400Dayslogo_hiresTelltale Games started vaguely teasing new content for their episodic adventure title Walking Dead: The Game [Free] in early June, later revealing during E3 that it was an expansion episode called 400 Days that focused on the survival stories of 5 new characters as they try to survive the first 400 days of the zombie apocalypse.

Today IGN has confirmed that the 400 Days episode is set to launch on all major platforms over the next couple of weeks. First out of the gate will be the North American PlayStation Network tomorrow, followed by PC/Mac/Steam the very next day. This Friday the 5th it will land on Xbox Live. Next week, the European PSN players will get the new episode on July 10th and finally all of us iOS gamers will be able to dive in the next day on July 11th.

To say we thoroughly enjoyed Walking Dead: The Game in our review would be an understatement. It's simply one of the most intense, emotional, and though-provoking games of recent memory. Unfortunately, as is typical of Telltale releases on mobile, the iOS version of Walking Dead: The Game is technically inferior to pretty much every other version. It's totally playable, but for such a rich experience I'd suggest searching it out on another platform if you have the means.

If you've been able to look past the technical hiccups though, be sure to catch the Walking Dead: 400 Days expansion when it hits the App Store on July 11th, or pretty much any other major platform in the days leading up to then.

[IGN]

  • SmackDatButt

    Awesome. Can't wait to see how many stupid decisions people have made after I'm done playing it

    • garret44

      Hey...

    • 28monkeys

      You were that stupid mistake your mum made

  • Eseres

    This expansion have had me waiting for a long time. It will make to my ipad just in time for my birthday too. Now the question is; who long to we have to wait for seson 2 of TWD?

  • Peter Bohanna

    why is it inferior on IOS compared to on others?

  • Jesse7277

    What makes it inferior? Just curious. I'm currently finishing up episode 4 on an iPad mini and have noticed no problems at all.

    • http://twitter.com/JaredTA Jared Nelson

      It's just minor technical stuff. You would only really notice if you've played the game on another platform, and once that happens it's hard NOT to notice where the iOS version is lacking.

      Basically the iOS version uses lower res textures in areas, and the character models aren't as detailed. Also less lighting and shadow effects and the frame rate tends to hiccup fairly often.

      The iOS version is not bad though, in fact it's really good. It's just that the other versions are better, and given how dramatic the whole game is it's probably a better experience on a large TV screen with surround sound and all that jazz.

      • ImJPaul

        I found that playing on my iPad 3 with my headphones in was a much better experience then on my Xbox. However, there was still some issues with touch screen sensitivity on the really tricky stuff so I understand the argument.

      • Jesse7277

        Thanks for the reply. I'm not terribly concerned with graphics and personally lights off and headphones in works good for me.

      • garret44

        Ya I agree that the graphics might not be the same but as long as its got the same story and its playable I'm all 4 it.

        Plus we can take it anywhere with us and catch every sound in our ears :)

      • http://twitter.com/JaredTA Jared Nelson

        You guys make good points, there's something to be said for the immersion of headphones and holding the game in your hands, too. Not to mention touching and interacting with it is way cooler than using a controller IMO.

        Still I wish it was a little more technically sound as I think the iOS hardware can handle it.

      • Onikage725

        Exactly, the portability and audio really made the iOS version shine. I also preferred the controls, once I adjusted to them. I played the first three chapters on my Xbox and felt it was jerky and uneven. I've heard others complain that it's the inferior version. I think you're "best" bet is PC, but the iOS version is awesome as a portable alternative.

      • XboxOne

        I blame the iPod Touch 4th gen owners with their weak powered junk!

  • themostunclean

    The Walking Dead- the zombie craze mascot.

    Just seems horrendously shallow and cheesy after playing "The Last if Us"

    • themostunclean

      of*

    • Jesse7277

      Derp

      • themostunclean

        Loosing coordination in my giant thumbs. Could be the first sign of zombie infection.

      • Jesse7277

        Giant thumbs only hinder a small screen experience. My iPad mini loves being caressed by my man sized appendages.

    • Bliquid

      Honestly, i am on my second playthrough with The Last of Us, and i found it WAY more cheesy and predictable than TWD. TLOU is so full of clichès and stereotypical charachters i am amazed by how it is considered a perfect masterpiece. It is a good game, sometimes great, but imho far from being the holy grail of videogames. Overrated is understatement, to me.
      TWD, on the other hand, is far from being a technical achievement (regardless the platform), but boy if it was one of the most emotionally intense experiences i ever had with this media.

      • themostunclean

        Guess I just have a different opinion. The world of TWD (across the entire franchise) is just plain hokey to me. The human enemies in TLOU were all I found to be stereotypical but that's hard to avoid in a combat centered game.

        TLOU creates an engrossing world that I've found myself forgetting is a game. TWD reminds you it's a game around every corner. Honestly, they're not even in the same category so I guess it was unfair for me to compare them in the first place.

        It's not the "holy grail" of console gaming but it is a fantastic achievement by an truly talented studio. Even the toughest game critics (eg Edge) were blown away by it. It's definitely the best game I've played this year (sorry, Bioshock Infinite).

    • toxiccheese

      I've played both and the each have their individual merits. At least they are both fantastic games. Technically though, TWD is about zombies and TLoU is about an infection.

      • themostunclean

        They definitely both do. However TLOU is just engrossing to me. This is at least partially due to how tired I am of TWD in general.

        And actually both are referred to as infections. The real difference is that one is viral, the other fungal. The result in both cases would fall into the category of "zombie" though- decaying, losing humanity, disease spreading, and violent. Also a lot of garbled screaming.

  • NeonGreenKermit

    Great news. I have both a 360 and a Mac, but will be patiently waiting for the iOS version. It's good to see iOS being taken more and more seriously as a gaming platform by bigger developers, but the watered down graphics and delayed release dates kinda adds a little sour to the experience. I guess this is down to device fragmentation and platform release support mechanics, App Store file size rules etc... but the latest generation of top-end iOS hardware is relatively untaxed by any games currently available. The Retina iPad 4 runs X Com great, for example, but it's frustrating that it couldn't be optimised to run at the same, significantly lower resolution as the Xbox version, with all the uncompressed textures, lighting etc. I have no doubt that it would look even better than on the 360, given that most top-end mobile device internals spank the bejesus out of the elderly console. The same obviously goes for TWD - the original is remarkably ugly on the crisp retina display, whereas non-retina devices' lower resolution adds a layer of softer 'fuzz' by way of lower pixel count that in some ways make it look more aesthetically appealing, at least to my eyes. I really hope they've added the option for anti aliasing, lighting etc for higher end devices - the graphics melt away to second place (or even third, considering the excellent voice acting) to the story of course, but the lighting in the other versions really adds to the mood.

    • NeonGreenKermit

      To clarify - despite the cruddier graphics, I still would prefer to play it on iPad over on my 360 or Mac - same with X Com. It's way more intimate and enjoyable.

      • Jesse7277

        TWD and XCOM both seem as if they were made for a touch screen device. Much more fluid experience.

  • Jason Kam

    Waiting for the IOS Version the game plays better on a touch device than with a controller.

  • Scarydude766

    I can't believe I bought this game for $5 and now it's free. I even bought all the episodes for $5 too and I never got past the 3rd because I got bored and it took up too much space on my 16GB iPad.