The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Now, before anyone goes over-thinking this, it doesn't necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable "best" thing. Instead, it's more just us picking out the single game out of the week's releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one.

These picks might be controversial, and that's OK. If you disagree with what we've chosen, let's try to use the comments of these articles to have conversations about what game is your game of the week and why.

Without further ado…


AirAttack 2

This is I believe a first for the Game of the Week posts, as this week's winner is actually a game that came out nearly an entire week ago. However, since it did release after our Game of the Week post last week, it qualified for inclusion this week. There were a ton of great games released between last Saturday and right now, and somehow this game has fought all of them off and remains my absolute favorite new release of this past week. I am of course talking about AirAttack 2 [$0.99] from Art In Games.

The only problem is that I spilled so many words about AirAttack 2 when it launched last Saturday that I feel kind of tapped out for what to talk about now. So for a basic overview of the game be sure to read those impressions, and for the purposes of this post I'm going to focus on a couple of things that have come to light in the past week of me playing AirAttack 2: The secondary currency and the challenge mode.

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First off, "secondary currency" is a scary term that typically screams free to play game, but AirAttack 2 is NOT a free to play game and it does not contain any IAP. The way the in-game currencies work though is pretty similar to a free to play game. Coins are the main currency and are earned pretty liberally just through playing, and go towards things like buying upgrades, power-up items and new planes. Ingots are the "premium" currency and are used to buy a few special items like a couple of special playable aircraft and wingmen power-ups.

While I understand how two currencies can be off-putting, I think they serve a good purpose in AirAttack 2. Those items that are bought with ingots feel more special than if they were bought with regular coins, even if the coin prices were super high. Someone really dedicated could just cheese their way to those items by grinding an early level over and over until they had enough coins. By requiring ingots they force a player to fully explore everything AirAttack 2 has to offer, as ingots are won by completing certain in-game challenges in both the single player campaign and especially in the daily challenges. I think it serves as good motivation to play these things that might otherwise be ignored, and it keeps those ingot-only items feeling special and worth working towards.

The other thing I wanted to mention about AirAttack 2 that I've really been enjoying is how the challenge system works. To be honest it's not terribly different from the challenge systems in other games, but the way the notifications work has really kept me interested in challenging my Game Center friends.

Any time you complete either a daily challenge mode or the survival mode, you're given the option of sending your final score to a friend as a challenge. This in itself isn't that novel, but what's cool is that when your friends sit down to tackle the challenge you've sent them you'll get a push notification when they've finished letting you know their score and whether or not they beat your challenge. It's a minor thing but it's really served to get me all invested in the challenge system whereas I typically ignore that sort of thing in other games.

AirAttack 2 is the game that's so nice I wrote about twice. It really is that good. It's still crazy sometimes to think about getting a game of this quality for a couple of dollars, as it could easily sell for ten or twenty times that on a handheld like the 3DS or Vita. While free to play and disposable gaming are common in the mobile world, every once in a while titles like AirAttack 2 come along and make you remember why you love mobile gaming in the first place.

  • houseofg

    Awesome game, and I'm no big shmup fan (in fact I'm not even sure I spelled that correctly). One point of clarification on the "premium" currency. The ingots are likewise used for normal plane upgrades at some point too. I need them to upgrade my P-38 bombs at the moment, for instance. The daily challenges seem to be handing out plenty ingots upon final rankings, so I guess that's another way to get them.

    • Jared Nelson

      Oh interesting, I haven't gotten that far with upgrades yet I guess. What's your opinion on the dual currency thing? Do you wish it was just a single currency or do you like it the way it is?

      • LordShad0wz

        I would like to see ingots used only for revives and special planes. Gold for all upgrades. To unlock each planes wingmen or special attack weapon, for instance the 9-38's Lightning gun, it would be your pilots level/rank that would unlock it. The ingots shouldn't be used to unlock special abilities.

      • houseofg

        I don't have a strong feeling one way or the other thus far. But, for example, in terms of getting the 40 ingots for the most expensive plane, it seems quite achievable in a matter of days. But the devil is in the details with all the incremental upgrades and consumable super weapons I suppose. Time will tell but since it isn't FTP I'm sure they are just trying to make it feel like an actual challenge with real achievements. Work for it, people! 😉

      • speedyph

        I agree to

      • boydstr

        Yep,I played some levels more than once and have already 3 planes with a lot of upgrades and there a lot of different ways you can replay a level with different weapons for example only from your board guns or only bombing etc.its very easy and enjoyable to getting more money and ingots.

  • lonestarcarper

    This game is fantastic - Apple TV support would be brilliant! Great job devs! Great choice for game of the week

  • LordShad0wz

    I can't agree more with this pick! Absolutely this game is the right choice! I can't believe I'm agreeing again! Hehe

  • Gurney Halleck

    Great choice! I haven't been this happy about an iOS game at this price point in a long time and I am also really digging the challenges! Almost enough ingots for Wingmen :'D

  • Rip73

    Excellent choice.
    The game well deserves it.
    It's a whole lot of fun and does offer a good solid challenge.
    And man, the graphics are a pleasure to behold. So much detail and neat clever touches.

  • skylined87

    Great choice for GOTW! I absolutely love this game. I was on the fence between this and Power Hover, and it is a seriously close call. As long as you guys picked one of those two I was gonna be happy though!

    Congrats Air Attack 2 devs, you guys really made an awesome game! I will be playing this for a long long time! It looks and runs spectacular on the 6s.

    • dancj

      If it's any consolation, when I try to buy it I'm getting "This item is currently being modified. Please try again later."

      • dancj

        Hmm - that reply appeared against the wrong comment.

  • redribbon

    gotw, well deserves!

  • Far_Out

    I couldn't agree more! Everything works just right. Beautiful to look at, controls really well and lots of fun. The devs hit all the right notes for me.

  • amusing Grace

    This game is a great example why i check TouchArcade daily. All the praise from the known senior members piqued my interest. On top of that the devs are active in the thread. I had to buy it and i'm glad i did.
    Awesome sauce, well deserved Game of the Week

  • boydstr

    Fantastische game with realy nice graphics how cool it will be if in Air Attack 3 you could play with ground troops with a sort of isometric view with the same graphics walk between the beautiful cenery shooting yourself trough a level step in a tank or plane take off to the sky should be great but I don't know if the engine they use can handle this.

  • boydstr

    Some I want to know is I read some time ago on TA that there were plans to release KOTOR 2 on iOS but after those announcements never find any more in information about it??

  • Gustavo Alejandro

    Does it have cloud save?

  • dancj

    Just dropped to $1

  • Steve Woolf

    really great game and worth the full price when it came out a week ago - and just found out that they dropped the price today. I have to say that I hate it when game developers lower the price less than a week from launch date. There should be some kind of hold on pricing so people don't feel "cheated" so close to launch date.

    I want to be as clear as possible - it's worth the price at $2.29 Canadian and would recommend buying it at that price - and so much more worth it to buy it now for $1.19. I know it's only a buck - and the amount doesn't really bother me. It's just the timing of the price change that irks me.

    • dancj

      As I said above (and for some reason it went against the wrong comment):
      If it's any consolation I'm getting ”This item is currently being modified. Please try again later" when I try to buy it.

    • korossyl

      I never really got that. If it IS worth the higher price -- it's no skin off my back if I pay that and someone then gets to pays less, is it?

      • Steve Woolf

        Yes... but it would be nice for the developers to freeze pricing for about a month from release date. It never feels great to purchase something the day it comes out - with the intention of supporting these dev's games for about the price of a Starbucks Frap, only to find out it got lowered within the week of the release date. I said it before and I will say it again. It's a buck - no big deal - and it's worth the "premium" price and I am happy that other people who are waiting for the price to go down can now purchase the game. I just think they should wait a bit longer than 7 days to change the price. Whatever.

      • dancj

        I benefitted from this, but I do agree. It's just a bit of a slap in the face.

      • swoolf

        I guess what I'm saying is that this tactic of dropping the price a week / 2 after release is just silly.

        There is really no reason why anyone would want to purchase a game so quickly knowing that it is more than likely to drop in price in a week or two.

        I have commented on this previously and said that devs should make some incentive to the people purchasing their games on release day/week. The Xbox/PlayStation devs do (weapon / character unlocks) - why doesn't iOS devs do the same. It would entice people to purchase earlier and when the price falls, at least you got something which others don't.

        I purchase about 2 - 3 games per week at full price and will continue to do that in the future. It still stings a bit (I know it's only a buck or two) when the price drops quickly.

  • Jon Smith

    "Without further ado…" No please much more ado! Since I've been reading the same verbose game of the week introduction paragraphs since the beginning of the game of the week I have it memorized but I still don't really understand "The idea behind the TouchArcade Game of the Week". I mean I thought I did when I read the title "TouchArcade Game of the Week" but then there were these paragraphs trying to explain an obvious concept after the title. Since they are there every week they must be important but week after week I fail to glean any more meaning from them than I do from the title so I think TouchArcade needs to explain further. Maybe another ten to twenty paragraphs and I'll understand. It's not like being able to read part of the actual information for the Game of the Week without having to open the page first has any value at all.

    Yes I am a sarcastic jerk.

  • Jason

    Love, love, this game. Anyone figure out how to upgrade your plane in campaign mode? I've got enough money, but they're still locked.