sackboylogoOver on the PlayStation Blog, LittleBigPlanet Senior Producer Tom O'Connor has officially unveiled Run SackBoy! Run!, a new free to play endless runner for mobile devices and Vita themed after the popular LittleBigPlanet series. Run SackBoy! Run! features the titular SackBoy running from the evil Negativitron, navigating the terrain with taps and swipes. You'll be running through three environments from the LittleBigPlanet series: The Gardens, The Canyons, and Avalonia. As you play you'll collect bubbles which can be used to purchase new costumes and upgrades for SackBoy, each of which will come with varying score multipliers so they're more than just decoration. The game will also feature power-ups like a Jetpack, Glider and Magnet.

While the core game is an endless survival affair, there will be meta-missions to complete, giving you goals to shoot for each time you play. Finally, you'll be able to collect stickers in the game which will go towards unlocking exclusive outfits in the console version of LittleBigPlanet 3, which is set to launch on PS3 and PS4 later this year. Here's some screens from Run SackBoy! Run!

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This sort of thing isn't out of the ordinary for Sony. In October of last year, they released Knack's Quest [Free] for iPhone, a match-3 game that tied into the PlayStation 4 game Knack. Then in November, Sony and Insomniac Games announced Ratchet & Clank: Before the Nexus [Free], a Temple Run-style runner starring Ratchet & Clank that could sync up with the console game Rachet & Clank: Nexus to provide additional bonuses. Unfortunately, Ratchet & Clank: BTN wasn't very good. Then this past January, Sony released Bentley's Hackpack [Free (HD)], a collection of mini-games for the iPad starring Bentley from the Sly Cooper game series. Finally, this past April Sony released PlayStation Vita Pets: Puppy Parlour [Free], another collection of mini-games based on the Vita title of the same name.

The one thing all those games have in common is that none of them are particularly good. Sure, there was some fun to be had in their gameplay and it's kind of neat to unlock cross-platform bonuses for playing them, but none of those companion games feel very meaningful on their own. I actually think Run SackBoy! Run! could be different. For one, it's based on a side-scrolling platformer, so it's a natural transition to create an auto-running mobile version. I could see this being along the lines of the Joe Danger Touch/Infinity or Rayman Jungle/Fiesta Run games, in that all four of those games took successful console experiences and tailored them for mobile in a way that didn't feel like they were simply dumbed-down versions of the full games. They were their own experiences and stood on their own as fantastic games. I'm hoping Run SackBoy! Run! will be similar.

We shouldn't have to wait too long to find out, as Run SackBoy! Run! is set to launch sometime next month. I can't wait to see how it turns out.

  • AvengedInstinct

    Last

  • Jerutix

    I will almost definitely try this out. I really like the LittleBigPlanet IP. Something about those sack people.

  • Christian Valentin

    I'm not the biggest fan of runners, but I'm looking forward to this. The devs will probably be able to create some inventive obstacles to avoid. And the LBP art style is always great

  • Anonomation

    Don't like runners, but it is little big planet

  • WhiteHadal

    Nice! I remember playing the first lbp game and the ps vita version so I'm totally going to try this game when it comes out
    I'm looking forward to it

  • Holcman

    Love LBP, will definitely try this game.

  • TeddyNYC

    I've lost interest in runners, but a SackBoy runner might regain that interest.

  • Anotherkellydown

    Very cool! I hope you're right about this being better than Sony'a other mobile games, Jared. But I have a feeling it will be too.

  • Jay G

    So glad it's not a Flappy clone.

    • Moot9

      Flappy Sacky?

      • Jay G

        Sounds painful...

  • jamesgecko

    Endless runner? No. The way to do this would be to have short auto-running stages like Rayman, and to provide a level editor and online level gallery. It would be the perfect mobile LittleBigPlanet game, and it boggles the mind that they didn't do this.

  • DemoEvolved

    I want this to be good but sack boys game always have mushy physics based jumping. It's like the biggest thing to get wrong in a side scroller. They need to put in kinematic jumping if they want to have a chance with the wealth of options free auto run games players have

  • ImJPaul

    As much as I appreciate Sony catering to iOS devices, I would REALLY love a non-runner but this is sackboy were talking about so I'll reserve judgement. Novelty alone could make this thing stay on my device for longer than it probably should.

  • the_rebel14

    I will be trying this... I'm a sucker for all things Sackboy! :D

  • G.R.

    I'll give it a shot

  • Onikage725

    Hey, it worked for Rayman!

  • Matthew Friend

    I can't wait to do try it out. It's just a little sad to me that LBP hasn't been ported to iPhone/iPad. I know I know it is a Sony exclusive. Still, I keep hoping to see it made into an iOS port. I love sackboy, but Sony blew it with the PS4. It uses more electricity to run 1 game than an entire sorority running hair dryers all at the same time does. So, unless someone is made of money, they will bankrupt themselves on electrical bills. Add to that, Even though I know a major hardware change in CPU, it surprises me that they didn't at least include a PS2/PSone CPU inside it. No backwards compatibility boooo. But done ranting, I want more sackboy games :D