The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Now, before anyone goes over-thinking this, it doesn't necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable "best" thing. Instead, it's more just us picking out the single game out of the week's releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one.

These picks might be controversial, and that's OK. If you disagree with what we've chosen, let's try to use the comments of these articles to have conversations about what game is your game of the week and why.


Call of Champions

I've been playing League of Legends on my PC for years now. It is without question my favorite game, for more reasons than I could ever realistically list. Knowing that, you'd probably peg me as a guy who just can't get enough of all the various mobile MOBA's that have popped up, right? Well, you'd be wrong, as none of them really feel like they solve any problems or innovate in any substantial ways that make them better than League of Legends.

Knowing that, you're not likely thinking, "Why is this idiot continually comparing mobile games to stuff he's playing on his PC?" The reason they're comparable is because prior to Call of Champions, mobile MOBA's take just as much attention, and just as much time as just playing a "real" MOBA on my PC. So, if I'm committing to a 20-30 minute play session where I can hardly even look up from my screen, why not just play my favorite MOBA instead? It's something I've really struggled with, because I feel like I should like mobile MOBA's, but I just... Don't.

That's where Call of Champions comes in. It's the first mobile MOBA that does something super clever with the formula. The typical MOBA gameplay curve includes the lane phase where you're last hitting minions to get gold to buy items, applying pressure to towers, watching out for ganks from the jungle, and all this other stuff which all compounds to the end of the game where you're getting in team fights. Each individual part of the process of the game is important, as it all plays in to your overall strategy to win. Or, at least, I thought it was important.

In Call of Champions, nearly all of this is just entirely skipped. Instead of the often extensive laning phase where you're building up your dude, figuring out which items and abilities you're going to prioritize and all that, you're just thrown directly in to the mix. Creeps have been replaced by balls which are pushed towards the enemy tower. If you have the team fighting presence to push the ball all the way to the tower, you and your teammates can destroy the tower. The same goes for destroying the final base.

It sounds simple, because it is. They manage to maintain just enough of what vaguely feels like wha you do during the laning phase of a MOBA, while speeding it up significantly to get to the good part which is the roaming around and team fighting... Which is primarily what you do in Call of Champions. It's real clever, and I'm not sure why someone else didn't think of something like this to speed up MOBA's.

Additionally, it's really rare for a game to come out in a genre which feels like it has such firm rules with regards to how a MOBA should play. So, if you've played a MOBA before and just couldn't get into it, or thought it was boring, too slow, or whatever else, you need to try Call of Champions. Similarly, if you're like me and play a ton of MOBA stuff, it's doubly worth checking out just to see the clever ways they sped up the formula so much.

  • Maglor

      \\ Λ_Λ
       \( 'ㅅ' ) This is Game of the Week.
        > ⌒ヽOh!!! I Love This Game. <3
       /   へ\
       /  / \\
       レ ノ   ヽ_つ
      / /
      / /|
     ( (ヽ
     | |、\
     | 丿 \ ⌒)
     | |  ) /
    ノ )  Lノ

    • barefootdragon

      Yep. Can't argue with that cool cat. Game is rocking fun.

  • Modjular

    Of all the mobas that have come out in mobile, I feel like coc has come closest to adapting the game to the mobile audience. It does suffer from some blandness; the heroes have five abilities, but often the abilities just end up feeling/looking similar on my phone's screen( so I'm sure the experience looks better on a tablet. Heroes aside, what convinces me it's made for mobile are the streamlined objectives and the clear time limit, because I feel like a typical Moba experience just isn't for mobile.

    • Murtida.

      coc is not a moba 😛

      • KiwiRed

        That's how it describes itself - I mean, it's even in the trailer.

      • Jayboy720

        CoC is this =P Now we have two popular games with the same initials. This'll be fun >.<

    • Leguro

      I see the appeal, but I guess I'm just a different type of gamer.

    • Edwin Ramirez

      "Of all the mobas that have come out in mobile, I feel like coc has come closest to adapting the game to the mobile audience."
      Even more than VainGlory?

      • boorch

        i think CoC is basically a "good idea", but the hype will get old fast and probably last for like 6 months. and i think vainglory has more potential towards the future, probably lasting for at least 2+ gens of new apple hardware 🙂

  • _mean.13

    This game, wrecked and stickman battlefields were the highlights for this week to me☺️ #nosuchthingasaweakweek💯

    • Liggerstuxin

      Whoh! Thanks for the recommendations. They look cool.

  • hanklupo

    Any of these mobas have anything similar to aram, from league? Loved that so much.

  • dingdongfootball

    Played a few rounds and I dig it but I definitely like Vainglory more because I like building up Krull with two tornado triggers and going to town in one game or going crystal build in another. I prefer the depth Vainglory offers. This game is pretty fun though. I really enjoy playing quick games even though my first game was a loss because one team went up and the other went down so there was no fighting we were just a little slower. I think they nailed what they were going for with this and I like it but after playing VG as much as I do I feel like this is just lacking.

    • Leguro

      I am the same way. At least in Vainglory you have a chance to become overpowered.

  • Xanthon

    I've been playing Dota for the past 11 years and have always dreamt of playing a moba on mobile. Unfortunately, every moba thats comes out for mobile are too rich in content and it takes up too much time per match for me to just whip it out for a quick game. So much so that I've never played them outside of my home and eventually stopped playing them, well, since I'm home, I must as well just play Dota.

    COC changed all that. The very moment I read that there's a 5 minutes limit to each match, I knew I have to play it. Prepared to take a couple of days to learn everything about the game, I was decently surprised that there's no items to be purchased.

    Items as every moba players know, takes the longest for one to get familiar with. And with the removal of items, I know I'm gonna have a good time, based on just strategy and skill instead of knowledge of item builds.

    Vainglory did something right. But COC did everything right and should be the standard in mobile MOBA.

  • fabianb

    This is actually the reason I only play Dominion in LoL, and not the standard lane phase gamemode.

  • flashbackflip

    SpaceTimeStudios? No thank you. Those are thinking only about getting most cash off ya. If you wanna illustration to recent TA article about F2P - it is STS. I despise them.

    • Spacetime

      Hi Flashbackflip. I know you have some issues with the way we monetize our older games. We have learned some things, and hopefully grown up as a company a bit. Call of Champions by necessity has a very gentle monetization strategy. No pay-to-win, very level playing field.

      • barefootdragon

        I so far have enjoyed this game with out having to spend. But I am feeling compelled to support this studio by purchasing, but I believe I could continue to play and succeed with out shelling out. It feels balanced not pay to win.

  • Derprozess

    Game of the week for me - Starseed.

  • Shkrbby

    This is Game of the Weak.

  • powlicious

    This Game is really lacking if you dig vainglory.

  • Leguro

    So in other words all the tragedy is gone. This game is for noobs. Go play Vainglory if you have any skill.

    • Mike Walko

      It has to be an issue with the air because this plays flawlessly on my ipad 3. My only complaint with the mechanics is it seems to encourage turtling. Just take one tower and then play defensive for the rest of the game, since the other team has to take two, not one, to win and there's no ties/draws.

      • dingdongfootball

        It's annoying when your team goes one way and the enemy goes the other. There's little to no fighting and then it's over. There's nothing to stop you from trying to hammer away at towers while ignoring the other team. Even if one of your team mates goes after the other team if they don't engage then they win.

      • Liggerstuxin

        It's no issue with my ipad. It's poor coding. IPad Air 2 is much faster than its predecessor. It's orders of magnitude better than your petty ipad. 3. Regardless of whether you can discern 30fps to 60fps is not my concern. I still prefer a higher frame rate.

      • Mike Walko

        Lol, where did I say the problem was your ipad? We're in agreement, it's a coding problem with the game, on the ipad air 2. That's why i said the ipad, not your ipad. Also, you didn't post any video of yours, so I don't know where you're getting this claim that I said it's running at 60fps for you.

      • Liggerstuxin

        My point is that if you think it's flawless on ipad 3, then you clearly have no ability do discern frame rates.

      • Mike Walko

        I thought your initial complaint was that it wasn't playing as well on your ipad air 2 as you thought it should be, whereas it's running as well as it could be on my ipad 3. I don't think it's capable of running at 60fps on an ipad 3, as they're pretty old.

  • Murtida.

    stupiedest moba i played in my entire life... how is this even the app of the week? its not even stable. like litterly the tutorial charcter can beat in entire lvl 3 team on his own while he is lvl 1. frame rate is way to low in few older devices like ipad 3. bring out vainglory and take out this trash of a game :$

    • the78702

      tutorials usually pad. did you actually make it through bots to a vs match? It's a lot harder after the the first 5 bot matches.

      iPad 3? Seriously? That's a real POS. It's soo underpowered and apple shouldn't have ever released it. The processor could't push the pixels for retina. It only lasted ~6 months and is over 3 years old. That's like complaining about a ps3 and whatever xbox was before. It's sub iPhone 5. I feel sorry for people who bought the iPad 3. It's nothing more then a fart in their lineup. You should donate it to your local library or good will as an e-reader.

      I'm getting great frame rate on my iPad 4 (shadows/post-processing off) and great frame rate on my phone 6 (shadows/post-processing on). My only complaint on the iPhone is that you can tell the ui is targeted for iPad. There are too many small buttons in the main ui. Other than that, this is a really fun pvp game and I'm digging it.

      Do you smell that? It's the iPad 3, and it smells farty. Like a dog that stole the brie off of the counter...

      • Murtida.

        how is this releated to the thread, boasting about devices that im pretty sure some one else paid for

  • nicoper

    *finds a bush or trashcan to throw up in*

  • bhornburg

    I don't play traditional MOBAs so I was curious why I enjoyed this game so much. You're comparison of the two helped me make sense of it. I tried to get into Vainglory, but the learning curve for a non-moba player is more than daunting. I'm curious why people claim this is not a MOBA? I thought MOBA stood for Multiplayer Online Battle Arena?

    • Agkelos

      MOBA stands for more than just what it acronyms for, just like JRPG stands for a certain range of characteristics when it is applied to a game. For gamers that come from years of playing DoTA, LoL, etc, CoC is lacking some of the traditional MOBA features such as items, minions, etc. in comparison. This is probably the main reasons why some people don't consider this game a MOBA.

      • Murtida.

        its not even close to moba. its more like quick rpg... its moba content are none existance

    • Luciy

      Nice logic.I suppose we should call "shooter" every game where you're able to shoot.

    • Free Yourself

      Yes, MOBA is Multiplayer Online Battle Arena. Vainglory is like League of Legends... a MOBA for hardcore MOBA players. CoC is like Blizzard's Heroes of the Storm - a MOBA for the more casual MOBA player. Hardcore MOBA players will prefer the more hardcore MOBA games, while casual MOBA players will - like you and me - prefer ones with lower learning curves more focused on fun rather than builds.