The 1999 cult-classic racing game Re-Volt should be hitting the App Store in the next couple of weeks, according to a tweet by the head of Big Bit Ltd Nick Baynes. Eurogamer originally reported that an iOS version of Re-Volt was on its way back in July, with Korean company We Go Interactive picking up the license to the Re-Volt IP and tapping Baynes and his studio Big Bit to cover an iOS version. Baynes was one of the co-creators of the original Re-Volt back in 1999, bringing things full circle in kind of a kooky way.

Re-Volt gained a huge following back in the day for having tight controls, interesting “big world” environments, and a host of offensive weaponry to try and help you gain the upper hand against opponents. With a few buddies over and some extra controllers Re-Volt offered heated multiplayer moments that rivaled those of the legendary Mario Kart series. If you were on PC, you could partake in online multiplayer for up to 12 players. The original game even had a level editor for creating and sharing tracks. Here's some gameplay footage from the PC version so you can get an idea of what a cool little title Re-Volt was.

It’s not known exactly what features will make it into the iOS version, or if it will be just a straight port or have enhancements of any kind. At least it shouldn’t be long before we find out all the details, and we’ll let you know just as soon as Re-Volt hits the App Store.

[Game Informer]

  • eGoal

    Bet it's going to have IAP like everything else these days... Can't we just pay for a game once and leave it at that?

    • regkilla

      greedy devs

    • exosyn

      If only it was that easy.

    • Rothgarr

      I hate to admit it, but in the long run I think I've come out way ahead by downloading a lot of freemium games or games with IAPs. I shutter to think how much $ I would have spent on games if freemium game instead each cost $5 or $10. And I wouldn't have downloaded most of them to begin with so I feel I am exposed to many more games than I normally would if they cost a lot from the start.

      With freemium or IAPs-based games, I usually get a lot of gameplay time out of the app before I feel the need to buy in-game currency or more levels, etc. I only find very few games that are worthy of such a purchase. Those games that I like, I drop a few bucks on. Those that aren't get deleted and I move on.

      • eGoal

        I'm all for the try before you buy model, but the you need to pay 1.99 for 50 Gamebux so that you can get a freezegun that without it, you can't pass the level. That is where my aggravation stems from. Glu is really bad for this... like really really bad.

        Give me a free game(Shareware) and if I like it, let me pay a one time fee to unlock the full game(not these micro payments in order for me to pass a level within my lifetime), and maybe every 6 months, a few bucks for an expansion, if it's worth it.

      • ducksFANjason

        Don't say that! The dev gods will hear you and everything will turn freemium...

      • Wikilix

        Really? Sorry Friend, but we're already there. EVERYTHING has IAP.

      • Joe Cataudella

        Edited out

    • Johan H. W. Basberg

      Have you checked out Blast A Way from Illusion Labs? New game, no IAP, awesome physics puzzle.

  • nonstickron

    Man, I really loved this game on PC.

  • DeInit

    I still have it on the PC, it's still a looker nowadays. 

  • xXHardKoreXx

    Looks a little worse than I remember it...Hmmmm

  • ramon31

    I remember this game, it wasn't very good. How good would RC Pro Am from RARE be on the iPhone.

  • Felipe Viera

    That's an awesome suprise, I loved the PC game.

  • Pete Morris

    Used to have this for my Dreamcast. Seem to remember picking it up for .99 in bargain bin!

  • Brian Schreck

    Loved this on PC and still play it once in a while. Looking forward to having it on iOS!

  • Akiratech

    I'm on it definitely first day buy

  • Akiratech

    Did anyone else start watching the video on there phone and by instinct start tilting there device lol

  • r10k

    Wow, that's odd. I was just looking at my PC copy a few days ago, imagining how cool it'd be on IOS.

    Here's to hoping it actually will be good 😉

  • A182

    Would be so awesome if could add custom cars and tracks to the game. I still have a collection of those.

  • jpxdude

    Cleaning boxes out yesterday, and I found this game along with a whole load of others from back in the day!  Absolutely loved this, and very surprised to hear it is coming to IOS.  Will snap this up when it's out.  Multiplayer on this game was actually pretty wild.

  • Benjamin Rodriguez

    doesn't look too bad. Hope it has multiplier of course.

  • Hans P. Köter

    Still playing this on the family network from time to time, awesome game. Hopefully they include local multiplayer like in Asphalt 6...

  • DannyWalkman

    Finaly, it's about time 🙂

  • Metal Jesus Rocks

    Fantastic racing game on both the PC and Dreamcast. 

  • famousringo

    I've been waiting and waiting for a kart racer on iOS good enough to be a counterpart to Real Racing's quality as a racing sim. This could finally be it.

  • Deamon34

    This is such a fantastic game with very creative levels. Supermarket and Museum quickly come to mind.

  • Gatada

    Hope they don't change the physics feel or camera behavior.. that would kill the game for me.

    • quasiChaos

      I was thinking the exact same thing. They can't try to "improve" the game in places like the camera movement, physics, etc. without messing with what ends up being the essence of Re-Volt. All that aside, very anxious to see this come out. My whole family loved this game on the of the reasons I still own a Dreamcast.

  • Aaren Hannold

    Hmm... I don't see it in the App Store, and it's already October. Wasn't it set for September? :-