Way back in February we brought you the news that Paradox Interactive, a highly regarded developer of PC and console titles, was getting ready to dip its toes into the world of iOS gaming with their upcoming tower defense game Defenders of Ardania. While the tower defense genre is a well-treaded path on the App Store already, that hasn't stopped titles that used innovative ideas from standing out from the pack. For example, this year's Anomaly Warzone Earth [$1.99/UHD] flipped tower defense on its ear by having you play the attackers trying to take out the defense towers, rather than the other way around.

Defenders of Ardania will utilize this "tower offense" style somewhat too, while actually still remaining a traditional-style tower defense game at its core. You'll place various types of towers around each map strategically in an effort to stop the oncoming stream of attackers, however you will also be able to send out your own stream of offensive troops to battle against the enemy head on in the field. In addition to these two attack types, there will be some pretty intense looking magic spells to cast upon your enemy as well.

The tricky part of all this is that your towers, magic spells, and offensive troops will all be powered from the same pool of mana. So, you'll need to figure out how best to utilize each one while not completely depleting your mana resources. It all sounds quite interesting, and a nice departure from most other tower defense games. Defenders of Ardania is slated for a December 6th release on multiple platforms including the iPad. We'll certainly be giving it a look when it hits the App Store early next month.

  • David Howe

    Looks great - I can't wait to check this one out! I have always been a big Tower D fan. It looks like this one follows the preset path style of games, where you aren't creating your own mazes for enemies to go through, but instead placing structures in predefined locations?  These are always fun to play, but I prefer the type that lets you create your own mazes.  Just feels like there's more strategy and creativity involved, separating how I play through the levels and how you play through the levels.  Is that just me?

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