flappyJust as Flappy Bird mania seems to finally be dying down, Rolling Stone has just published an interview with the creator Dong Nguyen and it offers great insight into the strange phenomenon that started late last year and led into the early part of this year. Some of the topics discussed include how Nguyen started out in programming, the influences that shaped him when creating his own games, how he felt that peoples' obsessions with the game were doing them harm, and how the unwanted notoriety of having a global hit game release forced him into hiding in his hometown of Hanoi, Vietnam.

My favorite nugget of information revealed in the interview is about how Nguyen modeled Flappy Bird after the annoyingly difficult physical toy called paddleball. You know, those little wooden paddles that have a rubber ball affixed to the middle by a rubber band? And the goal is simply to bounce the ball off the paddle as many times in a row as possible? Yeah, that game. It's so crazy when you think about Flappy Bird and just how similar the two games are to each other. Both built around a frustratingly difficult core mechanic, both monotonous and never-changing. Your only goal is to see how long you can continuously perform each game's task (flapping through pipes or bouncing the ball off the paddle). Flappy Bird is (or was) literally the paddleball of the mobile gaming generation.

Another insight I really enjoyed from the interview is how Nguyen decided on making Flappy Bird a portrait-only, tap-anywhere game. He looked around his own environment and how the people of Hanoi spent time with their smartphones. Basically, he pantomimed holding their phone in one hand and holding the strap of a commuter train with the other to the interviewer, indicating that he understood most people wanted something they could easily play with one hand on a commute.

flappynew flappyold

I love some of the full-blown, "console-like" games you can get on iOS, but I also have a special spot in my heart for the quick, one-handed, don't-need-to-expend-too-much-brain-power experiences that define the mobile gaming experience for the masses. I think the fact that Nguyen was able to recognize this and base Flappy Bird entirely around that premise is a stoke of genius that most people aren't so willing to give him credit for.

Now, I know that as much love as there was for Flappy Bird in the world, a ton of you hate it with a white-hot, fiery passion. And that's cool, I get that. However, love Flappy Bird or hate it, I urge you to read the entire interview over at Rolling Stone, as the whole phenomenon is one of the most strange and interesting things to ever happen in the world of mobile gaming. Dong Nguyen's story is pretty crazy, and not surprising at all is that he's still making games. In fact, he's working on three different ones all at the same time–an untitled shooter with a cowboy them, a vertical flyer called Kitty Jetpack, and an "action chess game" called  Checkonauts–and is set to debut one of them sometime this month. Obviously we'll be keeping our eye on those.

Oh, and when asked about the future of Flappy Bird an if we'd ever see it in the App Store again, Nguyen tells Rolling Stone "I'm considering it," but if he ever did choose to put it back up for sale he'd make sure to add a warning to players urging them to "Please take a break" every now an then.

[Rolling Stone]

  • Pray For Death

    That was a great read. I'm happy for the guy, and look forward to his future releases.

    Another developer who perfectly tailored their game for one-handed portrait play is the guy behind 10000000. I remember him specifically talking about that in an interview

  • metvane

    I don't think the capital city of Vietnam qualifies as a small hometown.

    • emgeejay

      Yeah, 6 million people live there.

    • http://twitter.com/JaredTA Jared Nelson

      Fair point!

    • http://www.brainframestudios.com Ryan

      It doesn't say small. Just hometown

      • emgeejay

        Not anymore.

  • Brown Cow

    "Flappy Bird is (or was) literally the paddleball of the mobile gaming generation." No it isn't. It might be ESSENTIALLY be "the paddleball of the mobile gaming generation", but I guarantee it's not literally the same. You're a writer. Use your words.

    • http://twitter.com/JaredTA Jared Nelson

      David Cross is going to be so angry.

    • Themostunclean

      Do you know how fruitless it is to correct "professional" writing on the internet? I know that the overuse of "literally" is annoying but it's a colloquialism that's here to stay so we might as well get used to it. If I corrected every misspelling of the word there, they're or their I saw in articles online, I'd never get off the computer.

      • Brown Cow

        Probably an apple seed shy of correcting the corrector. But I'm still cool with a group hug. You in?

      • Themostunclean

        Yes, I need a hug. Tough week....

  • Metal-Warrior

    Noooo, not again!! Kill it, kill it with fire!! Before it spreads again..

  • falco

    What make a game great ? For me personally need good music, original game

    • falco

      Shit not finished my comment argggh

      • iammane

        Don't leave us hanging bro!!! Arghhhhh

      • inFamous2-VIC


  • http://www.superbatcave.com Super Bat Cave

    Thanks Dong Nguyen for helping me to get up and actually make a game, rather than continue to just talk about making one.

  • spokentruths772

    Oh no not again -_- the AppStore is already full of "flappy" ripoffs

  • Jake7905

    Now I'm 100% convinced that pulling Flappy Bird was publicity stunt. The "too addictive" and " too much attention" excuses lack one key element: logic. Pulling the app doesn't stop those who already have it from playing it, feeding their "addiction". And pulling a #1 ranked app doesn't get rid of the "unwanted" attention, but it does create much more of it.

    • DtheGOPkiller

      Yep. Before it was pulled I was like flappy what? Now after all this I want to download it. So it worked on me.

    • Arcite

      Well, by pulling the App, it got knocked off the charts and off the headlines. As the guy says, he is an independent thinker, he has his own reasons.

      • Jake7905

        Knocked off the headlines?! Ever since Flappy Bird got pulled it's been in the the headlines. In fact, pulling it has only made the hype stronger.

      • blakedaking

        True. But the result is 50 copies of the game hitting the store. He took his chips off the table when he could've been more successful. Good luck getting back to the top

  • IMNS

    Ugh. I can't stop anyone from liking the game but sh#tty games like this and the freemium trash littered everywhere on AppStore is what has already killed iOS gaming for me.

    Even if there are a 1000 games worth playing, finding them in this huge pile of stinking trash isn't worth the effort. TA isn't helping either by posting 10 articles for crap games for every decent one.

    • http://toucharcade.com Eli Hodapp


    • dancj

      It's really not that hard to find the good non-flappy games. Just use Appshopper or Toucharcade.

      • http://toucharcade.com Eli Hodapp

        I've found that 100% of the people who say things like this are just being dramatic for the sake of being dramatic, which is why they continue to comment on every article about how iOS gaming is dead. The fact of the matter is the App Store is still growing, and there are so many GOOD games coming out on a daily basis that TouchArcade's staff has similarly grown larger than ever to cover as many of them as we can.

        As someone who manages all this, I can definitively say there are more, better games, being released more often, than ever before. If you want to ignore great games and instead focus on how free to play has ruined everything and how Flappy Bird sucks, well, c'est la vie I suppose.

      • IMNS

        I don't want to ignore great games. I just want someone to help me find the good ones without spending hours reading through forums and websites and trying a bunch of games before finding one half decent one.

        Anyways, I'm fine with TA not concentrating on good games but on stuff that sells instead, even if the majority of it is crap. Didn't ask you to. Just stated my opinion that it isn't just about games worth your time anymore and more about crap which gets you more articles. Can't say I'm surprised at you not finding my opinion worth a damn and even laughing at it as if I'm an idiot either. Didn't expect any better. Maybe I am. Guess I'll be back once I've grown up to the point when I start loving cheap crappy games or freemium games which require me to go through guides on how not to spend my $$$.

      • http://toucharcade.com Eli Hodapp

        Again, you're either being purposefully obtuse and dramatic or you're reading TouchArcade via this link: https://www.google.com/search?q=site%3Atoucharcade.com+flappy+bird&rlz=1C1CHMO_enUS572US572&oq=site%3Atoucharcade.com+flappy+bird&aqs=chrome..69i57j69i58.9448j0j7&sourceid=chrome&espv=210&es_sm=93&ie=UTF-8#q=site:toucharcade.com+flappy&safe=off

      • IMNS

        While I can't claim to not being obtuse, dramatic or simply an idiot, I can assure you one thing that it isn't intentional.

        Guess I didn't make myself clear earlier. My problem isn't exactly with flappy birds or any other such game. My issue isn't with TA either for posting multiple articles about such games. My only problem, being the selfish a*hole I am, is with how much effort it requires to find anything worth playing even after subscribing to sites like TA. I can't even get myself to try out the highest rated games on TA EVEN when they drop down to free. Coz I know that more often than not, if its an iOS game, it'll end up having game breaking timers or ridiculously limiting IAPs.

        Some are more fine with these than others I guess. I (me, personally) don't want my gaming to be limited to short bursts of 5-10 minutes then jumping to next freemium title and then the next while waiting for timers to fill back up on the first one. I have nothing against people who are fine with this system. All I'm saying is it isn't for me. Stuff like this ended up killing iOS gaming for me (idgaf if it made billionaires out of the developers or is loved by millions of people, for me, again personally, it killed iOS gaming).

        And me being the selfish SOB I am, I want someone to filter all such stuff and give me just the best of iOS gaming. Say for example, TA creates a "Page 2" of sorts. The TA we know stays the same and keeps on posting about stuff which is popular, no matter the quality, and on page 2, only the games which you'd whole heartedly recommend to people based only and ONLY on gameplay and nothing else. Don't care about stuff which is "cool" or popular or being played by trillions currently. Only care about games which are worth my time. Stuff which doesn't necessarily gets me jumping off my chair shouting "ROFL OMGz Its teh shiz" but gets a smile on my face often and long enough instead.

        Here's a quick and dirty set of rules which my ideal "TA Page2/Gold/BackPage" w/e would have....

        :1- Only those games get mentioned which you (TA staff) can recommend based on the gameplay alone and would consider it a crime to miss this title. Not games which are decent enough, fun enough, cool enough, or good enough time killer. Instead games for which one should and would make time. Games which don't rely on timers or forced IAPs to proceed.

        :2- Nothing. Absolutely nothing gets posted twice. You recommended say for example spider once, I already consider it to be the best I can get on the AppStore. Don't need to be reminded about it multiple times coz it got a minor update or if even if it turned out to be TA GOTY. All that stuff goes on front page. On the page 2, at best, we get a list of updates posted on TA FP about games already mentioned on page 2 as a list on the right side of main articles (not making myself clear but hope u get the point).

        :3- Don't need complete reviews. Don't need or want to read a 1000+ words review for a game which is 0-3 bucks on average. Articles here should only contain a small summary of the gameplay, a couple of screenshots and videos max. Don't even need to mention if its recommended. If its on this page, it's already the highest rec we can assume from TA staff. Just keep it short and simple. I also don't care the star ratings it got on original TA review. Things change. Opinions change as well.

        :4- No games less than a month old gets posted here. This is more for TA's self policing than for the readers. So that you aren't tempted to post about the latest shiz just coz its hot and new. I don't care if you find a game from 2009 and post it today as long as you find it great enough and it works on my idevice today.

        Is something like this practical? I dunno. A gaming blog, or even simple writing isn't my forte (evidenced by the huge post it took to , hopefully, get my simple point across). Neither do I have much knowledge about what's best for a blog financially. Nor do I know how many, if any, others will find such a service useful. I personally won't even mind paying (reasonably) for such service though, as long as I was satisfied with it. I'm not holding out much hope though. I'm fairly certain it'll be classified under your tl;dr posts. Just that I've been wishing for something like this for years now, I thought it atleast deserves the 15 odd minutes it took me to type it out on my ipad.

    • Holcman

      Haha, I love reading these types of comments. It's funny how people's minds work sometimes. If you really hate Flappy Bird, why would you read this article in the first place? It has Flappy Bird clearly in the title. Or are you interested in what this article has to say? That just gives Toucharcade another reason to post articles like these. If you genuinely don't like Flappy Bird, you can just skip this article, not read it and post negative comments; that's what trolls do.

      Also, these arguments that "Toucharcade doesn't post about good games enough, they just post about Flappy Bird" is stupid. First of all, for every Flappy Bird article, Toucharcade posts AT LEAST twice as many articles about good games. (And that was when Flappy Bird was still extremely popular.) The only reason people like you post arguments like these is because you notice the Flappy Bird articles more than the so-called "good" games. This would mean that you're more interested in Flappy Bird than other games you call good.

      Besides, if you hate Flappy Bird so much and want more articles on other games, why do you post comments here and not on the other articles? Is it because you are interested in Flappy Bird and what the article will say? Or is it because the majority of OTHER people are interested in Flappy Bird, because once again, that gives Toucharcade a reason to post more articles about Flappy Bird rather than other games. It would be nice if people like you would look at the facts and use common sense before posting comments.

      • iammane

        Secretly they love Flappy. They just don't know it or are unwilling to acknowledge it 🙂

      • IMNS

        I guess the appropriate response based on this website and the maturity level of its users here would be... "Lol".

        If I had the least bit of interest in fighting with clueless posters on TA, like I did upto a few years ago, I'd have ripped that post of yours considering how far off the facts it is. But now I don't have that much time to waste on clueless smartasses. So, lol indeed. Got much better stuff to spend my time on instead. Feel free, you and everyone else, to claim I'm a troll. Can't really give a crap.

      • Holcman

        Whatever you want to think. If you want more articles for better games, become a reviewer for Toucharcade or something. They have a limited number of them, so of course they aren't gonna post 100s of articles for every game, only the most popular ones, or ONE. Besides, the fact that this one article has almost 100 comments already proves my point against your baseless comment calling my comment a baseless comment.

    • Caipa

      Bye bye.

    • Alexythimia23

      Urm.. Sorry whats everyone talking about?? Lmao p.s can beleive Eli used the f word, my innocence has been corrupted lol

  • vai_levar_no_cu

    this 5min wonder still in the news?! then again, ios is shovelware paradise

  • sethforbes31


  • Arcite

    The guy is a genius in the rough, some venture capitalist should give him a few million dollars and see what App he can make next. I'm serious!

    • vai_levar_no_cu

      really? its not his first game (think he did a bunch of others, all as bad as this one, none successful). he had undeserved success (undeserved, because its the same game as a million others, steals art and "gameplay" from other games, and noone knows why it took off. some say he bought initial hits to boost visibility, because the game was released 1 year ago, nothing happened, almost a year later theres a huge spike in downloads... go figure)

      point is, he was lucky and lightning wont strike twice. what is he going to do with a million dollar budget? game with gameplay? mindless crap like flappy? more the latter, and if so, that costs few $ to produce

      • http://toucharcade.com Eli Hodapp

        I find the argument of "undeserved success" to be, by far, the most hilarious. The dude made a fun game a lot of people enjoy. People who are (still) crazy about Flappy Bird aren't playing it as some kind of fucked up form of self-flagellation, they're playing it because they enjoy playing it.

        Creating games people enjoy is the entire goal of a game developer, it's what he was shooting for, and what he attained. What a weird mindset to say that it isn't deserved.

      • Arcite

        First thing Nguyen needs is a PR agent, or perhaps a social media specialist so he doesn't get overcome by the internet haters.

      • vai_levar_no_cu

        you think its a fun game? i think its doesnt even qualify as a "game". casual smartphone gamers are fickle mistresses. today they like flappy, next week something else everybodies talking in facebook and they forget about.

        not even mentioning the fact he stole the art from mario world, and the whole game from another flashgame released a while back (think kotaku compared both games in an article). fact is, the guy got lucky, he'll try to make lighting strike twice and ride the flappy publicity wave for some time. its his right.

      • http://toucharcade.com Eli Hodapp

        That's fine that you're using snide air quotes to debate whether or not it's even a game, but can you explain why millions of people were downloading it and are still playing it if they didn't enjoy it? You realize that your tastes are not universal, yeah?

      • Leeabe51

        Who really is still playing it though? This game gets almost no mention on every other gaming site/forums I read. I know friends and family downloaded it because the hype, then they played it once or twice before forgetting about it. It seems like a lot of the craze was just to see what the hype was over, not because it was such a great game.

      • http://toucharcade.com Eli Hodapp

        I see tons of people in the wild still playing it, which is pretty substantial considering most of the time when I see people playing iPhone games on the subway it's Candy Crush or Clash of Clans.

      • Leeabe51

        So real gamers.

      • http://toucharcade.com Eli Hodapp

        Oh, I see, people who play Flappy Bird on the subway don't count as gamers and as such are not allowed in the "real gamers" tree house club. Of course!

      • Leeabe51

        You saw the smilie face?

      • drlemon

        Eli I think the trolls are getting to you. That was sarcasm.

      • mclifford82

        I play it every once in a while. It has that carnival games quality about it, where it appears simple yet is just difficult enough to strike a proper happiness/frustration balance.

      • vai_levar_no_cu

        Agree. Noone i know plays it anymore after having tried it. Its just not true to say its still a big thing. Its not.

      • rich_952000

        Just look at the amount of comments here vs. the other current games articles...it was and is still a big thing.

      • Jake7905

        There's no accounting for (bad) taste. Even though I don't care for Flappy Bird, and judge it to be a poor game, I don't expect my tastes to be the popular standard either. Though I can say that all of those Flappy clones don't deserve an ounce of respect or success, not only should they be pulled, Apple should be embarrassed to approve such blatant plagiarism.

      • Slothwerks

        I agree that "undeserved success" is the wrong way to put it, but I do think that the app store is still a giant lottery that Dong happened to win. No doubt, Flappy is a popular formula that people were enjoy -- people wouldn't still be playing it if they didn't like it. That said, I think there are thousands of similar games (in terms of polish/scope) that could become popular if the stars aligned as they did for Flappy. Flappy is fun, but so are others games that no one has heard of.

        I do think Dong's success with Flappy is deserved, in that he created a well-liked, popular game, but I don't think the success is based PURELY on the merits of Flappy Bird. Luck is very much a factor here.

      • Jake7905

        Excellent point, and well stated.

    • 61050

      he should go on shark tank:

      "o, you made a game for the purpose of getting people to play it while making some income from ad revenue, and then people started playing it and you started making money from ad revenue, so you pulled the game? you are retarded, and for that reason, im out"

      • iammane

        I'll tell you guys what, if you give me 50k a day in ad revenue you can send me as MANY emails you want to me threatening to kill me, my family, my dog, make me eat shit etc etc I will be laughing all the way to the bank 🙂

  • JustinQ

    I was never a fan of the original Flappy Bird but I never hated it. It was a simple game that worked well for mobile devices. The best thing about it was that there wasn't really anything like it on the App Store....until now.

    The Flappy Clones have taken over and IMO the Flappy madness has gone too far. Why Apple hasn't cracked down, I don't know. It's sad that so many really good, creative games have gotten drowned and lost by countless Flappy Clones.

    If bringing back the original Flappy Bird kills off the clones then I gladly welcome it back with open arms.

    • inFamous2-VIC

      Here here.

  • rich_952000

    In the end this one single game (which I find boring and frustrating) has actually helped bring people to iDevices, and that's a fact. So, I'd say it has kind of revolutionized iOS gaming in that people who never would have been interested in the platform are now gaming on iPhones, iPads and iPod Touch. I'm sure tons of developers are out there going "I can top that game" and to me that's good for each individual iGamer because after you sift through all the clones and trash that come out of this, there WILL be some true gems and some really competent developers coming to the platform to share their talents.

    To me that makes Flappy Bird a good thing. I'll still never play it or any of it's clones again but I will reap the benefits spurred by the Flappy craze 🙂


    • http://toucharcade.com Eli Hodapp

      Most people I know in the real world know I do something with iPhone games. They might not understand what TouchArcade is, but it's a lot like how people ask you how to fix their printers because they know you're "good with computers." Flappy Bird created something interesting: These same people who typically only have ever asked me about dumb stuff to do with Hay Day and similar games are now asking for "Games like Flappy Bird."

      Total accidental casual gamers I know are now playing stuff like Wave Wave. If that isn't a win for the overall health of the iOS gaming ecosystem, I seriously don't know what is. It's just sad that the "hardcore" crowd is so wrapped up in hating Flappy Bird that they haven't stopped to realize what the game has managed to accomplish: Finally bringing people who never would've cared about an instant-death brutally difficult game to their side of the fence looking for more.

      • rich_952000

        Yeah, I've seen all the haters hate on you for bringing this news, but you, have such a unique position. You can actually make decisions that impact the gaming community as a whole. Not to mention, you've been around iOS gaming since early on (as have I) and you've seen the trends. You almost have a duty to make decisions that are good for the platform. Most "hardcore" gamers as you mentioned won't like most of the commercial things TA reports on but they actually do affect the community in a positive way.

        So thanks and keep up the good work.


      • vai_levar_no_cu

        So TA matters to 99,9% of the casual gamers that make up the smartphone market?

      • timmis6010

        Amen. But I think you ought to give up on defending the Flappy Bird articles you guys post in the comments section Eli. If only because I worry for your health. Arguing with essentially a brick wall can't be good for your blood pressure. Just post the articles and have a nice cup of chamomile and embrace your girlfriend. Life is short.

  • anabolicMike

    There's also the fact that supposedly he may have cheated and faked some of those downloads. Thats speculation and not my opinion at all. I wish however somehow it was true because I feel embarrassed for a world who thinks flappy bird is so damned important. But I know too much. I know ppl are just straight whacked lol

  • NOEN

    The Dongger and Flappy Bird just shows how big mobile gaming is actually getting. 5 years ago do you think Rolling Stone would even think about doing an article about a videogame on a phone? I'm not a big fan of Flappy Bird, but I see all the attention mobile gaming or just gaming in general as a positive. It's better than hearing about "how violent videogames are" or "how they are destroying our youth".

    • NOEN

      FYI, CNN just had a report on The Donger and Flappy Bird this morning. Crazy!

  • iTester

    Many people hate him but they are still so excited to read his article.

    • Leeabe51

      I didn't read it. I find the comments to be far more entertaining.

      • inFamous2-VIC

        ^^^ ignorance is bliss in your case lol, you know if you don't read articles you could have a higher chance of acquiring cancer?

  • oxblood

    You really ask why MILLIONS of people play a dumb, primitive and brainless game like this?

    • Leeabe51

      Candy Crush and Clash of Clans have been huge successes, I wonder why they don't get attention on sites like TA?

      • vai_levar_no_cu

        Excelent question

      • Jake7905

        Probably because Flappy Bird's success is much more of a mystery then either of those games. It's so brainless and low-budget, it makes Clash of Clans and Candy Crush Saga look like high-end hardcore games.

      • inFamous2-VIC

        Thank you ^^

  • falco

    For my taste this game to be good and unforgettable, it need originality, good music, gameplay, little more in replay value of course a good story and nice features.

  • Taeles

    To late bud, you dropped the game, 500 clones have arrived on the various platform app stores. Coming back now? Day late and dollar short.


  • http://www.jopv.net/ Jop

    Please NO

  • fearlesskk

    Keep out , forever

  • witedahlia

    I don't like him trying to control my addictions.

  • http://flavors.me/kioshi kioshi

    Nobody cares anymore.

    • dariusjr98

      Whoops, I accidentally liked your comment.

    • http://toucharcade.com Eli Hodapp

      That must be exactly why Rolling Stone did this interview, as the best way to sell magazines is by filling them with content no one cares about... RIGHT GUYS?! *sigh*

  • http://www.appfreakblog.com appfreak

    The Flappy Bird guy bringing back the game after spending all the money on cigarettes

  • Grits n Gravy

    Like how people complain about Flappy Bird and how it is terrible, yet those articles on "good games" get a fraction of the comments Flappy Bird gets

  • coolpepper43

    I heard he was hired to make the next Call of Duty game. I CANT WAIT!

    • nicoper

      CoD: The large flap

      • nicoper

        Or maybe CoD: Flapping zombies

      • MrAlbum

        Bullet Flap: Curve bullets in real time through an uber-difficult obstacle course! Can you get your bullet to dodge 386 pipes in 2 seconds?!

      • falco


  • Slothwerks

    He's right about the 'one hand, portrait mode'. I 100% prefer games that can be played like this. There is a time and place for more in-depth games that required two hands and/or landscape, but 90% of my mobile gaming is on the go.

  • iammane

    Excellent read, glad to finally hear (read) the words from his mouth directly rather than speculative bull.

    All I gotta say is so many NON gamers I know were all about this, and whether you like it or not people don't make any money catering to the "hardcore" gamers. So kudos to him for breaking into the mainstream inadvertently.

  • Ramaz1234


  • melvin2898

    No offense to this guy but it's kind of weird how he took a game down that was making him tons of money. What would cause you to even tell people to take a break? wtf?

    • MrAlbum

      It's for personal reasons. The actual interview talks about his reaction to the sudden popularity of the game.

  • Cookies

    Meh, a giant who cares.

    Good for him and everything, but there's no way you can describe Flappy Bird as worth playing. It was a phenomenon, but not one which has had an even remotely positive effect on the App Store.

  • thetrackt

    This game sucks. Stop writing about it.

  • KaoseT

    He realized money is a nice thing to have.

    • inFamous2-VIC


  • Lunartic

    Chain smoking Dong pulled the game because it was too addictive.

  • Poetachica

    While the article was a great read, I'm still having a hard time to understand the whole madness behind this. Why would you even create a game and release it if you didn't want success, or the negative factors that come along with it? Realistically speaking, it is to be expected. Gaming is an art. The graphics, controls, gameplay-people will criticize. Yes, you released it as a freebie but you knew that ads were still revenue. What if those ads were getting clicked on and you made more money than you dreamed of in a day? Yes, you made a simple game, but do you not know that EVERYTHING you release into the public will be under scrutiny, even if it is good? You will get criticism. You will get money. You will perhaps be recognized as a game creator. This is what happens when you're successful. So perhaps think it through next time if you're not mentally ready for the challenges that lie ahead. Don't do the gamers a disservice by releasing and then snatching back. No updates, no future titles, no interaction. If one is reclusive, get an agent. And I'm not saying he didn't have any right to not release the game. Do what you want. I'm saying that this either looks like a stunt, or he almost prepared himself for failure. He almost didn't want to be this successful. So why even do it in the first place with the ads and such?

    • MrAlbum

      Consider this case: a hobbyist toy maker makes toys because he likes to make them. He likes the sensation of crafting something. He may not care if the toy is good or innovative: the pleasure comes from the crafting, NOT the impact the end result makes. He may not care if his toys are popular or otherwise; he just likes making toys.

      Imagine if one of this hobbyist's toys became so popular as to inspire fanaticism from his customers, where nasty shouting matches happen between his new-found "devotees" and "everyone else". Imagine that the negativity became so intense so fast that it turned something meant for fun into a serious problem for everyone who "gets involved".

      When things go bad as fast as the reaction to Flappy Bird did, and you were in the dev's shoes (who, as noted, made the games as a HOBBY because HE ENJOYED MAKING GAMES, and NOT as a serious effort), it's hard to blame the guy for wanting to remove the game as an attempt to remove the negativity built around it: remove the target, and the negativity spirals off looking for another target.

      It bears repeating that, even on the Internet, PEOPLE DO NOT WANT NEGATIVITY. Just because we "deal with it" doesn't mean our natural instinct is to seek it out. Just because bad stuff happens doesn't mean we deliberately cause bad stuff to happen to us. Sure, it's easy to cause bad stuff to happen to OTHERS, but when we OURSELVES are a target FOR WHATEVER REASON, we don't want that bulls-eye centered on our fragile, human hearts.

      Make of my thoughts whatever you will.

      • Poetachica

        It's a given that no one wants negativity, but keep in mind that when you release it to the masses it will bear scrutiny. That's my point. It's without saying and common sense that people make and create things for pure joy and will. But when you no longer keep that private, you are opening the floodgates of both positive and negative responses. I understand the need to not want negativity, but he also seemed to not want to be recognized (fame), and didn't even know how to comprehend the amount of money coming in from it becoming viral. So my point remains firm-why even release a game that will monetize in the first place? Since he's making games for the future, kuddos to him. I hope nothing ever stops anyone from doing what they truly enjoy. I'm just simply stating in my opinion (which I'm allowed to have so make of my thoughts whatever you will) it made no sense, even after reading about his personal reasons. But one cannot negate someone's personal reasons because we all have our own path in life.