The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Now, before anyone goes over-thinking this, it doesn't necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable "best" thing. Instead, it's more just us picking out the single game out of the week's releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one.

These picks might be controversial, and that's OK. If you disagree with what we've chosen, let's try to use the comments of these articles to have conversations about what game is your game of the week and why.

Without further ado…



Sometimes I'm taken aback by an unassuming little iPhone game that I've never even heard of prior to it starting to download on my device, and doesn't look like much from screenshots alone, but somehow smacks me right in the face and gets me hooked instantly. This week that game is Drift'n'Drive [$2.99]. On the surface it looks like another retro-inspired top-down racer, like thousands of others on the App Store. But the thing that sets Drift'n'Drive apart is an advanced physics system that makes racing a total blast, as well as a really interesting career progression that provides lots of tense moments.

Drift'n'Drive Drift'n'Drive1

The physics system in Drift'n'Drive is fast and loose, and feels decidedly more modern than the visuals and presentation would have you believe. It reminds me a lot of the Reckless Racing series. In fact, I described this game on our podcast this week as Reckless Racing meets Super Sprint meets Spy Hunter. It's a fantastic combination. I also love how as the Career mode progresses there are more and more AI opponents to race against. Towards the end it becomes a massive mess of vehicles, adding to the fun and mayhem.

Speaking of that Career mode, the way you earn medals in it is very cool. There's the standard come in 1st/2nd/3rd for gold/silver/bronze, but if you win a race three times in a row you can actually win a Platinum medal. Going one step further, if you win seven times in a row, you can earn the top medal, which the game calls the Raritarium medal. Having to win so many consecutive races in a row can be stressful, in a good way, because the closer you get the more scary it becomes to blow it on one little mistake. Since races happen so quickly, it never feels tedious to have to win so many in a row or retry many times over in search of that Raritarium medal. Also, as you move on in the Career mode, the number of consecutive wins you need for that medal increase. It's tense stuff, folks.

There's all sorts of other little touches that make Drift'n'Drive such an exceptional little game. The randomized nature of the tracks. The fact that hazards like cones and tires that line the tracks each have their own physics built in, so they provide a more dynamic challenge. And to top it all off, I haven't even touched on the excellent upgrading system that features new parts for your vehicle that have both positive and negative effects, forcing you to make strategic choices on how to upgrade rather than simply buying the next thing in line.

It's all very awesome, so if you happened to see Drift'n'Drive launch earlier this week and didn't think much of it based off of its basic, retro visuals, be sure to give it a second look as it quickly became my favorite iPhone game of the moment.

  • Anotherkellydown

    I'm getting so close to downloading iOS 8! Really want to try this out!

    • Leydz Boomshaka-Irwin

      iOS 8 is fine now. 8.1 works perfectly, dont need to stress 🙂

    • EZ Ice

      If you have an iPad2 don't do it. It slows everything way down. It's apples way of forcing upgrades. My iPad2 is soo slow now.

      • Anotherkellydown

        I have an iPhone 5 (16GB) & an iPad Mini Retina (128GB). I think I might update the Mini and leave the iPhone 5 the way it is... It's just that I've got SO many games on the Mini, I'm afraid a lot of them won't work anymore. I don't know the first thing about this stuff. *sigh*

  • gingerbeardman

    Looks great! Obviously inspired by the 1993 DOS game Slicks'n'Slide, also made in Finland. Great to see a return to that kind of raw fun. It's been far too long.

    • izzynobre

      I came in here to see if someone would mention that. Slicks'n'Slide was one of my favorite racers back in the day.

  • debaser626

    Perhaps just me, but after playing this for around 10 minutes, I found the difficult level irritating, especially in conjunction with "losing" an upgrade which was recently purchased

  • PoloBaquerizoH

    Excellent game of the week!

  • Jake7905

    It's hard to complain about this choice when the competition is a greedy Star Wars game and a greedier Warhammer game.

  • jrd

    I'm sold!

  • Robin/P1XL Games

    Great game, great choice!

    Minor correction: you actually need 10 wins in a row to get the Raritarium medal, but the 3 in a row from earning Platinum count towards it, so you just need 7 more if you keep the streak going. If you fail, you need 10 in a row.

  • rich_952000

    I haven't been this taken in with an indie developed, indie published title in some time. That's saying something as I'm always playing new indie games every week and loving some of them. This one just has everything going for it; great "retro" graphics and sounds, super-smooth and fast action gameplay and just about every feature that gamers want already built in. Oh, and it only two dollars! No iap, just a fully loaded joyride. Congrats to Kimmo Lathinen, you've made a game to be completely proud of and one that not only wont leave my device, but it will not leave my favorite apps page!


  • Donny K76

    I'm enjoying this game! It's very retro and I love the upgrading system.

  • bababewey

    So happy with this game. It's an easy purchase too. The developers last paid game was released in April 2013 and has never gone on sale, that truly does make me want to buy games from him, and to those who've put this on their watch list waiting on a sale, probably no need to wait.

  • Ubisububi

    Great choice and great article. To think, I almost missed this one amid all the "A-List" shovelware this week.