FF7logoLast week brought the very exciting news that Final Fantasy VI, which many people remember as Final Fantasy III on the SNES here in the US, would indeed be released for iOS and Android devices this winter. The confirmation came from longtime Square Enix producer Takashi Tokita, and in addition to confirming a port of Final Fantasy VI he also hinted that a port of Final Fantasy VII might be in the cards someday, acknowledging how many fans that particular entry in the series has.

However, Shacknews pressed Tokita further about a possible port of Final Fantasy VII and it looks like something that's not going to happen any time soon, if it does happen at all. Here's the money quote from Tokita: "Unfortunately, it's not that it's not impossible for us to develop Final Fantasy 7 for mobile. It's that currently, space will be an issue. Phones won't be able to contain the space it takes. It's over a gigabyte. People are probably going to have to wait a few years."

Now, that seems like an odd reason to cite for a port to need to take years. As you're probably aware, plenty of games on the App Store are well over 1GB. Apple limits the size of the actual downloadable app file to 2GB, but uncompressed on a device I'm not even sure if there is a limit, and I've seen apps that are even over 3GB when installed on a device.

Space may be an issue, but I doubt it's the only issue holding Final Fantasy VII back from our mobile devices. I'd guess that if Square Enix were to release a port of Final Fantasy VII then they wouldn't release a straight port of the original PlayStation title with its grainy visuals and low-quality cutscenes. I'd imagine they'd want to do it proper and rework the art for high resolution devices, and that project itself could take years of work.

At any rate, if last week's hint at a Final Fantasy VII port for iOS got you all excited, maybe just kick back and enjoy the impending release of Final Fantasy VI as well as the previous games in the series, as the seventh entry will likely be a long ways out.

[Shacknews via Pocketgamer]

  • iammane

    Well, my PS Vita is in the mail... So... Whatev. Sucky though.

    Probably will pick up FFVI on iPhone rather than any offering on Vita since it'll be nice and shiny πŸ™‚

  • Based Xatu

    Final fantasy 7 sucks. It's outdated, they would have to rework everything.

    • HungarianUrinalCakes

      Outdate?. Yes. Sucks? Hell no. It's a timeless classic no matter what it looks like.

    • tinkie277

      Worst comment ever. FF7 will be as playable in 20 years as Final Fantasy 1,2,3,4,5 and 6 is now!

    • http://modmyi.com/forums/iphone-4-new-skins-themes-launches/740147-neurotech-hd.html#post5637502 Jay

      I'm playing through it again (got it on a Steam sale) and it's a fantastic game, still. The story, the characters, the music, the boss fights - it's all good. Even the blocky characters still have charm, which surprised me.

    • Suji

      Final Fantasy rocks the graphics might be outdated but it still a great game.

  • Zaraf

    Haha, what a lame statement with storage space being an issue. I wouldn't be surprised to hear something like "mobile phones these days aren't powerful enough to play something like FF7".

    With the amount of hype around FF7 remake, and the poor reception that the re-release on PC had, they probably want to remake the game properly. But if that is the case, why would they release on iOS instead of PC or a next gen console?

    • heresandypandy

      I think the point is, they want as broad an audience as they can get. At the moment they probably feel that a large percentage of potential customers would be lost due to a lack of storage space on their device. When the lower-end devices come packed with higher storage and more people have greater memory available, that's when they'll release it. That's my interpretation anyway - it's not a case of the devices not being able to handle it so much as a case of wanting to hit as many people as possible without alienation.

  • shathox3x

    Lol are you serious, they're worried about a game taking 1 gb of space?! I have Order and Chaos and it takes like 1.3 gb. Pretty lame excuse.

  • maomaoyinpei

    Walking Dead is more than 3GB (if you downloads all the episodes )

    • 21tigermike

      Exactly. They could just sell the game in 3 chunks. No problem. More BS from SquareEnix.

  • VirtualBoyFreak

    What a stupid reason. I own XCom and that's a downsized game which occupied more than 10GB and it occupies 3.25GB installed.

    If I remember well, FF VII was in 3 CD's, which means it occupied a maximum of 2.2GB. Shrinking 200MB with current technologies (audio compression, etc.) is fairly easy. You can also go the "download episodes" way and split the game in episodes, as The Walking Dead.

    Therefore, @SquareEnix, if you aren't going to remake FF VII, don't do it, but don't try to make people believe it's a problem of size. I'll stick to FF VI being re-released and grab it, because I loved it and want to play it again.

  • HungarianUrinalCakes

    Anybody who wants it to go bad enough can get a Vita or PSP. The news is disappointing, but not devastating. I love having 9+ Final Fantasies with me at all times, but they were designed for buttons and I prefer them on my Vita over my phone.

  • iamseamonster

    Laughed at the size being the issue. Ridiculous, how big are the Chaos Rings games uncompressed? They are all close to 800mb or bigger downloads..
    I do agree that the game is outdated in the visual department, and those early pre-render and low poly 3d graphics don't have quite the same retro charm as the pixel art of the earlier FF titles... It would be best to go the remake route, and for a game that big it would be quite an undertaking. They'd probably be better off skipping 7 and porting 8 or 9 with their better graphics.

    I myself am enjoying the english translated and retiled NES "port" of FF7 on my android's NES emulator.. If you have a jail broken iDevice I'd say check that out just for fun.

    • saansilt

      Wasn seven on the PS1?

      • Suji

        I believe there is a PC version i don't know about NES though

  • JRaynor

    really the file size is a problem with their own game twewy takes around 2.5 gb installed?

    The real problem is that doing a "remake" of FFVII on mobile first will make a s*** storm from all the fans

  • Phil_Lapineau

    So much of FFVII needs to overhauled for a proper HD remake. Improved FMV cutscenes, hi-res textures for characters, battle screens, and overworld, remodeled and re-rigged characters. That's a lot of resources to allocate for such an overhaul, and the fact that Square-Enix wouldn't expect the average consumer to pay full price for it means that they'd very likely take a huge financial loss for doing it.

    • homesmartsecure

      bullshit. i can play it on my psx emu on my iPhone so whatever.

  • shaver

    Somewhere there's a Square Enix engineer who just read that quote and is holding his head in his hands, wishing he'd never talked about video memory at all.

  • defunct32

    I'd very much like to see FF7 on the Vita, there should be sufficient space, and the Vita is a dedicated gaming console, it's portable, it's mobile, why not?

  • diaskeaus

    I agree with the OP on this one. I believe the real reason they are not willing to go forward is because they would need to redo the game for HD, and they are skimming their staff as it is. Redoing a game like FFVI by re-drawing some pixels and painting new battle scenes is one thing, but having to go through scene by scene and update every one of those gorgeous backdrops in FFVII by hand, and having to re-animate every character and monster in the game so that it looks better on an HD decide (given how pixellated even the 3D was back then) would probably be the main reason they decided it is too much work.

    Plus, they'd still have to go the regular route of rerouting all menu commands to a touch screen, compressing the file size down so that it can be properly installed (if the game was 2.2 gigs, then install size would be twice that), and replaying through every scene to make sure it didn't bug out in iOS. The early Final Fantasies were a bit easier to double-check in this regard, because they didn't break so many rules of classic gaming, but FFVII broke so many rules and rewrote so many rules, they would have to spend the price of a AAA game just to QA the freaking thing. And finally, having to redo the fancy graphics for both an iPad and an iPhone? (Because that is their style.) Double the work. Sure, they could release it only on iPad, but they'd get flak for it... a lot of flak.

  • the fish

    I think everyone willing to buy ff7, and that is everyone on earth(!), will be able to free that 1gb on his or her device. So if it's only that, don't worry square people, you will make tons of money!

  • InReChee

    Sry but i will never touch VII on a mobile device. If they r going to do it again do it right on ps3 or high gen console. I'll just play my original black label or even finally decide to buy it on PSN before I ever think of getting a phone version

  • tinkie277

    .... I can't agree with this, the PSN version is a standard def port...

    So the HD thing is not an issue...

    Size, isn't really an issue, with the games getting bigger and bigger all the time. This wouldn't look out of place with 2.2gb.

    Cutting down staff is what happens with all businesses... That can't stop them releasing games.

    The return for Final Fantasy 7 would be huge, Square know it and so does everyone here!

    • tinkie277

      ... And with mfi just around the corner controls aren't a big deal either.

  • mkdms14

    I find his comment interesting space size? The pc version with higher resolution is only 2.2gb. Then again Chrono Trigger for the snes was only 1-2mb and the iOS which is just a snes port with a few new areas was over 600 mb on iOS soo I guess learn to use the memory better? Because the iOS version of Chrono trigger was garbage.

  • iPhallex

    I would still say "Shut up and take my money" even if they released a direct port with old graphics.

  • Jacey_King

    I think its a translation issue. He probably didnt say 1gb. But whoever translates it made a mistake

  • http://modmyi.com/forums/iphone-4-new-skins-themes-launches/740147-neurotech-hd.html#post5637502 Jay

    Huh, I wonder how long it would take to re-produce the background artwork for FFVII. It seems like that would be the easy part - the hard part would be re-creating all the hundreds of monsters and their animations, I would think.

  • Suji

    If it is released in western localized it would cost some bux as well because it's square enix

    • 21tigermike

      Well it's arguably the most beloved games they've ever done. They are waiting to squeeze as much $$$ as possible from it.

      • Suji

        No wonder their sales in western areas aren't as good as it is in japan.

  • zTRICKYz

    If you jailbreak you can play FFVII on your iphone. Though the touch screen controls are a little tricky to move around.

  • zdanee

    You can run a PSX emulator on Android, so you can already play FFVII on the go. The only thing you need is infinite batteries...

  • Devok

    Of they can't have ff7, then maybe they can try porting ff10, think its smaller, 1cd compared to ff7, 4 CDs.

    • tinkie277

      Final fantasy 10 is on a DVD disk which can have 4.7gb up to 8 point odd gb, final fantasy 7 came on 3 CDs, at 700 mb a pop which would make 2.2 gb.

      Final fantasy 10 is a much larger game.

    • Suji

      Just basing on the graphics, 10 will definitely be larger in size.
      There's a difference of on the used CD. PS1 games have 700 or so limit while PS2 have like a gig or so.

      • tinkie277

        PS2 used DVD's, although the purple backed disks were CDs. Final Fantasy 10 was on a DVD disk.

      • Suji

        yes that's what i mean, just forgot the word dvd already haha

  • pjoernrachzarck

    I did some research into a FFVII port a few years back, when we were discussing the possibility of a DS release. I dug into the game discs.

    Straight ISO rips of the three game discs amount to 1.x GB.
    The entire game is present on each disc. That's right, the discs are identical except for the FMVs.
    The FMVs are uncompressed video.
    Cancel out the tripled assets and the entire game excluding FMVs isn't larger than 300mb. Add to that half an hour of FMV with modern compression in mobile resolutions.

    Long story short, Tokita is talking out of his ass.

    • Phil_Lapineau

      In many cases, mobile device screen resolutions far exceed those of the highest-res version of FFVII available (Windows 95 and Steam

      • pjoernrachzarck

        Of course, my estimates assume a simple reuse of the assets. If they redo the assets, the file size might even be smaller still, seeing as the originally rendered backgrounds are uncompressed images as well.

      • tinkie277


  • toby7ten

    FF 6 was the best one by miles.
    Oldschool players who tried all the series say 6, while newschool who started with 7, say 7 :o)

  • curtneedsaride

    Can we have FFVII Snowboarding for iOS then? Or maybe even a 2D version of FFVII? Make it look like FF Dimensions, FFV, and FFVI remakes, and I'm sold!

  • EarlyMedievalSerf

    Ff7 on Mobile is a gimmick. Who'd actually play to play 100 hours on such a small screen? There's so much other content out there rather than a bad port of an old game.