444634_largerWitching Hour's first iOS strategy title Ravenmark: Scourge of Estellion [$9.99 / Free] was a doozy of a mismatch between audience and delivery. One can't help but wonder if sales fell short of what was deserved, and yet the developers refuse to shy away from the source of this problem. You see, it's also the reason Scourge of Estellion's fans are as rabid as they are: the game was rather shockingly complex for the market. While there's nothing wrong with casual play, it's refreshing to find some meaty substance in a sea of generally simple and ephemeral affairs. And it was designed for iOS first.

Ravenmark: Mercenaries [Free], the follow-up, is currently my favorite mobile game. Take that with a grain of salt and an allowance for personal preferences.

It's a top down skirmish director of the turn based variety, sporting three factions with differing styles. Estoran forces brim with gunpowder, steam, and technomagic and elven Varishah overwhelm with disorganized masses and underhanded tactics, while Tellion soldiers exemplify discipline and coordination. Each commander fields their choice of two brigades – unique combinations of soldier types, or elements, and arrangements – with whom to run down the enemy. Generally smallish boards peppered with obstructions to movement serve as the stage for showdowns.

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Little colorful two-dimensional digital soldiers sit frozen, arms ready, for word from above. They, and the landscapes they inhabit, are attractively drawn and interesting to look at. But, oddly enough, this is a game that looks better in screenshots than it does in motion. Animations tend to be about three frames long. Attacks repeat the same phrase a few times over, accompanied by a disembodied clashing of swords or a fwooshing of fletchings. Music is uniformly epic, generic, and forgettable.

Contracts serve as the anchor points for engagements. Rolled out before you, the map of Eclisse sprouts click-to-complete minor contract assignments at regular intervals, giving brigades something to grind their teeth against. Progressively more difficult border skirmishes, or an asynchronous multiplayer feature, have you bringing divisions to bear. After the enemy presents itself, a brigade from a customizable lineup is chosen to accompany that division's headliner. Earnings are turned toward hiring additional mercenaries.

V4HttpAssetRepositoryClient-mzl.lddkwveh.png-2576123974645743986Each side queues up their efforts in parallel in a fashion very similar to Frozen Synapse [$2.99 (HD)]. Commands such as targeted pursuits, advancement orders, and formation controls are issued via branching menus. Action points limit the extent to which you may micromanage, urging you to create a hierarchy of importance for your intentions. It's satisfyingly ponderous. Once locked into place, the battle phase crunches each side's decisions together.

Orders are carried out in an order determined by the statistical initiative values of those involved, affording advantages to the fleet and quick. Zones of control offer a way to combat those who may try to dive past your lines. A new mechanical addition, they allow an element to snag and force an exchange on anyone sprinting by.

Elements can be knit together into cohesive, unified formations. This, however, severely limits control and mobility. Such is sacrificed for the sake of vastly improved resistance to frontal attacks. Often, some sort of element-specific boon is granted, like a bonus roll at a chance of extra volleys of arrows. Formations are terrifically powerful when used properly, but make it exceedingly easy to shoot yourself in the foot.

There's a lot to take in; the above is a set of very broad strokes. Wrapping your head around the specifics and nitty gritties of the mechanics is likely going to be a struggle. There's a picking of introductory bits and bobbles and missions, in which you choose a homeland and spring a jailbard, but this terminates in a very stunted tutorial. Basics are covered, but headscratching and confusion awaits as fighters quietly defy your tentative understandings and play by yet unknown rules. Do yourself a favor and study the codex religiously – the learning curve is steep, but things will fall into place if you persist.

V4HttpAssetRepositoryClient-mzl.ijenfjun.png-3683108994582909521Based on what little does transpire during the initial guided events, I'm going to assume a bona fide story is forthcoming. Instruction may well expand when major contracts and story stuff is sewn in, but it's sorely absent at release. The game is thick with untaught gameplay intricacies, but, again, they're all detailed in the codex.

And, if you're interested in a little reading, it's a wonderful thing. This repository houses far more information than cold, hard inner workings. It's also a vast store of lore: histories, mythologies, biographies, expositions on the political scene, even paragraphs of flavor text for each individual element. Eclisse is a world that'd been well fleshed out in the first title, and the wealth of writing has only swelled. It's all there to read, the game just doesn't do anything with it. Yet.

Now, this game's precursor currently runs for a tenner (and is worth it), yet Mercenaries is free. IAP shenanigans will infest in the form of mid-battle fullscreen advertisements if you'd like to abstain from dropping some cash. A five dollar “collector's edition” upgrade will remove them while gracing you with some banner customization options and unique brigades. Whether or not the rest of the campaign is going to be gated by a paywall remains to be seen, but there's a complete experience to be had for free.

There's also the matter of spending actual currency on fake currency: the flow of coin is obviously ratcheted down to encourage spending. The dreaded corpsejumper Kathiya Abrazar and her Barn av Lik will take a fair chunk of change, and by extension time, to hire into service. Fortunately, purchased divisions are hardly essential for success and the grind is alleviated, to some extent, by the daily freebies minor contracts represent.

Currently, Ravenmark: Mercenaries is the richest, most mechanically deep iOS game I'm aware of, even if it's just skirmishes for now. This incarnation lacks any sort of direction or a goal to progress toward apart from leveling your soldiers and commander's persona, but the existing forms of play are satisfying and engaging. There's a wonderful and unlimited experience to be had without paying, which, in my eyes, largely excuses any lack of story - you're not paying for an unfinished game. There's a great deal of work and craft on display, and you absolutely should not hesitate to download it for free to give it a shot, quirks and all.

TouchArcade Rating

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  • Louis Ace

    Like how this has an optional premium download as an in-app purchase.

  • tommet

    IAP... Guess I'm out of date but I'd still like to pay upfront.

    • shaver

      You object to being able to play it before deciding if you want to pay to support the developer and disable ads? I don't think that position was ever in fashion. It's basically (a very generous interpretation of) the shareware model of olde.

      • tommet

        I object to IAP. Yeah, I'd rather pay upfront before even trying it. If I like it, I'll buy a sequel or expansion. But this seems to confuse some folks so - Let me put it simply:

        1) I hate ads.

        2) I hate the nickel and dime approach (most) IAP takes

        3) I hate ads.

        4) I have young kids that may accidentally make a purchase

        5) I hate ads.

        6) Been burned by activation IAP where the server for the activation is not active down the road rendering my purchase worthless.

        6) Have I mentioned that I hate ads?

        7) I hate spending the time to download or (god forbid) spending money on something that I have to spend more money on later to finish.

        I like a complete experience from the get go.

        It's just my opinion, but there are a (very very) few ways IAP can be done right. Most developers claim they get it right, but my experience has been that they don't. To be fair I really don't know if they are doing it right here or not, but the sheer fact that it's there at all turns me off (and that's my point). And given that I also have to watch my bandwidth (another way to nickel and dime folks to death), well -

        FWIW, I've paid for games that looked somewhat remotely interesting that did NOT have IAP simply because I wanted to support that developer and business model.

        On the other hand, I'm at the point in my life where it's not exactly a hardship to shell out $1, $3 or even $10 for a good mobile game.

        When there's IAP (for better or worse) it turns me off instantly. You obviously view it in a different light. No worries.

        Frankly if this trend in software continues it's going to save me lots of money in both software and hardware. So, I guess it's not all bad for me.

      • C. Stubb

        But you see, this -is- a complete experience from the get-go. No pay-to-win, no outrageously long timers (an hour to recharge a brigade as opposed to a week to upgrade a cannon; #clashofclans ha ha), and no pay walls (yet..). All IAPs are optional, most of which are just currency packs that can easily be earned through missions anyways. As far as the adds go, they're hardly intrusive at all. A pop-up car commercial isn't going to kill the gaming experience in this case, considering you're going to have to wait for your opponent to move anyways. Network television is 20% ads and no one seems to care, and -that- costs a solid $60 per month. "Mercenaries" is totally free, and you can always simply close out the ads with the tap of a screen. This is truly a quality freemium, and considering the depth of the gameplay and the $0.00 entry fee, I believe that the presence of optional IAPs and the occasional advert is totally understandable.

      • tommet

        Ads destroy any sense of immersion I get in a game. I've tried several, and always wind up deleting them for that reason.

        Fwiw, per TV we cut the cord years back. I don't see ads on amazon or netflix.

        Hey look guys, I'm glad you enjoy the game. IAP or not, but why do you have to find my personal reasons for not liking the profit scheme wrong? They are mine. I'm not trying to tell you that you are wrong for liking it. You have your opinion and thats fine. I respect it.

        As I see it, ANY IAP fundamentally undermines the industry. But hey, that's just my opinion.

      • http://rekzkarz.com/ REkzkaRZ

        I hate ads too, but for $5 you can skip the ads. It's psychology being used. Ads get the dev's money either way, so it's shrewed on their part.

      • Onikage725

        Hey,remember when games would have a light version to demo? Problem is that hurt chart rankings, split downloads. This is otherwise the same as that. Free demo/$5 game. Only, the demo lets you play the whole game with ad support.

        Listen, I hate obtrusive iap as much as you. But a simple demo/purchase option is pretty common.

      • C. Stubb

        Just to correct myself, I recently discovered that an IAP is required for using some of the more "special" brigades. (I mean "better" of course, despite the claims from the dev that all brigades are equal. You guys are great, but let's be honest: a flying tank is gonna slaughter a couple of elves with spears nearly every time.) Sure, the tactics and cunning of the guy behind the controls is still the most important factor, but a top-notch army doesn't hurt either.

      • Dreadnok

        That's where you're wrong with the exception of 2 brigades all the units can be bought with silver earned in the game and then there's other brigades that are unlocked if you completed levels of the first game, and even those can be earned in the game. And as far as balance goes I think you'll find that the flying tank has bulk but no real bite, meaning it really is pretty balanced in a way that any combination can win people just like using the flasher brigades

      • Gilgilad

        There are a lot of games to complain about iaps and you would have the right to beat the hate drum... but this is not one of them. In fact the massive complaint alleged about the iap is actually so misinformed that I felt compelled to comment. The entire game experience is free. I would easily pay full game price upfront for a game of this depth and polish but we don't have to since it's free. A one time purchase removes the ads if they bother you and it is only 4.99, and the game is definitely worth way more than that, so much so I actually feel bad I haven't supported this small developer anymore than I already have.

        A+ game, and my go to multiplayer game now.

    • Reydn

      I don't like IAP either, but what you'll find in Mercenaries is far from your average Gameloft-type IAP - R:M is an example of one of the only ways I don't mind IAP.

      • tommet

        A while back, I unlocked a game through an in app purchase. It went ok, but - like many games - it was a while before I got around to playing it. Well, my device crashed and I had to restore. The game would not restore my purchase and multiple e-mails to support went unanswered. Forum searches showed that this was a fairly common issue for this game. So, down the road, I've decided that if given the choice between purchasing outright for a buck or two more, or unlocking via IAP, I'll still purchase outright every time. IMO If they want to do this sort of IAP they need to consider that someone may need to unlock it after their servers are gone and make provision for that. That said, a full game unlock is better than the alternatives but it still is not good.

      • whskevin

        Hey Tommet - just thought I'd chime in and say we went with the IAP model to open up Ravenmark to the masses. We're still considered very tiny developers, so the only way to get more people to try our game was to go down the "freemium" route (plus this helped expose Scourge of Estellion to a wider market as well). As gamers ourselves, we (at least I think we did) tried to strike a balance with no paywalls to be fair to everyone. Lastly, in terms of support ... I personally reply to each and every feedback email we get and follow up to ensure any outstanding issues are resolved :D So you can be sure that if you ever email us, your email will never go unanswered :D

      • Unfrozen

        I totally love your implementation of Free-to-Play and IAP. I am a huge strategy fan and have folders of strategy games on my iPad and iPhone but Ravenmarks was one of the best on the platform. Slitherine is bringing a lot of my old favourite strategy titles but nothing compares to the new stuff built for the platform. Along with Starbase Orion & Autumn Dynasty, I have been very enthusiastic about TBS games built for iOS.

        Then Ravenmarks Mercenaries hits, makes me nervous because its Free-to-Play, and I am pleasantly surprised. The game is so well balanced that there's no need to pay, no pay wall at all. The premise of setting out as a mercenary commander which gets you into playing through quests or PvP is spectacular. I decide to take a break from battles and check out the various armies I can unlock, then see how many unique brigades there are, the huge level of customization for your banner (I totally dig the banner pride, its a really cool customization), commanders traits and the sheer amount of lore! I mean most of the vast brigades there are have some really cool backstory, brigade commanders with their own backstory and extension lore to flesh out the whole experience. I spent half my time in Elder Scrolls games reading the lore in the books so this really excited me.

        But of course there would likely be a lot of grinding to get most of these units and there were ads so I had to take a closer look at the IAP, expecting the other foot to drop a ruin such a deep and wonderful experience. Then I find for $4.99, half of what the first game cost, you remove ads, get a few special brigades, sigil packs and all the banner colours to give your army its unique banner, it was mind numbingly awesome. You guys hit it out of the park on this game, you showed a really viable Free-to-Play & IAP approach that doesn't harm game balance, works for core players who don't want to buy endless bags of coin and even an Elite Edition for really dedicated players that want the most out of it but once again do not want to buy a bunch of consumables. This is a fine example that I hope sees a lot of success and other Dev's follow suite. I am getting the $50 Elite Edition because I want more of this. Thank you once again.

      • whskevin

        Hey Unfrozen - thanks for the kind words! Much appreciated. We decided to create the elite edition so that people wouldn't have to keep spending bags of money on the off chance of unlocking stuff. For those with less time, they could simply unlock everything and hit the battlefield.

        In fact, unlocking everything doesnt equate to winning. I have everything unlocked and I've still lost to people using cheaper brigades, because they really surprised me with their tactics ^^

        As for the lore - you really gotta thank Ian for creating the world and our writers (Ben, Brian, Khai, Mun) for working tirelessly to write up the entire codex :D

        Glad to hear you're enjoying the game and if anyone feels like beating the devs at their own game, our usernames can be found (or email me via feedback for a list!) ha ha ha ...

      • http://rekzkarz.com/ REkzkaRZ

        I liked the game as Freemium bc I played it for a week, got annoyed w/the minute improvement with leveling up (and realized how long it would take to level up again!!!), and bagged it (ie deleted).
        I'm impressed at @toucharcade-a1d59b1ab0558509fb07b3bee8212bc7:disqus being willing to drop $50 on the game -- and also disappointed that this is the flaw of IAP. Games which should cost $5 or so, when transfomed to the Freemium/IAP model, can take in a few sales of $50-$100 and far less from the average player, encouraging all these Freemium games to have tiers which are unrealistic for most folks.
        I don't pay $50 for most PS3 games I buy! And for an iOS game it'd have to be DAMNED good to break the $10 price point.

      • tommet

        How about one, two or even ten years from now?

        Look I know you guys mean well, and that it can be nearly impossible to make a living at this. I also know that the "cheapness" of the mobile gamer makes things even tougher for you guys. In an ideal world no one would have an issue putting up cash to own something nowdays thought that very idea seems to be going by the wayside.

        Y'all do what you need to do. You have to play in the reality of the market. I just wanted you to understand that there are some of us who don't like IAP, period.

      • whskevin

        Hey Tommet

        Unfortunately 10 years is too far away to think about :) Appreciate the feedback and yes I totally understand that not everyone likes the IAP model. But as business models keep evolving, we've got to evolve with it (and to that extent, that's why we made the game with no paywalls). On the plus side, because we have a user account system, your purchases will always be tied to your account. We don't ask for any personal details aside from an email address and password, simply to keep your progress sync'ed (and unlock stuff like the 6 brigades you get for playing through the Scourge of Estellion)

      • Gilgilad

        This is a multiplayer game, if the servers are down 10 years from now it won't matter if you paid for it in advance or by iap since the game requires a server to connect to other players. These are the most interactive devs I have ever seen, you won't find any better service on the App Store. Hence why I said you are beating your soapbox drum at the wrong game, there are 100,000 iOS games with crappy devs and this is one of the few with good ones.

      • whskevin

        Hey Gilgilad

        Actually I think tommet doesn't like the general iap formula, he wasn't hating on us in any way ... we listen to feedback because it has helped us greatly change the way we do things ^^

        And also - happy to hear you're enjoying the game!

      • Gilgilad

        In general I dislike iap myself, but I actually like the fremium model for this game because it will get more people downloading it and playing it (it is a niche strategy game so only appeals to a small segment of the population). A multiplayer game thrives when people are playing it and if it was premium upfront like the first campaign game(which is amazing btw), it would be a ghost town in MERCs instead of a thriving community.

        I bought the in-app edition to remove the ads and happily playing against other players who might be playing for free or premium.

      • tommet

        You nailed it. Not hating on anything but the general IAP formula.

      • tommet

        Please note I said one two or even ten. It was not a specific, rather a phrase meant to convey a generic length of time. IME there will come a point where some wants to play and can't for that reason. My opinion is if I purchase something I want it available for use, not dependent on someone else to be unlocked.

        I am not hating on the dev. They have to eat. I'm just pointing out that there are some people who feel this way.

        Fwiw, I would like to see the option of purchasing an unlocked version direct from the app store.

      • HatfulOfHollow

        From now on you need not state your position on IAPs as the refusal to buy anything in game is very common and also very tiresome for those of us who continually read the same thing and then provide counterpoints in the defense of reasonable IAPs ad nauseam.

        There are people who will never buy an IAP and avoid games which have then entirely. There are a lot of them. We get it.

        I just thought I'd mention this to save everyone about 10 mins of their life they'll never get back.

      • tommet

        So don't read it or respond.

        IMO people should feel free to voice their opinions and a good developer appreciates and takes into account all feedback.

  • gmattergames

    Sold!

  • tex32

    The reviews lately have been ridiculously complete and thorough. Really impressed by the TA writers on another solid article.

  • Anna Thema Huynh

    I notice you didnt say anything about the multiplayer, which is basically 99% of what the game is about.

    • Pray For Death

      I'm pretty sure he did. And he mentioned the similarities to Frozen Synapse in terms of turn mechanics.

  • WarMachine

    This game sucks ass. But then again I have a problem with waiting half an hour just so I can play a game. I love the direction mobile games are going for. It's definitely changing hand held gaming.

    • http://rekzkarz.com/ REkzkaRZ

      Your comment sucks ass.

    • Zeldaniac

      Patience, young Padawan.

    • Arthur

      I don't understand the view on this. While it may take 30 minutes for a turn in one game, there is nothing stopping you from starting multiple games. I love asynchronous games as I don't have time to sit down for an hour at a time to play and it allows me to keep playing throughout the day.

      Start a few games (or a TON of games) and you won't have an issue with waiting for games. I have so many games going that I never get through all of my turns in one go, and constantly have a good amount of turns to play. Do this with a few different async games you love and you may even get overwhelmed with how much there is to keep you busy.

  • Gilgilad

    Fantastic strategy game with tons of depth. I have played so many generic turn based strategy games lately that RAVENMARK just blows them out of the water. The multiplayer is fantastic, and since both of your moves happen simultaneously you really have to anticipate your enemy's strategy. Great game, highly recommend.

  • JustKarma

    Love this game. Can easily see it become one of my most played games on ipad. These guys have done it right in my opinion, the ads don't get in the way at all and are easily just closed as soon as they appear. as for the waiting time for units to recover I'm not too bothered about that either, you have enough division slots to continue playing without ever having to wait. The only problem I do have right now is having my divisions stuck in multiplayer games that my opponent seems to have abandoned but I hear things about an arena mode coming with a much lower forfeit timer to fix that. The only in app purchase I have made is the collectors edition, they are really not needed at all and I didn't even really do it to remove the ads but more because I have played the game quite a bit already and felt like I should give something back for it. Overall great game, thanks!

  • anabolicMike

    Hmmm. Developers have to get paid. There's a way to do IAP and way not too. The way Gameloft and Mobage do it is the wrong way, the evil way, the gouging way. These guys are doing it right. Instead of having two separate apps on the market, a demo and a 4.99 full version, they just let you do it in game. Perfect! Also being able to pay extra to unlock or get ahead in advance is great. You can do it if your an impatient weirdo like me or you can grind it out like some hardcores. Perfect! That's what good IAP is in my opinion. Just a way to get to something quicker then if it were free. I hate the way some companies have it so you can't even be a contender or able to even get ahead in the game without plopping cash. Look at defender of texel, lots of fun IMO but you can't do anything without plopping down tens of dollars. You'll always be behind and beaten on. Kudos to you guys! I am going to check for this on my android tablet and if its there purchase it immediately. If its not on android, I'm gonna buy it here on my iphone 5s. Lol I want it on my 10" though. Thanks guys.

    • anabolicMike

      Oh yeah mr reviewer. Very nice article. Btw if you want to play a nice comes game that you can sink hours upon hours into, try Kings of Dragon Pass. I've sunk days into it. Never won. Always enjoyed.

      • http://rekzkarz.com/ REkzkaRZ

        This game was better than KODP. I wanted to like KODP, but I did like this game... for about a week. Both ended up deleted, however.

  • Dreadnok

    Let me bring everyone up to speed in these comments ....IAP bad, we get it. I own over 3000 apps and a large majority of the have IAPs, I can count the number of them on one hand that I've used the IAP

    When Ravenmark came out it had a price, and a fair one for all the content it had plus the content that was later added. As much as we hardcore fans loved it, it was not a huge success financially since most people were not willing to pay for a game not knowing what they would get, not to mention a game from an untested indie developer.

    Another thing that happened was the Deepwood charpter was made as a IAP to try to keep them afloat since they were not really making money from sales of the original game. The masses cried foul, as the developers had "promised" free updates.

    They tried the pay upfront method and it cost them dearly to the point that this second game may not have even been made.

    The IAPs for this game do nothin to advance you and not getting them will not impede your progress everyone has an opinion true but lets save it for games we've actually tried before giving it.

    All games are not the same and all IAPs to not work the same. This game is not the one to break out the soup box and declear your dislike of IAPs save it for the companies that can afford not to use IAPs but still do.

    Lets save this section for opinions on the game so people who have not yet tried it can get an idea of how much we like or dislike it. I think it's safe to say I do like it REkzkaRZ not so much and Tommet undecided?

    As for those finding it hard to find opponents try the forum in the game or even seek me out dreadnok I'm on every day and try to finish each match within an hour tops, weekends might be a little harder but you'll never be stuck as I finish what I start

  • thematrixx

    Tommet I agree completely! I hate buying "coins" or whatever to further a gaming experience! Usually whenever I see IAP I simply move on. There is only one exception that kind of snuck up on me.

    A while back I purchased "Battle of the Bulge" at a premium price and will say worth every penny..however to my dismay an update changed this game to an IAP! The good news this IAP was totally optional in that it provides a completely new game experience which can stand on its own - sort of like you are really simply purchasing a sequel for a reduced price. That I think is the only acceptable method as it encourages a developer to continue work and the gamer can decide if they want another scenario.
    Im glad I did purchase before they went IAP though because if not I would have simply bypassed this fabulous game based on the fact there is an IAP option and would have been my loss!
    Unfortunately most IAPs are money grabbers which do force me to move on. I think the gold coins are probably the ones I despise the most..just sayin

    • Dreadnok

      Have you tried the game? I think not since you would know that most of the IAP are cosmetic as in designing your personal flag. Any brigade can be purchased without IAP besides 2 which are no where near as good as the other ones.

      There's no silver bullet brigade here no combination will make you invincible or better, it's set up that the IAPs are basically if you like the game and want to give something back you have a way to do that . Blanket statements are what's wrong with the world today you should try something before speaking on it

      • thematrixx

        All Im saying is charge me for the game and no I do not need a good game cheap. I am willing to pay a fair price but apart from the format that was done with "Battle of the Bulge" keep IAPs away.
        You are right I have not played this one but it is the nag screens or as I stated earlier "Gold Coins" that I hate most.
        Developers must be paid and nothing is free..I get that... But let me buy it and be done if I choose

      • Dreadnok

        It's simple, would you pay $5-$10 for a game that you had no idea if you were going to like it? I don't think so. The AppStore is in a state that most people won't spend more than $.99 for a game especially from an unknown dev and even then it's a struggle.

        So basically you're saying that you have not even tried the game and discovered what the IAPs are for yourself but you decided to voice your opinion about hating IAPs. Don't you see, without firsthand knowledge of the game your IAPs argument has no merit here. As you stated Battle of The Bulge got it right so I'm asumeing you tried the game and found that out. How about doing that next time instead of blindly saying the games IAPs are bad because that's what it comes off as. And more than a few impressionable buyers will see the words IAPs being thrown around and never see for themselves if the game is worth it.

        I repeat, there is nothing in the game that requires you to make IAPs to play, progress or upgrade your brigades

  • thematrixx

    Ok I get your point - but I pointed out earlier I would have missed out on Battle of the Bulge had they initially made it IAP because already had my mind made up about that- not saying that you are not making a valid argument - just that in my opinion most IAPs are poorly implemented making it hard.

  • Kelly Jessop

    Anyone know if this is available for Kindle Fire?

RAVENMARK: Mercenaries Reviewed by Kris Goorhuis on . Rating: 4