Earlier this afternoon, Eli and I spent some time with Dragon Island. It's a 2D RPG that plays a lot like Pokemon. In the game, you capture and battle monsters. As a trainer of sorts, you're also tasked with powering up these little darlings and evolving them into newer, and most often, bigger, monsters. Dragon Island has a quest system, too, as well as traditional dungeons to explore. You'll see a little of everything in our video.

It's doubtful that Dragon Island will ever be able to shake the Pokemon comparisons, but it does some things a differently. For instance, its world navigation is breezier, as it simply uses a world map for travel. Dragon Island also uses a dual-currency system and has free-to-play functionality.

We're on the fence about this, mainly because it feels like a little too uninspired from a production standpoint. Dragon Island is slated to hit really soon across iPhone, iPad, and iPod Touch.

NOTE: We're aware that my voice is way louder than Eli's. We've fixed the issue, but are not able to address it in this specific bit of audio. Apologies.

  • Bardock29

    This is exciting can't wait to play this game

  • http://twitter.com/dtstro Stro

    Though the artwork does look great, but after watching the video I have to agree with Brad where there the production does feel uninspired (looks kinda cheap too). Guess its worth keeping an eye out for upon release for more user impressions....

  • Rusothil

    I didn't want to say it because developers hate seeing what I'm about to say (close your eyes)... But it looks like a let down for me.

  • Happyvideogamenerd

    I agree with the above, hope to be proven wrong though!

  • Ryan Gill

    Pros- The combat looks fun. Monster designs, I think are really good.. World map system kind of reminds me of a lower-budget Chrono Cross or Mario RPG, or even Persona 3 Portable. It looks like something that, if it were a console or big company, you'd be walking around hub towns. But it is meant to be portable and has a little less funding, so you get the menus. I'm fine with that.

    Cons- The dungeons. I hate to say it, but that looks like a borderline deal breaker. For a game with so much going right, those look like a cheap flash game. I mean this as constructive criticism, not an insult. But I wish they went a more "traditional" rpg rout for those. I've put together more sensible mechanics in RPG Maker, a decade ago. I think that is the number one thing they will take criticism for.

  • epikninja

    I hate how the monsters are just floating in battle. Weird to see. When I read about dungeons to explore, I expected pokemon/zenonia/everyotherRPG type exploration.. The "dungeon" in the video is.. unique.

  • http://twitter.com/11071992 Bri Guy

    I let my kid watch the video because he likes Pokemon. Thanks for the repeated F bombs

  • Onikage725

    I can live with the floating monsters...if you ever play Dragon Quest or Shin Megami Tensei games, monsters do just sort of hover, juxtaposed against the background. The float effect in this game is odd, but not that different. But the dungeon system...dear lord, that is horrible.