It’s no secret we’re pretty big fans of platforming games around TouchArcade headquarters, so when we spot a new one that looks like it has some potential we feel it’s our duty to spread the good word to the like-minded gamers out there. Today we’ve got our eyes on Wimp, an upcoming puzzle platformer from Flexile Studios.

Emphasis on the “puzzle” in that description, as Wimp seems to be heavily skewed towards figuring out various environmental physics puzzles along with the general running and jumping associated with platformers.

Also, your character is encased in a bubble, snot? Slime? Something gooey and weird, whatever it technically is, but it's also something that affords more opportunities for puzzle mechanics. Your slime ball can stick to certain surfaces and, it appears, also be set on fire, among other things. Just give this gameplay trailer for Wimp a look and see for yourself.

Wimp is currently in a beta testing period, with many members in our forums taking part and having plenty of positive things to say about the game so far. If all goes according to plan we should all be playing Wimp sometime this month, and we'll be sure to let you know once we hear anything concrete in regards to release date and pricing.

  • Luis Miguel Delgado

    So it's pretty much a ripoff of the 2005 game Gish but for iOS 

    • Daniel Albrecht

      There is nothing new under the sun. Everything is inspired by something. Maybe Gish got inspiration from Putty (1992 Amiga game)? Or World of Goo? Now
      I suppose the entire male population's crotch should be sued during the summer for ripping off Gish's stickiness? It still surprises me how there is always someone who finds a similarity in a game and immediately jumps to labeling it a ripoff. As a dev I would think you should know how difficult it is to come up with entirely fresh, never before seen ideas for games...or pretty much anything.  Cheers.

      • Luis Miguel Delgado

        I understand what you say, it's different when you use an inspiration to when you use exactly the same mechanics and puzzle types that Gish used. Yes, they might have expanded somewhat on the concept, with the fire slime and the teleport, but the core mechanic is the same.

        And people come up with original ideas iterating over stuff they've seen previously all the time, yet they don't blatantly rip off another dev.

      • Sven Bergström

        Touch Arcade : Promoting the lack of innovation since forever.

      • Eli Hodapp

        Translation: "I'm mad TouchArcade didn't cover my game."

      • Sven Bergström

        I edited my comment, but your wild accusations had me laughing out loud. Never a dull moment!

      • Eli Hodapp

        Something you fail to understand is that our review system rates how much fun we had with a game and how much we recommend people check it out. We don't score games based on originality, which is one of the benefits of having a single review score instead of an averaged score rubric to fill in.

    • Scamper Robinson

      I hope this game *was* a conscious ripoff of Gish. If Chronic Logic are too busy or distracted to release a proper version of their game on iOS, then it serves them right — I’ll happily purchase Wimp. It’s filling a hole that no other game currently does. (In other words, I’ve waited for Gish on iOS long enough.)

    • Frungi

      I wouldn't say ripoff, but yes, my first thought was it's totally Gish. But wasn't that game notoriously hard? Hopefully this one's not so much.

    • Gatada

      Well, Wimp reminds me of Gooball, developed by Ambrosia Software, released 2005 - except Wimp is in 2D (it wouldn't surprise me if development of Gooball started before Gish was released). Both Gooball and Wimp allow the goo around the avatar to go sticky, and use this as a core mechanic.

      Angry Birds, Tiny Wings and, well almost everything, share, steal or are inspired by elements from other known properties.

      I think many games can justify their existence simply by having managed to do something better, more coherent or more up to date then former attempts - as long as intellectual property and copyrights are respected. Wimp is not a blatant copy of either Gooball or Gish, but more like their playful offspring.

  • subshell001

    I am always complaining about character feel and movement. This appears to have nailed it. Looks good!

  • Ståle Laastad

    looks and has the movement of mutant bloobs on vita, and thats not a bad thing at all!

  • qj

    Been playing this in beta, fantastic game great controls a real treat all around. Never played any of those games people are comparing it to but I will say that I really enjoyed this one, from the music to the great background and cool character effects it's a winner for sure

  • Alexander Dobrovolsky

    Thank you so much for this post! And for all the comments.

    I'd like to say that this game is not a ripoff of Gish at all. I think everybody who tried this game so far would confirm it. The only way it can be compared probably is the way how the main character looks like.

    • Frungi

      And slides down slopes. And sticks to things. And squishes down smaller.

  • Lomyr

    This looks like gargantuan proportions of fun-itude.