Skate Lines 2If you enjoy virtual skateboarding, then you've probably been doing your grinding on True Axis' True Skate [$1.99], controlling your skateboard with your fingers. Developer Agens wants to give True Skate some competition by bringing its skateboarding game to iOS this Summer. Skate Lines 2 aims to be the most beautiful skateboarding game for mobile platforms, and judging from the trailer, they're definitely on the right path. The environments and what looks like changing weather and time of day reminds me a lot of Alto's Adventure, a gorgeous game in its own right.The game hopes to bring textbook tricks to mobile while using a build-for-mobile control system.

The developers claim that their team includes high level skateboarders who want to use their experience to bring "real world" skating to mobile. So, you'll be doing real-world tricks in famous skate locations rather than crazy death- and gravity-defying moves. The game will include a meditative free skate mode as well as different challenges like racing an opponent skater AI to a finish line, escaping security guards, copying various tricks, performing specific tricks, and more. You'll be skating around Barcelona, Los Angeles, and Oslo, all of which are famous skateboarding locations (always according to the developers). Skate Lines 2 should be coming out in the Summer, and I'll give you further info as it comes my way. For now, enjoy the trailer.

  • fabianb

    Holy shizzle, this stuff is gold right here.

  • Steve Norman

    Definitely has that Alto's vibe. Which makes me very excited about this.

  • Jamesrooney27

    Once he said altos adventure I knew I was going to buy I'm also hoping that I get chance TestFlight 🙂

  • H4nd0fg0d

    Another iOS holy sh*t moment!!!!!

  • thestapler

    holy effing instabuy.

    • Ghostwalker

      unholy effing f2p (maybe)

  • http://twitter.com/JaredTA Jared Nelson

    HOT TIP: The original Skate Lines is on the App Store and free, so download it to get a good idea of how the game controls and works. It's absolutely brilliant, and after playing the first game I can really notice in this trailer above how many awesome improvements are in the sequel. I'm freaking PUMPED! How did the first game fly under the radar for so long???

    • Daniel Schroeder

      Halfway through the video, I was like, "wait, Skate Lines...2? There's a 1?!" so thanks for the tip.

      Guess I'll know in a few, once I try it out, but I'm dying for something more like Thrasher, less like THPS.

      • putermcgee

        Played the first location and immediately bought the IAP. I love that there's no score or timer, or a need to restart or get frustrated. You just do your thing, and the level repeats, and you do it again. I also like that after falling, it starts you after the bit where you fell so you can just keep on skating.

        If I had one complaint, it would be the lack of grinds. The tilting to do 5-0s or nose grinds feels out of place, and I usually end up doing a bluntslide because they look great and I tend to be holding the screen at the time. It definitely looks like some slides end up being nose or tail slides, depending on your spin.

  • DrlRage

    Looks awesome!

  • Zendorphin

    I am digging its song "Yihhhh Uhhhh"...

  • ImJPaul

    Building your own complete was my favorite thing to do on CCS like 15 years ago. I would buy this game just for that aspect. I used to get everything unassembled just for the joy of putting it together myself. Add an Alto vibe to it and this looks great. As a 27 year old who still skates to this day it's refreshing to see something like this. Count me in as pumped!

  • HEiRAVON

    Damn, I want this NOW! This looks like Pure Art!

  • Timmy2x

    Day 1.

  • Sup?

    This game has that "by skaters for skaters" feel.

    Count me in.

  • kulhy

    I wasn't waiting like this for a game since Horizon Chase. Thanks TA for intel. 🙂

  • appalachia

    For a game called "skate lines", the movement sure does look like jerky transitions from one prebaked animation to the next. Is any sort of animation blending being used? The game's pretty, but that movement isn't. When everything else in the game seems to be at such a high caliber, this just sticks out like a sore thumb for me.

    • Modjular

      Yeah, I noticed that too. If they wanted to showcase the visuals I feel like animations would be a priority.

  • skylined87

    Yummy, can't wait to get my hands on this!