079234_largerFights in Star Command [$2.99] feel like sci-fi slugfests. Two interstellar pugilists meet and one meets its fiery doom under barrage after barrage of vicious, cutting plasma blasts. And that's just ship-to-ship combat. While fire is raining down all over the place, your crew is fighting off on-board enemies intent on destroying the innards of your ship. Even if you're a great player, you will lose people and your ship will be a fiery wreck after the battle. That's just how Star Command is.

What we're trying to get at is simple: this is a brutal game full of a lot of bad stuff that can happen. The majority of you were probably prepared for this, but for those of you who weren't and are struggling, we've prepared some tips and tricks that'll make your space adventure just a wee bit easier. We're cool like that. Here's five tips that we've discovered are key to staying alive long enough to smell the sweet smell of victory. And tokens. And space.

Build that Dodge Room

You don't want to because you think shields are enough, but trust me, you want that this room. It completely cancels out an enemy attack, which is an ability that you'll totally 100 percent need. One or two dodges in a battle make the difference between winning and a fiery, no-good, very bad death.

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While You're At It, Go Ahead And Build A Plasma Cannon

The Plasma Cannon is the biggest, baddest weapon in the game. It also has the, hands-down, easiest mini-game to do for full effect. My suggestion is to build this as your first gun and back it up with a laser gun later.

Hire More Dudes

It may seem crazy because tokens seem like they're hard to come by, but you should hire as many dudes as you possibly can. Again, I can't stress this enough: hire as many dudes as you possibly can. Have a token? Use it on a dude. The more dudes you have manning the ship, the more firepower you have whenever you get boarded.

The Med Ball

Being boarded sucks, but it's a fact of life in Star Command. It's going to happen, and it's going to happen a lot. Boarding parties are nasty. They set stuff on fire and do a ton of damage to crew that are caught out of position. In fact, you could probably form a compelling argument that on-board enemies in Star Commanded are more of a threat than enemy ships. After all, you can't fire on a ship or fix your hull if your crew is being constantly thrashed or engaged by dues roaming around your halls.

The best defense against a boarding party is a med ball. That term comes from StarCraft, an RTS for PC and Mac. It's a common Terran tactic in which the Terran player amasses a bunch of his squishier biological units and then starts building airships that can heal them. In most battles, "balls" of basic troops aren't an issue, but the healing support in a med ball cancels out a lot of damage, making it quite formidable. In Star Command, you can make a rough approximation of a med ball by massing red shirts and using a few blue shirts as support. Whenever enemies board, just move your entire ball towards the threat and watch them die, fast, while your guys are comfortably healed.

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Reload, Reload, Reload

If you're really getting tossed around in a battle and you lose three or four officers, there's no shame in reloading your save and trying that battle all over again. Consider the following: if you spend all your tokens replenishing your crew members, how are you going to be able to upgrade rooms or take advantage of the perks of upgraded staff? You won't, so feel free to take game the save system.

Team Composition

Ideally, you want two engineers on your ship at all times. One in the engine room, the other operating your dodge systems. We also suggest two people in the shield doohickey, and a healthy serving of folks in the bridge. In fact, fill your weapon rooms and then max out your bridge. This composition will ensure you've always got dudes that can fix, heal, and fight always at hand.

Be Aggressive

Did someone just board you? Go after them. Offense is the best defense. If you can kill a group of boarders before they set something on fire, you'll have significantly fewer problems loading up your guns, firing, or even fixing your ship after the battle.


No doubt, there's a lot more fanciful strategies, tips, and tricks out there, but we think these are pretty good. They're foundational. You can build on them. Here's hoping your travels in Star Command are now a bit easier on your ship, captains.

And by the way -- if you've got a hot tip, drop it into the comments.

  • Aventador

    Problem with your med ball tactics is that it's designed to work only if everyone is at all time together . Getting that ideal is SC is almost impossible, even more in bigger ships and with more enemies teleporting to different positions in short periods of time,you WILL be forced to split team to save one of weapons rooms. Not to mention you need to cover engineers that or tag them along.Once fire ants start spitting fire everywhere and you can't see anything, and giant ants punch out your crew members out of formation, or even worse, impact is due in the middle of your formation it dissipates fast and isolated crew members die quickly.
    In second walktrough of game that tactic might work better with sentries and grenades available, but don't expect everyone to survive.
    Only tactic with which you're guaranteed not to loose any crewmembers is grouping them all in weapons rooms and just defend them, but obviously that devalues the frantic gameplay value.

    • Wasabininja

      When I realized my ship cannot be destroyed no matter what, that killed the fun for me.

      • ptdshiznit818

        Am I the only one that thought the hull represented hit points at first? Kind of a shame that's not the case.

      • http://rekzkarz.com/ REkzkaRZ

        Aha - makes sense. Glad to hear that clearly tho. Safeguard the captain, the ship can always be fixed later!

  • chamillion205

    I love this game....

  • Skullinton

    If you time your shield regen ability with the impact of the enemy shot it can almost cancel it, often preventing a boarding crew (there seems to be a second of invulnerability when you activate the ability).

  • Boobi

    Tips only work if the game works. This game crashes over and over and over, I have no idea how to finish the final few mission, I get crashes during the mission, at end of mission and no saves except prior to the mission. iPad 3 lots of space, no other apps running in background, cold reboot. Seriously did they just push out the Alpha version?

    • http://iqsoup.com/ iqSoup

      I agree. I feel its a really great game with tons of potential, but it also seems very unfinished I don't just mean it doesn't have all the features crammed in there that all the Kickstarters are whining about--regardless of all that it still feels unfinished. Lots of bugs, crashes etc. Again, great game--even as is--but needs a lot of work. I hope the existing game working well before they try to cram all the extra features they promised on Kickstarter.

      • Tizz986

        Odd. I have a good number of hours played so far and I haven't had a single glitch or crash.

      • http://iqsoup.com/ iqSoup

        What device are you playing on? I imagine it runs smoothly on iPhone 5 and the newest iPad--my guess is that's what they tested the game on. I'm using an iPad 2 which should easily run this thing and yet I've seen constant crashes. I can play Real Racing 3 and other relatively demanding games without trouble. I'm not very sensitive to this sort of thing--I can forgive one or two odd crashes. But I've literally seen over a dozen crashes. I have reached the point where I don't want to play the game anymore--not because I'm sick of it or don't like it, but because for each encounter chances of crashing are greater than it actually not crashing.

        I think they really rushed this thing out. I mean I know they had a lot of pressure to release it but they really need to properly test it out first. I don't care about all the missing features people are whining about--maybe they would have been great its a solid, good game without them. But its just so buggy and crash-prone that its nearly unplayable.

        Lets hope for Star Commander 2 they:
        1. Don't promise an unrealistic product.
        2. Don't promise to meet unrealistic time tables (in fact a good rule for all devs is to avoid mentioning specific release dates all together--if you must then be as vauge as possible.)
        3. Thoroughly test the freaikin' game before releasing it!

        I know that because of all the Kickstarter drama there are a lot of Star Commander haters out there. I'm not one of them--I think its a great game. But again, its just plain unplayable--at least for a bunch of devices out there. I hope the devs focus on stability updates before they try to deliver all the extra unrealistic crap they had promised to all the Kickstarters.

      • http://twitter.com/Coltari Neal Wakeford

        I've been playing on an ipad 2 and an iphone 3GS and have run into no crashes thus far

      • generalkhaos

        I have it on my iPhone 5, ipad 2 and my sons iPod touch 4th, and it's only crashed on the 4th when I was farming the zombies

      • http://iqsoup.com/ iqSoup

        All I can speak to is my own experience and on my iPad 2 this game has been crash-tacular.

    • joaquin_ondamoon

      I'm playing on both 4GS and iPad 2 and I haven't experienced any crashing or lagging at all. I have seen some graphical glitches: some textures remained damaged looking after my engineer fixed them. Saving the game and restarting from that point fixed them. And I had a crew member who was unassigned to a room die, but he remained standing in a corner (he finally 'died' at the end of the level). And a tiny section of the hull was unfixable after a hull breach, which promptly blew out again during the next battle (which was fine by me, since Antorians constantly used that area as a beam in point, which resulted in them all being blown out into space, lol). Silly bugs (no pun intended), but nothing game breaking.

      • joaquin_ondamoon

        I'm amending my original post, in that during (and after) the Jupiter mission, I started to experience crashes: just got dumped right out of the game. Also, the tactic of crowding everyone into a gun room, surrounding the doors (the aliens will simply walk in and out, as you blast away at them, killing them all without them firing a single shot in return), and sticking an engineer and med crewmember in there works TOO well. Sucks all the tension right out of the game. I stopped repairing hull breaches early on, since it works to your advantage as all alien away teams get sucked right out immediately. So yeah, there are some serious issues.
        Your ship should not be indestructible. If there's no chance for permadeath, it takes the tension out of the game. Add that, and a way for the engineer to get the shields back up, even temporarily. It would give you a respite from repelling boarders while you ran around repairing hull breaches, preventing the ship from imploding. Or the ability to drop the shields, sucking invaders out of hull breaches, and then raise them again. I'd like more control (We want more! We want more!).
        I enjoy this game, but it's all rather one dimensional at this point. I'm looking forward to the upcoming update, and hopefully future updates will raise this game up to something really wonderful. It has the potential to be so awesome, and I have faith in the Warballoon devs to make it all balanced (and fun) in the end.

  • Jerutix

    I would argue for 2 engineers in the dodge room and none in the engine room. It doesn't seem that you have to ever have crew in the engine room, but having two crew in the dodge room means token refill faster.

    • jamsie07

      Agreed. Unless someone can tell me otherwise, what's the point in having any crew in the engine room?

      Also the bridge? Unless you need to create more red shirts what's the point in having anyone in the bridge?

      • kyrill

        Because of the updates/upgrades on the ship that the engine room gives you. If there are no one stationed there the upgrades don't work

      • jamsie07

        Oh wow really? I didn't know that! Was that something I missed in the tutorial?!

        Thanks regardless =]

      • Jerutix

        Oh, I didn't know that either. Hmm, may have to re-strategize.

      • Galenmereth

        There's no point in having anyone outside your gun rooms; your ship is indestructible.

      • wigzisonfire

        Te second you learn this the game becomes so easy it's practically a chore to play!

  • Electric Salmon

    The comments section had me making a sanity check.

  • chachilin95

    The bridge holds like 3 crew and yourself. I use the crew members as infantry on board so I can still have my big guns manned with 2 each. Then they can also be my clutch when the bridge crew gets over whelmed ^.^

    • http://rekzkarz.com/ REkzkaRZ

      Yep, gonna copy that!!

  • inginious

    Why is there a 2 crew limit in the rooms? How can you upgrade that? Is it even possible?

  • mr ed209

    My hot tip is play FTL instead :)

    • zombierevolver

      Whats ftl? Faster than light? Is it for iPod touch?

      • zombierevolver

        Whats ftl please tell me

      • MoHeyNow

        Yes Faster Than Light. Unfortunately not scheduled to hit ios in the foreseeable future. That would be awesome though...

    • http://rekzkarz.com/ REkzkaRZ

      Yeah -- play an awesome game on your computer instead of an awesome game on your iOS!!!
      I'll enjoy seeing you carry it in your pocket...!

      • mr ed209

        Sorry. But SC is not an awesome game. I carry many awesome games in my pocket. SC isn't one of them. Want to play a decent starship command game? Play FTL. No, it's not on iOS. But if playing starship command games is your thing, you wouldn't care.

      • http://rekzkarz.com/ REkzkaRZ

        @toucharcade-22456f4b545572855c766df5eefc9832:disqus - hear your point.
        I play games on PS3, but not PC/Mac.
        And thus ... your point is moot.

  • renegade826

    The story annoyed me a bit, the way it's ends. Had hoped the game would be longer.

    • Irvin

      Not only is it short, the gameplay is repetitive and one dimentional as well.

      E.G.

      There are no planetary adventures with away teams.

      You cannot go on the offensive and board enemy ships.

      You cannot specialize in a specific tactic, i.e. spec. more into defense so that mobs will never be able to board you but trading in offense and vice versa.

      Most of the choices during "diplomacy" means little, the outcome is almost always the same.

      The game focus too much on making the best of a bad situation, since it will ALWAYS forced you into a bad situation. But it doesn't give you options to avoid the problems in the first place.

      • http://iqsoup.com/ iqSoup

        If you could avoid conflicts then the game would be WAY too short. Having multiple paths would require way more content, and this game as is already has way too little content.

  • iValerio90

    have a problem..after finishing heavy mode i started the black hole mode but...at the beginning i have only 3 token ( 1 blu 1 red 1 yellow ) how can i continue ? thanks

    • flashbackflip

      Use the advise given two comments earlier - play FTL ;)

    • airwa1k

      Buy a gun room and use the captain to man it.

      • iValerio90

        Thanks but i cant because cost 3 red token

  • glantzp

    Does it make a difference to have multiple crew in each room? I.e. two people in either weapon rooms versus one? Does it make the recharge rate quicker? Same with the shield and dodge rooms. If not cant they simply be managed by one crew member utilizing a token or another member to work as infantry?

    • slaggo

      I have noticed faster recharge in the dodge room with two people. However the plasma cannon recharges fine with only one...weird.

      • glantzp

        Interesting. I appreciate the help though! Thank you

  • http://www.facebook.com/marvelsutantio Marvel Sutantio

    Just in case you haven't realize it, you can "farm" tokens by going back and forth to Mercury. Depending on your luck, you can face off against 3 types of enemies; a 500ish, 300ish and 200ish Ant alien scouts. You'd want to fight the 200 & 300 ones over and over again. With upgraded weapon rooms + 2 crews each, you'll beat the 200ish even before it can fire a single shot. The 300ish takes more time (sometimes they'll send raiding parties) But they're more farmable than any other enemies.

    • generalkhaos

      I did this as well :3

  • Hawken Grey

    I'm so disappointed in this game :(

    I was so hyped when they first set off their Kickstarter - at the time, it was pretty well every feature _except_ the combat that I was excited about, but then by the time release rolled around, it was ONLY the combat that really made it into the final game.

    I guess it's a good example though, of how the lofty promises of a Kickstarter pitch can go so wrong once the reality of a real game production hits inexperienced developers.

    • zombierevolver

      Might as well not funded this project through kickstart. I mean come on they are just like any average developer, except the want us to pay them extra on top the money they are getting from the sales of this game. Greedy developers!!!

      • http://bytefair.com/ Paul Graham

        Stop with this bullcrap already, enough people have continually spread this misinformation. If Apple's app store didn't suck, developers would be able to hand out enough codes to cover Kickstarter. Either email Apple or don't back KS projects related to IOS.

      • Hawken Grey

        It's not a question of being greedy, and my disappointment has nothing to do with money. It's expected (in my mind) that they should stray from their original pitch a bit -- it's not easy to develop games and they had a lot of big dreams to begin with. What sucks is that they strayed SO far from their original pitch. It's just nothing -- in my view -- like the original pitch people fell in love with, other than the nice retro art style.

      • http://bytefair.com/ Paul Graham

        This is a very legit criticism, the problem I see is that people that supported the Kickstarter seemed to be oblivious to the fact that they were going to have to pay for the IOS version. I'm not sure how or why, but it's not just TA.

    • MidianGTX

      It's an even better example of how people let hype raise their expectations too high and fail to keep a firm grasp on reality.

      • Gabriel.Voyager

        The people not raise their hype, the developer do it

      • MidianGTX

        It's the developer's job to build hype. The same applies to the whole of the entertainment industry. Pick a recent bad movie and somewhere, somebody was trying to convince you it would be amazing. If you can't stay grounded and control your excitement, you're setting yourself up for disappointment.

      • http://rekzkarz.com/ REkzkaRZ

        Damnit, I agree with you!
        :D

      • http://rekzkarz.com/ REkzkaRZ

        Hype? Wait a second.
        a) is there another space game for iOS like this? Nope. (Clearly there SHOULD be.)
        b) did they deliver a game which was close to what they pitched? Yep.
        c) most importantly, do I like the game & am I happy I kickstarted it? Yep.
        So, despite the annoying whine, the game is good, the devs are getting rewarded, the Kickstarter community got a product similar to what they said they'd make, and the only losers are ...
        Well, that part seems pretty obvious.

      • Hawken Grey

        From their original pitch -- these are key phrases they used to sell the idea:

        "Build your ship, manage your crew, explore the universe. Star Command takes you across the galaxy to discover alien life, engage in epic battles and discover the mysteries of deep space"

        In the game? Star Command takes you across the universe to fight aliens on your ship.

        Also from the pitch:

        "Once you build a ship and hire your crew, you can travel deeper into new sectors to explore the mysteries of the universe. Players can discover strange planets, conduct away missions, explore derelict ships and conduct diplomacy with strange civilizations."

        In the game? Err... not so much.

      • http://rekzkarz.com/ REkzkaRZ

        If the game development was done, I'd agree. But it's not. So ... I understand your point, but I don't think Kickstarter will be undermined by this game -- or other perceived projects which don't deliver exactly what was pitched.
        In fact, I think that's how Kickstarter is meant to work -- here's the idea, and later ... we tried, but this is what we got as the final.
        It's a buyer beware scenario, no?

    • glantzp

      They needed monetary help developing their game. Doesn't make them greedy or evil. They made what they said they would, people who gave money should move on.

      • mr ed209

        They didnt make what they said they would, that's the problem people have.

      • http://rekzkarz.com/ REkzkaRZ

        They made something which matches in spirit what they wanted to, and they're still hammering away.
        But I do get people's 'beef' -- they want Kickstarter to be a precise promise, not an outline of a goal.
        It's like contracting a painter and then saying, "That's not the painting I paid for!" but the painter might reply, "But it's the painting I made."
        DONE

  • http://www.facebook.com/jonathan.sweet Jonathan Sweet

    Here's how I finally beat the game. I don't fix any hull damage. I put out fires and such... When my shields fail the suck my enemies out into space. Stick a few red shirts in the areas where you need them (med ball), but otherwise leave your shields down.

    • djiddish98

      This is good advice.

      On normal, I stopped even repairing my ship after battles. Just stuck everyone in the medical room with 200% healing to kill wandering enemies.

      My weapon rooms were "guarded" by hull breaches that sucked out anyone that got close.

  • slaggo

    It also seems red tokens are harder to come by and always needed so don't spend reds on crew members.

    • airwa1k

      Reds and blue are common for me. Yellow is rare.

      • http://bytefair.com/ Paul Graham

        I wonder if which tokens you get depends on which strategies you use in the game....

  • Irvin

    This is the only trick you ever need to beat anything in the game:

    Get 2 medics, 2 engineers and as much red shirts as you can.
    Divide them evenly between the 2 weapon rooms.
    During combat ignore everything and just keep firing.

    You can fix anything after the battle is over.

    This game is broken.........

    • Irvin

      In addition, you don't even have to fix your ship! As long as you kill all the mobs that board your ship, you can move on to the next mission.

      One tactic that made the game almost plays itself is to damage your own ship and break the walls on choke points when you can get granades in new game+.

      As you enter battle, they will take down your shield which allows them to board BUT also cause the broken walls to suck anything near it into space!

      One can potentially beat the whole game with a single engineer and a red shirt with this tatic.

      This game got potential but it's soooooooooo broken, how come the TA reviewer didn't spot this?

      • badr

        That's what I have been doing. I havent repaired the ship after combat, so im flying around with no walls. Easy to deal with incoming invaders... they get sucked right out. LOL

  • _Jc_

    This is a gaming site. You don't have to explain what Starcraft is...

    • MidianGTX

      Yeah, but check out the audience.

  • Gabriel.Voyager

    4,5 star
    Tips article
    All for an average game with shallow gamplay and stupid minigames
    Wow TA really a good work for your reputation

  • rurmel

    Why do so many people hate on this game? I love it, brilliant fun, it's tough but oh so satisfying. Loving every bit of it, thanks for the article TA

    • zombierevolver

      Thats because you play shitty games most of the time. As a hardcore game, I can honestly say this game was unfinished broken and the developers didn't put enough effort. Considering they have over 250k plus sales from the App Store.

      • wigzisonfire

        I'm gutted this is the case but your right. The game feels so unbalanced. The fact that your ship is invincible just defeats the whole point of this game!!!!

      • http://rekzkarz.com/ REkzkaRZ

        While I get the gripe, haven't you ever seen a Star Trek where the ship blew up? Captain survived tho. And the show continued.
        But if the captain changed -- it was a whole new series!!!
        :D

      • Cheeseball

        Hardcore gamer? What a joke.

      • glantzp

        Well get over it. It's unfortunate you weren't as happy as others but just find another "hardcore" game.

      • http://rekzkarz.com/ REkzkaRZ

        You may be a hardcore gamer, but you are not a hardcore typist -- or you'd be able to type the word 'gamer'.
        HA HA HA
        I laugh at your weak-sauce essence.

      • badr

        Well this is not a hardcore game, but after so much time squashing bugs, yeah you would think the game would be more polished... but updates will come so who cares right?

    • Irvin

      I think I speak for most people here when I say that we don't hate the game, we hate the fact that this game got potentials but fall short on realizing them.

      At present it feels more like a "shareware" game than a full game.

      It's like if angry birds only had 5 levels and with a game breaking exploit to get a perfect scores on every stage.

  • Gamer_Kev

    Great game. I've been really enjoying it. It is tough at times though. The med ball is a good idea. It would be cool if you could eventually counter attack by sending saboteurs over to the other ship and maybe even capturing it. It would be nice if you could eventually upgrade rooms to produce ammo automatically too, since it could be very easy to forget about this in the heat of battle. But those are just little issues, on the whole, this has been a very fun if brutal strategy game. I've only played three or four hours yet, but been having a ball with it.

  • wigzisonfire

    These tips are wack!!

    I am about 2hours into the game and I have not lost one shipmate!

    Build med room and shield room and fill both with scientists.

    Build a plasma cannon and max it out with dudes.

    2 engineers from the engine room an then put everyone else in the bridge.

    Then split all your shipmates equally between the plasma canon room and the shield room.

    Put an engineer at the back of each room with two scientists. Block them in with gunners.

    Then cruise thru the game easy.

    Also tokens are easy to come by. If you fly back to old worlds you can fight old battles for tokens to upgrade your rooms. Fully upgrade shield and plasma rooms first.

    Easy

  • XvEsunavX

    I'm not to whine. Maybe I am idk. But my kickstarter money not only dishy get what was promised. At least from what I've seen. I say that because my kickstarter money didn't get me a code either. This app has so much potential.

    • http://rekzkarz.com/ REkzkaRZ

      Devs said the 'special stuff for kickstarters' is coming later, and will be better than promised.
      I'm not sure what you mean "not only dishy"?!?? Was that intentional?

  • nosuchperson

    Yeah the fact your ship can't be destroyed sort of killed the tension for me. It meant in the final battle that I could bung every crew member in the laser room and just slowly grind away at the shields and hull of the enemy ship. After a little while there was so many hull breaches i didn't even need my red shirts as any invaders were sucked out into space.

    • http://rekzkarz.com/ REkzkaRZ

      I like that as a 'tactic' -- get the invaders into room w/hull breach.

  • DranDran

    Just finished game on normal, started a heavy ship... And stopped playing after realizing your ship cannot explode and you can stuff everyone in a room and just defend that while firing your guns.

    Game is broken. I cant believe this has been 2 years in the making.. Sure, its fun for a bit but so, SO very shallow. Hope the updates build on this currently unfulfilled potential.

    Oh, and protip for the devs - I think you mean system, and not galaxy. You never change galaxies.. Just star systems.

    • http://rekzkarz.com/ REkzkaRZ

      Game is broken b/c you can safegaurd the Captain & survive? Maybe you mean game works differently than you'd expect?

      • con4224

        read the other comments. there's a single tactic that removes any kind of challenge from the game. it's as if there was a chess opening that made you always win... chess would be a very boring game indeed.

      • http://rekzkarz.com/ REkzkaRZ

        I tried that tactic. Yep, it is a strategy that drops the game tension radically.
        Thanks for ruining my game!!! (J/K)

  • Spongekip

    Make the player ship vulnerable and give us tactical pause. Instant better game

    • http://rekzkarz.com/ REkzkaRZ

      I agree w/tactical pause.
      I actually like that the ship can be completely blown but the Captain (and the princess) can't be lost or game is lost. I like this b/c it's so different than other games & let's people use different strategies.

  • Lostpop21

    The devs have said they have unfinished but working prototypes for many of the features they planned to add (diplomacy, boarding, additional missions), but held back and only launched with what was fully completed, which happened to be basic combat. Be patient, the content will come, they said via facebook they are working on a bug fix and hope to launch the android version with additional content that ios will also receive.

    Just remember, it's a 3 man team with little experience in the industry and this is a PHONE GAME. Yes, i am a "Hardcore" gamer, and yes, i was a tad but disappointed in the depth of content provided, but ill be damned if i give up on this title after nearly 2 years of waiting. I've gotten my $3 worth of fun, and am happily looking forword to what's on the horizon. Thanks, warballon, for bringing this awesome game to fruition, and godspeed on those updated :D

    • Tizz986

      Nailed it. These guys put out a game that has already given me more gameplay than the last $20 worth of games combined. The best games are the ones that get continued support, so as long as they stick with it then it will continue to be worth it.

  • disqus_eIoACVB7R7

    how to do target my enemy?

    • http://rekzkarz.com/ REkzkaRZ

      Just get in range on the ship. Click the person, they have a circle around them showing their range.
      For ships, you have to play the 'mini game' to get each weapon to work.

  • Illuminerdy

    I just don't understand people at all. I have spent money on things I have regretted, but this game doesn't make that list by a long shot. You make think you are entitled to the PERFECT product for your all mighty dollar, but those expectations have clouded your judgement when it comes to a good, imperfect product. All or nothing evaluations mean you'll miss out on some amazing experiences. Star Command is overall good, but imperfect. Christ, in some games, the imperfection is part of the charm.

    FTL IS NOT PERFECT BY A LONG SHOT BUT IS STILL A FUCKING DOPE GAME.

  • http://twitter.com/PaeK6 Pae K.

    Doesn't worth the wait ! I played EPIC PIRATE STORY FAR MORE THAN THIS !

  • http://www.facebook.com/people/Montgomery-Gabrys/1085446349 Montgomery Gabrys

    For fun I did 'heavy' with everyone in the torpedo room - along the right side, with all the upgrades for just that one room (after the zombie level). I managed to keep all 17 people alive without a scratch. Plus by picking the grenade room, you get 2 more red people for a total of 10 gunners to pound anyone coming in (the rest were meds and science folk to keep the area working and the shooters healthy). Took 2-3 hours to win.

    The best part is letting fires rage. By the last 2 waves, all incoming enemies, if they weren't sucked out into space were down 50% because of all the infernos they had to trudge thru. Warning, direct hits on the torpedo rooms can cause 2 things to go wrong - one your characters might glitch thru the walls (unless it's facing outer space), and 2 - some characters assigned to other rooms might attempt to return to those rooms when they recover from the 'hit' - so you need to stop anyone from leaving with careful stacking of 'blockers' (typically, people assigned to the torpedo room itself).

    Plus without upgrading anything or buying people, I have a full chest of tokens (no weapons tokens either) to use on my black-hole-level ship

  • Luthur

    Great game for me. Here's why. After a few initial deaths, I learned the game goals. I built the right rooms, trained the right crew, positioned the security team (lead by my fearless Captain) and chose the next mission to save the day. In combat, I used my crew's skills, I timed my tokens, dodging, shield boosts, etc. I directed my engineers to repair the ship, and medics the move with security to keep them safe. I did this on the fly, without feeling like I needed to pause. Some gunfire mini-games were successful, some totally failed.

    Bottom line: I understand what kind of game this is, and I enjoyed it. It's fun if you want it to be. If you want it to be something else, don't play it. Better yet, go make a better game. Not convinced, go back and read again all the things the game offers. It's a bit more than sling-shooting birds, wouldn't you say? I appreciate what WarBalloon has created, and patiently await their improvements.

    • joaquin_ondamoon

      THIS ^^^

  • Ziggy

    I have a problem.. I just buyed the new ship but i dont have token for buy me a canon.. So what must i do? The next mission is to destroy an other ship, but without cannon its a bit impossible.. Help please! (sry for my eng)

  • http://www.facebook.com/eric.kinkead Eric Kinkead

    Crashes constantly on my iPad 4. :( Easy to win by just putting everyone in a weapons room and letting them destroy your ship so the enemies always get sucked out. Never repair the holes in your ship. I am somewhat disappointed in the hype around this game. When I 'won' the game just restarts with a new ship and I lose all my previous progress. Pretty, but doesn't live up to the hype. FTL ftw.

    • http://www.facebook.com/eric.kinkead Eric Kinkead

      You dont even need to have anyone in the bridge to pilot the ship! There is never any reason to not have everyone in one weapons room guarding it.

      • http://rekzkarz.com/ REkzkaRZ

        Yeah -- not sure how it works. Is a futuristic computer actually capable of piloting a spaceship?? Hard to believe.
        heh

  • Dueler

    I like how people say because you can sit in your weapons room that the games broken.
    That's your fault.

    each round i would have all my characters in there original rooms, leave a red gunner at each weapon room door for easy access. first minute or so is all about token production and weapon shooting, eventually i will run out and not have produced another and the aliens will board, at this point i run any free engineers to put out fires or fix hull breaches if i can manage to get the shields up. at the same time i grab my bridge crew and 2 spare red guys from the gunner rooms and target them where needed with a med or two depending on the size of enemy group. When the enemy's are done with i send everyone back to their main rooms and repeat. This usually ends up in fun engaging battles as your constantly moving your team around and trying to balance squad placement, token production, repair, dodging and weapon firing all at the same time, it gets better when your in your second play through and you can add engineers defensives to the fray.

    Just because you can ignore everything doesn't mean you should, that's just being silly. Your cheating yourself out of your own enjoyment of actually managing your ship.

    Plus i bet tonnes of your favourite games are "broken" and can be beaten with simple tactics like those you are choosing to use.

    I'm just waiting for those improvement's that'll make it even better, acting like they shouldn't have released it unfinished is ok, But again your making it worse for yourself maybe think about it like this, they had a workable version and instead of making you wait 3-4 years they've instead released a version that you can actually play now while waiting for the rest of the vision to be fleshed out. Not so bad is it.