Microsoft's Kinect accessory brought about all sorts of gimmicky motion games, with the only ones that were really worth playing being Let's Dance and Dance Central. They worked well because they abstracted the weird real-time movement used in other games to just having you vaguely flailing your appendages in time with the dancing model on screen. It was a major innovation compared to what most (all?) other Kinect games were doing, and playing it was actually a lot of fun regardless of how bad you were.
Sega's recently released Go Dance [$1.99] hopes to capture some of that magic. Instead of relying on a Kinect, it uses some high-level image analysis techniques to parse the video feed from your front-facing camera on your device to track your movement to score you on your dancing. In my experience, it works surprisingly well, although at this time it's only tracking the top half of your body unlike Let's Dance's full-body scanning.
But, hey, we're talking a two dollar app you can set up at a bar and just go crazy, which seems worth cutting some slack for. At launch, it comes with two songs to dance to: LMFAO's Party Rock Anthem and Nicki Minaj's Super Bass. Flo Rida's Wild Ones and Avicii's Levels are available as IAP.
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