Another solid week under our belts, friends. We’ve got a really great action game that uses swipe controls in a way that actually doesn’t suck, a tower defense game that somehow manages to feel fresh, an awesome to a sequel to an already good puzzle game, and a spin-off of one of our favorite games ever? Sign me up. Here’s the list of our best reviewed games this week:
Ghost Blade, $0.99 [Review] – Ghost Blade is without question the finest example of stylish action available on iOS to date, and an essential pick-up for any fan of action games. It has a few rough edges, with the tutorials dragging on a bit too long, a weak localization that makes all the extra story details you can uncover less meaningful, and the odd enemy attacking from off-screen, but these relatively minor gripes are easily outweighed by the sheer depth and fun of its combat system. No, it’s not Devil May Cry or Ninja Gaiden in your pocket, but it’s still an outstanding effort for what appears to be a small, new developer. If this is what they made on their first try, I simply can’t wait to see what they do for an encore.
Sleep Attack TD, $4.99 [Review] – If you think you’re all Tower Defense’d out, be prepared for the tables to turn. Ayopa Games have set their sights on a time honored genre that is, to be honest, usually pretty outdated. Sleep Attack TD is their first foray into tower defense. Our forums have been buzzing about this game for good reason. With the bright asthetic Ayopa is known for and some very unique gameplay, Sleep Attack brings some much needed defibrillation to a category of games that seems to be in constant danger of completely flat lining.
Super Glyph Quest, $3.99 [Review] – Simply put, if you enjoyed Glyph Quest but found there wasn’t enough substance to satisfy, you’re going to love Super Glyph Quest. If you missed out on the original, this sequel surpasses it sufficiently to render it redundant, so you might as well start here. It may be a variation on a relatively tired theme, but it’s a solidly-constructed one with a good sense of humor and a few interesting hooks of its own. Its difficulty balancing is a little bit out of whack, but even if you have to take to some grinding, it’s fairly minimal and it just means more puzzling fun. The gameplay doesn’t present a dramatic change over the previous game, making this more of a Turbo Champion Edition or something, but full-fledged sequel or not, for a few bucks, it’s hard to go wrong here.
Tilt to Live: Gauntlet's Revenge, $2.99 [Review] – Sure, sometimes developers can give reasons for why they want to charge more money for something that are utter poppycock. Granted, I’ve known One Man Left since 2010, and I take them at their word that Tilt to Live: Gauntlet’s Revenge was becoming too big and too separate to be just an add-on to Tilt to Live 2. But in playing it, I think the position is really quite justified. This is pretty much its own game, only filtered through Tilt to Live’s aesthetics and controls. And it winds up being this challenging gauntlet that’s well worth checking out.
Additionally, we reviewed a few other games this week. As always, you can dig into all of our reviews by clicking here. Alternatively, you can hit up specific scores by using these links: