Heads up: an iPad-specific version of Riven is still on the way, and it's going to include some key improvements over the original game, CEO of Cyan Worlds Rand Miller revealed in an awesome interview with Modojo.

A couple of "small new features" will be accompanied by a cleaner UI and cleaner images, animations, and video. From the interview:

"We have spent many months fine-tuning the Riven experience for the iPad, touching almost every aspect of the game. We have reduced the compression of the original images, we've improved the movies and animations, we've cleaned up the user interface, we've improved the sound and music presentation, and we've added a few small new features.

All in all we've worked really hard at making the best iPad version of Riven we could, and still squeeze it into the 2 gigabyte size limit."

Riven [$3.99] for iPhone appeared December 2010. It's seen some updates since, including iPhone 5 compatibility. The iPad version of Riven will be playable on every iteration of iPad, and that includes first-generation devices. Miller says it should hit within the next few weeks.

Riven is the critically praised sequel to Myst. It's probably safe to say that if you enjoyed Myst or realMyst, this'll be right up your alley.

[via Modojo]

  • stormchild

    Hopefully they've fixed the fact that I could never figure out where to go or what to do beyond a certain point. I finished Myst, but got totally stuck in Riven and just gave up.

    • Rothgarr

      These days there should be enough walkthroughs floating around the 'net

  • Gamer_Kev

    I still have the original PC version around somewhere. The thing that I think mostly kept me from finishing this game was the constant disc swapping. The iOS version won't have that problem, though. I'll might pick this on up if I can make enough space for it. I wonder how big it will be.

  • http://www.facebook.com/andrew.g.wallace Andrew G. Wallace

    Please for the love of God and all that is holy...start making these for Android. I can't say enough how much I want this--I know Robyn and Rand started off in a garage with a Mac when they made Myst but Myst was the top selling PC...PC GAME for three years. The Windows platform boosted sales when the hybrid disc was released (Broderbund?) Then when Riven came out on PC-DVDROM, it hit big again.

    My point is that the development platform didn't nearly measure up to the success of the sales platform. At the time, most people owned PCs.

    According to the research firm IDC’s latest Q3 numbers, Android has a 68% market share dominance. Apple’s iOS comes in at second place globally with a mere 17%. After Google and Apple, RIM’s BlackBerry comes in at 4.8%, Symbian at 4.4%, and Microsoft’s Windows Phone is in last place at at 3.5%. So as much as we may all love our iDevices (myself excluded) can we please target the wider audience? Because when an iPad mini costs $399 and a Nexus 7 costs $199, it doesn't take a genius with a linking book to know which one is the better deal.

    One last thing...get on making RealRiven.

  • http://twitter.com/dougom Douglas Moran

    Actually, while Riven for the iPhone is compatible for the iPhone 5, it's not optimized for the iPhone 5--it's still using the iPhone 4/4S aspect ration, unfortunately.

  • http://www.fri-v.com/ Friv

    I hope The iOS version won't have that problem.