Madfinger Games has an uncanny ability to draw the most out of the Unity Engine in terms of visuals. Games like Shadowgun [$4.99], the multiplayer-focused Shadowgun Deadzone [Free], and Dead Trigger [Free] have held their own against (and arguably surpassed in some ways) graphical heavy-hitters like the Infinity Blade series using the Unreal Engine. With the just-released Infinity Blade III [$6.99] reaching a new high-water mark with visuals on an iOS device yet again, I'm really curious to see how the next offering from Madfinger will stack up. It won't take too long to find that out, as today Madfinger has released a new trailer for Dead Trigger 2 and announced that the game will be hitting next month on October 23rd.
As visually impressive as Madfinger's games have been, they've often fallen short in the gameplay department. The original Dead Trigger was a graphical showpiece, but its slow buildup and repetitious zombie shooting wore thin far sooner than I'd expected. It also didn't help that it felt like a free-to-play game masked with a 99¢ up-front cost, and the fact that it went permanently free just over a month after release seemed to indicate that it was designed to be free-to-play from the start. Well, Dead Trigger 2 will be free-to-play from the start, but what I'm really hoping for is that there's more meat on the bones of the actual gameplay this time around. We'll have to wait and see when Dead Trigger 2 launches on October 23rd.
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