If you managed to play some Armajet during its relatively short Alpha, then you'll know why mobile players are very excited. Armajet is a very entertaining 2D shooter that brings to mobile the quick, competitive fun of classic PC shooters. I played it pretty much daily throughout its Alpha, and I have to say that it was easily one of the most fun mobile games I've played in a bit. Unfortunately, as with all good things, the Alpha came to an end two days ago, and now all we can do is look forward to the Beta opening at some point this Summer. Yesterday, Super Bit Machine sent out emails to all Alpha players offering them priority spots for when the Beta opens. If you haven't received the email, check your Junk mail or go here to sign up either for iOS or Android.

Despite playing the game briefly and despite some alpha-related issues and some design issues, I was very impressed with Armajet. The game is pure fun distilled in short matches that perfectly match mobile players' habits. Being able to jump in quickly, kill a few people over a couple of rounds lasting a total of 10 minutes, and then pop out to continue with my day was great fun and ensures that this will be a game I'll return to many times throughout the day.

While the game isn't perfect - there are some balance issues with the weapons, some weird down times between matches, and a lack of social features - I'm very excited about Armajet. I just hope the developers realize that while the game has great potential, great potential needs a lot of effort to be realized into a great game.

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  • Pyroknight

    Absolutely loved the game, automatic weapons are a bit too powerful tho

    • brybry

      Absolutely! Some of those guns were just op. That flamethrower is the best example of that. Not only does it have a bleed/burn effect, it also deals quite a bit of dmg per hit.

      • Gurney Halleck

        It's also super limited range though which I consider a significant balance factor. I almost never fell victim to the flame thrower and would routinely off a player using it with anything from machine gun to the nade launcher or the flak cannon. I personally feel that the automatic weapons feel about right. It takes a long time to build up to using on and then they only take a couple hits to destroy. I like that if you place them correctly (auto turret for example) that you may actually get a couple kills with it before it gets taken out. Just my two cents, but I feel they got really close to the right balance on these already in the alpha.

        This is without a doubt the best multiplayer shooter I have played on iOS since Eliminate Pro (floating controls made quick precise movements easy in that game, but the dual sticks version used in Modern Combat just never felt right to me.) I was actually surprised that I felt that good about the gameplay despite it being in a 2D setting instead of 3D. Really excited to play in the Beta!

  • ODMay

    The game actually have potential.

  • baldeagle86

    Reminds me of soldat back in the day

  • countdown321

    Is the game going to be premium or subscription? I assume the multiplayer servers will cost them an arm and a leg

  • countdown321

    The game looks great btw

  • fabianb

    I played it for hours and hours, loved every second of it. I'm sad the Alpha will take a while before it's here, but I'll surely wait for it!

  • rhinofinger

    This game is so freaking fun. Needs a little balancing but really looking forward to playing it again.