Once upon a time, in a land far far away, there was a game called Infinity Blade [$0.99] about slicing people up with a sword, and another game called Temple Run [Free], about looting and running. After a hard day's work hacking and sliding, they went out for drinks together and one thing let to another. Nine months later, a stork dropped dead out of the sky, and there, crushing the stork's carcass beneath a heavy boot, was Infinite Warrior [$0.99].

We really got into stabbing some fools back before the official release of Infinite Warrior, and the release version dishes violent death just as gleefully as expected. Still, the question remains: is there more to Infinite Warrior than step, slash, repeat?

No, not really. Does there need to be?

The only things that are gratuitous and over-the-top about Infinite Warrior are its motion-captured swordplay and excessive bloodshed. Beneath that, everything is pared down and uncomplicated. Swipe the appropriate direction to kill a guy. Take too long or go the wrong way and it's game over. Keep an eye out for treasure and passing crows. If you want, you can equip some stuff first. Don't worry about the casualties: the game's intro makes it clear that you're the good guy.

The game is almost self-parodic in its intensity and singleminded focus on aesthetic violence - I haven't seen anything quite like it since Vividcon 2007. Need to work off some frustration over your boss/clients/whatever? Infinite Warrior has just the sucking gut wound you're looking for.

Sure, it has flaws. The game still occasionally misses swipes, especially on the small screen, so you'll be looking for that rising orb of blood and, if it's not there, swiping again furiously. There's also the fact that the connection between the direction you swipe and what your buff avatar does is basically arbitrary, lacking the strong sense of connection that characterize both of its "parents" Infinity Blade and Temple Run. The equipment system feels off: expect for body armor, all equipment is one-use, and you have to go back to the main menu to equip another sword or helm. If you do the natural thing and "replay", you go in with the basic sword, shield, and hood.

The equipment system, at least, is likely to change. Empty Flask has been actively seeking input and announcing forthcoming additions to the game. Better death animations are coming, and the rest of the equipment may move to a "permanent" basis, like the armor. More things to stab are also in the works. There's even the possibility of a major revision to gameplay that would tighten the connection between swipe direction and action.

As long as that revision doesn't break the game's basic simplicity, it could be just the nudge this game needs to maintain the interest it's generated. That and boss fights with manticores. Infinite Warrior isn't subtle or deep, it's a game about being being being badass and making it look easy... and a little campy.

TouchArcade Rating

  • InfectiousRed

    It could've been fun. It just isn't.

    • http://twitter.com/Rage_boi Vince

      Only sunk 10 min into it before deleting it =/ Perhaps there is more to it(I highly doubt so)...but I really needed the space and a game which bored me quickly was the 1st to go. 

      • http://twitter.com/InterIllusion Inter-Illusion

         Well, I'll really recommends you iTapPirate, it doesn't matter we made this game, we are totally unknown today, but for sure you'll find it a lot more fun, and we are getting ready an amazing update.

      • http://twitter.com/Rage_boi Vince

        Will do that =p

    • ILSc0p3z7I

      I like it

  • shero89

    Thanks for the review, the game was free today though maybe it was unintentional 

    • metalcasket

      It was an unintentional mistake that has since been corrected.

  • JPhilipp

    Sorry, but I found the swiping-to-swordstrike connection so arbitrary, lagged, confusing & non-intuitive that I deleted the game immediately. Very disappointing -- 
    I like the basic idea of an infinite 3D slasher, and it could be a little gem if they had gotten it right. Perhaps in a future update, but that would mean they really have to analyze the gameplay again.

    • araczynski

      Ditto unfortunately

  • seniorgustavo

    Good thing didn't purchased this and got it for Free, otherwise I'd be unhappy playin swinging sword while walkin like a turd

  • ducksFANjason

    Thanks for the review Tof! It just looks (and sounds for that matter) like it would get repetitive VERY quickly... Is there any larger goal you're working towards whilst repeatedly slashing? Infinty Blade kept my attention because of working towards killing the God King and obtaining the Infinity Blade, otherwise that would've grown tiresome as well.

    • seniorgustavo

      Infinity blade 1 are u? Try also Infinity Blade 2 that'll really keep u tied up with the game, aside from acquiring infinity blade and weapons also gems and "rare" gems as well, interesting

      • ducksFANjason

        Yep thanks for the tip. Just started IB2 after I finished reading the book (it's a great read BTW, anyone interested in the IB games should really give it a shot).

    • ILSc0p3z7I

      Yes there are about 4 areas to unlock

  • GiHubb

    4 stars for this sorry excuse of a game? Completely nuts! Horrid review. After 2 play throughs, I've had enough and pressed the delete button. Luckily I got it for free.

    • http://www.facebook.com/donald.ronald.754 Donald Ronald

      The review isn't "horrid". Just because you don't agree with the score doesn't negate that the review itself is well written. Not everyone is always going to agree with the reviews. From reading the forums, this reviewer isn't the only who's enjoying the game. 

    • Richenbaum Fotchenstein

       not saying it's a good game, but if you hated it so much, why did you play through it twice?

      • GiHubb

        I meant that I played it twice, went for 2 runs and had enough. Probably shouldn't have said "play throughs" as it could imply that I went through all the levels which I definitely didn't 🙂
        Anyway, I just can't see how someone would enjoy this game so much and give it the really high score of 4 stars.

    • soldat7

      Agreed. The scoring on TA has become completely nonsensical.

  • Steven Lewis

    It is quite responsive on my new iPad and I find the graphics and the music to be really fantastic. Yes, the game play is repetitive, but for some reason I still find the game to be very compelling. I am enjoying it a lot and I think the review is very accurate and fair.

    I am looking forward to updates for this. The developer is very active on the forums and very interested in feedback. That counts for a lot. I got the game for free, but if I had bought it for $3, I would still be quite happy with my purchase.

    Hopefully the folks with older devices that are finding some issues with the game's responsiveness will get improvements there with future updates and enjoy the game as much as I do.

    • JPhilipp

      For what it's worth, I find the controls bad even though I'm on an iPad 3... so it's not about device speed, or not just.

      Good to hear the developers are active here and listening. We'll see then, I would love to give this a try in a future update if they address the intuitivity of the controls.

  • ImJPaul

    I thought this was dumb since day 1. Can't believe this got 4 stars. Granted I haven't played it but still...how deep can it really get? Endless Stabber? No thanks.

    • http://twitter.com/Rage_boi Vince

      I think TA needs to find a way to standardize/normalize their rating system to make it useful...and hiring more freelancers is not the way to do it.

  • metalcasket

    Funny how everyone complaining about the game managed to get it for free. One must ask: If y'all paid for it, would you have put more time into it and ended up appreciating the game? It's apparent from the thread and this review that all us paid customers love the game but agree that it needs some work and would like to see it improve over time, ironing out those kinks. But I forget that you didn't pay for it...it's a poopy game.

    • InfectiousRed

      No, I opened 3 levels, played each a bit. If I'd paid $3, I would've been very pissed at the extreme overpricing.

      • metalcasket

        Liked your comment by mistake. Obviously meant to reply.

        Ah, yes...extreme overpricing. Where's Vovin's signature? Hold on a second.

        "This is TouchArcade, where 2$ for a game is too much, 5$ is an outrage,
        and 10$ or more is putting sugar in their car tanks whilst killing

      • InfectiousRed

        $3 isn't an unreasonable price for an iOS game that has a $3 value. This isn't one of them. The high sales come from the shiny graphics. It's like putting a nice paint job on a Ford Pinto.

      • ILSc0p3z7I

        You have no idea

      • metalcasket

        What the hell is $3 value? Games we ****ing pay $0.99 for are insanely unde...you know what? **** it, I'm done here.

      • http://twitter.com/Beards2 Beards_Game

        As an indie developer, the 'I must have all games for 99 cents, or if I have to pay 2.99 for a game, it better be as good as a console' attitude makes my blood hurt.
        Making games is HARD WORK. Even simple games (if they are polished) take a ridiculous amount of work, and then to be sold for 99 cents... it is quite brutal.Honestly, it doesn't seem like my kind of game either, but it takes a lot of work to make them. And, the $3 price tag is BECAUSE of the art - that's a valid reason. It takes time (which means it takes money).

        If you don't like the gameplay, that's fine (I wouldn't either). But the everything iOS is underpriced - which is hilarious, because the DEVICES are so darned overpriced. 
        Oh well.

      • mikeg1234

        Agree 100%.  Most of these people complaining have no idea how much it takes to make a game -- even a simple one.  Well said!

      • http://twitter.com/Rage_boi Vince

        Writing a PHD thesis is HARD WORK too...even the 'simplest one'. >.> Doesn't mean that you are going to graduate with one though if the thesis sucks etc. Basically..I don't think hard work should be rewarded if the resulting product sucks. ( Not referring to this game! I thought it was boring but I can see how some people might enjoy it). 

        Smaller indie games on PC/Consoles with similar amount of content go for dirt cheap too(only a couple of bucks above the average ios price) have larger more competent competitors on their platforms and are frequently packaged in bundles.

      • andsoitgoes

        Just because a game is hard work doesn't mean it's worth ANYTHING if it's not good.

        I paid $10 for King of Dragon Pass and I feel like I underpaid. $7 for Elder Sign, I feel like I underpaid. I shelled out $3 for Angry Birds: Space and I felt that it was well worth it for the polish and the levels upon levels inside. Kairosoft games, worth it.

        This game, in its current state is mediocre eye candy. I can name countless more games that are similar to this that are far better at the same, or lower, price points.

        This is a $3 game. It has IAP (optional or not, it has consumable IAP). It has unresponsive controls that will kill you for no reason. It has some of the most bland gameplay that's come out. It should stand up to other app store games at the same price, and it's my opinion (and many others) that it doesn't. ESPECIALLY in its current state.

        I don't get the overwhelming defense of this game, I really don't. I appreciate that the developer is active, and I initially was very excited about the concept. On paper, it sounded great!

        But in form, the only thing you do is swipe whatever direction the game tells you to at the right moment. Not chained swipes. Not multiple swipes. There's no complexity to anything here. You swipe a direction and then at some point the enemy reaches you and you slash them in some fancy kill animation. You're never directly involved in it, there's no immediacy to anything you do. That, to me, makes this not worth $3. I'm sorry that it was hard work for the developers, but you can put a lot of hard work and still come out with a mediocre game. Alone in the Dark (the new version), I'm looking at you.. That cost $60+ and wasn't worth $3 😛

      • Tikanderoga

        I couldn't have worded it any better than this. This game has no soul, no matter how much heart blood the devs put into it. If I would have had to pay for it, I would have felt ripped off.

    • Richenbaum Fotchenstein

      because if a game review says it, it must be the absolute truth about the quality of a game.

      don't take it so personally. not everyone loves mindless button mashing mini-games. they can make good time wasters at best, but it's not like this thing is going to win iphone game of the year.

  • ducksFANjason

    I like turtles!

  • molo

    Sorry for the brevity

    Back in the day it was 25cents to play at the arcade
    Then 50cents
    Then it topped out at a buck

    Then came the era of $60 games

    No we are back to a buck ...

    Problem is it costs a lot of money and takes a lot of time to make a game.
    (I just spent 9 months working on HORN)

    If you like games you should support them with some pocket change
    Or lunch monies ...

    It's really the least you can do

    While continuing to allow great games to be made.

    Free doesn't exist ...
    Your fooling yourself and contributing to the decline in quality of games

    • InfectiousRed

      Giving $3 for this would be contributing to the decline in the quality of games.

    • http://twitter.com/Rage_boi Vince

      No one is expecting anything they REALLY want to go for free. Like most people.. the only thing I support is my gaming appetite. If the game looks good and plays well(on any platform)..I would buy it and be happy about it. If the game is not..I will regret spending even a single cent on it. I have no idealist notions of supporting the hard work of all indie devs if their games aren't to my liking. 

      I don't think there is a decline in the quality of ios games..I mean it is hard to imagine things being worse off. lol. It is too bad there is no quality sieving process for games that are submitted to the appstore unlike on Steam and other digital distribution platforms. I think that is the main problem with the appstore instead of the 'low'  pricing of games? 

      Anyway..thanks for being part of the team that brought us Horn =p 

  • Mekklesack

    Well I like this game, it's the spiritual successor to "large sprite" games like "China Warrior" (for TG-16) Altered Beast and Rastan (if you ever played that), in the way how the endless runner is the spiritual succor to the platformer. This game was made for people who remember and love those kinds of games.

  • kskh2o

    The gameplay reminds me of those dance games I hate.

    Swipe the screen in the direction of the shown arrow. As the arrow races across the screen. That's all the gameplay there was in the couple of times I tried (in actual disbelief that this would be the only gameplay this game would offer).

    So here is the review that would have mattered for me: If you are expecting a game where you control your character and actually fight anything, you are mistaken. You get to swipe the screen as in the direction of arrows that scroll across the screen in a rhythmic manner. And instead of dancing movements you see killing blows done by pretty 3d characters on screen.

  • https://me.yahoo.com/rekzkarz#a0df5 REkzkaRZ

    Insta-pass (or pay for it & Insta-delete & hate yourself).

    Could've been a humorous parody of a game, but actually trying to make this be the entire game?!??!  Aw, c'mon!

    Uh uh.  Nope.  Nottaggannadoit.

  • emilenitrate

    You know what? It's not a very good game. The graphics are cool but the game play doesn't really have any correlation with the action or require much skill or strategy. You see a little guy run by holding an arrow and you swipe in that direction. That's the game. I spent three bucks and it's not the end of the world but it makes me realize what a great value the Infinity Blade games, Horn, Epoch and Wild Blood are at $5 to $7. I would've appreciated a TA rating of 3 instead of 4 and I'll take future reviews with a grain of salt.

Infinite Warrior Reviewed by Tof Eklund on . Rating: 4