The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Now, before anyone goes over-thinking this, it doesn't necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable "best" thing. Instead, it's more just us picking out the single game out of the week's releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one.

These picks might be controversial, and that's OK. If you disagree with what we've chosen, let's try to use the comments of these articles to have conversations about what game is your game of the week and why.

Without further ado…



A couple of years before we were collectively cursing in frustrated glee at Super Hexagon, Terry Cavanagh released a similarly challenging precision platformer called VVVVVV on Windows and Mac. In fact, it was pretty much the game that put him on the map, and was wildly successful for its brutal difficulty and ingenious level designs. Ever since it originally released, people have been clamoring for VVVVVV on mobile devices. But, at the same time, most of those same people felt like the often-clunky touchscreen controls that were an inherent part of smartphones and tablets would never do justice to a game that demanded such precision.

Well, guess what? VVVVVV [$2.99] has finally arrived on iOS, and not only does it work with touchscreen controls, it works incredibly well. Like, surprisingly so. I purposely tried to avoid buying VVVVVV on any other platform because I wanted to wait for it to arrive on my preferred gaming platform, the iPhone (it was announced to be coming to iOS all the way back in October of 2012, after all). I eventually broke down and picked it up on 3DS, and yeah, I joined in on the chorus of people saying it would never work on the iPhone's touchscreen. I've never been so happy to be proven wrong.

The default control scheme in VVVVVV on iOS uses invisible, "touch anywhere" left and right movement on the left half of the screen, and the entire right side of the screen is used to flip gravity. It's so simple, so elegant, and works so well I can't believe I ever doubted it. Mind you, it can definitely be a little trickier with a touchscreen, and no doubt some people will still prefer the physical controls of other platforms, but it's completely playable and totally fun on iOS. There's also two additional control options–a standard set of virtual buttons or a "touch left side of the screen to go left, right to go right, and both to flip gravity" option–in case the default setup isn't to your liking.

So, it's already been established for years that VVVVVV is a phenomenal game, but the fact that it turned out so well on iOS makes it an easy choice for our Game of the Week this week. It's an amazing game, and now it's with me in my pocket at all times always and forever.

  • coolpepper43

    This is a true GOTW. I bet you this won't get 3 stars.

    • TerriBackettnyt

      my like Jacqueline implied I'm taken by surprise that
      a mom can earn $8130 in 1 month on the computer . see post F­i­s­c­a­l­p­o­s­t­.­C­O­M­

    • SheenaJeetyib

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      taken by surprise that a mom can earn $8130 in 1 month on the computer . see
      post F­i­s­c­a­l­p­o­s­t­.­C­O­M­

    • VivienneGloverini

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      woz like they say truley earning money parttime on their apple labtop. . there
      sisters neighbour has done this 4 only 19 months and by now cleared the debts
      on their house and bourt a gorgeous Ford . visit this site C­a­s­h­d­u­t­i­e­s­.­C­O­M­

  • paulkane

    Yesterday was VVVVVV day at my house! My husband and 4 yr old daughter even knew that, mainly because I nicknamed it VVVVVV day, but still. Love!!

  • dmn001

    It's on all my devices now - iOS, Android and pc. Also, the Steam version was recently updated with achievements, so that's another reason to replay it! 🙂

    • nicoper

      You forgot to mention the level editor for the PC version

  • ODMay

    In the Apple AppStore, this is #30 in top paid already. Its possibly (no doubt in my mine) gonna hit top 5 next week.

  • dewdropmagic

    Been spending ridiculous amounts of time with this today. The virtual buttons is definitely my favoured set up though.

  • thiagovscoelho

    VVVVVV is great, but I take it from the screenshots and the Super Gravitron look that it looks very low-res on the iPad. Already owning the 3DS version, I'll pass on this one.

    • worldcitizen1919

      I've only got ipad. Games like thus are fir iPhone. I'll be getting one soon then I'll get this.

      • thiagovscoelho

        Well, that's a stupid idea since there's no reason ever why anyone would willingly in their right mind choose to play a game on the iPhone given the option for the iPad.

      • Cookies

        Honestly, while the size isn't quite right on the iPhone/iPod either, both iPads are way too big for gaming (in my opinion). I'd much rather play on something that actually feels like a gaming device and not a small heavy computer.

      • thiagovscoelho

        Well, you're wrong.

      • WoeOfAftermath

        Nice guy.

      • Cookies

        I've always thought that the most valuable argument is one that refutes the claims of another at the fundamental level with a well worded and concise explanation. This isn't that.

      • thiagovscoelho

        Well, you're wrong in thinking that, too.

      • Cookies

        I suppose instead of "thought" I should have said, "it has been established that..." because pretty much everyone else who knows what they are talking about thinks that. But since it's clear that you have no concept of the difference between your opinion and fact, I guess this will most likely be a wasted effort.

      • thiagovscoelho

        No such thing was established, and I need no such concept because I'm right (unlike you, who are wrong).

      • Cookies

        You're a truly pitiful troll. You'd have made more of an impact if you had even an ounce of originality. Try harder.

      • thiagovscoelho

        I am no troll — I am, in fact, right, and you are, in fact wrong; but since you've taken this so personally I suggest we stop this here.

    • jamesgecko

      Pretty sure that's intentional. On the PC version the sprites are low res and pixely, but they move around smoothly because the game is actually running at a high resolution. It's just a style thing.

      • thiagovscoelho

        No, I mean the actual pixels don't look crisp? Like, it's all blurry.

      • elijahca

        I noticed this too. On the Mac version of the game, I'm able to switch the between linear filtering (blurry edges), and nearest filtering (crisp edges). It looks like the iPad option uses linear filtering, and doesn't have an option to change it. Super disappointing for me.

      • Ruslan Abylkassov

        Wow, I just bought it on the iPhone and not only is it blurry, it's also not 16:9, huge letterboxes on either side of the screen. That's so disappointing for such a high profile game

      • thiagovscoelho

        to be fair, the 3DS version is also letterboxed. it is not widescreen, and it can't be made widescreen because they really are square levels and you can't change the aspect ratio without major design changes.
        maybe it's part of the retro or something, whatever. it's an indie game, nothing too aaa

      • jamesgecko

        If it's like Super Gravatron, the app itself is actually running widescreen, but the levels are 4:3. Changing that would require either stretching the graphics (ugly) or redesigning all the levels (most of the screen edges connect, and everything is placed *just so*). The latter option would require rebalancing a not insignificant part of game, just for the iPhone port.

      • appfreak

        I'm glad it's not only me. I was a bit disappointed with the lack of sharp borders. On the big iPad the washed out style doesn't match that well with the retina resolution. If it's an style choice, it's a dubious decision...

      • jamesgecko

        Oh, gross.

  • Maglor

      \\ Λ_Λ
       \( 'ㅅ' ) That Game of the Week
        > ⌒ヽ I Love This Game
       /   へ\
       /  / \\
       レ ノ   ヽ_つ
      / /
      / /|
     ( (ヽ
     | |、\
     | 丿 \ ⌒)
     | |  ) /
    ノ )  Lノ

    • Flamingo

      You're getting stale, Maglor.
      Adapt and survive!

      • coolpepper43

        Ewwwww, that hurt.

  • worldcitizen1919

    Predictable. For ipad though not too good. I'll pass on this.

  • Jake7905

    Terry Cavanagh is the true King in my book, a well deserved GOTW.

  • witedahlia

    Thanks for confirming controls work great. Of course I already bought it, but now I'm gonna play it!

  • Louisac

    How much fun can one person have with this game?????? Absolutely marvelous

  • thiagovscoelho

    by the way, why are the flip-lines green in that video? on the 3ds they're white

  • elijahca

    I'm quite disappointed with this release. The game looks very promising, but several factors are rendering it unplayable for me. On my iPad 3, the graphics are extremely blurry, while on my iPhone 5, the game hangs on a black screen upon startup. If neither if these are issues fixed soon, I'll be asking for a refund.

    • drlemon

      Yeah it does the same for me. My brother fixed it on his ipad mini

  • FlightOfTheFelines

    Man I frickin' love this game. I was huge Metal Storm fan & I loved Terry C's Don't Look Back so when I saw there was a combination of the two I didn't hesitate to buy. I was hooked on this all last night & couldn't stop thinking about it all day. Gave it 5 stars on the ole' App Store

  • AJShadowz

    I don't get the hype, then again I don't get the hype for a lot of the ish people get hyped about these days in most aspects of entertainment. This game is weak... To me anyway. Feel like I wasted money. Oh well.

  • Smaug

    I wonder why it so long to port :/