Nitrome Limited just let us in on its next game project, Icebreaker - A Viking Voyage. It's a physics-based 2D puzzle game that revolves around a slicing mechanic that'll have you slashing and hacking at pieces of the game world in order to get a little soon-to-be Viking hero around or through obstacles. We've got footage of this in action in this post.

Nitrome tells us that Viking Voyage won't be a one-trick pony. There will be "tons of variety," as well as an explorable world map, side-quests, and secrets to find as you travel the game world in search of the hero's missing Viking clan.

If you're scratching your head and thinking this looks similar to something... well, it should. This game's content is based on a flash game series Nitrome had a hand in. This isn't a port, though. Apparently, Viking Voyage is built from the ground up for iOS. We can get behind that, for sure.

This game looks neat and it sounds neat, so we're more than stoked to grab the game when it hits iPhone and iPad this coming January. Stay tuned for more.

  • http://www.facebook.com/mat.annal Mat Annal

    Wow thanks for the coverage guys! We will try to answer anyones

  • Flare_TM

    Are you referring to Siege Hero?

    • http://www.facebook.com/mat.annal Mat Annal

      Erm in what way? No were not this post is about IceBreaker.

      • Flare_TM

        I see, just looked similar, art style and vikings

      • Flare_TM

        Just went and checked out Icebreaker on flash, its really fun, I stopped playing after level 2 so as to not spoil anything (even though it isn't a port but still), I can't wait for th IOS take on this!

      • http://twitter.com/Nitrome Nitrome

        Ha, thanks. Yeah we loved the original series and it has become quite popular. The iOS version has been a long time coming. Its quite a bit bigger and WAY better this time round though. =)

    • http://twitter.com/Nitrome Nitrome

      I think you may be confused, this post is about Icebreaker:A Viking Voyage.

  • iTechnologijos

    Nitrome, are you going to port Icebreaker to Windows 8 and make it available on Windows App store, so I will be able to play it on my Microsoft Surface tablet and PC? I think it shouldn't be very hard to port this game, because Windows 8 supports C++ and it will be available to Microsoft tablets, PCs and phones with almost no work

    • http://twitter.com/Nitrome Nitrome

      I think we will have to wait and see how well it is received first on iOS before committing a lot of time and money porting to other platforms. =)

  • jptsetung

    Would it be the first Nitrome game on iOS? Or did I miss something?

    • http://twitter.com/Nitrome Nitrome

      Yes its our first iOS 'game'. We have a controller app called Nitrome Touchy out on the store already. Which allows you to play our games with your Smartphones, touch controls and all.

    • http://twitter.com/Nitrome Nitrome

      No you haven't missed a thing. This will be our first iOS 'game' release.

      • jptsetung

        This has been a *long* way. I remember your iOS job offer 1 year and a half ago. Looks really neat, this will work very well on the appstore, these controls are perfect for touch devices.

  • Doctorossi

    Nitrome, I trust you guys have legal rights to use that troll design...

    • http://twitter.com/Nitrome Nitrome

      Hmmmm...am not sure what you mean! Why would we not have the rights to use the troll design, we drew it. Does it look like something we should know about?

      • Doctorossi

        It looks near-identical to the troll design from the classic gnome books, illustrated by Rien Poortvliet.

      • http://twitter.com/miascugh Martin Wörister

        Hey, this is the artist working on this game. Not recognising the name, I just did a quick google image search on the illustrator in question and the similarities are so striking (uncanny!) that denying referencing it will probably come off as an excuse. However, I actually didn't use his particular designs as a reference when working on the troll.
        But looking at them now I'm pretty certain I have seen them at some point and it seems to have shaped my archetypical idea of a troll then (and looking around in the troll landscape, not just mine. Given that Poortvliet himself wasn't already heavily inspired).
        Much to the credit of Rien Poortvliet and his design for creating a common conception like this, I would argue :)

      • Doctorossi

        Yes, I have no specific knowledge of the disposition of any rights related to the design or of the conceptual influences on Poortvliet himself, but when I saw the look of your trolls here, it immediately came to mind and I wanted to make sure you're aware of it. Seems to me like the kind of thing that's seeped into culture to such a degree that an occasion of unconscious influence does not surprise me. I appreciate your forthrightness about it.

  • drwifflesniffle

    Yeaaaaaaaaaaassas!!!!!!! You do not know how long I have been waiting for this!!!! By the way, nitrome, if you are reading this, please make a Twin Shot 3. I know it must be hard to make things like that, but it would be really awesome. Thanks for reading though.

  • http://www.facebook.com/Dentorhedge Donald Hoyt

    I will absolutely buy it, a
    puzzle game with side-quests, bosses, varied pixel art, all made by an indie developer that has lived on adds its whole life!
    This will knock Angry Birds out of the water!!!

  • Graw5102

    When is this app supposed to come out? Wasn't it supposed to come out this past January?

    • garret44

      Hah I know right?