Good things (or is it bad things?) come in threes, so first we had Real Racing 3 repair timers getting nerfed, then today GolfStar heart regeneration got buffed, and now Gameloft is joining the party by reducing the cooldown for potion regeneration in Dungeon Hunter 4 [Free] to four hours down from eight. To back things up a bit, Dungeon Hunter 4 is the last of a long line of Gameloft dungeon crawlers. Over the years, they've gotten more and more free-to-play-y, climaxing on the release of the fourth iteration which among other free to play elements made players wait eight hours between getting additional potions.
We thought this felt particularly gross in our recent TA Plays video of the game. Eight hours seemed like a long time to us, and the general vibe on our forums was in near-complete agreement. This time around, Gameloft has been uncharacteristically active in our community, gathering feedback and actively responding to it. They even mentioned the possibility of the timers going down to two hours.
It's a really promising sign that all of these different companies are listening and responding to player feedback when it comes to balancing the timers in their free to play games, but I'm starting to feel like a broken record here in that much like with GolfStar, I wish we just had the option to buy DH4 and play it like a normal game. Either way, it's nice to see some leeway from developers when it comes to tweaking their free to play elements to be a bit more player friendly.
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