Dungeon Hunter 4 is a return to Dungeon Hunter form, but it’s also a free-to-play title with one of the most bananas schemes we’ve ever seen. Need a new sword or helmet? Don’t wait for them to drop, just simply buy one of the several pieces of gear offered on your own inventory screen. Want to use two healing potions in rapid succession? Either wait eight hours or pay twenty diamonds for the pleasure. Need some new skills and don’t want to level up for them? You can pay for them instead, which we’re fairly sure throws the game’s balancing all sorts of off. When we looked at the game this morning, we came away pretty impressed with the lengths this game goes to in order to compensate for being free. It’s not so much gross as it is hilarious.
This is kind of a shame since there’s some good stuff in this. The visuals are solid and the art has a really cool oil-y and colorful look. The action feels pretty good, too, as far as virtual d-pads and buttons go. The skill and crafting systems feel like they’re going to be great, as well.
Dungeon Hunter 4 hits tonight at 11PM EST for the price of zero dollars.