Morning Star is ambitious, if anything. This morning, Industrial Toys unveiled its first game, Morning Star, to the world. It's a sci-fi shooter set to hit in spring 2013 across iPhone and iPad and, possibly, Android. But it's not just a sci-fi shooter. According to Industrial Toys, it's a "re-imagining of the sci-fi shooter for touch." Also, it's being made specifically for people who play video games regularly.

Morning Star puts you in the space boots of a dude named Charlie Campbell in the year 2132. The game begins with Campbell stumbling onto what its believed to be an alien SOS on Saturn's moon, Titan. It isn't an SOS. It's a world-destroying teleportation thing that blows up the sun and whisks Campbell away to a planet ruled by an angry alien that kinda looks like that one guy from Mortal Kombat 2 but with cooler armor.

A cool premise coupled with the promise of neat scenarios and solid controls is what is making us excited about Morning Star. Plus, it appears to be a looker, right? We'll see for sure in 2013, though we'd imagine we'll have more to share with you on this game in the near future.

  • Kalc

    That looks very interesting. Eager to see more gameplay.

  • nonstickron

    Can't believe Polygon got the drop on you guys on this story. :D

    Game looks nice. Hope it plays good. Bladeslinger was a huge disappointment.

  • Doctorossi

    I get a little nervous when there's a lot of talk about "reinventing" the FPS for touch devices, but very little of that talk seems to be about control concepts.

    • http://twitter.com/Leonick91 Hampus Jensen

      According to the Polygon article which had a lot more content in it controls is exactly what they're referring to when they say the are "re-imagening" FPS on touch device. We'll have to wait and see how it works out I guess.

      • http://twitter.com/IndustrialToys Industrial Toys

        (dev here) Yep-- we're carefully saying "reimagining" specifically because we LOVE shooters-- we're just trying to bring a really satisfying control scheme, system design and community to mobile. Basically, make something that's uniquely RIGHT for the platform in the way that our favorite PC or console shooter was right for those environments.

      • http://rekzkarz.com/ REkzkaRZ

        Care to elaborate WHAT/HOW that might work? "something that's RIGHT" is a bit vague, no?

  • ImJPaul

    Looks promising enough.

  • JJE

    Reinventing anything is a cause for concern but starting your trailer with "wubb wubb wubb" is a sure way to get my attention. On my watch list.

  • Марат Биктимиров
  • http://twitter.com/klouud Timothy Polumbo

    kinda reminds me a bit of Metroid for DS

  • inclining

    Many other stories about this game today mention Alex Seropian, Bungie co-founder and/or his involvement in Halo. Surprised not to see any of that here.

  • mekman96

    This needs "Mo-cap." Trust me, it makes all the difference in the world.

  • http://rekzkarz.com/ REkzkaRZ

    I liked the outerspace stuff, but I don't generally like FPS games. But if you split the game into FPS and 'space strategic', I might be in...?
    Or is that Star Command?

  • valz34

    Aahhh!! I wish this works on ipodtouch 4g ;((