Tilt to Live ($2.99) and Tilt to Live 2 ($2.99) are both games that are just perma-installed on every iOS device I have. They’re great tilt games, and the sequel is turning in to something super awesome, particularly with the upcoming Brimstone Pinball mode update which takes a power up from the original game mode and blows it out in to a full game mode on its own. GDC is extra noisy today, so the audio isn’t great, but you get the idea:
I’m super stoked for this, and you should be too if you love the Tilt to Live games.

Before anyone asks, the sprites are designed by Oryx. Oryx sells the sprites (at a very reasonable price!) as high-quality sprite packs for developers to use in commercial products, such as this one. While you may have seen some of the sprites before in other games, the sprites were not stolen.
Now that that's out of this way, looking forward to playing this tonight! Been following the development on Twitter @DJ_Link for awhile now, and it's awesome to see it finally come together.
Do people mind if these sprites are used in multiple games?
As a developer I'm wondering if it's a big deal to players if they see the same art in multiple games and whether or not it's a huge turn off.
Honestly? It makes me feel like they are all the same game. :/.
Noted.
Thanks!
If pixely roguelikes are Hansel, what is Derek?
A not yet realized gaming genre called "Magnums"
Pretty good game! I started playing last night and got hooked and stayed up later than I should of lol....
Any IAPS ?
No iAPs, no Ads :)
Great ! Downloading right now !
I'm so glad pixely dungeon crawlers are in right now -- most of my favourite iOS games fall under this category!
Yeeeesh! I was interested when reading the text, but watching the demo quickly calmed any desire I might have to play.
What the heck is going on? I understand that we enjoy 'retro gaming', but there's no need to sacrifice features like ... ANIMATION? Let the avatars MOVE!!!
I'm not even a 'graphics' person for games, I feel like that's the least important aspect for many games -- but I see it as missing in this game. Dunno. I'm interested to hear how players have enjoyed it?
Meanwhile, DarkStone was re-released for mobile, and this game has *great* graphics for the time, but now they are dated -- but the gameplay is really fun. Some of the control failings are annoying, but it's still great. And it's free. 'Nuff said.
When it comes to roguelikes, your lucky to get graphics at all. Traditionally, they're rendered in ASCII.
Try Wazhack: it's beautiful, 3D and animated, and 100% roguelike.
You are describing *ORIGINAL* rogue-likes (I played Rogue btw on Apple IIe -- a lot). Updated games use graphic tilesets, no need to do ASCII anymore.
ASCII games are throwbacks or lazy programming. At least put a tileset on top of the ASCII!!!
This is what such games traditionally look like:
That's what they *USED TO* look like. You can play Dungeon Crawl Stone Stoup and go ASCII, sure. But guess what -- you can also play with graphics! Graphic tileset.
I know many cellphones are graphically weak, but most smartphones can handle a 2D tileset.
ASCII is inexcusable in 2014 -- even for a straight port.
Somehow "inexcusable" looks ridiculous to me.
Maybe this game is just not for u, what means your activity is "inexcusable" in this thread.
Don't think you understand the difference between a valid critique and a personal attack.