f66dfd22692261a4525493a9f8cff3fd1It's Tuesday afternoon again, which means it's time for the release of Apple's official weekly cumulative top downloaded games chart! Last week was home to free charts which were reasonably similar, dominated by the Threes clone 2048 which is getting so popular you see it everywhere now. No joke, I flew to NYC last week and sat next to a guy who played it the whole way.

The paid charts this week are a bit more interesting, with Minecraft being elbowed out of the way by two fabulous games: Monument Valley and FTL. Here's the rest of the list-

iPhone Paid Games

  1. Monument Valley
  2. Minecraft – Pocket Edition
  3. Heads Up!
  4. Sometimes You Die
  5. Plague Inc.
  6. Backflip Madness
  7. Threes!
  8. Bloons TD 5
  9. Papa's Freezeria To Go!
  10. Cut the Rope 2

iPhone Free Games

  1. 2048 - The Game
  2. What’s the Difference? ~ spot ...
  3. Don't step the white tile
  4. Snappy Bird: New Season
  5. Boom Beach
  6. Smash Hit
  7. Basketball Kings
  8. 3D Monster Truck Parking Simul...
  9. Clash of Clans
  10. Skyline Skaters

iPad Paid Games

  1. Monument Valley
  2. Minecraft – Pocket Edition
  3. FTL: Faster Than Light
  4. Block Iron Robot 3D (original)...
  5. Cut the Rope 2
  6. Survivalcraft
  7. Heads Up!
  8. Surgeon Simulator
  9. Captain America: The Winter So...
  10. Plants vs. Zombies HD

iPad Free Games

  1. 2048 - The Game
  2. Boom Beach
  3. Fairway Solitaire Blast
  4. 3D Monster Truck Parking Simul...
  5. Skyline Skaters
  6. Hairy Face Salon - Messy Shave...
  7. Snappy Bird: New Season
  8. Farm Heroes Saga
  9. Smash Hit
  10. Frozen Free Fall


  • Frost

    I would have played Threes next to him xD

  • bcredonk

    Nice to see Monument Valley do well even at a "high" price point. Me and my girlfriend loved it.

  • Stormourner

    Threes! should be a true king with Monument Valley. shame on you, clone developers!!

  • khann

    Nice to see FTL up there when it is $10. It shows that iPad users will pay premium for great games. Maybe this will shows others, and they will port their quality games over too.

    • http://toucharcade.com Eli Hodapp

      FTL, like Final Fantasy games, is hard to use as an example. While they're great games, all it really shows is that people will keep buying classics on every platform. MAKING a game people would describe as a "classic," now that's the hard part.

      • khann

        I'd hardly describe a game that came out in Sept 2012 a classic. Final Fantasy games were ports from hand helps that were obviously geared to an older audience that played them years ago. Those are classics. I only started playing FTL when it came to the iPad. I was more pointing out that not only did well for $10, but it is being exposed to a new audience being in top 10.

      • bilboad

        I do agree that FTL doing well isn't quite the same as a made-for-iOS game doing well at $10, since it came out for PCs first. However I also think it's different than FF. FTL only came out a couple of years ago, so I don't think it quite qualifies as a classic, and its popularity can't be attributed to just adults with the right combination of nostalgia and income to make it sell well. I do agree though that most iOS games which have sold well for $10 or more were ports from other platforms which had already acquired a good reputation before coming to iOS. In fact I'm not aware of any $10+ games which were made for iOS first.

      • mclifford82

        I wouldn't describe Oceanhorn as a classic, not by any stretch, but I paid for it and enjoyed it. I agree with your statement entirely though.

        I think dev's need to also realize that a 40 second YouTube trailer doesn't really count as marketing.

  • dancj

    I see Threes is doing rather well. I wonder if it would be doing this well without all of the clones getting it publicity.

    • mclifford82

      Pretty sure it was doing great before the clones, hence why the clones exist in the first place. People don't typically clone crappy games.

      • try2bcool

        *cough*flappy bird*cough*

      • C. Stubb


  • Ubisububi

    Anybody notice that PvZ 1 is in the top ten and PvZ 2 is not?!

    I wonder if the freemium sequel is driving sales on the premium original...

    And to add to the discussion regarding premium iOS ports doing better than new titles, it may simply a matter of visibility. Not many developers have the money to advertise their games on a meaningful scale, but a high profile port will have the benefit of years of word of mouth and tech press buzz. Nothing like getting the word out without spending a dime.

    • http://toucharcade.com Eli Hodapp

      Keep in mind there's several magnitudes of difference between the amount of downloads it takes to be on the top paid chart versus the top free chart. PvZ 2 could be getting 10x the downloads of PvZ 1 and not even be charting the free download world is so competitive. It's really an apples to oranges thing.

      • Ubisububi


        You're interrupting my wishful thinking. 🙂

        still, you can't completely write-off the significance of a version 1 of anything sitting continually in the top ten, 8 months after a version 2 is released. I think it's more accurate to say that comparing the two versions is the REAL apples to oranges comparison.

  • Crimzzen

    I'm surprised hearthstone isn't on iPad charts.

  • Cookies

    At least at 7th Threes is still successful. It would be a lot worse if 2048 was the only one that charted.

  • Wolfcoyote

    YES! Minecraft: PE is FINALLY out of first place! In BOTH categories! USA! USA! USA!...oh, I mean WORLD UNITE! WORLD UNITE! WORLD UNITE!