk about long dead iOS games, but never touch them. Sad.

  • Dankrio

    I think it is a little early to dismiss iOS as a whole. Despite this kind of problem, the platform still has so much potential, despite Apple, not because Apple.

    Who knows what the future might bring? We can even have ways of playing older games that are convenient some tome down the road. However, I lit a res flag for SE. Fortunatelly there are plenty of devs that I still trust.

  • OrangutanKungfu

    I think someone here has already hit the nail on the head. I don't think Square's commitment to iOS can be doubted. Already this year they have released a handful of high quality ports (AoM, FFIX and Rom SaGa 2) plus the samurai FTP social RPG. It wouldn't surprise me at all if, a few years down the line, Square reboots the old Chaos Rings games for the newer hardware, whatever generation that may be.

  • qubetrader

    Square sucks. I swore them off since 13-3. Worst rpg ever. All they do is wait for some other company to make a new platform, then regurgitate their library. Company needs to die already.

  • NeoZeitGeist

    Well I'm not impressed first it was Bioshock going MIA and Now Chaos Rings that I bought all of seems like The App Store is becoming a place where you throw away your money. I think I'm at the point now that I will not buy anything from any company that does this and I might stop spending completely until Apple comes up with a reasonable warranty to protect customers.

    • nkx

      I feel the same bought chaos rings, bioshock and MHFU all don't work anymore. 100 dollars to waste

  • Stetch

    I think they concentrate on the Final Fantasy games now. Sure Chaos Rings was good but far from the depth.

    • phandaal

      And what guarantee do we have that the FF games won't be broken and pulled off the store in a year? SE has lost my money.

  • RinoaHeartily

    Record keeper makes more money then ALL of square Enix games combined. I don't see the future of premium games. People are more willing to buy IAP to be on the top of the leader board then buy premium games. I used to dislike F2P games but recently I am starting to like them especially those which are masterly crafted. Example square Enix with Mediatonic heaven strike. This is an example of good F2P game with optional IAP.

    • Michal Hochmajer

      It's partially true.
      But Record Keeper is only one of its class!

      Do you mean Heavenly Strike Rivals (Heaven Strike)? With all due respect, this game is great, but very soon You will realize, that it is more or less traditional F2P. I've played it just first few weeks (6 or 7?) on release. Story, Art, Gameplay mechanics were indeed good, but terrible connection server problems and slot machine style grabbing high tier units...these totally killed it for me.

      Record keeper on the other hand tops other games in two specific aspects.
      1. It is more or less traditional singleplayer game with one gameplay social element (RW).
      2. It has huge story background, due its connection with Final Fantasy naturally!

      Don't get me wrong, it contains many traditional F2P aspects I hate so much, like energy meter, bonus for daily login and worst of all, slot machine for equipment. But if you deal with fact, that you can't beat top bosses, you can enjoy all FF worlds and good gameplay. The only real disadvantage of the Record Keeper is its huge amount of content! Playing few times daily feels somehow waste. But as modern F2P game, FFRK truly rocks!

      Only other traditional F2P game I really enjoyed was Devil Maker Tokyo. Rest were...blunt. Even DMT wasn't extraordinary. The game was just cute with great community. πŸ™‚
      Will there be slot machine gambling in F2P in few years? Sadly yes.

      Anyway, premium games are going nowhere. Indies will save us for now! As others mentioned, those who love their work/game, will support them long time. Eventually longer than most F2P games lifespan.

      • RinoaHeartily

        Heavenstrike rivals yes! I think it's unfortunate you quit so early. I was one of the players who entered the game late. Hell I just started 1 week ago. Yes I am far behind more of the veterans. But somewhat the game is highly entertaining it keeps me playing. I have been a f2p player throughout my entire gaming life. I normally give up when i hit a paywall. But this similar to record keeper you can keep doing the quests and the always updated events to collect your units. If you give this game another chance u will probably enjoy it. This and record keeper both are keepers!!!

      • Michal Hochmajer

        Heavenstrike rivals has one of the most polished gameplay mechanics in F2P world i've ever seen. Big fan of turn-based strategies here. Also story and world itself is pretty good. I played through whole campaign at the time, as far as I can remember. But immediately as You will start playing against other players, You will notice difference in units. Not in Your strategy, but unit capabilities! And Heavenstrike is primarly about that. I was unlucky and didn't draw good high tier units. Once You stand against an oponent with good units, you've lost.

        Thats why I price Record Keeper so much. You are not challenging other players but only designed AI. Well designed one! There is no ladder, just collecting beloved characters, leveling up and eventually catch some good equipment in slot machine. πŸ™‚
        They really hit nail on the head with Record Keeper. Smoothest transition between classic premium singleplayer game and pocket F2P i've seen so far! Slot machine for high tier equipment is a deal breaker for some, but you can play almost everything without it.

        Not so in Heavenstrike Rivals. But still very good game!

    • visualplayer

      I haven't spent money on record keeper but paid premium for ff and chaos rings games.

  • Carabak

    Because of shenanigans like this I hardly bought a game for the last six months, got so fed up with it. Being very careful now. Probably spent at least Β£200-300 last year on App Store, but about Β£10 this year so far!!! Apple and devs should take note that short term profit at the expense of customer's rights will be short lived. There's only so many times you can be conned and accept it.

  • LanceAvion

    This is why I want the Chaos Ring Trilogy for the Vita to come to the states. Mobile is an unreliable platform, especially iOS. I'd much rather have the game on a proper handheld where I know it will work and be available indefinitely.

  • stubbieausi

    What I have learnt since buying an iPad Pro.
    1. Never delete a high cost premium game from an iOS device that you might want to play again.
    2. Never update the iOS version that the game runs on.
    3. Never again buy an iOS device as your main gaming platform.

    • Tallgeese

      Hey, hem, JBeebs and that French pigeon from An American Tale said "never say never!"
      Not only that but they sang it... so, like, unless you can sing me a song in the opposite direction that's better than theirs,' I can't Beleeb you... Sorry, that's just how arguments on the interwebs work, this isn't pirate combat on the high seas (the rule there is rhyming, although, honestly that would probably convince and impress me...)
      (T/Drollery aside, ya, those be some good rules, cap'n.)

  • predator8u

    I've wasted $150+ on iOS games that I'll never get back( not even In purchase history). I have SNES games from the 90's and steam games from 2005 that I can still play at any time. Fuc@ Apple and there nonsense. Make a compatibility mode you a$$es. I don't blame square that much. More Apple, how long and how often can Dev's continue to update something that don't make much profit.

  • Jeffrey Szankovics

    Square has lost touch with reality with their app pricing. 15$ for a port of an SNES game? Yeah that's not happening.

  • unknown_force

    Was planning to start playing it at last. But came to this article. So sad. Ok.

  • Kyla Hansen

    "My disappointment is immeasurable, and my day is ruined."

    But in all seriousness, I couldn't quite say that I'm "mad" at Square Enix. I understand little about the growth of mobile games, but from what I've gathered, the mobile devices simply became too advanced to support these old games, which is unfortunate. I'm upset, naturally, only finding out about this two years later down the road, because I sincerely loved these games; they felt less like mobile games and more like legitimate portable console games. I had purchased Chaos Rings and Chaos Rings Omega years ago, and I'm a bit crushed over the fact that, while they're still in my purchase history, I can no longer download them. It's a shame indeed, and I'm assuming it's far too late to suggest that these games be shifted to console games, where they can be immortalized in the age-old DS platforms. Ah, well. They'll have to live in my memories now.

  • Thai Amulet

    Half the paid apps i own in apple appstore have all disappeared... developers who dreamed of making an app selling a million and going to the beach are pissed off because they have to update their apps every 3 weeks when apple changes its system all the time... and the 'app i made 5 years ago and got rich.. has become 'the app that i sold 10,000$ on 4 years ago and am still having top spend 20 hours a week tweaking updates into forever..' This is why the 'Mobile Era' as far as app and multimedia downloads are concerned.. has a limited future, because developers are seeing more work than the rewards can compensate for, and because customers are losing faith in the apps they buy, because they disappear or cease being supported or updated.