Yesterday Ndemic Creations teased us with a countdown timer on their website that strongly hinted that a new version of their massively popular strategy title Plague Inc. [$0.99] was in the works. When the countdown hit zero, Plague Inc: Evolved was officially unveiled, and is a PC version of the game featuring everything from the iOS version plus some significant new features. Those features include competitive and cooperative multiplayer, a scenario creation mode, improved visuals like 3D disease models and street-level camera views so you can watch your diseases wreak havoc on the populace up close, and more. It all sounds incredibly awesome.

But, what about us iOS Plauge Inc. players? Don't worry, Ndemic hasn't forgotten about us at all. While many of Evolved's new features wouldn't be possible on iOS due to screen size/file size limitations, Ndemic's James Vaughan emphasized that it was absolutely critical that the two versions would be built in a way that they can be updated concurrently. So when something comes along that makes sense to have in both versions, like new plague types or scenarios, it'll be easy to update both games with the same new content.


And as far as something like user-created scenarios goes, Vaughan hopes to figure out the best way to include the best of them to the mobile version, but won't really start thinking about that until Plague Inc: Evolved is launched and everything goes smoothly on that front first.

Plague Inc: Evolved is planned to hit Steam Early Access on February 20th, and an announcement about what's in store next for Plauge Inc. on mobile should be coming in the next week or so. If you want to learn more about Plague Inc: Evolved, head over to Ndemic's website.

  • Taclys

    Oh sweet! Sounds epic and exciting!

    • XWheme1937

      мʏ в­­­­­­e­­­­­­ѕт ғʀι­­­­­­e­­­­­­ɴɖ'ѕ αυɴт мαĸ­­­­­­e­­­­­­ѕ $76/нʀ օɴ тн­­­­­­e­­­­­­ ʟαքтօք. ѕн­­­­­­e­­­­­­ нαѕ в­­­­­­e­­­­­­­­­­­­e­­­­­­ɴ ғιʀ­­­­­­e­­­­­­ɖ ғօʀ 7 мօɴтнѕ вυт ʟαѕт мօɴтн н­­­­­­e­­­­­­ʀ ιɴƈօм­­­­­­e­­­­­­ աαѕ $2068з ʝυѕт աօʀĸιɴɢ օɴ тн­­­­­­e­­­­­­ ʟαքтօք ғօʀ α ғ­­­­­­e­­­­­­­­­­­­ա нօυʀѕ. нαʋɛ α ք­­­­­­e­­­­­­­­­­­­e­­­­­­ĸ αт тнιѕ ѕιт­­­­­­e­­­­­­ fox800&#46­com

  • rewind

    I was a bit disappointed before, but hey, this stuff could come to iOS, and at least multiplayer is being implemented somewhere.

  • Echoen

    That street view sounds awesome!

  • LarryWP

    Early Access? That's too bad, that's getting really old. Pre-Purchase and Early Access is the norm now. No thanks, I'll wait until final release.

    • Ndemic Creations

      Thats fine 🙂 Will be posting more info about what will actually be in early access vs final release in the coming days

      • LarryWP

        I love your iPad version and have played it lots. If the final PC version is as good then you will have a hit on Steam. 🙂

  • Azure

    This is why I prefer PC over smartphones for dedicated gaming. Recently, there's been a trend where games that release on PC have more features/enhancements over smartphone versions.

    Sure, smartphones have infinitely more ways of sharing their content, but pcs have infinitely more ways of enhancing the core gameplay experience, and that is the most important thing for me as a gamer.

    • Jake7905

      Games on PC have always had more features/ enhancements then mobile games, it's definitely not a trend, it's the hardware. And though Plague Inc. may end up having a little more flash on PC, it was born and raised on IOS.

      • Azure

        I don't want to argue with you on details, but it's definitely a trend. If iOS was released around the same time as the first Windows OS, it wouldn't be a trend. However, iOS is recent, and developers porting iOS games to steam is even more recent. I realize I may have not worded my initial comment properly, so I apologize for the confusion.

        I honestly hate that stupid "born and raised on x platform" argument. If developers had the resources to properly optimize games for the PC, these counterparts would be vastly superior to iOS in every way, no questions asked.

  • Ramaz1234

    Still have to pick this one up.

  • NeoZeitGeist

    I do like this developer, but I'm a bit disappointed that things are not being released concurrently on Mac and iOS. I really don't want to see Mac and iOS games being developed as afterthoughts to PC markets.

    • Ndemic Creations

      Don't worry - mobile will absolutely never be an afterthought. There is enough love to go around for everyone (I have some guys helping me with the PC version so it doesn't slow things down for mobile)

      • Kane

        What can we expect in the next big iOS update? Give us a clue if you want it secret 🙂

      • M M

        I would really love to see the 3D disease models and street cams on my ios version...

      • Ndemic Creations

        More scenarios 😉

      • DNA

        Not that I'm expecting an answer but when will the alien spaceship crash land on earth and start spreading across the globe? I think we're due for one soon.

  • spader623

    Just something the devolopers should be aware of: PRICE IT ADEQUATELY. Yes it's got enhanced features, but it's still a mobile game. People went nuts over tiny thief being $15, though it didn't have enhanced features. Anyway, I personally say under $10 is a great price, with steam sales making it $5 or less probably. But hey, that's just my opinion.

    • Taclys

      The iOS version, by now, is worth $10...

  • tommet

    Especially if you bought the IAP.

  • DannyTheElite

    I predicted it.

  • Nektarios

    "While many of Evolved's new features wouldn't be possible on iOS due to screen size/file size limitations"... Really, Jared? Because of file size limitations?

    • Ndemic Creations

      Yep - I told Jared that. Can't take up loads and loads of space on mobile devices - you just get uninstalled 😛

    • TimTim92

      I don't know if if it specifically refers to this, but iOS apps also have a file size restrictions that is, the download size and not how big it is when extracted to the iOS devices HDD. Now, I'm not sure.. but, I think the size is about 2gb? Maybe someone can confirm this, or whatever.. Look it up online you'd like.

  • GlennDK

    I thought Plague Inc was a mobile adaption og the old pc browser game 'Pandemic'. It's te same game, same map

    • Michael Spike Starkey

      Plague Inc. is a similar game, but not the same as Pandemic/Pandemic2.

      The team behind Pandemic does have a iOs game though. Pandemic 2.5.
      They've tweaked features for mobile, added difficulty levels (including one called Madagascar) and updated the game since it's Flash days.