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'Dead Trigger' Review - An Incredible Zombie-Filled Tech Demo

posted July 3rd, 2012 4:55 PM EDT by Eric Ford in $0.99, 2 stars, Action, Games, iPad Games, iPhone games, iPod touch games, Reviews, Shooter, Universal

We’ve witnessed the creation of many recurring themes in iOS gaming. Some of these include dodgy FPS touch controls, gameplay that leans heavily on grinding "optional" IAP currency, and of course the never-ending onslaught of titles starring zombies. For better or worse, Dead Trigger [Free] hits each one of these themes and attempts to compensate by wrapping the package up into one of the most visually impressive games I’ve seen on the App Store. Unfortunately, its excellent implementation of the Unity engine isn’t enough to carry what is otherwise an entirely mediocre, freemium-ish zombie FPS.

As expected, zombie killing is your primary goal in Dead Trigger. Gameplay is divided into missions, which can be selected via a top-down map of the zombie-infested city you’re stuck in. Some missions have you defending structures from the horde, other missions are survival endeavors where you fight a never-ending supply of zombies until a timer runs out, while others charge you with finding an item and returning it to the starting location (a simple "kill x amount of zombies" mission also exists). Despite the different mission structures, it’s really all about killing as many zombies as you can with the varying modes simply being vague excuses to do so.

At the end of each mission, you’re awarded cash, which can be used to buy weapons and supplemental items (bandages, grenades, etc.), as well as experience, which goes towards a perpetual level that serves as a soft wall for purchasing weapons. While Dead Trigger always has a few "story"-based missions available, there’re plenty of optional missions that pop up that allow you to earn more cash and experience as needed. Although, to be honest, I’m not entirely sure what the point of the leveling system is, as unless you're willing to open your wallet, you’ll be grinding levels for in-game cash far longer than the required levels for weapons.

Unless you really enjoy taking down large numbers of zombies, Dead Trigger quickly devolves into a simplistic freemium-based rat race where the end goal is to buy a bigger gun that lets you, well, kill more zombies. There’s little here in terms of narrative, much less a compelling one. The zombie hordes don’t have much in terms of enemy variety, and the inclusion of weapons and upgrades that are restricted to only the premium currency (which is "earned" via IAP or by TapJoy-esque mechanisms) add a bad freemium taste to the experience you already paid 99¢ for- Especially as in an early mission you "lose" the rifle you start with in a cut scene. Of course, you immediately have the option to buy it back, with real money.

Unfortunately, Dead Trigger’s controls act as another deterrent to enjoying the game. Movement is a bit sluggish while panning around and aiming feels jilted, even with repeated attempts at finding the soft spot on the sensitivity slider. This is amplified by the fact that zombies can, and often do, spawn behind you. Playing on the iPad in particular becomes a chore, especially with aiming. Gyroscopic assisting really needs to become a de facto option for newer iOS devices that take advantage of it, because it would have made my experience with Dead Trigger a bit less harrowing. Similarly, I really would have liked a better way to fine-tune aiming, particularly since headshots award additional cash.

Thankfully, not everything is as apocalyptic as the zombie invasion you’re fighting. Dead Trigger’s visuals (courtesy of Unity) are downright amazing. The environments and units are highly detailed, there are lots of amazing almost console-like visual effects (such as water running down the HUD when you step through a stream), and even the lighting is done well. The graphical splendor feels even more magnified on the new iPad, with retina graphics that are some of the best I’ve seen on iOS so far. While the game wasn’t necessarily running at an extremely high framerate, I was more impressed by the stability of it, as I encountered little in terms of slowdown.

In some ways, Dead Trigger feels more like a tech demo offering a glimpse of what’s to come in the world of iOS gaming, similar to how Epic Citadel [Free] showed off what the Unreal engine could do. The visuals are absolutely captivating, and are an excellent inexpensive way to showcase just how beautiful games could be on the new iPad. However, as a game, Dead Trigger just falls flat in terms of implementation offering the same dull freemium-based experience that we’ve seen before. As it stands, gamers that don’t mind the incredibly simplistic stylings of a monotonous mission-based race for cash will probably enjoy Dead Trigger but for everyone else, it all depends on how high nice graphics are on your priority list.

App Store Link: DEAD TRIGGER, Free (Universal)

TouchArcade Rating:
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  • subshell001

    Good game. Absolutely *PAINFUL* IAP system.

  • TheOneMilkman

    Are you kidding? This game offers a ton more than Epic Citadel. I don't know why I give this site clicks anymore.

    • vibliribland

      This game is seriously one of the most underwhelming games I've played on the iOS.

      It's just the exact same monotonous thing 100% of the time.

      It's a tech demo, and I'm impressed by the graphics and stability, but this game got deleted in 15 min.

  • JBRUU

    "Dead Trigger quickly devolves into a simplistic freemium-based rat race where the end goal is to buy a bigger gun "

    I completely disagree. All weapons and items can be bought with a $5 IAP, raising the total cost of the game to $6. I was originally willing to pay $7 for the game. Yes I would have preferred a more premium price and no IAPs, but the fact that the game doesn't nickel and dime you to death really helps get rid of the sense of "freemium". In fact, wherever did you get the idea that DT was freemium? It isn't pay to play. No IAPs are even needed to progress, and the difficulty doesn't ramp up to force you to purchase anything. It seems to me as though the reviewer was just looking for things to critisize the game about. Why is there no mention of the ridiculously fun laser cutters or mines? What about the fact that the developer already submitted an update to fix bugs, lower weapon prices and add iron sights, with new content promised? I'm no fanboy, and yes there are faults with the game, but 2 stars is unfair in my humble opinion.

    • 1Fcm

      Can you explain to me exactly how I can earn gold in the game? I'd really like to buy some of those premium weapons but can't figure out how to earn gold! What do I do in the game to acquire it?

  • http://normalkid.com Arnold Kim

    test

  • http://twitter.com/ezonecom Simon Edis

    Wow - 2-stars is pretty harsh.

  • blackout845

    I think the game is good. It does lack alot in story aspect. I would much have rather had deep story line to go with those absoluelty beautiful graphics.but at .99 its a fare price for whats being offered and im having a blast with the game no complaints on my end.

  • Rdkjr11

    Don't you think 2 stars is a little harsh?... Ok WAY harsh. I am playing it right now and I can't put it down. Does it have flaws? Yes. But so does every game. And the flaws aren't really flaws, they are things a sequel should improve on. Every game has those. It doesn't mean it's horrible and you don't play it. I'd give it a 3.5 to 4 stars. I'm disappointed with your review.

  • Himmat Singh

    I don't agree with 2/5. I'd give it 3.5/5. I mean, you have to take things in perspective. For 0.99, its really good. And I've played for over an hour and don't feel obliged to make IAP. 

  • curtisrshideler

    Every time a new zombie shooter comes out I'm hoping for a reason to play. I don't want a bigger gun. I want to play through a story, feel the nervous adrenaline of looking for something only to be taken by surprise by a zombie or two. I want that rush of seeing another living person and teaming up to accomplish something worth while. That's why I seem to always go back to the first two Resident Evil games for ios. They seem to be the only two with any story elements at all.

    Does anyone else have a suggestion for another story based zombie shooter/adventure??

    • http://twitter.com/lmihai Mihai Leonte

      NY Zombies - and the upcoming NY Zombies 2

  • jumpman475

    Really disagree with this review. Dead Trigger is in no way a "tech demo." Sure, the controls aren't the greatest, but as a whole, this game is far better than most of the games on the App Store.

  • Vincexn

    I was expecting 3 stars seeing as Minecraft PE was also an incomplete release and that got 3.5 stars or something. Pre-patches Minecraft PE felt more incomplete as a game that Dead Trigger, but that's just my opinion.

  • Jacob007

    I never thought I'd see a 2-star review from TA. Nonetheless, a 2-star review for Dead Trigger!

  • troyster

    Definitely disagree with this review, I think it's an awesome game. Like others have said, the IAP is like 5 bucks for everything, not that bad.

  • http://twitter.com/corleno Surakshith Battina

    Ha ha here we go again.....trollin' on Mad finger games :) !
    2 stars....... really ?
    For .99 cents any game with such good graphics is at least 3.5 stars....

    • Roland1580

      it's a game, not a movie
      if you're need only good graphics, go to the cinema

      • http://twitter.com/corleno Surakshith Battina

        that doesn't make sense.
        Whats wrong with expecting good graphics from a game ?

  • NPeart

    Wow!!! Where did this melt down come!? :D Its almost as if some feel, that it was the last straw of the mobile gaming, and you need to defend it to make it look like its a quality game.

    In my view the 2 stars is generous, so that it wouldn't seem too harsh.It is a poor and very shallow game, and even the graphics are not so good, that they would justify this pitchfork attitude to the reviewer! The story telling is absolutely amateurish and the action is still in its infancy; the animations are in shortage, physics are rubbish...if there is any physics, and the amount of varying challenges is amusing. The only thing it has is sharpish textures in short corridors, but even the graphics don't justify 2 stars. There's even no shadows in it, which is helping to create its static look. As a demo it might be worth of that $0,99 for some, but paying for the weapons is ridiculous. For that 0,99 you should at least get that much content, that you would get to find the weapons for your self.

    • wim

      You sir are a gay

      • NPeart

        I have two children and just thinking of making another one, but how is this relevant to this discussion?

      • NPeart

        I have two children and just thinking of making another one, but how is this relevant to this discussion?

  • LOLavi

    You don't need to buy anything to get the stuff. 5$ is completely optional. I'd buy those IAPs just to support the dev.

    • http://www.facebook.com/people/James-D-Dunn/679068624 James D. Dunn

      Agreed. I find myself coming back to this game. I bought two IAP not because I needed to but because I want to support games LIKE this to hopefully bring an even better experience of gaming in the future. If we support the devs, we can get to that point. If we nickle and dime THEM to death, there will only be pick up and play games on iPads and iPhones. That is a future I do not want.

    • Roland1580

      that's what I talking about

      any freemium game (like pocket planes, for example. $0)
      toucharcade readers: it's money sucking game! greedy developers!

      dead trigger ($0,99)
      toucharcade readers: it's only $0,99! I want to support the developers!

      WTF?

      • http://www.facebook.com/people/James-D-Dunn/679068624 James D. Dunn

        But... I don't want more "freemium" games. I thought pocket planes was boring and deleted it the same hour.

  • LOLavi

    For once, don't trust TA's review. It's an awesome game. It may get repetitive after a while, but a new update is increasing difficulty and adding ironsights!

  • silvestar atlija

    If you like the game then enjoy it and there is no need for you to get mad about a review or someone's else's take on a game (: Remember it's internet, and we all have opinions and need to express our selves, but opinions are not facts

    My 2 cents:

    Pros for this game: Graphics, optimization, price
    Cons: Week storyline, repetitive gameplay

    As for IAP's in general goes - if they dont affect your gameplay expirience/game progress and you can unlock items by completing missions I personaly have no problem with them then. If they force it on you than it's a whole another story

  • silvestar atlija

     If you like the game then enjoy it and there is no need for you to get
    mad about a review or someone's else's take on a game (: Remember it's
    internet, and we all have opinions and need to express our selves, but
    opinions are not facts

    My 2 cents:

    Pros for this game: Graphics, optimization, price

    Cons: Week storyline, repetitive gameplay

    As for IAP's in general goes - if they dont affect your gameplay
    expirience/game progress and you can unlock items by completing missions
    I personaly have no problem with them then. If they force it on you
    than it's a whole another story

  • http://www.facebook.com/people/James-D-Dunn/679068624 James D. Dunn

    Agreed. Even Madfinger themselves have wondered if TA has beef with them for some reason.

  • http://www.facebook.com/people/James-D-Dunn/679068624 James D. Dunn

    I feel the same. The asteroid game was repetitive also. But got 4.5 stars. Go figure.

  • http://www.facebook.com/people/James-D-Dunn/679068624 James D. Dunn

    I don't think TA is useless or off point for their "pick up and play" games. Many of their reviews are pretty good. I disagree completely with this one, but that's beside the point. 
    It feels like TA doesn't want "full gaming experience" on a mobile.Anything that starts to push the boundary toward a "full gaming experience" like a PSP/PS3/XBOX game seems to make them nervous and they crap all over it. 

    Well, at least if it is made by MadFinger. haha

    • http://www.facebook.com/Nictusempra Justin Purdy

      A "full gaming experience" means more than graphics.

      This is delivering some pretty stunning console-style graphics, but there's more TO a full, engaging console-style title than that, and in most areas this game is as shallow as most in the mobile market.

  • http://www.facebook.com/people/James-D-Dunn/679068624 James D. Dunn

    Call of Duty: Black Ops Zombies is $6.99.
    Dead Trigger is $0.99. 

    Why would you expect it to be in the same league?

    FYI CoD: Black ops has IAP too. In a $6.99 game.

  • Giannis Zissopoulos zissop

    Do not criticize IAP's. It's the only gun developers have to fight piracy.

    • Wayne Pocklington

      You sir are very very naive... if you think, for even 1 second, that IAP's stop/fight any type of piracy. IAP's are cracked like any other game/app, infact... "there's an app for that" as Apple would say LOL.

      I'm also alittle shocked at the 2 star rating TA has given this game, aswell as some of these people's comments... Do they work for Unreal?? Hmm...

  • Goose

    I would just like to point out two things not mentioned in this review or in the comments. Firstly, you CAN earn gold in the game, buy playing. You just have to not give up after 5 levels. Second, more bad dudes/ levels and even bosses are available when you progress. It is very slow to start, but it gets much better later on, when the difficulty ramps up.

    It occurs to me that the reviewer must not have got far at all.

    Also, realistically, not just TA members, how many people would buy this for 7 bucks. The answer is precious few. This IAP has nothing to do with fleecing you for cash, it has to do with the fact that shadowgun made no money, and they needed to change their pricing.

  • iVaro

    Tbh I've never seen any honorable review site change the score of their review because people disagree with it. So justifiable or not this is the score Touch Arcade gave it like it or not.

    Is their some sort of hidden agenda against MadFinger Games? I don't know. But TA always seem to be in the small minority of persons who hate on every single title they release and they always assure you that the bad outdoes the good in MF Games. I'd say that because I'd the amazing graphics they were expecting amazing gameplay but their review of IB2 contradicts this.

    Oh well MFG will always have a buy from me since I like to judge games fairly

  • Mike de Haas

    the 2 stars are fair, just some good lookig graphs dont make a good game.
    this game is boring and overrated by some.
    iap sucks in any game , iap in this game is foolish and a big mistake made by madfinger. im glad i just spend 1 euro because thats more than i would have given if i would know what a crappy game this was.

  • Mike de Haas

    2 star is fairfor this game, iap sucks but good thing after 20 minutes its so boring i dont even have to use iap because im back to zen pinball.
    Any game with cool graphics isnt always a good game. The game looks cool but its boring.

  • danijel korov

    IAP whill destroy mobile gameing... i realy hope MF guys will read comments and feedbacks, couse Shadowgun was GREAT, dispite TA bad reviews, i adore that game, but this is definitly less than I expected... and WTF is that sh** with glowing zombie eyes??? Totaly unnecesari! In the end: not bad game, but it could be so much better! I expected more from MF. Hope they will fix some stufs in future updates

  • Greyskull

    Same here. Only reason I bought it without thinking was the filesize. Either way, It's gone and I'm redownloading the Marathon trilogy. Man, how I wish Warren Spector's game library was ported to ios, at least the older ones. Deus Ex 1 (though screen size might me a problem), Ultima Underword (first truly 3d game I played unless you count Battle Zone or Elite; not restricted to corridors of the same height) Thief, System Shock...those are some ugly but awesome FP(kinda)S games.

    • Marley Listmann

      System Shock and Dues Ex on the iPhone would be great. I've also wanted to play a port of Manhunt by Rockstar, The game is horrifyingly realistic, And The AppStore doesn't have enough horror games...

  • epikninja

    Toucharcade: "Lol let's just give this game 2 stars since we've never given a game a bad review before."

    Since this is a toucharcade review, I expected at least 4 stars from these d***riders. But from an honest critic, I would expect 3 stars at the least.

    Where is Justice

  • L0L247

    Good graphics repetitive gameplay..... Just release a left4dead 2 clone with the unity engine.

  • wingz

    I would buy this game but i already know my money would run dry in a matter of seconds

  • Johnny101

    Crap review ! 2 stars, no way. Zombie: Affliction rising was given 3 stars and all you do is stand in the middle of the same room
    Wave after wave.

    Dead trigger has so much more Gameplay, great graphics, variation, maps, etc... Not a tech demo, and certainly not a 2 star game!

  • swatbot

    Funny, because most of those 'highlights' are the bare minimum you would expect right from the outset in pretty much any forgettable zombie FPS game.  Cutting off a limb?  I've already done this 100,000 times in every zombie game I've played since the 1990's.  It's boring, not even the teeniest bit scary or engaging.  It's more boring because it's clunky and since it's been done hundreds of times before exactly the same, it's generic.  How is this the best thing ever?

    The collision detection is totally bonkers in this game--I can point and shoot my gun in the air way above the zombie and score a headshot easily.  My favorite moment about 6 levels into the game was when I shot clear to the right of the ankle of a zombie and it died.   

    I'm happy to support Madfinger for 99 cents as I want them to make better games for iOS.  I'm not going to pretend boring, repetitive, unsurprising gameplay is enjoyable when it's not though.  Madfinger has great visual designers, they need to hire some great GAME designers while they're at it unless they are content to make forgettable games.  Shadowgun was clunky and repetitive but at least it had some gameplay options and variety, actually utlized three-dimensions and had some compelling moments.  This game doesn't even have that.  Even the generic gameloft FPS clones typically have more interesting in-game mechanics.

  • swatbot

    I so agree!  I want more detailed criticism like this that delves into the actual experience of the gameplay, the freshness of it all, the pros and cons and so forth.  You can do that with any genre of game including puzzles.  This review feels very balanced.  It points out the strengths and points out the weaknesses in the gameplay.

    It does seem to me that TouchArcade is with time, improving overall with the quality of the criticism.  Maybe because the freshness of all of this is dying off.  Which is much like why I personally want detailed, constructive reviews of games.  I've been playing games since the 80's, and it takes a lot nowadays to excite me, because I've done so much of it already before, so many times... over and over again.. ad nauseum.. This game is a perfect example.  I can't see how something this boring and full of glaring gameplay errors would wow anyone whose played a fair amount of decent titles in the shooter genre before, aside from the amazing (for ipad) visuals.

  • swatbot

    In terms of gameplay, this is a considerable step down from Shadowgun, which isn't saying much.

    • GSJ1977

      You are so right. Didn't these guys once make the awesome Samurai II? What happened to them? Why did they become so crap!?

  • swatbot

    What the fans don't get isn't that we don't want Madfinger to suceed.  I'm happy to see them succeed. I don't feel ripped off, after all this game was only 99 cents.   I just want them to make good video games.  Here's some constructive criticism.  Madfinger, for future suggestion if you want to appeal to a broader and more hardcore audience: can you please hire some thoughtful game designers and level designers to go with your great visuals?  You can't just set up a few basic collision detection rules, basic AI and throw bots in a fundamentally 2d arena nowadays especially when it is kind of clunky like this.  Please, think about what separates an amazing action game with zombie horror elements from all the endless drivel that's out there.  It's about having compelling gameplay full of surprises that keeps you wanting more, and this game runs out of surprises so very quickly.  The 30-40 minutes I played this game were spent standing in small rooms, spinning left and right and tapping the shoot button, frequently in the air and still killing ever spawning generic zombies that I've seen 1000 times before in 1000 other games.  I shot clean in the air and got headshots many times.  Also, lots of games out there are repetitive, but even a repetitive game can be a win when the mechanics and the interaction are intuitive, fluid, fun and snappy.  I'd gladly spend a LOT MORE on your games if you made engaging games to go with the visuals.  There's no shortcut to making compelling gameplay either, and it's the shortcuts taken here that leave me feeling so bored.  You've got the visuals down pat.  If you make better games, you'll have a lot of fans!

  • swatbot

    I can ignore the rating, but I can't ignore the above ad hominem you've employed to dodge their honest criticisms of the game's content.

  • whyhellosimon

    Really... they are not any easier. In fact, Farmville type games are harder to develop because of all the server infrastructure needed to support the social game play.

  • GeekyDad

    In some ways, Angry Birds feels more like a tech demo, offering a glimpse of what’s to come in the world of iOS gaming. You flick your bird, knock over some cages, rinse and repeat.

  • killergts

    Good game for 99c not bad 4.5/5

  • miumius

    The game is fun for 99 cents but I'm on Day 69 and have seen practically no variation in level design, maps, or difficulty. The game definitely is polished and the graphics are beautiful but Madfinger should add some extra modes or something in upcoming updates. Or they should at least ramp up the difficulty. The game is unbelievably easy.

  • miumius

    If Madfinger adds a survival or co-op mode all will be forgiven.

  • World Citizen

    I like it too. The gameplay s terrific. It's worth about $7 and the graphics and frame rate are awesome on my iPad. Love the sound etc. people thus is a SHOOTER for people who just feel like shooting for a while with a few missions. If you want a story get an adventure or an RPG. If you want a deep game play chess. This is just a fun hooter to pick up when ours bored. I find myself keep wanting to come back to this game I ont know why I just enjoy it.

  • http://www.facebook.com/people/James-D-Dunn/679068624 James D. Dunn

    So, all games should be 6.99 + IAP? That makes them a "good" game for you?

  • http://www.facebook.com/Nictusempra Justin Purdy

    It is really bizarre to me the volume of people who have something negative to say about the content of the review as opposed to the volume of people are just angry about how many stars are listed at the end of it.

    Your placement on this arbitrary scale does not match mine, raawrrgraggrhhh!

  • ConceptNormal

    TA and all you poor-mouthed ppl who are complaining about this game and it's "iap problem". For a dollar let me tell you what I GOT... The best graphics to date on an iOS game with barely any loading time. I got a game that in the end I paid $2s for and I own everything I ended up wanting my gaming experience to play out like. $2.00. I've played every FPS on the app. Store and none have better controls so if that and money is your problem...? Get a job and address your clammy hand issue. Things are repetitive as some say. That's legit. That's not legit for a dollar. Before anyone who criticizes games AFTER they play them, realize what you paid for to begin with. You can't even get a bottle of water for that price but I'm sure it's something you've never even thought of cuz' mom and dad buy "those" things for you. You'll realize how good the game is once you start paying for the real things you should be complaining about...

  • l_23mer

    What made them decide to put this game out for free?? Is it really that bad.. Or just the fact that you probably have to buy IAP to get decent guns. Whatever the reason I am glad I didn't waste. A dollar for a game that turned out to be free.

  • l_23mer

    It's not so much the fact that there is IAP! It's the ridiculous prices that you have to pay if you want to get IAP! If it was reasonably priced then I think we would all be much happier. Otherwise us IOS gamers will more then likely push for a ban or just quit IOS gaming period. Think about it lower prices for decent amounts of in game currency would equal less complaints and more of what you really want $. Really it's not like ewe are all a bunch of game junkies who can't get out of bed unless we find a way to get ripped off for product..

  • GSJ1977

    Uh... lolwut? IB2 graphics >> DT graphics. That's a FACT that has been proven with SCIENCE.

  • BIG.E.

    Haha I love how the people who say this game's IAP system isn't bad are the people who buy the $4.99 "all weapons unlock". This game's depth is worse than a FUCKING KIDDIE POOL! This game deserves a 1.5/5; the only reason it shouldn't be lower is because the game boasts smooth, slick graphics. I would only recommend this game to people who want to simply shoot the shit out of zombies (with bad guns for like the first hour if you don't spend real money), and for the ten year old who lives across the street from me.

  • ohhyeah

    Was bummed to pay money for this game just to find out its basically freemium. I thought the developer would've produced something greater seeing how they have one of the best games on the market.

  • ohhyeah

    Usually once games go free, you know they were freemium in the first place.

  • deuces559

    I had heard a lot of positive things about the game when it was released, and so when it dropped from 99c to free I jumped all over it, expecting a fast paced and fun experience. Much to my disappointment, I experienced many of the issues pointed out in the review. The gameplay was so boring it felt like a chore to play, something not even the advanced graphics could make up for. This game was so highly overrated by people simply bc if it's good graphics. A crappy present wrapped in pretty wrapping paper is still a crappy present.

  • DantBro18

    Holy sh*t so many haters. Guys this game is awesome, it's better graphics than the infinity blade series have has better gameplay too. Wow TA some of you guys suck.

    • deuces559

      yeah and angry birds space HD graphics >>>>>>>>>>>>>>>>>>> IB2!!!!!!!1!!1!1!!

      idiot.

  • osvd

    Just because it has nice graphics dsnt mean its awesome. It sucks...

  • musclemanshawty

    WHY DF IS IT ONLY TWO STARS…DID U GUYS FORGET ITS AN IOS GAME


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