Chaos Rings 3 [$19.99] is hauling a lot of baggage with it. It carries the hopes of a series that seems to be hanging on by a thread, the expectations of a fanbase who were heavily engaged by the storytelling chops of the series to date, and potentially the future of original, premium mobile RPGs from Square Enix. Like the protagonists of the previous games, it's a creation pulled out of its context, struggling to find relevance in a changed world that offers little mercy. The entire game feels like it was heading down a particular path only to get yanked in an entirely different direction just before it was finished. This whole situation likely explains why this game has a lot of cruft and loose ends hanging from it. It feels like they threw in everything, the kitchen sink, and the whole housewares department while they were at it. As a result, I think this game has a little something for everyone, but few people are going to indulge in everything. It's just the sort of messy RPG that Square Enix used to fill our bellies with on a regular basis when they weren't quite so risk-averse, and I personally love it for that.

I've already written a lot of words about Chaos Rings 3, with some fairly in-depth impressions posted a few days after its release in Japan last October. You would think that would leave me without much to say in this review, but the nature of Chaos Rings 3 changes dramatically the more time you spend with it, and having spent almost four times the amount of time with the game now than I had then, there are a lot of things I want to talk about. This is, of course, the latest in Square Enix's Chaos Rings series, developed by Media.Vision of Wild Arms fame. The first game was one of the earlier big RPG efforts from any major company, launching in the spring of 2010. Most of the assets from that game were recycled to make a quick prequel a year later in the form of Chaos Rings Omega [$6.99 / $8.99 (HD)]. A year after that, Chaos Rings 2 [$14.99 / $14.99 (HD)] debuted, adding in a few twists and taking the Chaos Rings [$6.99 / $8.99 (HD)] formula to perhaps its ultimate form.

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No other original RPG IP released by Square Enix on iOS has been able to match the success of Chaos Rings, and it seems like the publisher has stopped trying. I suppose it's hard to blame anyone involved for that. These games are somewhat costly to produce and are priced appropriately with that budget in mind. At the same time, by App Store standards it's a high price for a customer to pay for an unknown quantity. Then there's the nature of the market itself, which has changed greatly in the half-decade since the first game in the series debuted. In the face of that shift, the very existence of Chaos Rings 3 is a little bit surprising. Particularly since it seems to have kicked the unreleased free-to-play Chaos Rings Sigma to the side on its way out the door. I feel like today's mobile gamer is more used to seeing the opposite of that situation occur.

When I first started playing Chaos Rings 3, the cynic in me couldn't help but smell a couple of rats. While this is a turn-based, single-player RPG that uses familiar spell and item names, with a familiar mission-based structure and emphasis on rounding out a collection of special gene attacks, it's a massive tonal shift from the rather unique flavor of the Chaos Rings games prior to this one. Cold, immaculate spaces give way to lush, vibrant vistas. Grizzled, aged protagonists have handed off to a pack of veritable high school kids. While it has its moments, it never quite hits the sort of oppressive tension the older games did. Is this really Chaos Rings, or did Square Enix think the only way to sell an original RPG on iOS was to stick the familiar branding on it?

Then there's the game's economy, for lack of a better word. Collecting cards through random draws, fusing them to create new ones, sacrificing them to other cards to help level them up. A rare currency that the game doles out a little bit each day or upon completion of a mission. A temporary VIP membership you can buy with that currency to boost your rewards for a period of time. A battle arena with time-limited events where you can spend your rare currency on boosts and try to win prizes. This feels suspiciously like a modern Japanese social RPG, but there's not an ounce of IAP to be found in the game, and it plays just fine without going online. One can't help but wonder about the motivations here.

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Playing through the whole game put a rest to some of my skepticism on both of those points. While the game is still very different in its tone from the others in the series, it hasn't quite given up its tendency to swing into some very dark places. The combat system feels like a solid evolution of the one found in the other games, while still offering up its own quirks. The expanded size of the party shakes up the system found in the other three games, but party members can still team up to deliver more powerful attacks if you time things right, and as the familiar break gauge returns, there's still a heavy emphasis on keeping momentum. The new gene system draws in elements from the previous games along with a few dashes of Persona and modern social RPGs, and while it's fairly different in its implementation, the resulting abilities are taken from the same trusty line-up as before. The structure of Chaos Rings 3 is also quite familiar, retaining the designed-for-portable, mission-based set-up and expanding on it in satisfying ways.

After you get through the introduction of the game, you'll find yourself able to choose the missions you'd like to take on. Many of these involve going into a stage you've been to in the story and finding certain items or killing certain monsters. Some of them just require you to run around the town areas a bit and talk to certain people. Only a small portion of these missions are directly connected to the main story, and while you can tackle those exclusively, your levels are going to fall behind pretty fast. This might have resulted in some terrible grinding, were it not for a few things. First, the side missions usually tell mini-stories in and of themselves. It might just be a couple paragraphs of text, or it might be a tear-jerker cut-scene or two in the style of Dragon Quest, but there's always something to try to give you a higher reason for your return trips. The side missions change each day, and I found myself getting more lost in these mini-stories than in the main plot.

That's not the only side content where you can power up, either. In addition to the story mode, there's a battle mode where you can take your characters into the arena to face various challenges. Included in these challenges are special timed events where you can earn some nice rewards. Any experience points you earn in this mode carry over to the main game, so if you feel like you need a little boost and run out of side missions to take on, you have the option to do so here. Sadly, this is the one mode where the game's lack of English voices actually has a real impact. The whole time you're fighting in battle mode, a couple of characters from the main story will be providing commentary. It's pretty funny stuff at times, but the English version makes no attempt to translate it at all, so unless you understand Japanese, all you'll really get out of it is the feeling, I think.

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I still think the rare currency is pretty suspicious, but it ended up being a non-factor over the course of the game. The game gives some to you every day, and you can earn more by doing side missions. It's pretty easy to rack up a good bunch as a result, but if you're the sort that plans to binge on the game, you'll probably have to make do without for the most part. The coins are used for a number of purposes including drawing random gene cards, buying keys to open golden chests, picking up powerful items, continuing if you're wiped out in battle, and buying buffs to use in the arena, but you can easily beat the game without any of those things. The lowest price of any of those things are the keys, which cost a meager two coins each. Even blasting through the game, you'll get enough coins to open most golden chests, if not all of them. Those chests usually contain items used to complete certain side missions or pieces to modify your equipment with, and neither of those are necessary for beating the main story. As for gene cards, you'll end up with plenty of them on hand even if you never make use of the game's random pulls at all.

The gene system is as complicated as you want it to be. You could get through the game doing nothing more than slapping your best gene cards on your characters and only changing them out when you get better ones. If you want to engage more with the system, you'll find a Shin Megami Tensei-like fusion system where you can combine two cards to create a new, more powerful one that inherits some abilities from both its parents. You can sell extra cards for more cash, feed them to other cards to boost their levels, or just collect them. Your card inventory does have a limit, as in most social RPGs, and you can of course expand that limit using your rare coins. The more of these genes you discover, the higher your team level becomes, so there's good reason to sniff them out beyond looking at the pretty art. Most of your party's statistical definition comes from the genes you're using. Each character's element is determined by the gene they're using, and their core stats are closely connected to their chosen card, as well. In fact, your characters don't even accumulate experience points or level up. That's all on the gene cards, and the more powerful they are, the higher the level they can attain.

As in previous games, you can sort of set your own pace with regards to levels. Before heading into any area, you can select what level range the encounters will be there. As you play more the of the story, you're able to choose higher ranges, which is a good way to make sure even starting areas retain their challenge when you're going back to them for side missions. The maps are bigger than ever, with more side paths and branches than in previous games. There's a good variety to them, too. Lots of lush, beautiful, natural environments interspersed with technological creations. There are plenty of darker places, too, more in line with the type of atmosphere seen in the earlier games. As you play, you'll earn new abilities that will allow you to navigate these stages differently, as well. Some stages build in their own gimmicks, like an early level whose paths are blocked by rivers that can only be crossed on the back of a raptor. You won't encounter enemies while you're riding one, but you can't take it into indoor areas, so you'll have to get off sooner or later.

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While the main plot appears to be trying to cast a wider net than the previous games in the series, I still found it satisfying in spite of the presence of a ton of anime tropes. It's not as philosophically chewy as the other titles, but it's not afraid to throw punches, especially after the breezy first chapter. There are a lot of the bizarre touches that the Chaos Rings series is known for, and the main themes of the game certainly fit the overall mythos well enough. I won't say much else for fear of spoiling anything, but I enjoyed the game's story. The translation is fairly solid, too, though I'll mention once again that the voices are Japanese only. You can turn them off in the options if they get on your nerves, at least. I found a couple of typos in the script here and there, but it's well-translated for the most part and doesn't fumble on the game's numerous references to the earlier games.

As you would expect from a Chaos Rings game, the presentation is outstanding. The visuals are gorgeous, the music is varied and catchy, and it all runs very smoothly, a nice change from Chaos Rings 2. The UI is exceptionally well-designed given all of the things it needs to handle, and the game offers a nice array of options to fiddle around with, including the ability to download the extra chapters before you unlock them, in case you happen to be out and about when you hit a chapter end. I like that you can delete chapters as you finish them to free up space, too. Very considerate of Square Enix to include that. Sadly, there's no iCloud support, so I guess the goodwill only goes so far there. There also isn't any MFi controller support, an odd omission given Square Enix's recent push to add that support into older games, and the fact that the game is also available on PlayStation Vita in Japan. If nothing else, let's at least applaud the arrival of the first universal Chaos Rings game on iOS.

In short, Chaos Rings 3 is a big, meaty evolution of the series that makes a lot of changes. Some of those feel like natural progressions from the older games, while others are obviously coming in from other sources, but the game on the whole is richer for having all of them. Some elements, like the crafting system or the poorly-implemented summons, could probably use more attention if the series continues, but I can certainly appreciate that the developers threw a lot of things in there for people to play with even if they're not all fully integrated and fleshed out. The battle arena and daily side missions give the game a bit more replay value than the average RPG, a pleasant bonus given the main story is more than worth it on its own. While I kind of missed the more tense atmosphere that Chaos Rings has been known for up until now, I also think the series needed a proper shake-up if it was to continue. As for the burning questions of whether it was always a Chaos Rings game, or if it was always meant to be premium? Well, given the game came out this good in the end, I honestly can't say I care much about the answers.

TouchArcade Rating

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  • Maglor

    ★_ヽ ♬ ♪♪
      \\ Λ_Λ ♬
     ♪♪ \( 'ㅅ' ) This is StarStarStarStarStar♬
     ♬  > ⌒ヽ
       /   へ\ ♩♪
       /  / \\
       レ ノ   ☆つ
      / /
      / /|
     ( (ヽ Oh Yeah~~~!!!
     | |、\ Outrageous!!!
     | 丿 \ ⌒)
     | |  ) /
    ノ )  Lノ
    (_/

  • Zendorphin

    Hmm wonder whether to play on 6 Plus or iPad Air 2 then since there's no Cloud save?

    • http://www.googlepants.com/ Wizard of Odyssey

      My 6+ has become my go-to game machine, because it fits in my pocket. Tablet is so neglected.

      • Alexythimia23

        I cant game on a phone any more myself, loved it at first but once i got a tablet, the bigger screen just spoilt me lol plus personally im not an on the go gamer, i like to sit at home in bed and play with full immersion... Yeah im a bit of a geek like that ✌️✌

    • Alan Baldwin

      For the love of God use the phone. I started on my iPad Air and there is a crash bug that prevents you from progressing past the level 5 quest.

      • Alexythimia23

        I cant use the phone anymore, i just dont get the same enjoyment out of it...but im on an air 2, and have not experienced a single crash on any game since i bought it. But i cant say for other devices? If your playing a game of this caliber on anything less then the ipad 4 i would say you should probably expect a couple of crashes here and there, id recommend closing all apps before playing if you have probs.

      • Alan Baldwin

        As mentioned, it's a bug on the iPad AIR. Which is the one AFTER the iPad 4.

      • Shaun Musgrave

        I think I mentioned this to you somewhere else already, but for anyone else having the "Mocktopus Crash", the temporary workaround is to change your device's language to Japanese to play through that part. Once you're past it, you can change back to English and proceed normally.

      • http://www.androidworld.it/author/lorexae/ Lorenzo Delli

        I've tried but game crash anyway (on iPad Mini Retina 2) 🙁

      • Alan Baldwin

        Yeah, that workaround appears to be for something else. It looks to be a GL error of some sort, I'm guessing a shader null pointer (since on my iPhone 5S at that point, the screen looks a little faded right when it crashes on my iPad).

      • Batia

        Someone know the way to fix that crash?

      • curtneedsaride

        In the Chaos Rings III thread here on TA, people have mentioned pausing the game right when the Mocktopus says "Gurgle, Gurgle." then switching to another app like Safari or something, then switching back to the game and unpausing. It took some people multiple tries to get the timing right, but after they got it to work they haven't experienced any more problems.

  • defunct32

    Your review convinced me to drop the $ for this! Thanks Shaun.

  • pixelpowa

    This looks right up my alley but I'm reeeeally trying to hold out for a Vita release.

    • MrThickDick

      Don't hold your breath.

    • Onikage725

      I feel ya. It's out in Asian markets, bundled with the first three games, and all but III have English text after an update patch. Hopefully that is a good sign for a western release.

    • Ted Hayes

      It's freaking amazing. And there's no reason to want it on Vita unless that's all you have.

      • Themostunclean

        What about getting all the other CR games with it on a device that has built in physical controls? That and it will probably only cost $15 more for 3x the content. Those seem like pretty good reasons.

      • Shaun Musgrave

        With it not being at E3, I'm not real hopeful anymore about the Vita version getting released worldwide. I think that the English iOS version was being sat on while SE figured out what they were doing with the Vita version, and the iOS version being here now with nary a sign of the Vita points to the decision they may have come to.

        Maybe if we request it from Sony, they'll make it happen, cuz SE doesn't seem to have much interest in releasing English versions of their games for either dedicated handheld anymore.

  • relasine

    After all the trouble Square-Enix has had with The World Ends With You and iOS updates, I am very apprehensive about dropping $20 on one of their apps regardless of how well it is reviewed.

    • hincy89

      I do agree but honestly most update issues are regarding quite old game made for older hardware/software, though I really wish twewy would be update I want to play that game so much but can't.

      • http://www.googlepants.com/ Wizard of Odyssey

        I've got to finish so many other long games first! Holding off on buying for this reason.

      • ElPumo

        As much as I'm looking forward to playing this at some point, I won't be able to get to it soon. If I had more room on my phone I'd probably download it now, but since I'm always deleting things to make room, I'll wait until I'm ready to start it. Thanks for another great review Shaun.

      • jamesgecko

        TWEWY was released on iOS less than three years ago, right before the iPhone 5 (a device still being supported) was released. That's not even as long as a console generation. It was a relatively expensive app, too.

    • MrVariant

      Honestly should just get a 3ds. Just like their other overpriced games, it gets ridiculous and you can do better for your money and a better experience. Why play dragon quest 3 without mini medals when I can just get dragon quest 9 for DS?

      • Shaun Musgrave

        Dragon Quest 3 iOS has mini-medals. It doesn't have monster medals, but GB version of 3 were the only DQ game that did. DQ9 didn't have them.

        The more heartbreaking thing about DQ9 is that when Nintendo WiFi went down a year or two back, it rendered that game forever incomplete unless you hack. The post-game content, including access to the game's flying transportation, was all locked behind download keys. Since the game only allows one save file, it's now impossible to ever replay the whole game on a stock cart. That game needs a rerelease so badly. 🙁

      • curtneedsaride

        And I pray it gets it's rerelease on iOS/Android! Being able to put that game on my phone would convince me to just go upgrade to a 128GB device ASAP!

  • mycoolroy

    So happy about this game, high-quality JRPG game with no in app purchases. I really hope there is a shift in the tide of games on the App Store. .Although admittedly there are tons of great games on the App Store but I mean console style quality. I'm really also looking forward to Nintendo hitting the App Store.

  • TakKuroda

    Gonna wait on the MFi support for this one.

  • zergslayer69

    Is the framerate still in the 20s like the older games? Or did they kick this one up the silky smooth scale?

    • Crescendo

      I'm playing this on my 4s and it runs fine. The default resolution was set to Medium but I turned it up to High and still plays at a high framerate.

  • http://pixiv.me/raidriar Lawliet

    Can confirm. This game is amazing. Deserves more than 5 stars if possible. It's like they put all the coolest elements of mobile RPGs into one offline, IAP free RPG. There's even a part in the game when an npc says that you can't use money / iap to get premium coins 🙂

    I don't think I've had a better experience on a mobile RPG ever. It's a must have and there's so much to do!

    • LarryWP

      So it's not just fight fight fight?

      • http://pixiv.me/raidriar Lawliet

        Can you give me an example? Most RPGs are mostly fighting since that's the core gameplay. I also recall someone getting upset in the CR2 thread because he didn't like reading the dialogue in an RPG and just wanted to fight. If that's the case I wouldn't recommend an RPG but maybe an action game or ARPG.

      • LarryWP

        I like an RPG that has a good amount of everything balanced. Exploring, crafting, fighting, just not mainly fighting as it gets old.

      • Shaun Musgrave

        This one has very light exploration. It's mostly fighting and building your party through crafting and gene splicing. Lots of scavenger hunts in the side missions, but they usually come down to fighting.

      • LarryWP

        That's what I needed to know. Although it looks real pretty, I'm going to pass unless it ever goes on sale. Thanks Shaun.

      • diaskeaus

        Just like Shaun said, this game plays out in a very similar fashion to Phantasy Star (the reboot, not the old series). I would argue there is quite a lot of exploring you can do, but primarily it's through old areas trying to find people or items to take back to complete a mission and raise your "guild" (think FFXII) level, so you can get better missions with better loot. I'm basically just trying to do as many side-quests as I can because they are a tremendous way to boost your levels, and I really want that special armor from the battle arena. A benefit of side questing is you unlock NPCs, find a pet for your house, get new genes, cosmetic items, and earn that special currency which allows you to customize your look (among other things).

      • LarryWP

        I didn't see your reply until 3 days after you posted. Thank you for the information. So it looks like exploration is indeed active through side quests. Cool. It sounds better now. I read a review today that said retina graphics were not on iPad Air 2. I thought that strange since I also read that the graphics are really good.

    • curtneedsaride

      My favorite mobile games ever so far have been Dragon Quest VIII for it's story and portrait mode and SWKOTOR for having done Star Wars right, but Chaos Rings III is now right up there with those. The first three were great RPGs, but this just feels like that monumental RPG on the current system, like FFVII did on PS1 and FFX on PS2.

    • Jon Wesley

      CR3 has portrait mode right?

  • Crescendo

    Anyone else experiencing a crash when they get to the boss for the Level 5 S Mission? It crashes during the cutscene right before you get into the fight

  • Dorfdad

    Can someone tell me does chaos rings 3 require playing 1 and 2 or can you jump in and play just 3 as a starting point? Also how long are these games? 20 hours around??

    Also does this support cloud saves?? It should be manditory all universal games offer cloud saves!

    • tsargeant3012

      No cloud save... as it said in the review

    • Shaun Musgrave

      It stands alone well enough. It's about 30 hours long, give or take, but it depends how much of the side stuff you do. I agree about cloud saves, but unfortunately they didn't use them here.

      • rai chu

        This is what I'm looking for. The time I will spent for the main story to finish. 30 hours long RPG isn't bad at all.

  • tpianca

    Great review, as always.
    It is interesting how this game uses mechanics associated with freemium, even though it is not, with no IAP, I might even check this out only because I kind of like those things, like daily bonuses and such, when they really are bonuses and not mitigation so for not buying IAP. But that's a rare occurrence these days.

  • diaskeaus

    I just wanted to pipe in and say that you CAN open chests while riding a raptor.

    I'm not far enough into the game to comment on other things, but I did just complete the battleship (um, should I convert Aries or not??).

    • Shaun Musgrave

      Wish I'd realized that earlier, haha. Thanks, I've corrected that.

  • burningzenithx

    I've been playing Chaos Rings III since release day and I've been enjoying it. However--as Shaun hinted at the possibility in his review--I do feel like the Chaos Rings III may have begun as a completely different game and was later turned into a Chaos Rings game. I've got 19 hours in the game so far and I'm enjoying it, but the obvious freemium elements that were left in the game bother me a little, detract from the experience some, and ultimately feel out of place. Thankfully no IAPs are present. The tone is definitely different from the previous games and I personally liked the more mature, darker tone of the previous games more. However, I can appreciate and enjoy the tone of this installment in and of itself. I feel the game is more deserving of a four star rating, both as an entry in the larger Chaos Rings series as well as a singular game standing on its own. Ultimately the leftover freemium elements are what I feel hold it back. Having said that I can respect and appreciate the opinion of any whom would rate it five stars. Here's to hoping Square Enix makes a Chaos Rings IV and that it has no sign of any freemium elements!

  • viruzz

    Question: How about the dub? do the speak at all and if yes then Japanese audio and english text or full english dub?

    • Shaun Musgrave

      Well, the answers are in the review, but I appreciate that it's pretty long, so I'll just tell you. Important cut-scenes and battles have Japanese voice-acting. No English dub.

      • LarryWP

        That sucks.

    • Ted Hayes

      None of the Rings games have English voice over. Which is actually pretty great

      • viruzz

        Great means it has BOTH and you can chnage.
        having just one and especially one that 99.9% of non Japanese dont understand means it sucks major donkey balls.
        It killed the game for me, I have all 3 on android and the latest one before this on ipad and he first one on my Vita (it wasn't even a proper vita game but a mobile port, also without english dub).
        As you see I tried, I wasted money but haven't touched any of them.
        Maybe ill play CR2 on my ipad without english,give it a chance. This way I could just listen to podcats and play the game, kill 2 birds

  • Inaba-kun

    No iCloud support is a major issue. I have to applaud square though for a) making a universal app at last in this series, and b) making a game in landscape format. Many Japanese mobile games are using the infuriatingly illogical switch to portrait, which is simply wrong on every possible level. We see in widescreen, it's that simple. Portrait is for lists of text and nothing more.

  • diaskeaus

    I didn't realize the Chaos Rings were from Wild Arms fame, until I downloaded the game and started to get suspicious. Almost everything in the game, from the names of the characters, to the upgradable powers you equip, to the team-based/couple-based storylines, to the Steampunk fantasy/dystopic environment, to the 2D exploration/3D battles (excepting CR3, which has a 3D environment which is very cool), to the funky character designs, to the battle system where you input all the commands at the beginning and watch the action take place, and much, much more. It's interesting that Square chose to publish this game from this developer, but it's nice they did because I doubt any other publisher would have given the developers so much support in the development of their product. Say what you will of Square as a developer, but as a publisher they've got chops in supporting the little guy.

    • Shaun Musgrave

      They also made the third Valkyria Chronicles game and two recent Shining games for SEGA and a really cool PS Vita Digimon game for Namco. They keep pretty busy, it's just that most of their games end up not getting released outside Japan.

      • diaskeaus

        By the way, Shaun, how in the world did you finish this game in thirty hours? Did you only level a few genes? I've spent nearly 20 hours and I haven't even completed the airship yet. And in a somewhat off-topic question, how do you manage to play so many RPGs while raising a kid in Japan and holding a full-time job? From my understanding, it's not cheap to live there and I doubt you could seriously afford to live there just from articles about RPGs. I'm a bit amazed, honestly, that you have the time for all these games. 😛

      • Shaun Musgrave

        You guess correctly, this writing job isn't my full-time work. My day job has a lot of downtime, though, and since I'm the boss, I can do as I like. But yeah, as to the logistics: my kid is in high school so he's too cool to hang with dad much anymore, plus the downtime at work, plus sleeping about 5 hours a night, plus I don't play much else other than the odd 3DS/Vita game. I also get in a solid half hour or so when I'm doing cardio at the gym on weekdays. It's tight some weeks, though. The RPG Reload really added to my weekly burden, haha.

        As for CR3, I kind of blazed through it. To give you a sense of my RPG pace, FF4 is a 16 hour game for me, FF6 about 25 hours, FF7 about the same. I tend to try to solve things at lower levels then come back and mop up after I've cleared it.

  • killbill8921

    Are you kidding me, this game is so bad, so bad that I spend 20 dollar!

    It has vibrant visual, terrible! I want brown and grey concrete!
    It has charming character, awful! I want boring cardboard cutouts!
    It has solid gameplay, dreaded! I don't want to play something good!
    It has light-heart/good story, insulting! I want depressing story!

    Buy it, cause is so BAD!

  • Batia

    There is a crash that wont let me continue the game

    • killbill8921

      What phone you are using? And where?

      • Batia

        Ipad mini retina 2 ios 8.1 is te mockocptopus boss, I alredy try to change the language and lower the resolution but it dosnt work, is JB the divice

  • killbill8921

    I think it was never meant to be a free to play game, but a premium game that introducing elements of free to play, such as daily task, coins to those who originally free to play gamers who decided to buy Chaos Ring 3.

    Media Vision is actually taking a huge risk by giving us this premium game....... I hope they succeed, cause the Chaos Ring series sells based upon not only the games themselves, but the studio reputation as well........

    • burningzenithx

      Fair enough. I personally just don't like free-to-play elements in my premium games. Plus because Chaos Rings I, II, and Omega didn't make use of such elements I feel Media Vision should have continued the trend of the earlier games. If they wanted to incorporate free-to-play elements such as these I think they may have been better served by creating a new game or series. That's just my opinion though. Still I enjoy the game and have been a fan of the series since the first game released.

      • curtneedsaride

        I agree that the f2p elements were a little off-putting, but unfortunately a lot of gamers are attracted to that small task for rewards, daily challenges, etc. I personally don't need that in a game to enjoy it, but hopefully they're able to sway some of the f2p gamers with these mechanics. I mean, for those f2p gamers who pay a ton weekly, $20 once isn't bad at all. If they'll even look at this twice, that is.
        For me, the meta-game of switching my phone's clock to stock up on coins isn't necessarily the mini-game I wanted to play in a premium title, but I now have a bit of a saved of coins for use later I guess. And a lot of 5* R cards!

    • burningzenithx

      Additionally, for those familiar with the saying "You get what you pay for.", I feel instances where freemium elements show up in premium games is, at least potentially, a case of "not getting what you pay for."

  • Yukiiii

    There's a workaround for "Mocktopus Crash". So I keep pressing the pause button during the cut scene and it work

    • Batia

      What do you mean with workaround? I tried that way but dosnt work

      • Vaitea

        I was able to pass through it. You only need to press pause during the cutscenes as many times. it did work for me.

  • jeffmd

    Big FF fan here and I didn't care at all for the previous rings games, but Rings 3 has me hooked. It's like the best of classic final fantasy with the best of the mobile tweaks we saw in crisis core and type 0. BTW A lot of people have been looking at the currency system and thinking "hmm, this just screams IAP", and I agree, but instead of looking at it from the view of an IAP system look at it in terms of an MMO. Games like Warcraft offer a limited currency with Quest and limited time events to gain that currency. It really isn't any different here, each real time day you get a selection of rank C and B quest that are easy and allow you to obtain a number of coins (Ohnz) that are used for buying high end items and keys to high end locked chest. Much like MMOs, this is a currency that is easy enough to be obtained by casual players and hard but not impossible to grind for power players. In the end it is there to keep you coming back. There also seems to be a gift system in place for loading up each day, although I am not positive. 2 days and I have gotten mailed 2 gifts

  • Endscrypt

    Have to give this a "try" lol

  • Deygus

    Are there any mini-games in it? Anyone know?

  • ffortissimo

    sad that no one gets the Johannes Kepler reference...

    • Jon Wesley

      I don't get the reference. Could you explain it to me? I know who Kepler is and I have received a Kepler gene, I haven't used it yet though.

  • brantov

    why the hell on metacritic this review from TA show 80??? WTF.

  • Caldrick Tromp

    This is the best RPG game I ever play 😀 took me a week to beat it,has good quality and scene ,hope that in the future it will keep and making more choas ring # best game ever

CHAOS RINGS Ⅲ Reviewed by Shaun Musgrave on . Rating: 5