Let's face it, kids: If you are going to become a giant, fire-breathing monster and take over a city by way of stomping on it, you want to do it right. In style. So if I play a videogame that puts me in the role of said monster, I have one rule -- I want to have fun. Glorious, building stomping, people eating fun.

That's why the original Rampage was such a bounding success. When I saw screens of Monster Takedown [$0.99], I thought I was looking at the same kind of thing. You get to be a big octopus or monster with too many eyeballs or whatever and fend off flying helicopters and incoming bombs. The art looked crisp and cute, and I thought if the gameplay hit the mark, we could have a winner on our hands here. Could. Maybe.

Unfortunately, I can't report that, because Monster Takedown is pretty boring despite its good looks (and oh, haven't we all fallen for that formula a few times).  It goes with a very pared down approach, which goes something like this: pick a monster out of five, find yourself splayed over a city doing basically nothing, and wait with a glazed look while helicopters and bombs fly in to attack you. You can't even move, which really takes the fun out of being eighty feet tall with giant eyeballs stalks.

Seriously though, the lack of movement wouldn't have bugged me that much had there been something more exciting going on. The helicopters and other flying stuff can be taken out with the touch of a finger, and that can get more complex as you go, although it's nothing to complain to your friends about.

But the killer is when a nuke flies in from above, which you are supposed to be able to swipe away. I say supposed because no matter how much I swiped or in how many directions, I had trouble getting the game to be responsive when it came to this. It did happen a few times (try a quick left to right swipe), but considering that if that bomb touches your monster, you instantly die -- well, let's just say this little snag took quite a bit of the fun out of things.

You do start each level with one Slow power and one Bomb power, and you can guess what they do by their names. And that's about all I have to tell you. Oh, except you can post your scores to Facebook and Twitter as well as the Game Center leaderboards, but I'm guessing you already figured that out.

Monster Takedown is completely mediocre, but I think what hurts here is that the look is so cute and you can really see they could have done a lot more with just a little bit of effort. Ah well, there's always next time. For now, save your dollar, or put it towards a better game.

TouchArcade Rating

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  • http://twitter.com/nicolinux nicolinux

    On the other hand, the description is completely honest about the game. No false promises except for the "addictive gameplay".
    Graphics are very nice - especially the 7-eyed monster. Pitty that they didn't made much out of this game.

    Speaking from experience - we are working for many months already on our next game. Somhow you get so used to your gameplay so much that you don't realize when it starts to get boring. The only way is to beta test, but that's harder then it sounds.

Monster Takedown Reviewed by Colette Bennett on . Rating: 2.5