Back at E3 a couple of weeks ago we got our hands-on an upcoming iOS version of Taito's classic arcade shooter RayStorm [$8.99], and today the game is now available on the App Store. Most people in the US are likely to remember RayStorm from its release on the original PlayStation back in 1997, or as a downloadable re-release on XBL and PSN in 2010. During its time, RayStorm was a pretty technically advanced shooter, using the newly popular 3D graphic capabilities of home consoles and marrying it with classic top-down scrolling shooter gameplay. Check out the official trailer.

Being a 15-year old game, RayStorm doesn't quite dazzle visually like it used to, but the gameplay is super solid, and I'm a total fan of these old-school shooters. All these years later they're still a blast to play. RayStorm is the second release in Taito's "Ray" series of shooters, and the first title RayForce [$5.99], which also hit iOS at the beginning of the year, is currently half price to celebrate the new game's release. I'm a huge RayForce fan ever since it came to iOS, and am pretty excited to finally have RayStorm on my phone now as well. I really hope they release the third title, the prequel to the entire series RayCrisis, to iOS sometime down the road.

If you're a shooter fan and can hang with the retro visuals, both the newly-released RayStorm and the recently price-dropped RayForce are two great options to check out for your shooter collection.

  • http://twitter.com/Mowlthrow Mowlthrow

    No iPad support? Then i have to wait.

    • samuraip

       Same here - I love these shooters, but for these prices I wish they were at least universal.

    • samuraip

       Same here; I love these shooters, but for these prices I would like them to be universal at the least.

  • MrReeee

    Looks cool. I like the 3/4 perspective.
    Put out a Universal version and I'll buy it!

  • http://twitter.com/justsometester justsometester

    Yes universal support or no purchase. Especially for that price.

  • JCat_NY

    Seriously, Taito, no iPad support? And at that price? Let me introduce you to 2012.

  • sh13ld

    Love these shmups where the screen isn't completely filled with bullets. Still, no iPad support, no take my money picture.

  • FreezeFrozen

    2 expensive. Please japanese editors, get back on earth! This is not the first shooter i see with such a price.

  • Bytebrain

    I'm usually the first to complain about it when a game isn't universal, but this game surely is worth the money, and plays excellent, even in 2x mode, if a little pixilated.
    The graphics are gorgeous and variated, and the action is high octane.

    Even at this price, the game is worth it in my opinion.

    And refreshingly, there's not one iAp in sight! How about that?

  • ImJPaul

    I really want this game. But I'm not sure it's worth $9 to me. And the old one looks like garbage. I'm with everyone else. I'll wait.

  • http://www.facebook.com/kale.menges Kale Menges

    No iPad support is a serious faux-pas nowadays. I have no qualms about the price, but given that both of these titles were originally designed for play on full-size television screens, defaulting them both to the physical size of an iPhone's screen really kills the gameplay and presentation. Seems like a rather odd decision on Taito's part, given the wonderful presentations on apps like Space Invaders Infinity Gene and the port of the PSP title Darius Burst.

  • Guest

    Too expensive?

  • Joshua Johnston

    $8.99 is too expensive for a game? No wonder I can't sell these 17" LCD monitors for $15.